Community

 
Jump Menu:
Post Reply
1 year ago  ::  Feb 23, 2012 - 2:42PM #1
insrtnmhre
Date Joined: Feb 11, 2005
Posts: 32
Hi all,

I will admit I've only looked at the Compendium for this one, so I feel I may be off, or there may be a sidebar somewhere covering this.  As a Beserker, could I select an O-barbarian Rage power, thus gain the benefits of Raging and Beserker Fury at the same time?

While this seems distinctly outside the intent of the class, I have found nothing that disuptes this so far.

_insert name here_
Quick Reply
Cancel
1 year ago  ::  Feb 23, 2012 - 2:47PM #2
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070
Yup.
D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
1 year ago  ::  Feb 23, 2012 - 11:13PM #3
Kelandrae
Date Joined: Mar 15, 2011
Posts: 154
I have a similarly confusing question per Berserker.

Once in Berserker Fury can I still use my Martial powers? Berserker Fury itself doesn't seem to say anything about it, while the Feats section in building a Berserker suggests to multiclass Martial class because once you're in the Fury, you can't you any of your Martial powers (I suppose to give you more defender options without jumping into Fury).
Quick Reply
Cancel
1 year ago  ::  Feb 24, 2012 - 12:59AM #4
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Yes, you can still use your Martial powers.  They gain the Primal keyword and deal an extra die of damage when you do.

That bit of build advice is justy incorrect, and probably refers to an older playtest version.  Its inclusion is almost certainly in error.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
1 year ago  ::  Feb 24, 2012 - 12:37PM #5
Kelandrae
Date Joined: Mar 15, 2011
Posts: 154
Only at-will powers gain Primal keyword and do extra damage, there's nothing of the sort written in the enocounter powers.
Quick Reply
Cancel
1 year ago  ::  Feb 24, 2012 - 2:46PM #6
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
To be clear, this does not prevent using those martial encounter (or daily) powers. They just don't have a primal keyword.

As mentioned, the sidebar text likely refers to a build that was nixed, one that perhaps only allowed the use of primal powers at all, or changed the martials to primal (instead of just adding).
Quick Reply
Cancel
1 year ago  ::  Feb 24, 2012 - 2:52PM #7
The_Crimson_Dawn
Date Joined: Oct 2, 2005
Posts: 2,552
It could also be an illwritten way of saying you can't use your defnder class abilities (I think the defender guardian power may be martial) and not meaning to include ALL martial powers.
Quick Reply
Cancel
1 year ago  ::  Feb 24, 2012 - 4:16PM #8
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070
Losing Defender Aura is a much more significant impediment to using defender abilities.
D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
1 year ago  ::  Feb 24, 2012 - 5:20PM #9
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Indeed.  And it's worth bearing min mind that you can still be reasonably potent as a defender for two rounds after you hit Fury, given that Guardian and Battle Awareness exist.  Which could be a fun little punishment when the enemies think they can start ignoring you when your aura drops...
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing