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1 year ago  ::  Mar 18, 2012 - 6:16AM #21
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Mar 17, 2012 -- 3:43PM, Bethregor wrote:

OK.. I've realized that CB is giving me a +5 ability score ONLY with normal armors: chainmail, scale armor and plate armor.
Any other heavy armors don't do that (Forgemail, Wyrmscale, Layerde Plate Armor etc.).

As you said, there are two ways:

1. Something is buggy.
2. I have something that gives me ability score with chainmail, which I don't even know what it is.

So, should I trust CB and take chainmail to have 33 AC or braidmail to have 28 ??




Most likely, something is buggy.  Export your character here and let us take a look?

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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1 year ago  ::  Apr 22, 2012 - 2:22PM #22
Bethregor
Date Joined: Feb 18, 2012
Posts: 11

Mar 18, 2012 -- 6:16AM, LordOfWeasels wrote:


Most likely, something is buggy.  Export your character here and let us take a look?




OK, it was a bug. Everything's fine now

I have a question about one magical item.

"Lifeblood Armor" - CB says it gives 10 TEMP HP each rest.
Does it means that this TEMP HP is cumulative and I'll get those hit points each short and extended rest (let's say there were 3 short restsand extended rest - so it gives 40 hp.)? Or is just once per day?
And if it's cumulative, does this means those hp I got last day are still available next day?

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1 year ago  ::  Apr 22, 2012 - 2:35PM #23
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Apr 22, 2012 -- 2:22PM, Bethregor wrote:

Mar 18, 2012 -- 6:16AM, LordOfWeasels wrote:


Most likely, something is buggy.  Export your character here and let us take a look?




OK, it was a bug. Everything's fine now

I have a question about one magical item.

"Lifeblood Armor" - CB says it gives 10 TEMP HP each rest.
Does it means that this TEMP HP is cumulative and I'll get those hit points each short and extended rest (let's say there were 3 short restsand extended rest - so it gives 40 hp.)? Or is just once per day?
And if it's cumulative, does this means those hp I got last day are still available next day?




Temporary hit points don't stack.  There are a very few sources of stacking temp HP, and all of them SAY they stack temp HP, meaning they are a specific exception to the explicit general rule that temporary HP do not stack.

However, your two options ("stacking, or only once a day") are both wrong.  You get 10 temp HP every time you rest.  Those temp HP don't stack because temp HP don't stack, but they also don't come only once a day because they don't SAY they come only once a day.

Each and every time you take a short or extended rest, you gain 5/10/15 temp HP (depending on the level of the armor).  Those THP obey all the normal rules for THP, because nothing says they DON'T follow the normal rules.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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6 months ago  ::  Nov 30, 2012 - 7:26AM #24
Bethregor
Date Joined: Feb 18, 2012
Posts: 11
Hi,

It's me again with another question.

I wouldl ike to now is there any special rules about making character unconscious by one hit? 

You know, hit in occiput, temple, solar plexus ?? It'll be a great thing for headhunters and assasins.  Then drag the victim somewhere, question him and other things that assasins do

Regards
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6 months ago  ::  Dec 02, 2012 - 8:03AM #25
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Nov 30, 2012 -- 7:26AM, Bethregor wrote:

Hi,

It's me again with another question.

I wouldl ike to now is there any special rules about making character unconscious by one hit? 

You know, hit in occiput, temple, solar plexus ?? It'll be a great thing for headhunters and assasins.  Then drag the victim somewhere, question him and other things that assasins do

Regards




Against PCs and normal monsters:  You're looking for Coup De Grace, combined with choosing to leave the creature alive rather than kill it.

For minions:  You're looking for "any attack", combined with choosing to leave the creature alive rather than kill it.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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6 months ago  ::  Dec 03, 2012 - 2:37AM #26
Bethregor
Date Joined: Feb 18, 2012
Posts: 11
Ok. Thx.

Other one: While character falls unconscious, does all the buffs (stance, auras, polymorph etc.) are ending?

I've tried to find something in Rules Compendium but there's nothing in it. 
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6 months ago  ::  Dec 03, 2012 - 2:47AM #27
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
On KOing in one hit: no, there are no general rules for this.  Specific powers (such as the Rogue's Knockout) do allow it.  And you can flavour hits however you want, so particularly with minions, that's how you can say you dealt with them, if you wish.

Unconsciousness ends many, but not all, things.  There's no general rule for what ends on unconsciousness - you'd need to look up the specific effects.

Stances end on unconsciousness.  Auras do also IIRC.  Polymorphs don't I don't think.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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6 months ago  ::  Dec 03, 2012 - 2:49AM #28
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,535

Dec 3, 2012 -- 2:37AM, Bethregor wrote:

While character falls unconscious, does all the buffs (stance, auras, polymorph etc.) are ending?


No, unless noted otherwise. 

Stance and Aura do note otherwise for exemple, and mention they end immediately when you falls unconscious or dies.

Yan
Montréal, Canada
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4 months ago  ::  Jan 26, 2013 - 1:10PM #29
Bethregor
Date Joined: Feb 18, 2012
Posts: 11
It's me again

I've got two another issues.

First:

Is there any chance to use powers through familiars?
I know that Sha'ir has efreetkin and other (encounter power) but I was wondering, does character could be using it's powers all the time?

Because I've found some funny build but it'll be useless without it.

Sha'ir + Ravenkin. Two familiars, one in active mode and second in passive. With that feat which you can see through familiars eyes you could make a "range combo" so instead of using powers in range 10, you could use them in of 20 (10 for spell range and 10 for sight range of a familiar).

And second issue:

Does powers need incantations? For example mages? Does they need to use words to fire a fireball?
I was wondering, because Executioner has an attack with garrote and foe cannot speak. So such character would be great against spell-type characters.
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4 months ago  ::  Jan 26, 2013 - 9:18PM #30
Sea-Envy
Date Joined: Sep 29, 2009
Posts: 1,219
You can only use powers through a familliar if it says you can.
Dragonlings and Sahir only familliars have it as encounter actions some specific powers from the Dragon magazine say they can.

You do not need to speak or wave your arms for powers unless the power says you must be able to speak or wave your arms.   
The sea looks at the stabillity of the mountian and sighs.
The mountian watches the freedom of the sea and cries.
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