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1 year ago ::
Feb 22, 2012 - 6:56PM
#21
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Date Joined:
May 15, 2008
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The only reason to use it is to grant an ally an extra basic attack. Fire resistance is a desirable stat anyway, so mitigating the damage is a fairly minor issue. Furthermore, if you pick the right ally to use it on, an extra basic attack is entirely capable of preventing that much damage from being dealt by monsters, resulting in a net gain.
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1 year ago ::
Feb 22, 2012 - 7:15PM
#22
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As I believe was already pointed out, agile opportunist + broadened manifestation can already do that for two people at once while allowing you to select friendly powers.
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1 year ago ::
Feb 22, 2012 - 9:47PM
#23
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Date Joined:
Jul 14, 2008
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Erachima you are correct, if the party is terribly built. As long as the party has the standard number of interrupt powers (i.e. lots) the situation I described can happen repeatedly. At no point did anyone claim ACoN is a sky blue feat. It's at best black, and probably purple. The situational requirement for purple is of course that the party has optimized their power selection.
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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1 year ago ::
Feb 23, 2012 - 8:55AM
#24
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It doesn't matter how many interrupts they have, they can only use one per round and you've still given the enemy more damage (and worse still, status effects) than you've dealt to them.
If you're planning to use it on your enemies, it's pure, straight red. This is a feat that increases the enemy's action economy at no benefit to yourself. In terms of ways to shoot yourself in the foot, it's second only to Vampirism. (Because you can't choose to not use Vampirism.)
If you're planning to use it on your allies, it's still red because as a controller you shouldn't have any powers you can afford to hit your allies with.
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