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1 year ago  ::  Feb 29, 2012 - 12:15PM #1
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,642
Link.

Direct link to PDF (since the other link is apparently not working for some people).

Master of Stories nerfed to once per day (who didn't see that one coming?). Lots of magic item rarity changes. Two-Weapon Flurry is now a free action MBA. Kulkor Arms Master is still standing there, the metaphorical elephant in the room, laughing at us...
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1 year ago  ::  Feb 29, 2012 - 12:23PM #2
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
A ton of items have been moved to Common is good news.
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1 year ago  ::  Feb 29, 2012 - 12:26PM #3
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
Master of Stories and Two Weapon Flurry made sense. I'm proud of them for fixing those (and forgive them for missing Kulkor Arms Master yet again - sometimes you just have to give up hope and accept someone for all their flaws).

But some of the rarity changes really suck. Headband of Intellect, Master's Blade, Shadowflow Armor, Boots of Teleportation, Ring of Free Time...

On the other hand, Rhythm Blade, a couple good rods, ki weapon were all made common. Mixed bag, I suppose.
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1 year ago  ::  Feb 29, 2012 - 12:27PM #4
mellored
Date Joined: Jul 8, 2008
Posts: 19,719
Rarity is finally worth using as written.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Feb 29, 2012 - 12:29PM #5
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740

Ring of the Dragonborn Emperor was one of the few ways to give a class like monk close burst damage item bonus.  That is a bad change, when they left the far more powerful IAOP as uncommon.

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1 year ago  ::  Feb 29, 2012 - 12:37PM #6
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,168
So the healing from Master of Stories is once a day, but the aura is still once an encounter?

That still lets some half-elf shenanigans go off (Rapid Shot + Skald at-will, for instance) and makes the in-class swap for the aura more attractive than the multiclass. I'm mostly okay with this.

I'm not sure if any of the rarity changes matter much.
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1 year ago  ::  Feb 29, 2012 - 12:42PM #7
tobascodagama
Date Joined: Jul 16, 2010
Posts: 890
I do like that they left the Skald aura itself as an encounter power and only restricted use of the healing benefit. The HElf/Spellscarred builds using the aura and Bard at-wills were fun and hardly OP, so it's good that we can still use them.

It also appears that a lot of the new common items are consumables, which is awesome and means they might actually see some use in LFR. Oh, and the basic Pact and Song Weapons, which I've always thought was an oversight to begin with. Bummer about all the Rares, but at least most of them look like stuff that earns the title.
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1 year ago  ::  Feb 29, 2012 - 12:45PM #8
Luke-Lightning
Date Joined: Nov 15, 2007
Posts: 547
I'm glad they fixed Master of Stories... but I am also glad they didn't change it until this pas season of Encounters was over. We had no full leader, only a couple "skald lights".
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1 year ago  ::  Feb 29, 2012 - 12:46PM #9
svendj
Date Joined: Apr 14, 2010
Posts: 2,131
Common Butterfly Sandals makes my Windlord Whirlind Genasi very happy
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1 year ago  ::  Feb 29, 2012 - 12:52PM #10
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926

Feb 29, 2012 -- 12:29PM, GelatinousOctahedron wrote:


Ring of the Dragonborn Emperor was one of the few ways to give a class like monk close burst damage item bonus.  That is a bad change, when they left the far more powerful IAOP as uncommon.




IAoP sort of skirts the middle ground. Extremely simple effect (Common) but extremely powerful effect(Rare) = Uncommon, I guess.

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