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1 year ago ::
Feb 28, 2012 - 12:53PM
#1
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Date Joined:
Sep 30, 2006
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Rule-of-Three (2012 February 28th)by Rodney Thompson You've got questions—we've got answers! Here's how it works—each week, our Community Manager will be scouring all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer. Talk about this news here. 
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1 year ago ::
Feb 28, 2012 - 1:07PM
#2
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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1 year ago ::
Feb 28, 2012 - 3:48PM
#3
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Date Joined:
Jun 20, 2009
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I really hope they mean it when they say houserule and homebrew support is a main design goal. The most major flaw in the move from the old CB to the new one is how much worse the new one is at dealing with houserules... not that the old one was very good at it.
IMO, they should take a look at the CBLoader and learn a lesson. Though it's become a "get updates to your old CB for free" thing, at least in most people's eyes, it was created (back before the online CB was ever announced) to allow users to add in their own homebrewed content. If they had offered a real, robust, modding tool the CBLoader would never have been created, and all the headaches it's caused them.
I think there's room for WotC to operate a kind of online trading hub for said mods, kind of like how Bethesda now controls the flow of their mods to Skyrim via Steam. The same system can be used to share custom maps, monsters, game tokens, character portraits etc for use with the VTT and such.
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1 year ago ::
Feb 28, 2012 - 3:52PM
#4
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Date Joined:
Nov 13, 2004
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Nice work, wrecan.
As far as #2 goes, if the designers really want to discourage abusing Extended Rests, have such things incur an XP loss if done before a DM-specified number of Milestones are hit. Maybe each Milestone hit would reduce the XP loss by 1/3 or 1/4. *shrug*
So yeah, you really can't stop players from spiking the doors to reset their resources - not all your adventures can or should have time limits - but any amount of XP loss tends to make players weigh their options.
4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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1 year ago ::
Feb 28, 2012 - 5:07PM
#5
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Date Joined:
Nov 12, 2002
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The 15 minute day problem is easily solvable - don't give us abilities that regenerate every time you extended rest. Instead, translate daily powers so that you need to go through X encounters before you can use them again.
As an example, let's say we want fireball to be used every 3 combats on average. Put a slider on the edge of the power card for fireball that goes from 0 to 6. At the end of every encounter you'd slide the counter up by one (to a maximum of 6). Every time the power is used the slider goes down by 3. With electronic character management and a few physical tools for those that don't like electronics, this would be easy to implement.
D&D & Boardgames If I have everything I need to run great games for many years without repeating stuff, why do I need to buy anything right now?
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1 year ago ::
Feb 28, 2012 - 7:29PM
#6
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Date Joined:
Sep 19, 2007
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Daily resources are what cause 15 min work days.
By making vancian core they are making 15 min work days core.
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1 year ago ::
Feb 28, 2012 - 8:03PM
#7
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Date Joined:
Aug 29, 2008
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so, the way to solve the 15 minute workday includes using mechanics from 4th edition--one of the things that 4e haters go nuts over (healing surges). I really hope they get into this design process and then realize "Oh yeah, this is why we designed 4e the way we did in the first place. Tell me again why we're changing all of this?"
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1 year ago ::
Feb 28, 2012 - 8:36PM
#8
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Date Joined:
Aug 11, 2006
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> Instead, translate daily powers so that you need to go through X encounters > before you can use them again.
That's what they SHOULD do. It's the way many 4E (and in some cases, even 3E) games actually get played, including some of the 4E devs' own games.
Unfortunately, using a narrative unit ('per day') when the situation demands a mechanical one ('after every fourth encounter') would mean going against the true feel of D&D (or whatever the current line is), so it isn't going to happen.
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1 year ago ::
Feb 28, 2012 - 8:47PM
#9
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Well, 4e didn't have 15 miniutes work day problem(I think?)
This is a concern for 5e.
How to fix this IMO
Change how daily resources work in the opposite way.
For example
We have action point in 4e, we can borrow that formula.
Change action point to momentum point(or whatever you want to call)
When you use daily power, you have to spend momentum point to use it. Momentum point always reset to 1 if you rest, and you gain 1 momentum point when you reach mile stone.
This way, when you rest, you reset your daily resurces to minimum instead of maximum.
Sure ,your HP and surge are restore but your daily power are limited. They gain some and lose some, so they have to thinks more before decide to call it a day.
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1 year ago ::
Feb 28, 2012 - 9:17PM
#10
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Date Joined:
Sep 19, 2007
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Well, 4e didn't have 15 miniutes work day problem(I think?)
This is a concern for 5e.
How to fix this IMO
Change how daily resources work in the opposite way.
For example
We have action point in 4e, we can borrow that formula.
Change action point to momentum point(or whatever you want to call)
When you use daily power, you have to spend momentum point to use it. Momentum point always reset to 1 if you rest, and you gain 1 momentum point when you reach mile stone.
This way, when you rest, you reset your daily resurces to minimum instead of maximum.
Sure ,your HP and surge are restore but your daily power are limited. They gain some and lose some, so they have to thinks more before decide to call it a day.
4e added alot of ways to discourage it, but blowing alll your dailies in 1 combat then resting still sort of worked. That said, dailies often didn't have enough "bang" to really bother though. It also doesn't help that charging now is better than using a daily unless your a controller/leader.
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