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Dungeons & Dra.. D&D Next General D.. Do you still like, or ever liked, "Wands of X"...
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Switch to Forum Live View Do you still like, or ever liked, "Wands of X" and similar mechanics?
1 year ago  ::  Feb 20, 2012 - 11:25AM #21
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,456
In general, I like charged magic items.  They're nothing more than a stack of consumables bound up into a single convenient package.


In specific, I don't particularly like the 3E Wand of X system, where any spell of a low enough level can be made into a wand.  It made them feel too mass-produced.  However, I enjoyed the 2E system, where wands were just charged magic items that had powers that cost charges rather than a receptacle for a single spell.
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1 year ago  ::  Feb 20, 2012 - 1:59PM #22
skeindubh
Date Joined: Dec 12, 2007
Posts: 2,450
I love the IDEA of magic users walking around with magic items, but really despised the way they were implemented.

A wand of cure light wounds 50 was ridiculous. A wand of cure light wounds that can be used once per encounter is not so bad. Same with a wand of fireballs or whatnot.

I ran with the idea of wands being encounter powers you had to recharge, rods effecting the spell you cast in some way, and staves having both functions but being a pita to carry around. (I would let you wear a bandolier of wands and rods but one staff was it.)

So I do not mind the items proposed function it was just they did it wrong. I think that mages are balanced without such items so no item should increase effectivess by more then 10% or so at absolute most. They should not greatly enhance peak performance. (well this is exactly what rods should do but it should be minor) I have no problem for instance with a rod that adds and extra d6 fire damage if that is all it does when it is held in hand.

I would also be very careful with the lvel you allow such items to exist at. I drop stuff as loot all the time but it is MINOR. You do not give a level one mage a wand of fireballs. You give him a wand of summon bunnies. If he wants the fireball wand he has to make it himself :p
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1 year ago  ::  Feb 20, 2012 - 2:12PM #23
Eazy_E
Date Joined: Nov 2, 2008
Posts: 505
Personally I've always found wands lame. I just like the 'visual' look of casters with staffs, orbs, or even weaving spells with their hands. Wands are just so not cool to me, so I never gave them out as loot, so I don't have too much experience with them.

But the whole 'charge' issue is ok with me when the charges are low - 50 is to much. 
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1 year ago  ::  Feb 20, 2012 - 5:43PM #24
Garthanos
Date Joined: Jan 15, 2009
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Feb 20, 2012 -- 2:12PM, Eazy_E wrote:

Personally I've always found wands lame. I just like the 'visual' look of casters with staffs, orbs, or even weaving spells with their hands. Wands are just so not cool to me, so I never gave them out as loot, so I don't have too much experience with them.  




Heh, that was my old response, now after the Harry Potter shows came out I changed my mind. But honestly the wizard does the casting the wand is a focus is so much closer to umm myth and legend that yeh charges are tacky.

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1 year ago  ::  Feb 20, 2012 - 6:12PM #25
Bodyknock
Date Joined: Oct 24, 2007
Posts: 1,785
I generally dislike counting charges and ammo in RPGs. Not just wands but arrows and sling bullets and similar things too. It always seems to me like it's an unnecessary bit of bookeeping most of the time. Even prior to 4e I houseruled that my players could assume they carried effectively unlimited nonmagical ammo for bows and slings, pending DM intervention (which never had to occur). And I would have done something similar with wands if the situation had come up, probably making wands have a certain number of uses per fight or per day instead of 50 total charges.

So it's not surprising I like 4e's take on ammo and wands much better. All ammo is unlimited and wands have both passive properties that are always on and have activated spells that can be used once per day or once per encounter. I'd definitely rather use that sort of system than keeping track of wand charges and ammo.
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1 year ago  ::  Feb 21, 2012 - 5:50AM #26
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
I liked them - but I liked them as a rare and uncontrolled resource for the players (i.e. in AD&D).  That is - something they occasionally found in treasure - often before they could even cast the spell for themselves and thus represented powerful and rare magic.

I hated them - but I hated them as a commodity to be manufactured, used and discarded by the players (i.e. in 3.x).  That is - something they made or purchased - usually as a way to get around the limits of Vancian magic and thus represented cheap and commonplace magic.

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1 year ago  ::  Feb 21, 2012 - 6:43AM #27
Emerikol
Date Joined: Apr 23, 2009
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+1 for CarlT's view.
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1 year ago  ::  Feb 21, 2012 - 9:02AM #28
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095

Feb 21, 2012 -- 5:50AM, CarlT wrote:

I liked them - but I liked them as a rare and uncontrolled resource for the players (i.e. in AD&D).  That is - something they occasionally found in treasure - often before they could even cast the spell for themselves and thus represented powerful and rare magic.

I hated them - but I hated them as a commodity to be manufactured, used and discarded by the players (i.e. in 3.x).  That is - something they made or purchased - usually as a way to get around the limits of Vancian magic and thus represented cheap and commonplace magic.

Carl



Yeah, Carl's pretty spot on, here.

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1 year ago  ::  Feb 21, 2012 - 10:43AM #29
fjw70
Date Joined: Sep 15, 2006
Posts: 1,982

I always like the Wands of X in 1e.  They were still a limited resource (and you usually didn’t know how limited) but usually had enough charges that they could still be used frequently. I thinked they worked great in 1e.  In 1e I had an elf archer with a magical bow that had charged.  It did a lot more damage when using a charge so it gave me another option that I couldn’t abuse because once the charges were gone there wasn’t an easy way to recharge it (I never did get it recharged).


I played very little 3/3.5 but from the description of wands in this thread I don’t think I would have liked them.  In general I am not a fan of easily produced magic items.  Nothing inherently wrong with it, it just isn’t my taste.

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1 year ago  ::  Feb 21, 2012 - 5:24PM #30
Warrant
Date Joined: Oct 4, 2010
Posts: 1,554

Feb 21, 2012 -- 10:43AM, fjw70 wrote:


I always like the Wands of X in 1e.  They were still a limited resource (and you usually didn’t know how limited) but usually had enough charges that they could still be used frequently. I thinked they worked great in 1e.  In 1e I had an elf archer with a magical bow that had charged.  It did a lot more damage when using a charge so it gave me another option that I couldn’t abuse because once the charges were gone there wasn’t an easy way to recharge it (I never did get it recharged).


I played very little 3/3.5 but from the description of wands in this thread I don’t think I would have liked them.  In general I am not a fan of easily produced magic items.  Nothing inherently wrong with it, it just isn’t my taste.




+10

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con·jure/ˈkänjər/Verb
1. Make (something) appear unexpectedly or seemingly from nowhere as if by magic.

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