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1 year ago ::
Feb 14, 2012 - 11:16PM
#41
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Date Joined:
Sep 17, 2007
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Assuming melee mobs tend to be more dangerous (debatable considering some ranged controllers/artillery), why not go gangbeat one of the several other melee mobs that can threaten you while the immobilized dudes chill and do nothing?
Even if you had only artillery mobs left to deal with, getting in their face is one of the best things you can do, especially since their defenses are lower than average, their melee options suck, and they actually are devastating at range (solos probably excepted).
That's actually wise, of course.
Actually, allow me to amend things: immobilization is really bad when it's a single target status effect, as it's hard to get much use out of it. As an AoE effect, it's very good, as it lets you cherrypick your targets without bothering about everybody else.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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1 year ago ::
Feb 15, 2012 - 6:11AM
#42
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The stunning part certainly does, which is the point; turn one standard action into three, and a turn denial.
How does Royal Command of Asmodeus make Steal Time hit three targets?
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1 year ago ::
Feb 15, 2012 - 6:14AM
#43
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Right. By design though, melee mobs tend to be more dangerous. It makes sense to kill them earlier. There's exceptions of course, but in general, range comes at a price in power. Wizards are so good because they avert this. :P
You don't need to kill the scary mob earlier if you can stun him instead.
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1 year ago ::
Feb 15, 2012 - 6:48AM
#44
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Date Joined:
Jul 17, 2010
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How does Royal Command of Asmodeus make Steal Time hit three targets?
It doesn't.
First standard action is the one you spend using the power.
Second standard action is the one you gain from the power and can spend on another.
Third standard action is the one derived from dominating the mob.
@ Arm: Immobilization on even a single target is great if it works out to a virtual stun effect on that target so long as you stay out of reach, and the target doesn't have a means of negating immobilization (either directly or indirectly via teleportation/ranged attack and the like).
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1 year ago ::
Feb 15, 2012 - 7:04AM
#45
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That's what I was talking about. If you dominate the mob you don't get a new standard action. The wording on Steal Time says you can spend the action only while the target is stunned. RCoA makes the target dominated instead of stunned.
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1 year ago ::
Feb 15, 2012 - 9:04AM
#46
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Date Joined:
Jul 17, 2010
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It says you must use it before the target recovers from the stunned condition, as in the act of transitioning from the stunned condition imposed by the power to not having that stunned condition. Fortunately there's no stunned condition to recover from so there's no transition to be made in the first place. In otherwords, you actually end up having no time constraints on your expenditure of the standard action gained by the RAW.
EDIT: Which has insane implications. Oh my god; save up tons of extra Standard actions as you power through encounter after encounter and then go to ****ing town on the BBEG.
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1 year ago ::
Feb 15, 2012 - 2:49PM
#47
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Well, damn.
Now combine that with the new PP in HotEC that adds a target to your attacks on AP...
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1 year ago ::
Feb 15, 2012 - 7:07PM
#48
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Or, there is no stunned condition to recover from, therefore the effect doesn't take place since it requires a stunned condition to recover from.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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1 year ago ::
Feb 15, 2012 - 7:16PM
#49
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Date Joined:
Jul 17, 2010
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Or, there is no stunned condition to recover from, therefore the effect doesn't take place since it requires a stunned condition to recover from.
"Hit: The target is stunned until the end of your next turn. You gain an extra standard action, which you must use before the target recovers from this stunned condition."
By a strict reading of the RAW, gaining the standard action clearly doesn't actually require that there be a stunned condition. The only thing the stunned condition is really needed for is to establish the time constraints for using the standard, which is specifically before the target recovers from the stunned condition imposed by the power. This is of course impossible because the power no longer applies the stunned condition and the target can therefore never recover from it.
In otherwords this power is broke as all hell with RCoA if used in strict accordance with RAW.
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1 year ago ::
Feb 15, 2012 - 10:50PM
#50
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Comparing VoA to Web? Really? I wonder if someone of you really played this game. And i agree with Armisael, if you have a melee focused party, a pure immobilization power is quite worthless. Especially if you play with very bad or very good people.
Chauntea/Lathander/Torm Cleric since 1995 My husband married a DM - καλὸς καὶ ἀγαθός
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