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1 year ago ::
Feb 18, 2012 - 10:40PM
#1
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Date Joined:
Oct 20, 2009
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What's better. Keeping each world seperate or each as a continent so all the best can be used. Greyhawk FR Krynn Eberron all together. Teleport from Waterdeep to City of Greyhawk. Meet elminster one day and bump into Mordenkanien the next. Fight lord soth and so on.
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1 year ago ::
Feb 18, 2012 - 11:15PM
#2
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Date Joined:
Oct 23, 2007
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Don't you think each of the worlds has enough in it for itself ??
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1 year ago ::
Feb 19, 2012 - 4:45AM
#3
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I think, if you want to bump into all the worlds, you're probably going to want an interplanar campaign.
It's not like it's something impossible in D&D, interplanar travel is perfectly doable if you have portals etc. available.
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1 year ago ::
Feb 19, 2012 - 5:31AM
#4
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Date Joined:
Aug 19, 2007
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I think, if you want to bump into all the worlds, you're probably going to want an interplanar campaign.
It's not like it's something impossible in D&D, interplanar travel is perfectly doable if you have portals etc. available.
Multiplanar travel meets space opera meets every setting out there! The Material Plane has one planet for every setting, and all the planes of every setting are there too. You can travel from one planet to the next if you know what you are doing through long-range teleportation magic, portals and Eberron's technological spaceships! Beware! Elminster has been possessed by a Quo'ri and is summoning Pazuzu and Chtulhu to kill Syberis in a fight in space! You must save him by collecting the Nine Swords and summoning Reshar which will grant you the power of Mystra for the final showdown in the Sea of Silt.
...no, that's too much stuff for my tastes.
Are you interested in an online 4E game on Sunday? Contact me with a PM! Spoiler:
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Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept. Ideas for 5ESpoiler:
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1 year ago ::
Feb 19, 2012 - 8:52AM
#5
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Date Joined:
Aug 31, 2007
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It doesn't work for a serious campaign, because each one has it's own underlying logic. The have different power levels, different levels of technology and magic, different races, different cosmologies, and so on. Spelljammer tried this and that part didn't really work for exactly that reason.
It can make for an amusing light campaign, if your players are experienced and know the worlds, to jump from one to another and throw them into favorite bits of each.
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1 year ago ::
Feb 19, 2012 - 9:45AM
#6
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Date Joined:
Oct 20, 2009
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Good point there. However as for races, it is apparent that 5th is looking at listing all of the races to choose from. FR and Ebrron.
As for each world listing heroes and villains with different power levels that is what 5th is suppose to fix. So that each world follows a core level rule.
Thus if they decided to make a whose who of D&D Linemarvel universe all heroes and villains would follow the same power referral NPshelter reference.
Now that is a book I would buy. From elminster to Mordenkanein to Soth to Vecna aNd so on
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1 year ago ::
Feb 19, 2012 - 10:19AM
#7
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Date Joined:
Oct 20, 2009
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Regarding this issue as well. With D&D tossing away Greyhawk Dragonlance and with people upset over a possible 5th edition revision of FR that was redone recently in 4th. This could be their chance to revisit Greyhawk or Dragonlance. Each world is rich in story and should be made but I understand costs could restrict making full worlds like FR abd Dragonlance. So I suggest the following. Two books. Tfe one I suggested above a marvel universe of who's who seperated based on campaign worlds but all following the basic core power levels. And another book giving basic information for DM s to follow for playing in a generic realm a Greyhawk Tealm or Dragonlance Realm setting.
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1 year ago ::
Feb 19, 2012 - 10:33AM
#8
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Date Joined:
Mar 26, 2004
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Personally I prefer a world to be simple. However if there's going to be multiple world settings in 5E I would like to see the feats and abilities to be universal. No more world specific designs. For example Mounted Combat should be the same regardless of the world you play in. Having an elven mounted combat for this world and a human mounted combat for another world just makes a mess for bookkeeping.
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1 year ago ::
Feb 19, 2012 - 10:38AM
#9
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Date Joined:
Apr 10, 2006
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How could ebberon and darksun be put togather? and how can they fit with krynn? no magic/techno magic/moon magic seams pretty hard...
Before posting, ask yourself WWWS: What Would Wrecan Say?
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1 year ago ::
Feb 19, 2012 - 11:33AM
#10
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Date Joined:
Oct 20, 2009
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Agreed. Core rule is easy for all real s to follow but can still keep their seperate flavor in seperate campaign settings. A Krynn white Mage has same core stats and core spells. Just the flavor of moon phase and what spells a white red black Mage can use.
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