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1 year ago ::
Feb 13, 2012 - 7:39AM
#1
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I did a quick search through the compendium for things like "consecrate," "desecrate," and, "defile." The usual keywords for some of the old spells that used to make holy ground and similar protections against evilness (without being "Protection Against Evil").
Anyone know where I should look for these? Or what terms I need to plug into the compendium?
As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken. I mean, fight after fight they kill all the monsters without getting killed themselves! What sort of a game is this, anyway?
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1 year ago ::
Feb 13, 2012 - 10:04AM
#2
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Date Joined:
Sep 19, 2007
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They don't exist any more.
With very few exceptions, there is very little in the way of mechanics that interact with alignment. There are Rituals that will ward an area, but nothing that will actually forbid entry for an extended period of time.
Your DM is free to create something like this as a plot point, but it should be incredibly rare.
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1 year ago ::
Feb 13, 2012 - 10:20AM
#3
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Date Joined:
Jun 30, 2008
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There is Magic Circle in PHB1. You pick a creature type and block out or trap in creatures lower than your arcana check.
The similar powers in 4E are generally cleric daily attacks or utilties that create zones that do things like autodamage enemies and buff or heal allies. Other classes might have similar ones, but the cleric has a lot like hallowed ground, gravesite, and consecrated ground.
my handbooks & builds
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1 year ago ::
Feb 13, 2012 - 11:08AM
#4
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I picked up the Redeemer of the Desecrated theme for a PC in a home game. It's already built into the campaign that, years and years ago, an evil necromancer ruled the land.
Part of what I do is travelling to ruins and occupied places and sanctifying them after the party clears them out. I was looking for a mechanical way to bless the land and prevent it from being retaken by the forces of evil (or just stopping residual undead badness from continuing to happen, should I come upon, say, a graveyard being used for a zombie army).
As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken. I mean, fight after fight they kill all the monsters without getting killed themselves! What sort of a game is this, anyway?
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1 year ago ::
Feb 13, 2012 - 11:17AM
#5
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Date Joined:
Nov 13, 2004
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I don't see why you & your DM couldn't come up with a custom Ritual for that purpose. It would be mostly flavor (cuz if the DM wants to get around this consecration for story purposes using more potent undead, he can), but it'll reinforce your character's place and purpose. The other thing your character could do is make sure the dead are buried properly, so they won't rise again (more flavor).
4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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1 year ago ::
Feb 13, 2012 - 11:25AM
#6
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Fair enough. Thought I'd go fishing to see if 4e covered this, since last edition had consecrate/desecrate (temporary) and hallow/unhallow (permanent, or renewable, depending on what you wanted to attach to the hallowed status).
Guess I'll have to talk with the DM for a more home-brew solution to keep the Highlanders in check, I suppose.
Thanks!
As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken. I mean, fight after fight they kill all the monsters without getting killed themselves! What sort of a game is this, anyway?
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1 year ago ::
Feb 13, 2012 - 11:42AM
#7
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I picked up the Redeemer of the Desecrated theme for a PC in a home game. It's already built into the campaign that, years and years ago, an evil necromancer ruled the land.
Part of what I do is travelling to ruins and occupied places and sanctifying them after the party clears them out. I was looking for a mechanical way to bless the land and prevent it from being retaken by the forces of evil (or just stopping residual undead badness from continuing to happen, should I come upon, say, a graveyard being used for a zombie army).
That's 100% pure plot device, really.
Another day, another three or four entries to my Ignore List.
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1 year ago ::
Feb 13, 2012 - 12:08PM
#8
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Date Joined:
Jun 15, 2004
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" The usual keywords for some of the old spells that used to make holy ground and similar protections against evilness (without being "Protection Against Evil").
Anyone know where I should look for these? Or what terms I need to plug into the compendium?
The Hallowed Temple ritual or the Hallowed Ground Cleric power do something like that, but probably won't suit your needs.
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1 year ago ::
Feb 14, 2012 - 4:48AM
#9
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Date Joined:
Aug 11, 2006
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There are a couple of rituals that can prevent undead from intruding upon an area (and/or make it more difficult to create new undead in the area). This is probably a more fitting approach than trying to sanctify the area against generic 'evil', especially since 4E no longer assumes that 'evil' and 'undead' are more or less on the same side - 'evil' faiths are just as likely to want to sanctify their holy sites against undead intrusion!
Your character's overall mission does fall under 'plot device' more than specific mechanic though. Once you've stopped whatever bad thing is going on there, the sanctification process is mainly a matter of exposition rather than power use.
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