Community

 
Jump Menu:
Post Reply
Page 1 of 6  •  1 2 3 4 5 6 Next
Switch to Forum Live View D&D 4e Support, Love, and Criticism
1 year ago  ::  Feb 27, 2012 - 8:05PM #1
Felorn
Date Joined: Sep 2, 2011
Posts: 422
Hello,with the announcement of 4e many people have gotten mad, and many have swithced to what they claim as more "stable versions". Examples, Pathfinder being the biggest one, and other RPG's entirely. What are your thoughts? Will you still support 4e in its final year or so? And have you loved 4e every step of the way? Now on a different note lets talk about 4e from the beginning to its oh so close end.

(Now before you read on, please know that my tone may seem rude, but really its just stating what I believe. That, and I'm tired of the ever growing haters. Play what you want to play)










With the release of 4e it got much hate, correct? Do any of you have a reason why? I think 4e is a perfectly fine system. Cut out powers, and add loads of munchkins and you got 3e all over. I don't see why so many people complained about 4e not being like previous editions. People also said its to MMOish, what is MMOish? Powers, roles, healing surges (Healing surges actually appeared in a RPG before 4e, though not called it. The RPG was Earthdawn)? Powers have always been there, not called powers, but still there (Examples include, called shots, spells, and prayers). And roles, oh man, roles. People said they are too restricting complaining that they didn't like getting labeled. I hate to burst your bubble but fighters always soaked damage and returned, wizards always stood back throwing the elements across the battlefield, rogues always sneaked around and done loads of damage, and clerics, clerics have always healed and kept the party together and alive. Do any of you? Maybe its just Grogs.

Now some where in the middle Essentials came out. Essentials were supposed to be more similar to older editions, yet still be 4e. Now that the Wizards cut (some) of the stuff people complained about like, some classes having powers (mainly martial characters), Loads of HP for monsters, and other tidbits. Wizards tried to reel in new players, and old, and yes I know selling books was required. I hate to say it but its hard to run a business when you can't make money off the things you create. So really why do people hate wizards when they try to make money? But anyways Essentials tried to fix what so many people said was wrong, and indeed it did fix some things. But apparently it wasn't enough. People continued to hate 4e without even trying it! Yes I have talked to multiple people that simply hate 4e because it new, and costs money. Actually most grogs I've ever talked to said they played 4e when it was released, and only a couple of times at that. I'm going to go ahead and say it: Core 4e wasn't that impressive! Core meaning MM1, DMG1, and PHB1.

Now we are in present time, and D&D NEXT has been announced. This cause many 4e players, yes our very own 4e players to turn their back on the game, and turn to older or other systems. Supporters of 4e are now Pathfinder players. Now don't get me wrong i respect all other game systems, and have played 1e, 2e, 3e, Basic, Pathfinder, and 4e. And they are all fun in their own way.

Well now that I've strayed from the main topic, I would like to return. Basically, if you forgot, I was asking if you will continue to love and support 4e even on it deathbed? I know, I, personally will still support 4e.



“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft

Games I Play:
- D&D 4e
- D&D 3.5
- AD&D 2e
- Pathfinder
- Call of Cthulhu
Quick Reply
Cancel
1 year ago  ::  Feb 27, 2012 - 8:06PM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
As I have since day 1, I'll buy the books that interest me and not buy the ones that don't.
Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
1 year ago  ::  Feb 27, 2012 - 10:40PM #3
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,449

Feb 27, 2012 -- 8:06PM, Salla wrote:

As I have since day 1, I'll buy the books that interest me and not buy the ones that don't.




This. I'm only going to support what I like. I won't blindly support 4e, as much as I like its design goals.


I think the problem with essentials is that it aliented a part of the current fan base (who thought it a 4.5/ simply didn't like the changes), and I dont think it did enough to actually promote itself to new players. It required someone to find the red box at a store, THEN buy other books. They should have just advertised on TV. Not to mention, while "simpler" it made picking which books to buy even more confusing, because now there was 2 cores, one of which the experienced 4e players stood buy, and another which was new (and thus seems less core) and not embraced by all experienced 4e players.

As for holdouts, I don't think essentials did, or could, change enough to please them without alienating more of the current base.

At the same time, the green flag for D&D Next started a couple of months after essentials (maybe the summer at the latest, as its when they mentioned the played all the editions to do their research). This may or may not have been a result of sales of Essentials. Essentials may merely have been the "book of nine swords" of 4e. The new design structure of essentials also lead to lazier class design since so much could be re-used ,and there was much less choice (not saying there isn't some gems in the last year or so), likely needin less dev time as they produced Next.   


Its quite likely that when they reshuffled their release schedual/cancelled many books, it was because D&D Next had been decided.


And i'll disagree with the OP and say the original 4e core was impressive. It gave me a love for this game like i'd never experienced under 3e. Though I will say PHB2 'era' was the highpoint of 4th edition.

Quick Reply
Cancel
1 year ago  ::  Feb 27, 2012 - 11:02PM #4
Arcane_Guyver
Date Joined: Nov 13, 2004
Posts: 1,954

Feb 27, 2012 -- 10:40PM, Janx_14 wrote:

Essentials may merely have been the "book of nine swords" of 4e.



I think it was just that. Kind of sad, since Bo9S classes were pretty revolutionary and options-expanding, while Essentials builds were restrictive and simplistic.

