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Switch to Forum Live View Epic Solo Updates โ€“ The Gods Project
1 year ago  ::  Feb 15, 2012 - 2:37PM #31
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 1,002

Feb 15, 2012 -- 2:18PM, Xervous wrote:

I had an odd idea, where Asmodeus would be able to build upon a certain status condition...
X attack. dazes. if target is dazed, stuns. if target is stunned, dominates...

something to that tune.




I like that idea, and I've seen powers like that before.  Can't think of what monster at the moment, but I know I have seen it fairly recently.

Anyway, I also wanted to clarify that my additions to your Asmodeus were just suggestions, thoughts.  Please feel free to revise and discuss.

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1 year ago  ::  Feb 15, 2012 - 5:36PM #32
Xervous
Date Joined: Nov 27, 2011
Posts: 53
There are a few I remember off the top of my head: elder/ancient gray dragon's immobilize / petrify, Ogremoch's imobilize / petrify, and one of the unique dragons from draconomicon: chromatic dragons.



Another power / attribute.

as an attack: targets of the attack can make a melee/ranged basic attack (with bonus to hit and to damage) against an ally to have this attack automatically miss them

as an additional effect on some nasty save ends thing (that has a massive penalty to the save roll): if victim hits an ally, grant a free saving throw with no penalty.
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1 year ago  ::  Feb 15, 2012 - 6:09PM #33
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 1,002

Feb 15, 2012 -- 5:36PM, Xervous wrote:

Another power / attribute.

as an attack: targets of the attack can make a melee/ranged basic attack (with bonus to hit and to damage) against an ally to have this attack automatically miss them

as an additional effect on some nasty save ends thing (that has a massive penalty to the save roll): if victim hits an ally, grant a free saving throw with no penalty.




Fantastic!  Betrayal built into the mechanics - we have to develop that.  What about ongoing damage that doesn't end, unless the target attacks an ally.  Torog has a power something like that.

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1 year ago  ::  Feb 15, 2012 - 7:36PM #34
Xervous
Date Joined: Nov 27, 2011
Posts: 53
Brilliant!

now lets mix it with something I liked about Allabar, Opener of the Way... a nasty ongoing damage effect that recharged whenever someone saved against it.

1. Mark of Treachery. Standard, ranged 20, (automatic hit probably), the target takes ongoing XX damage (this cannot be reduced in any way), the only way the target can end this ongoing damage is by willingly hitting an ally with an attack. Recharge: when no creature is affected by this power.

or for a scarier approach, which I personally love...

2. Mark of Treachery. Standard, encounter, ranged 20, (automatic hit probably), the target takes ongoing XX damage (this cannot be reduced in any way), the only way the target can end this ongoing damage is by willingly hitting an ally with an attack, that ally then suffers this effect.


I also compiled the ideas together for easier reference





Asmodeus, the Betrayer

Level 37 Solo Controller (Leader)
Large immortal humanoid (devil, god)

HP:  1344/672, AC 51, Fort 49, Reflex 49, Will 52
Senses:  ?
Immunities:
Resistances:

Traits:
Hellfire Aura 20:  // Perhaps... any attack that dazes that hits a target that is already dazed dominates instead, and any enemy that saves against dominate is subject to dazed (save ends), dominate until blah blah has aftereffect of dazed until blah blah. might be slightly excessive... also cut away at fire / necrotic resist


Divine Might:  -4 to saves
Immortal Resilience:  saves when attacked and at end of turn
Instinctive Fire – an off turn action trait
??? – a leader role trait?

Basic attacks:

-Melee; comparably moderate damage, daze,
-Range; fire / necrotic + ongoing

Standard actions:
-A mobile melee/ranged combo, at will
-Archdevil's mark. single target ranged. lower damage. Secondary attack if first hits. 2ndary hit: dominate (save ends) and ongoing. miss: daze until end of character's turn. Recharge: when no target is affected by it.
-Ruby Rod – recharge 6 power, fire/psychic damage (?) and dominate or something else //similar to archdevil's mark, probably a better design//


Mark of Treachery; encounter, single target ranged , (automatic hit probably), the target takes ongoing XX damage (this cannot be reduced in any way), the only way the target can end this ongoing damage is by willingly hitting an ally with an attack, that ally then suffers this effect.



