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Dungeons & Dra.. 4e General Discuss.. Defender mechanics: Do you prefer marks or auras?
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1 year ago  ::  Mar 03, 2012 - 12:36PM #31
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,313

Mar 1, 2012 -- 10:05AM, Tubaman wrote:

auras are easier to deal with, from a character AND player perspective, but they can easily become a headache for the DM.

The knight, for example, becomes a completely inescapable defender when they take the flail feats to knock enemies prone on MBAs.  Combined with power swap feats and the human PP for multiple "come and get it" uses in an encounter, and you've got a literal black hole.

Either the knight then locks down a gigantic number of enemies (anything in a 7x7 square that he can hit with a weapon vs. will attack) or the DM makes his character useless by sliding him out of position.

basically, a defender who can ALWAYS prevent ANYTHING from geting away from him (like some knight builds)  feel like there is no middle ground for encounter balancing....either the DM effortlessly screws over the defender with scads of forced movement (which, btw, still has to hit), or the knight says "no one gets to attack anything but me"   




And then the Knight gets gang-banged into unconsciousness.  Most DMs would prefer this method.    Hope your Knight as a way to boost their non-AC defenses.....

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1 year ago  ::  Mar 12, 2012 - 9:55AM #32
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,777
Or, the DM occasionally ignores the Knight with things like Ranged attacks, melee attacks, non-provoking movement, bursts and blasts, dazing, stunning, dominating, forced movement, reach, etc etc etc.

Inescapable vortex knights are not undefeatable, nor are the always the primary target, even though they're highly sticky.
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Dungeons & Dra.. 4e General Discuss.. Defender mechanics: Do you prefer marks or auras?
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