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excalainen
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February 16, 2012 9:22 AM PST
I'm playing a level 22 pixie brawler fighter and would like to prevent enemies from teleporting out of my grab. What are the most expedient ways to reliably do this?
I found a lair item that prevents teleportation within 10 squares of it but I understand they can't be moved. Can this rule be circumvented by somehow making the item smaller and lighter or hauling it on Tenser's floating disk (it is a statue named Dimensional Anchor)?
I'm playing a level 22 pixie brawler fighter and would like to prevent enemies from teleporting out of my grab. What are the most expedient ways to reliably do this? I found a lair item that prevents teleportation within 10 squares of it but I unders
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ohgoditburns
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February 16, 2012 9:24 AM PST
I'm playing a level 22 pixie brawler fighter and would like to prevent enemies from teleporting out of my grab. What are the most expedient ways to reliably do this?
I found a lair item that prevents teleportation within 10 squares of it but I understand they can't be moved. Can this rule be circumvented by somehow making the item smaller and lighter or hauling it on Tenser's floating disk (it is a statue named Dimensional Anchor)?
Feyslaughter weapon?
Feyslaughter weapon?
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Jugulator007
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February 16, 2012 9:24 AM PST
Or you could use a feyslaughter weapon.
Or you could use a feyslaughter weapon.
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excalainen
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February 16, 2012 9:28 AM PST
I took monk multi-classing and use only my monk unarmed strike to pummel foes, so that weapon is not an option.
I took monk multi-classing and use only my monk unarmed strike to pummel foes, so that weapon is not an option.
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Jugulator007
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February 16, 2012 9:37 AM PST
Just get a boar tusk helm, gives unarmed proficiency and d10 damage. Then use a feyslaughter. Or just use the feyslaughter as you are now, with the ki implement. The only time you would have to actually use the stats on the feyslaughter is I'd you had a teleporter (I assume you don't have one every encounter?)
Just get a boar tusk helm, gives unarmed proficiency and d10 damage. Then use a feyslaughter. Or just use the feyslaughter as you are now, with the ki implement. The only time you would have to actually use the stats on the feyslaughter is I'd you
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CapitalVices
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February 16, 2012 10:00 AM PST
Have your party's crafter make you some Dimensional Shackles
Have your party's crafter make you some Dimensional Shackles
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Illeist
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February 16, 2012 11:47 AM PST
Gauntlets of Discontinuity can do it once per encounter, and Foe-Caller Gauntlets have an interesting way of bringing short-range teleporters safely back into your grasp.
Gauntlets of Discontinuity can do it once per encounter, and Foe-Caller Gauntlets have an interesting way of bringing short-range teleporters safely back into your grasp.
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Cobolo
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February 16, 2012 12:03 PM PST
Dimensional Warding
It's a level 6 swordmage utility. Daily stance that prevents enemy teleportation within two sqaures of the swordmage. Also enemies further away cannot teleport to a square within 2 of the swordmage.
Hard to get if you've already multi-classed, but thought I'd mention it anyway.
Dimensional WardingIt's a level 6 swordmage utility. Daily stance that prevents enemy teleportation within two sqaures of the swordmage. Also enemies further away cannot teleport to a square within 2 of the swordmage. Hard to get if you've already
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TheMalteseFalchion
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February 16, 2012 1:57 PM PST
Assassin's Bane, Warlock Utility 2, creates a burst of no teleport, and prevents some other things. Requires a sustain minor though, and can not be repositioned.
Assassin's Bane, Warlock Utility 2, creates a burst of no teleport, and prevents some other things. Requires a sustain minor though, and can not be repositioned.
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Pragm4
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February 16, 2012 2:10 PM PST
I'm playing a level 22 pixie brawler fighter and would like to prevent enemies from teleporting out of my grab. What are the most expedient ways to reliably do this?
I found a lair item that prevents teleportation within 10 squares of it but I understand they can't be moved. Can this rule be circumvented by somehow making the item smaller and lighter or hauling it on Tenser's floating disk (it is a statue named Dimensional Anchor)?
Dimensional Pet.
Dimensional Pet.
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Infernis
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February 16, 2012 2:13 PM PST
Blind them all!
Infernis
Blind them all!Infernis
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thespaceinvader
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February 17, 2012 2:55 AM PST
Dimensional Pet.
To elaborate: this paragon-level Arcane Familiar's active mode encounter power is to prevent an adjacent creature teleporting as an immeidate interrupt, until the end of its next turn - which is more often than not, enough.
To elaborate: this paragon-level Arcane Familiar's active mode encounter power is to prevent an adjacent creature teleporting as an immeidate interrupt, until the end of its next turn - which is more often than not, enough.