Minor Actions:


At will single target daze (save ends) + ongoing damage.


Trigger Actions:


Divine Dicorporation


Immediate interrupt Enemy begins turn or moves adjacent, make melee basic attack and knock target prone regardless?


Immediate Interupt Enemy makes a ranged attack against him, he rolls an attack vs the player's roll. If he wins, he redirects the attack to a valid target and dazes the attacker.



Skills:

Str:  34, Con:  32, Dex: 29, Int: 31, Wis:  32, Cha:  36





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1 year ago  ::  Feb 15, 2012 - 8:14PM #35
Xervous
Date Joined: Nov 27, 2011
Posts: 53
Another thing on Asmodeus... It doesn't feel right for him to just be this puppet master of masters, he needs a second form that is more raw power exploding from the depths of hell to scour over everything and claim the world's souls.

so perhaps this controller Asmodeus is him in his tux with his pimp cane, and the ripped Uberdevil will be his other form...
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1 year ago  ::  Feb 16, 2012 - 2:50AM #36
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 1,002

Feb 15, 2012 -- 8:14PM, Xervous wrote:

Another thing on Asmodeus... It doesn't feel right for him to just be this puppet master of masters, he needs a second form that is more raw power exploding from the depths of hell to scour over everything and claim the world's souls.

so perhaps this controller Asmodeus is him in his tux with his pimp cane, and the ripped Uberdevil will be his other form...




How about giving him trait/powers that change when he is bloodied.  The easy thing would be he grows from large to huge (increase reach), +15-20hp to damage (takes care of the increase dmg when bloodied), and give a power or two that is only used while bloodied.

Personally, I would rather do that than make another god with two separate stat blocks.  What do you think?

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1 year ago  ::  Feb 16, 2012 - 9:38AM #37
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 1,002

Feb 15, 2012 -- 7:36PM, Xervous wrote:


I also compiled the ideas together for easier reference




So we have (my modifications in red this time):

Asmodeus, the Betrayer
Level 37 Solo Controller (Leader)
Large immortal humanoid (devil, god)

HP:  1344/672, AC 51, Fort 49, Reflex 49, Will 52
Senses:  Darkvision, Truesight 50?
Immunities:  Charm, Disease
Resistances: Acid 20, Cold 20, Fire 40, Lightning 20, Psychic 40 - Acid, Cold, Lightning from the Rod and the rest are his normal resistances?

Traits:
Hellfire Aura 20:  // Perhaps... any attack that dazes that hits a target that is already dazed dominates instead, and any enemy that saves against dominate is subject to dazed (save ends), dominate until blah blah has aftereffect of dazed until blah blah. might be slightly excessive... also cut away at fire / necrotic resist

Divine Might:  -4 to saves
Immortal Resilience:  saves when attacked and at end of turn
Instinctive Fire – an off turn action trait
??? – a leader role trait?

Basic attacks:

-Melee; comparably moderate damage, daze,
-Range; fire / necrotic + ongoing

Standard actions:
-A mobile melee/ranged combo, at will
-Archdevil's mark. single target ranged. lower damage. Secondary attack if first hits. 2ndary hit: dominate (save ends) and ongoing. miss: daze until end of character's turn. Recharge: when no target is affected by it. - I am not sure about Marks for solo gods (since they are acting alone and eveyone is attack them anyway), but since Asmodeus is a controller I think it makes sense if we add in some summoned minions.  I am thinking lvl 36 minion pit fiend "guards."
-Ruby Rod – recharge 6 power, fire/psychic damage (?) and dominate or something else //similar to archdevil's mark, probably a better design// I think this definitely needs the traditional line of acid, cone of frost, and bolt of lightning.  Then probably some type of dominating power or trait (-4 to will defense) as well.
-Mark of Treachery; encounter, single target ranged , (automatic hit probably), the target takes ongoing XX damage (this cannot be reduced in any way), the only way the target can end this ongoing damage is by willingly hitting an ally with an attack, that ally then suffers this effect.  I typically don't like straight up auto hit attacks.  I would prefer a hit and miss entry.

