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Switch to Forum Live View Ways to prevent teleportation?
1 year ago  ::  Feb 16, 2012 - 2:13PM #11
Infernis
Date Joined: Jan 13, 2004
Posts: 150
Blind them all!

Infernis
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1 year ago  ::  Feb 17, 2012 - 2:55AM #12
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,783

Feb 16, 2012 -- 2:10PM, Pragm4 wrote:

Feb 16, 2012 -- 9:22AM, excalainen wrote:

Dimensional Pet.



To elaborate: this paragon-level Arcane Familiar's active mode encounter power is to prevent an adjacent creature teleporting as an immeidate interrupt, until the end of its next turn - which is more often than not, enough.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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