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1 year ago ::
Apr 12, 2012 - 10:09AM
#71
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Date Joined:
Jan 27, 2009
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I posted a draft of Gruumsh. I would love any comments for improvements as I think this is farily rough draft. Also, as I am drafting up Erathis next and suggestions would be welcome as well. I plan to use Xervous' steam punk idea as a starting point, just not sure what to do with that yet.
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1 year ago ::
Apr 22, 2012 - 7:34PM
#72
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Date Joined:
Nov 27, 2011
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well I'm back, again. Nice to see that everything is coming along :D
now that you mention it, shying away from ongoing damage (when it absolutely is not necessary for flavor) is a good thing, seeing how many off turn actions players have available on top of ways to deal with ongoing effects. It could very well mean the difference between the ranger going down or the warlord giving him a few more attacks, or the defender staying up when him dropping would give the god some temporary mobility increase... etc etc
As for erathis and its (his/her?? idr right now) adopted steampunk theme, I feel this could be well... erathis has mechanical armor with cogs and whosits and whatsits and spinning things galore with occasional discharges from the mechanization within. maybe weave it into defensive traits / powers, or... (hey, another when bloodied thing)
the armor breaks when erathis is bloodied, removing some abilites while boosting / allowing others... yawn. Seems so repetitive but i guess its an interesting design if players are only going to see one or two of these gods in their DnD careers.
an interesting defensive effect for the armor (or perhaps another god): if more than X damage is dealt in a turn, it triggers a burst daze/stun/slow (and/or possibly a teleport for the god) to prevent nova turns from becoming too big. Depending on how big X is, it could be aimed at different levels of optimized characters.
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1 year ago ::
Apr 25, 2012 - 1:38PM
#73
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Date Joined:
Jan 27, 2009
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well I'm back, again. Nice to see that everything is coming along :D
now that you mention it, shying away from ongoing damage (when it absolutely is not necessary for flavor) is a good thing, seeing how many off turn actions players have available on top of ways to deal with ongoing effects. It could very well mean the difference between the ranger going down or the warlord giving him a few more attacks, or the defender staying up when him dropping would give the god some temporary mobility increase... etc etc
As for erathis and its (his/her?? idr right now) adopted steampunk theme, I feel this could be well... erathis has mechanical armor with cogs and whosits and whatsits and spinning things galore with occasional discharges from the mechanization within. maybe weave it into defensive traits / powers, or... (hey, another when bloodied thing)
the armor breaks when erathis is bloodied, removing some abilites while boosting / allowing others... yawn. Seems so repetitive but i guess its an interesting design if players are only going to see one or two of these gods in their DnD careers.
an interesting defensive effect for the armor (or perhaps another god): if more than X damage is dealt in a turn, it triggers a burst daze/stun/slow (and/or possibly a teleport for the god) to prevent nova turns from becoming too big. Depending on how big X is, it could be aimed at different levels of optimized characters.
Xervous, thank you for your thoughts.
Ongoing damage: Ya, I agree that it should remain were it makes sense fluff wise, but I know I don't like tracking it. That being said, I probably should have left more ongoing dmg in my Tiamat revision. Unfortunately, the .monster file got corrupted, I can't use it, and I don't feel like recreating it any time soon.
Erathis: I like the idea of machine armor/weapons and how it changes as it breaks down. I am thinking of maybe 4 stats blocks or certain powers keyed on hit point levels. I could also see her size changing with each stage from G-H-L-M, that could be interesting. Maybe I could tie this into 4 concepts of civilization (or other aspects of her domains - need to research that). I'm definitely sensing an area wall power.
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1 year ago ::
May 11, 2012 - 7:53AM
#74
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Date Joined:
Jan 27, 2009
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I'm really busy with work for the next month or so. Any chance some of the fine minds on these forums want to take up the challenge and stat one or more of the remaining gods?
Comments and suggestions for the current list are appreciated as well.
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1 year ago ::
May 23, 2012 - 9:39PM
#75
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9 months ago ::
Oct 10, 2012 - 12:25PM
#76
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Date Joined:
Feb 28, 2011
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Any chance for some Tharizdun stats in the future? A fight against him will be the cap to my current campaign.
Any ideas on some powers for him would be great too. As the god of madness, I can see him causing lots of effects like dazing, sliding the PCs around, making them attack each other, and just generally causing chaos on the battlefield. Though he also has the Annihilation domain, so seems he should also be able to deal out some serious damage on at least a few of his attacks.
Also, anyone know what his domains were before he got a hold of the shard of evil? From what I understand he only took on annihilation, madness due to the shard's influence.
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9 months ago ::
Oct 15, 2012 - 8:25PM
#77
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Date Joined:
Jan 27, 2009
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Any chance for some Tharizdun stats in the future? A fight against him will be the cap to my current campaign.
Any ideas on some powers for him would be great too. As the god of madness, I can see him causing lots of effects like dazing, sliding the PCs around, making them attack each other, and just generally causing chaos on the battlefield. Though he also has the Annihilation domain, so seems he should also be able to deal out some serious damage on at least a few of his attacks.
Also, anyone know what his domains were before he got a hold of the shard of evil? From what I understand he only took on annihilation, madness due to the shard's influence.
I have/had plans to do all the major gods and then some minor ones. But my interest has wained with my increased interest in 5e. However, if you can make down a good theme and/or powers to start with I can make a Tharzidun pretty quickly.
How difficult do you want the fight to be? Do you want a weakend version or a full on level 38-40 version. How optimized are your PCs? What is their DPR and/or NOVA damage? Do the excell at stuns, dazes, marks, healing, etc.?
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9 months ago ::
Oct 24, 2012 - 7:52AM
#78
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Date Joined:
Jan 27, 2009
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I've started work on Tharizdun, but I am having a problem on creating the powers. Any suggestions? Weapon type, energy type,etc.? Any help would be great as I am kinda stumped at the moment.
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8 months ago ::
Oct 25, 2012 - 7:13AM
#79
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Date Joined:
Dec 20, 2004
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Psychic and necrotic, possibly with more elemental damage types to get past how common psychic and necrotic resistance are, and to tie in with his association with the Elder Elemental Eye.
Effects that 'corrupt' enemies. In addition to dominate, and to further tie in with a possible elemental theme, try something that turns enemies into walking debuffs - light one on fire, surround another with a whirlwind, another with floating, razor-sharp rocks, and another with a constantly-shifting whirlpool.
Weapon should probably be a whip, scourge, or lash of some sort. I seem to remember that being his favored weapon in Return to the Temple of Elemental Evil, to tie in with his symbol.
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8 months ago ::
Oct 26, 2012 - 9:29AM
#80
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Date Joined:
Jan 27, 2009
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Psychic and necrotic, possibly with more elemental damage types to get past how common psychic and necrotic resistance are, and to tie in with his association with the Elder Elemental Eye.
Effects that 'corrupt' enemies. In addition to dominate, and to further tie in with a possible elemental theme, try something that turns enemies into walking debuffs - light one on fire, surround another with a whirlwind, another with floating, razor-sharp rocks, and another with a constantly-shifting whirlpool.
Weapon should probably be a whip, scourge, or lash of some sort. I seem to remember that being his favored weapon in Return to the Temple of Elemental Evil, to tie in with his symbol.
Thanks you for the thoughts Siberys! I think a scourge is a great idea. I can see lots of possibilities with that. Hopefully I will have him up next week Thanks again!
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