Minor Actions:
At will single target daze (save ends) + ongoing damage.

Trigger Actions:
-Divine Discorporation
-Immediate interrupt Enemy begins turn or moves adjacent, make melee basic attack and knock target prone regardless?
-No Freedom:  Immediate Reaction (no action): An enemy attacks Asmodeus. The target cannot take free actions until the end of its next turn. - this prevents piling up a lot of free action damage, but doesn't completely nerf the striker.  Could add some damage as well, but I'm not sure.

Skills:

Str:  34, Con:  32, Dex: 30, Int: 31, Wis:  32, Cha:  36

Also, I will be devoting most of my D&D time for the rest of the week to my weekly campaign (until after Sunday), so I won't be of much help the next few days.

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1 year ago  ::  Feb 16, 2012 - 12:14PM #38
Xervous
Date Joined: Nov 27, 2011
Posts: 53
@ archdevil's mark, its part of the name, not a mark (silly marks on solos though...)

So if the autohit attribute for mark of treachery is bad, perhaps the "recharge when no enemy is affected by it" line would be better (and maybe not have it bounce from victim to victim?)

As for the "when bloodied" thing...

-Triggered action (free), when first bloodied: area burst (?make it small, but with a high amount of damage to punish people who stayed close as they are generally more durable?), fire & necrotic, some combination of nasty effects, daze (save), prone, ongoing damage, damage vulnerability, etc...

-Increase damage for basic attacks and have the multiattack toss out an extra attack or something to that tune.

-A nice meaty TONS OF DAMAGE recharge 6 ability, pillar of hellfire?

-and he might lose access to some abilities. Would he still be wielding his rod?
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1 year ago  ::  Feb 16, 2012 - 12:53PM #39
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 1,002

Feb 16, 2012 -- 12:14PM, Xervous wrote:

@ archdevil's mark, its part of the name, not a mark (silly marks on solos though...)


   OK, that makes since

Feb 16, 2012 -- 12:14PM, Xervous wrote:

So if the autohit attribute for mark of treachery is bad, perhaps the "recharge when no enemy is affected by it" line would be better (and maybe not have it bounce from victim to victim?)


   That makes sense to me

Feb 16, 2012 -- 12:14PM, Xervous wrote:

As for the "when bloodied" thing...

-Triggered action (free), when first bloodied: area burst (?make it small, but with a high amount of damage to punish people who stayed close as they are generally more durable?), fire & necrotic, some combination of nasty effects, daze (save), prone, ongoing damage, damage vulnerability, etc...

-Increase damage for basic attacks and have the multiattack toss out an extra attack or something to that tune.

-A nice meaty TONS OF DAMAGE recharge 6 ability, pillar of hellfire?

-and he might lose access to some abilities. Would he still be wielding his rod?


Sounds good, beefed up damage/increased # of attacks + new heavy hitting power.  I still think he would have the rod, but I'm not married to the idea.

Thank you again for your help.  When I get back at it next week I think I can get a good rough draft up.  Keep putting up ideas if you have them. 

I have a good start on the Raven Queen so I was going to post her after Asmodeus.  If you have ideas I would love to go through the same process with her when we finish up with Asmodeus

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1 year ago  ::  Feb 22, 2012 - 1:40AM #40
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 1,002
Xervous:  I have a draft of Asmodeus ready, but I'm having problems printing from the MB.  As soon as I can print it I will post it.
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