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1 year ago ::
Feb 20, 2012 - 9:04PM
#11
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Date Joined:
Aug 30, 2010
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Forgive me, but I'm not that big on the Dragonlance setting where Kender came from, but aren't Kender supposed to be kleptos because they have no real concept of property, and therefor don't even conceive of what they're doing as stealing? Why would that type of character be making bluff checks? In fact, most of its thievery should be completely blatant with no attempt at a skill check at all to keep it under wraps.
Because he isn't roleplaying a Kender, I would have put the boot down.
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1 year ago ::
Feb 21, 2012 - 11:10AM
#12
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In my games when PCs would try to something that the rest of the party find annoying I just don't let them do it. Don't care how much they cry about the railroads, if it just plain annoying don't let it be.
Example: PC: I roll to pickpocket the guard that is trying to explain the plot. DM: Suddenly you realize you are being a complete tool, and decide not too. PCs: Awkward silence. DM: The guard continues...
They get the point after a few DMslaps, and if that doesn't drive the point I will give them a private chat, and if annoyingness persists - there is the door.
Yes, I do regret my Forum Name...Tech N9ne is clearly the best rapper of all time.
I am currently looking to get in on a Real Adventures PbP game. PM me if you are looking for another PC.
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1 year ago ::
Feb 21, 2012 - 3:32PM
#13
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Date Joined:
Apr 16, 2009
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There are a few character concepts that routinely get banned from role-playing games because they are so routinely played so badly.
Kender is one of them.
Kender happen to be one of the few things in Dragonlance novels that didn't make me want to throw the books into a bonfire. I like kender. They are tremendously implausible, but fun.
They are NOT kleptomaniacs. In fact, lacking a concept of property, they tend to assume that ordinary needful things will be available, so there's no point in taking them. Sure, one will swipe your ale mug and drain it, but then he'll put the mug down and wander off. Unless there's something exceptionally interesting about the mug, lifting it out of the realm of "ordinary".
Example: PC: I roll to pickpocket the guard that is trying to explain the plot.
What was it about the guard's pocket that caused the kender to suddenly become interested in its contents? It's an ordinary unremarkable pocket on an ordinary unremarkable guardsman's uniform. It doesnt bulge oddly. Nothing strange is hanging out of it. There's nothing to attract a kender's attention.
Also, smarter kender might realize that other people have some strange notions about objects, and learn to at least somewhat anticipate how those notions might lead people to behave if you, say, drink the ale in this mug someone left here. Kender are short on fear, but they still might prefer to avoid being killed because that just sounds dull.
Kender, and all the other routinely-banned concepts, CAN be played well. But the idjits who use them as an excuse to be completely antisocial, get the concepts banned. Which doesn't really work because the idjits will find some other way to be completely antisocial.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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1 year ago ::
Feb 21, 2012 - 8:32PM
#14
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Date Joined:
Jun 29, 2011
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Agree with Warrl, kenders can be a blast to have in the group for simple trouble and a laugh if played by the right person. But they often go along the lines of the players that play the good old CN alingment. Totally wrong and an excuse to be an ass.
I had a kender and the whole group loved him, yes I got in trouble in various points but never screwed over the other players or the plot ever. Then we had another one try a kender and needless to say it got banned right after he played it as an excuse to steal everything of any remote vaule from PCs and NPCs alike. And your friend is sounding like, mind the pun, but a big number two of the choices.
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1 year ago ::
Feb 21, 2012 - 8:48PM
#15
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Date Joined:
Sep 30, 2006
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I think firstly you should try for an easier solution like advising the player he may want to reel in his "Kender" approach to his character a tad as its quickly going to go down hill. As you've made a point of outlining the campaign concepts if he's a reasonable person he should be able to abide by the gentle reminder that the game was going to be heroic. If he puts up a todo about character autonomy and such, pleasantly but firmly remind him that you had discussed these things on the outset of the game.
Its been my experience that pretty much every person I've run accross who initially wanted to play a Kender failed miserably at doing so. Nearly universally they want to steal everything that isn't nailed down and because they've got a "Kender" they expect there should be no repurcussions. They generally expect that because they have a hilarious excuse to behave like a klepto dork. They are less interested in the quirky kender behaviour than they are interested in having as much money and goodies as they can get away with. To top that off most people who want to play kender don't handle the adversity of their Kender being taken to task for stealing everyones stuff.
All you can do is politely try and steer him back to a bit better behaviour. I concur with everyone else who said skill checks get made at the time the dm requests them, not prerolled and submitted on paper. I think everyone shold know thats common sense unless a dm states it otherwise.
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1 year ago ::
Feb 22, 2012 - 12:49AM
#16
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- Beware of Falling Body Parts
Date Joined:
Jul 11, 2003
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Kender. Just like the LG Paladin, people have a hard time playing`em 'correctly.'
I dream of Beer Head Armies. Autocard is our friend. [c]Urborg Mindsucker[/c] → Urborg Mindsucker
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