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1 year ago ::
Mar 21, 2012 - 1:22PM
#61
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Date Joined:
Jan 27, 2009
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I've updated Lolth. Really minor update. Tweaked some damage and allowed scourge to attack 1 or 2 creatures.
I will try in finish my updates by the end of this coming weekend and then on to new gods. I am pretty far along with a draft of Kord and I have a good start with Gruumsh.
Until the next update!
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1 year ago ::
Mar 22, 2012 - 6:38PM
#62
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Date Joined:
Nov 27, 2011
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Well I'm back...
I like what you did with Zehir, most notably the attack template, the justifiably nasty effects (save against death :D), and the nice tidbits of flavor text.
I also got some ideas, take em for what you will, I've been playing WAAAY too much DotA 2
Sehanine: mounted archer perhaps? Or we might have yet another god with multiple forms (not at all a bad thing)
erathis: a slight bit of steampunk perhaps, legendary book of law in one hand? - but what weapon would he wield? A fasces? (roman symbol of the law)
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1 year ago ::
Mar 23, 2012 - 1:45PM
#63
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Date Joined:
Jan 27, 2009
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Well I'm back...
I like what you did with Zehir, most notably the attack template, the justifiably nasty effects (save against death :D), and the nice tidbits of flavor text.
I also got some ideas, take em for what you will, I've been playing WAAAY too much DotA 2
Sehanine: mounted archer perhaps? Or we might have yet another god with multiple forms (not at all a bad thing)
erathis: a slight bit of steampunk perhaps, legendary book of law in one hand? - but what weapon would he wield? A fasces? (roman symbol of the law)
Xervous, nice to have you back and I'm glad you liked Zehir.
Multiple forms: I've been thinking lately about a 4e Deities and Demigods book and the nature of gods. I think I would explain that the stats present are just one possible incarantion (a selection of favored powers if you will). Then provide a section of alternate powers for each god. I might also have mutiple stat blocks for different forms of the same god. I also think I would also say gods have surges (1/2 lvls?) and can use them as a minor action and can use them to cast ritual like powers (provide a list of preferred "rituals" for each god and the cost in surges/actions). Finally I would say that the stat block's presented assume the god has spent all of its surges for the day, but the DM may decide otherwise. Basically make gods more "divine" I definitely like the steampunk idea for Erathis, that justs sounds great. However, I am not sure how (yet) to get that accross in the stat block. Though I imaging he makes so area walls!
Not sure about Sehanine, don't know much about her.
I am finish Kord and then have a bunch of ideas for Gruumsh (brutes just seem to be easier), but after that I would love to take on Erathis if your willing to give a helping hand.
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1 year ago ::
Mar 23, 2012 - 8:20PM
#64
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Date Joined:
Jan 27, 2009
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I've updated Maglubiyet and Moradin. Very minor tweaks to Maglubiyet.
I made one big change to Moradin. Since he is a god of creation/craft I decided to give him a creatorly power. No he can create Colossi of Morading to fight along side him. Not sure this the best way to handle that attribute of Moradin, but I thought I would give it a try. I may need to lower his AC as it is really high.
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1 year ago ::
Mar 25, 2012 - 6:36AM
#65
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Date Joined:
Jan 27, 2009
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Updated the Raven Queen. Very minor tweaks to damage, hp. I did reduce the use of "Fate's Master" to 4 from 5.
I've got 4 more gods on my update list and then I will work on the drafts for Kord and Gruumsh
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1 year ago ::
Mar 26, 2012 - 12:01PM
#66
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Date Joined:
Jan 27, 2009
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Well I'm back...
I like what you did with Zehir, most notably the attack template, the justifiably nasty effects (save against death :D), and the nice tidbits of flavor text.
I also got some ideas, take em for what you will, I've been playing WAAAY too much DotA 2
Sehanine: mounted archer perhaps? Or we might have yet another god with multiple forms (not at all a bad thing)
erathis: a slight bit of steampunk perhaps, legendary book of law in one hand? - but what weapon would he wield? A fasces? (roman symbol of the law)
Xervous, I just posted a draft of Kord - let me know what you think if you get a minute.
Next up Gruumsh and then Erathis
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1 year ago ::
Apr 10, 2012 - 8:25AM
#67
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Date Joined:
Jan 27, 2009
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I've updated Tiamat. I big update this time with information from a playtest conducted over the weekend. I revised her actions to be more similar to the other gods; 2 turns + an instinctive action to get each head active instead of 5 partial turns. I think this plays better (it worked well in the play test). The other big change I made after the play test is to her damage. Even with the updated MM3 lvl 36 brute damage she couldn't keep up with the tactically poor and unoptimized PCs she went against (she did kill 3 of the 5 before going down though). I have done some research in the past and I have decided to have all of my epic solos use the increased damage advocated at DMG 42: dmg42.blogspot.com/2012/02/boot-on-face-... These numbers simply return epic solo damage ratios to what were present in lvl 1 encounters. Given that epic PCs have a lot more methods to recover from damage, this is probably still low, but it is a good starting point. and an increase over MM3 damage. I also removed most of the ongoing damage because I found it really tedious to track. I think just increasing the overall damage gives you more bang for your buck. I plan to eventually update all the gods I've done with these new damage ratios. Let me know what you think.
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1 year ago ::
Apr 10, 2012 - 10:33AM
#68
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Date Joined:
Jan 27, 2009
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I had a chance to playtest Torog over the weekend and I realized he need some more updates than I thought. Updated Torog with the new damage I am using (see the first post update) and I added a recharge power. I think this new power will help mitigate his low hit points.
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1 year ago ::
Apr 11, 2012 - 9:50AM
#69
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Date Joined:
Jan 27, 2009
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Updated Vecna to the new damage levels (see first post for explanation) and tweaked the action point mechanic. I added a trigger power to deal with free action attacks (and he can recharge it now as well). I also added a standard recharge power to give him a heavy hitting power. I increased the damage on this power when he is blooded to provide the damage boost the guidelines suggest.
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1 year ago ::
Apr 11, 2012 - 12:12PM
#70
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Date Joined:
Jan 27, 2009
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Updated Zehir. Minor tweaks - mostly to the new damage. This is the last update for a while. At some point I will go back and update all the gods with the new damage amounts (see first post). But for now I am going to move on to new gods. Grummsh is up next then Erathis.
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