I'm sticking with 4e. If I want a game with powerful spellcasters and modularity through tons of ill-balanced feats and classes, I've still got my 3e collection.

4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
Quick Reply
Cancel
1 year ago  ::  Feb 28, 2012 - 2:14AM #5
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,342
 4th ed has it charms and I had DDI for 3 years. On Sunday we are rolling up some 3.5 characters. Basically 4th ed slaughtered to many sacred cows and is was not the D&D I wanted. I do not mind powers in my D&D games but I do not want boring class after boring class designed around them. To many 4th ed books were like reading the 3.5 spell compendium.

Basically 3.5s probelm was that games tend to fall apart around level 9-12 or so. In 4th ed games fell apart because my PCs were bored and we never made it to the paragon tier. I couldn't find reliable 4th ed players either that would actually reliably turn up and play 4th ed.

 I was also a big Forgotten Realms fan and I cannot stand 4th ed Realms with a passion. Darksun and Eberron were decent enough updates. I also miss dead tree format Dragon and Dungeon.

 If I can have something resembling 3.5s modularity with 4th eds simplicity of DMing and I''ll consider it.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
Quick Reply
Cancel
1 year ago  ::  Feb 28, 2012 - 4:14AM #6
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874
I'm going to be playing 4th edition for a good long time, because I enjoy the system and believe in getting ful milage out of what I buy.
"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
fun quotes Show

Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

Quick Reply
Cancel
1 year ago  ::  Feb 28, 2012 - 6:00AM #7
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933
I have played every edition since discovering the game in 1978. Each new edition gave me as much fun as the edition before it. Each new edition also made me less excited about playing the previous edition. I fell in love with each new edition through the previews -- from the first sneak peeks at GenCon (remember when it was actually at Lake Geneva?) to the website previews when those became possible, I was hooked. 4e was no exception tot his. The first previews had me sold. This was going to be great.

5e has proven to be an exception. Each preview (Gen Con) or sneak peek (Mearls' articles) or subtle probe (Cook's articles) have created anguish in me that the next edition is NOT going to be as fun as the one before it. Each hint of what is to come feels like a promise for the very things I gladly left behind.

5e announcements contain language that promises eternal youth (one game for all players of all editions) but the only thing I see it offering as evidence are the pimples, awkward interactions, and uncertainties that made youth nearly unbearable. It is the first edition announcement that has me thinking I will NOT be switching.

As for my 4e purchases, they will remain product-specific. I did not have any interest in getting the Book of Vile Darkness (and did not get it). I am devouring the Heroes of the Elemental Chaos. WHatever 4e content they release between now and the grave will be examined and purchased on a case-by-case basis.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
Quick Reply
Cancel
1 year ago  ::  Feb 28, 2012 - 6:33PM #8
Archaeologist
Date Joined: Dec 26, 2009
Posts: 106
Core 4e was incredibly undertested and unsupported.  I didn't really start to take an interest in the supplement products until I purchased Hammerfast on a whim one day.  One of the best purchases I ever made and it's what made me fond of the 4e core setting.  

There were good ideas in 4e but they were poorly managed in the incubation phase, and the product didn't have much of a direction once it matured.   I like to bemoan essentials, but really what else could you do other than make a new mechanical style for gameplay classes?  We would have choked to death on supplement powers for the basic classes.

The real problem in 4e was Wizard's focus on vaporware.  Online tools that took years to appear, or not at all.  WotC gave up on supporting the development of the promised supplement books for things like the Feywild.  There were plenty of grand plans, but little commitment to fulfilling that vision once certain realities set in.  The Slaying Stone still doesn't have the maps that were supposed to be available online.  

All of that said, I do genuinely like parts of 4e, and presuming that 5e reverts back to most of the old cosmology trends I'll probably try to convert my favorite 4e materials into the new system.
Quick Reply
Cancel
1 year ago  ::  Feb 28, 2012 - 9:36PM #9
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,082
I'll keep playing and supporting 4e until the next edition comes out, then I'll start playing and supporting that.

i like playing the current edition of the game because it's almost as much fun to see the game evolve and develop as it is to play it.
Quick Reply
Cancel
1 year ago  ::  Feb 29, 2012 - 8:33PM #10
warrl
Date Joined: Apr 16, 2009
Posts: 5,267
Since I have seen what a halfway-well-designed D&D rules system can be like, there is nothing that can make me go back to 3E.

4E is not perfect, though. The biggest problem with its original architecture is that there are too many sacred cows still wandering around: class imbalances in skills, non-combat options having to compete with combat options for character-building resources, spellcaster classes that can do anything (although, at least, now there's no individual spellcaster that can do everything, and they are no longer better and faster at everything than non-caster classes that specialize in it), PCs *needing* magical enhancement to keep up with at-level monsters... 

(Then they released Essentials, which is a fully-compatible add-on to 4E in spite of the fact that Essentials Martial classes break some underlying fundamental assumptions of 4E and vice versa... this is not fixable NOW, but those classes could have been written very slightly differently...)

So far, what I've seen the designers say about 5E is that it *will* resurrect the sacred cows 4E killed and *may* give us the option of pretending they are still dead. And I won't go back to 3E even if it's repackaged and relabeled as 5E. 
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
Quick Reply
Cancel
Page 1 of 6  •  1 2 3 4 5 6 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing