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1 year ago ::
Feb 07, 2012 - 8:17PM
#1
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Date Joined:
Oct 12, 2011
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Which one's your favorite, why? If you could swap something like giving a weaponmaster Fighter the knight's aura, would you?
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1 year ago ::
Feb 07, 2012 - 8:46PM
#2
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Date Joined:
May 22, 2003
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Which one's your favorite, why? If you could swap something like giving a weaponmaster Fighter the knight's aura, would you?
I like them both for what they do and what they bring to the game. I believe that both mechanics have a place, a use and a flavor; making them both equally viable options for build design. I prefer auras for their ease of use, but I like the way that marks feel when portraying certain characters. -- It's a draw.
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1 year ago ::
Feb 07, 2012 - 9:25PM
#3
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Date Joined:
Aug 29, 2008
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I like them both, but I find auras easier for me to use.
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1 year ago ::
Feb 07, 2012 - 11:02PM
#4
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Date Joined:
Nov 13, 2004
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Which one's your favorite, why? If you could swap something like giving a weaponmaster Fighter the knight's aura, would you?
I like them both for what they do and what they bring to the game. I believe that both mechanics have a place, a use and a flavor; making them both equally viable options for build design. I prefer auras for their ease of use, but I like the way that marks feel when portraying certain characters. -- It's a draw. 
^ This. ^
4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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1 year ago ::
Feb 08, 2012 - 12:53AM
#5
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Date Joined:
Apr 29, 2011
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I prefer marks, I've seen both of them in 2 different groups I play in and in my opinion the fighter's mark is better. Might also be the general playstyle of the fighter vs. the barbarian in the other group that I prefer... Dunno, mark is better
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1 year ago ::
Feb 08, 2012 - 1:22AM
#6
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Date Joined:
Oct 28, 2010
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Mark defenders have scads more support, and are less position-dependent. Aura defenders get to punish more, buthave much more difficulty locking down mobile monsters, and are more affected by forced movement.
They each have their good and bad sides, but I think the aura defender is a more logical and understandable mechanic.
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1 year ago ::
Feb 08, 2012 - 1:25AM
#7
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Date Joined:
Oct 30, 2011
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I prefer marks. It could just be though that I prefer the pre-essentials classes.
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1 year ago ::
Feb 08, 2012 - 5:10AM
#8
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def marks bc you dont have to be adjacent for them to be affected. i love playing a tempest fighter w spiked chain, i can mark two or three on a turn and then be in a position that they cant get to me. marks are more versatile
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1 year ago ::
Feb 08, 2012 - 5:10AM
#9
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Date Joined:
Sep 19, 2007
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As a DM I prefer the aura, I've seen too many defenders forget to mark people, that I either have to nag them about it, or just mark it all for them. The current warden in my group might as well have an aura.
As a player I prefer marking. I find it more active, interesting, and flavorful (especially since each class does it differently) than an aura. Also what Froth said.
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1 year ago ::
Feb 08, 2012 - 5:29AM
#10
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Date Joined:
Apr 14, 2011
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I like that some class can mark enemies 2 or 3 squares away. Let's you get a mark on more mobile enemies and to get a mark in more open areas. 2 places the the aura kinda fails. Mechanically the aura is much simpler and flavorwise makes sense. I think if you have 2 defenders in a party, having one with an aura and one with a mark makes sense. I think where the mark falls down is that most times you can only mark one or two and rest can ignore you. In an encounter with a bunch of minions the aura is better over several rounds. I would say overal my preference is for a persistent mark. I think the aura is basically a different (better? maybe) version of the wardens marking ability. I think the viability of the defenders aura depends a bit on the punishment. Knights with the free MBA can definitely cause and enemy to respect the aura. The cavelier, while doing auto damage, has low damage. It doesn't hold up at higher levels. I don't recall the beserker punishment...sorry. I think that with one defender I want one that can mark multiple (at least once an encounter) and not only adjacent. Paladin or Battlemind. Can a swordmage mark non-adjecent? If I have multiple defenders, one with a mark, any mark, and one with an aura. I think the second would be best with a beserker to shift to the striker roll when needed. TjD
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