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Switch to Forum Live View The Thinking Mans Chaotic Evil
1 year ago  ::  Feb 27, 2012 - 8:35AM #11
Drumar
Date Joined: Oct 31, 2011
Posts: 5
Sometimes you stand amazed regarding some alignments. Take these examples:

The evil campaign where towns were taken care of; provided with food, schools would be raised and hospitals etc. This caused high enough birth rates that this team could take some children at a certain age, to be sold as slaves or as payment for one demonic pact or another...

Or would one rather group up with this lawful good team. That, upon finding undead near a town decides the whole town might be tainted and thus has to be purged. No survivors.

Which team would you rather meet in your real life?

Myself, I sometimes think that good vs evil is not always the question. Lawful vs Chaotic tends to cause more headaches to wrap the mind around. Chaotic Evil, to me, is indeed the tendency to take care of oneself first and foremost. If it helps me to help another, then sure, I'll help. But if it costs me more than it will eventually deliver, don't knock on my door.

One could argue if neutral does actually exist?
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1 year ago  ::  Feb 27, 2012 - 9:12AM #12
journeyman777
Date Joined: Jun 16, 2005
Posts: 579
Nice work, I'll have to look up your other Thinking Man's threads.

That said, I think you did veer fairly heavily into NE. While every character tends to justify their decisions to themselves, the actual nature of the justification can be pretty revealing. Lawful characters are very oriented on logic and chain of effect so the justification usually runs along the lines of 'x happened in the past, thus I now do this" or "to accomplish x, I must first do y". "It sucks, but this is how it is" is also a lawful line of logic because it applies an absolute and then adheres to it.

Chaotics tend to ignore past/future thinking because they live in the moment, Can't change the past, can't control the future, so they take each situation as it comes. At their best they are spontaneous, creative, and infinitely adaptable. At worst they fail to learn from mistakes, attempt unrealistic or dangerous actions, and fail to prepare or follow through on anything. 

So for CE, I see it mostly as someone who feels that there are no rules. He does whatever he wants and doesn't even bother to justify it beyond "I felt like it". Everything in the world is his to use or destroy as he sees fit, people included. He doesn't wake up and decide to burn everything for fun  (well, usually...), he just doesn't feel any real empathy for other people and thus sees little need for restraint when anything gets in his way (or annoys him, or he gets bored, ect). Consequences rarely have much impact on his thought process. From the petty klepto misanthrope to the rampaging demon it's mostly just a matter of scale. The original story of the ring of invisibility references this as a morality tale. When a man no longer fears the consequences of his actions then his heart quickly turns to evil (or shows that it was evil all along).
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8 months ago  ::  Sep 29, 2012 - 9:22PM #13
ShadowMagic208
Date Joined: Jan 16, 2012
Posts: 2
                 I think one of most frustrating things when deciding alighnment is how your character acts towards party members as opposed to strangers and villians. My Chaotic Evil Vryloka Warlock  is literally unable to get through a single town without killing somone and drinking their blood. However when role-playing he has a strong bond with his party members and may use basic attacks after being trolled or just for fun but will always try to help them no matter what situation.

     I.E. This quest, a party member was reawkened as a vampire (the ultimate monstrosity in the eyes of vryloka) and my characters first reaction was to cut the arm of the nearest gnome and throw them together so the new vampire can feed.

As for  Drumar's comment on the two party's I'm going to say the answer lies in not what they do, but their base motivation. The first group wanted to sell children for slaves which is evil, and they have a highly thought-out plan on how to do it so it's lawful evil. The seconds main goal was to cure the undead plauge which is good, and then chaotic good because they went to the extremes to kill the whole town to prevent infections to other ones.
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