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1 year ago ::
Feb 22, 2012 - 2:34AM
#41
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Date Joined:
Jan 27, 2009
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@ archdevil's mark, its part of the name, not a mark (silly marks on solos though...)
So if the autohit attribute for mark of treachery is bad, perhaps the "recharge when no enemy is affected by it" line would be better (and maybe not have it bounce from victim to victim?)
As for the "when bloodied" thing...
-Triggered action (free), when first bloodied: area burst (?make it small, but with a high amount of damage to punish people who stayed close as they are generally more durable?), fire & necrotic, some combination of nasty effects, daze (save), prone, ongoing damage, damage vulnerability, etc...
-Increase damage for basic attacks and have the multiattack toss out an extra attack or something to that tune.
-A nice meaty TONS OF DAMAGE recharge 6 ability, pillar of hellfire?
-and he might lose access to some abilities. Would he still be wielding his rod?
Xervous - I've posted a draft of Asmodeus. Let me know if you think I should change anything
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1 year ago ::
Feb 23, 2012 - 6:48PM
#42
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Date Joined:
Jan 27, 2009
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I've posted a draft of the Raven Queen. Let me know what you think.
Does anyone have any ideas or suggestions for the remaining gods?
Any requests for who to stat next?
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1 year ago ::
Feb 24, 2012 - 2:02PM
#43
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Date Joined:
Nov 27, 2011
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@ Asmodeus
The peculiar trait that lets him take his two turns worth of actions over the course of the round is interesting to say the least... "Not so fast heroes, I shall always have the first and final say..."
That aura of his is absolutely evil. any character that ever thinks of going close range will suffer from it, or if they want to avoid it, they will have to pay for it with wasted actions.
The hellfire pillar is slightly vague on how long the pillar itself lasts... end of encounter?
And as you noted, he does appear to have an overload on powers, especially minor ones which are superior to most of his at-will standards.
Also, the manner in which his abilities recharge is unclear. Since you can use a minor action power with a standard action, does that mean he makes recharge rolls for his rod and the other minor abilites whenever he gets an action?
might type more, but gotta eat~
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1 year ago ::
Feb 24, 2012 - 5:50PM
#44
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Date Joined:
Jan 27, 2009
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@ Asmodeus
The peculiar trait that lets him take his two turns worth of actions over the course of the round is interesting to say the least... "Not so fast heroes, I shall always have the first and final say..."
That aura of his is absolutely evil. any character that ever thinks of going close range will suffer from it, or if they want to avoid it, they will have to pay for it with wasted actions.
The hellfire pillar is slightly vague on how long the pillar itself lasts... end of encounter?
And as you noted, he does appear to have an overload on powers, especially minor ones which are superior to most of his at-will standards.
Also, the manner in which his abilities recharge is unclear. Since you can use a minor action power with a standard action, does that mean he makes recharge rolls for his rod and the other minor abilites whenever he gets an action?
might type more, but gotta eat~
Xervous, Thank you for the comments. Good point about the pillar - I ment to say until the end of the encounter - I will have to add that.
The recharges powers were hard to describe because of they way he gets to use his actions. The intent was that before he wants to use a standard power he gets to roll for standard powers that recharge, if he intends to use a minor power he can roll recharges for minor powers, etc. I will have to look at way to simplfy/clarify it.
I felt I had to give him powers to use without the Ruby Rod and I felt that he had to have the ruby rod - so the power expansion. I might look at removing one or two.
I can check the damages, but I am pretty sure they are correct. The minor recharges should be approximately the same damage as standard powers or a little higher (depending on the recharge) I typically increase dmg x 1.5 for recharge 5,6 and and then reduce it by .75 for minor actions (so this comes out a little higher than a std non-recharge) . Perhaps I should use .5 for minors, but there is no guideline and these are gods, so the more dmg the berrer I think.
Anyway. I will look him over again and clean him up. And thank you for the help with Asmodeus.
I am working on Zehir next if you have any ideas I would love some help.
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1 year ago ::
Feb 24, 2012 - 9:16PM
#45
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Date Joined:
Jan 27, 2009
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@ Xervous I updated Asmodeus. To streamline his powers I got rid of a redundant standard power (Crushing Rod) and eliminated a minor power (unholy word). I revised Symbol of Pain to incorporate some of the aspects of Unholy word.
I clarfied Hellfire Pillar and revised the description of how he rolls for recharges.
I reviewed his damage out put and tweaked a few. Nothing major, but a few adjustments.
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1 year ago ::
Feb 25, 2012 - 11:40AM
#46
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Date Joined:
Nov 27, 2011
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Now that is a lot neater aside from the spelling errors that inevitably occur.
I like the Raven queen. The lower hp and deadly status conditions suggest that the fight would be a lot more intense than a fight with some giant stay-puff marshmallow man.
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1 year ago ::
Feb 25, 2012 - 1:32PM
#47
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Date Joined:
Jan 27, 2009
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Now that is a lot neater aside from the spelling errors that inevitably occur.
I like the Raven queen. The lower hp and deadly status conditions suggest that the fight would be a lot more intense than a fight with some giant stay-puff marshmallow man.
Aaaargh! Now I will have to go back and spell check it! I knew I should have the first time.
Raven queen: I hope so, that was my intent to make up for the lower hp.
I'm working on Zehir next - any thoughts.
I was pondering doing a lurker/brute mix ala Lolth with a giant snake form. I also had the idea that he would create zones of darkness that he could "lurk" in and teleport between the various zone and the PCs would not know which zone he was in. I had some other ideas, but they escape me at the moment.
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1 year ago ::
Mar 01, 2012 - 6:29PM
#48
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Date Joined:
Nov 27, 2011
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zones of darkness sound interesting, in the way of a multidoored jack in the box ... of doom. da da da da da da da da da da da da da da da da da da da da da da da da da da da Saving throw vs. death?
also; he needs to have some nasty poison abilities, probably a swallow, a constrict, and maybe a trample.
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1 year ago ::
Mar 02, 2012 - 1:56AM
#49
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Date Joined:
Jan 27, 2009
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zones of darkness sound interesting, in the way of a multidoored jack in the box ... of doom. da da da da da da da da da da da da da da da da da da da da da da da da da da da Saving throw vs. death?
also; he needs to have some nasty poison abilities, probably a swallow, a constrict, and maybe a trample.
Yes, lots of poison. I've got a good start on him, but haven't time to work on it lately. I should be able to put a draft up early next week.
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1 year ago ::
Mar 06, 2012 - 8:05PM
#50
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Date Joined:
Jan 27, 2009
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I just posted a draft of Zehir finally - half way through the pantheon. It took me longer than expected, but it is a good start (both Zehir and the pantheon). I tried some new things with Zehir, so I hope it works out.
I have some revisions to Asmodeus, Bahamut, the Raven Queen and Tiamat pretty much complete. I hope to post them tomorrow - I'm to tired right now.
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