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Switch to Forum Live View Ways to prevent teleportation?
1 year ago  ::  Feb 16, 2012 - 9:22AM #1
excalainen
Date Joined: Feb 10, 2009
Posts: 1,032
I'm playing a level 22 pixie brawler fighter and would like to prevent enemies from teleporting out of my grab. What are the most expedient ways to reliably do this?

I found a lair item that prevents teleportation within 10 squares of it but I understand they can't be moved. Can this rule be circumvented by somehow making the item smaller and lighter or hauling it on Tenser's floating disk (it is a statue named Dimensional Anchor)?
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1 year ago  ::  Feb 16, 2012 - 9:24AM #2
ohgoditburns
Date Joined: Jun 5, 2009
Posts: 533

Feb 16, 2012 -- 9:22AM, excalainen wrote:

I'm playing a level 22 pixie brawler fighter and would like to prevent enemies from teleporting out of my grab. What are the most expedient ways to reliably do this?

I found a lair item that prevents teleportation within 10 squares of it but I understand they can't be moved. Can this rule be circumvented by somehow making the item smaller and lighter or hauling it on Tenser's floating disk (it is a statue named Dimensional Anchor)?


Feyslaughter weapon?

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1 year ago  ::  Feb 16, 2012 - 9:24AM #3
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348
Or you could use a feyslaughter weapon.
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1 year ago  ::  Feb 16, 2012 - 9:28AM #4
excalainen
Date Joined: Feb 10, 2009
Posts: 1,032
I took monk multi-classing and use only my monk unarmed strike to pummel foes, so that weapon is not an option.
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1 year ago  ::  Feb 16, 2012 - 9:37AM #5
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348
Just get a boar tusk helm, gives unarmed proficiency and d10 damage.  Then use a feyslaughter.  Or just use the feyslaughter as you are now, with the ki implement.  The only time you would have to actually use the stats on the feyslaughter is I'd you had a teleporter (I assume you don't have one every encounter?)
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1 year ago  ::  Feb 16, 2012 - 10:00AM #6
CapitalVices
Date Joined: Jan 10, 2011
Posts: 36
Have your party's crafter make you some Dimensional Shackles
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1 year ago  ::  Feb 16, 2012 - 11:47AM #7
Illeist
Date Joined: Sep 24, 2010
Posts: 248
Gauntlets of Discontinuity can do it once per encounter, and Foe-Caller Gauntlets have an interesting way of bringing short-range teleporters safely back into your grasp.
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1 year ago  ::  Feb 16, 2012 - 12:03PM #8
Cobolo
Date Joined: Jun 17, 2011
Posts: 25
Dimensional Warding

It's a level 6 swordmage utility.  Daily stance that prevents enemy teleportation within two sqaures of the swordmage.  Also enemies further away cannot teleport to a square within 2 of the swordmage.

 Hard to get if you've already multi-classed, but thought I'd mention it anyway.
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1 year ago  ::  Feb 16, 2012 - 1:57PM #9
TheMalteseFalchion
Date Joined: Aug 8, 2011
Posts: 737
Assassin's Bane, Warlock Utility 2, creates a burst of no teleport, and prevents some other things.  Requires a sustain minor though, and can not be repositioned. 

Jan 12, 2012 -- 8:31PM, Bargle0 wrote:

This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.



Feb 5, 2012 -- 8:44AM, Illeist wrote:

One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.



May 12, 2013 -- 6:38PM, zelink551 wrote:

You're already refluffing, what not refluff to something that doesn't suck?

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1 year ago  ::  Feb 16, 2012 - 2:10PM #10
Pragm4
Date Joined: Aug 3, 2008
Posts: 101

Feb 16, 2012 -- 9:22AM, excalainen wrote:

I'm playing a level 22 pixie brawler fighter and would like to prevent enemies from teleporting out of my grab. What are the most expedient ways to reliably do this?

I found a lair item that prevents teleportation within 10 squares of it but I understand they can't be moved. Can this rule be circumvented by somehow making the item smaller and lighter or hauling it on Tenser's floating disk (it is a statue named Dimensional Anchor)?


Dimensional Pet.

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