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Dungeons & Dra.. What's a Player to.. Other players "overpowering" me/my character to...
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Switch to Forum Live View Other players "overpowering" me/my character to do what they want
1 year ago  ::  Mar 07, 2012 - 8:59AM #31
SomeKinda
Date Joined: Jan 14, 2010
Posts: 25
Well we aren't an evil group of PCs with me as the only Lawful Good one. It's more of a case where the players themselves don't see this particular issue in shades of gray. The DM knocked everyone's alignment down a notch for destroying the city (not sure if I counted in that too....I'd better not be).

So generally I try never to be "that guy", except in extreme situations. Huh, instead of the usual overzealous paladin/cleric in a party of morally gray adventurers I'm the "Let's look at issue from both sides before we do something rash!" in a party of "IT'S EVIL KILL IT". There's no risk of me losing my powers for that belief, because the deity in question is a mildly "love all creatures" type.

Hunter game was similar. We had a vampire at our mercy (staked, can't move or talk) and I pointed out that we attacked him, not the other way around, and that we should find a little more about the situation (1. about vampires existing and 2. about an ankh he had seemingly stolen)  first before burning him to death. I was saying all this as I was actively putting out the fire they were setting on the vampire, so that's why my character was put in the trunk.

This doesn't happen often though. Really it's been those two scenarios. I was upset because I figured that's how the Hunter game was going to go if I kept playing. The D&D game there aren't a lot of situations where our respective alignments get in the way of things.


A truly great group of people wouldn't treat you that way.  You need to know that.  A truly great group of people would inspre you to nobler, healthier goals than quietly plotting revenge against them for the way they treat you.  You're not their friend; you're a puppy for them to kick, a resource for them to use, and satisfying yourself with the promise of getting them back in the end assumes that the relationship will end, and end badly, and that you will have become like them, only much less experienced at treating people badly.  You're in an abusive relationship, dreaming of the day it blossoms into a mutually abusive relationship.


You need to separate yourself from these people.   




I'll probably (if I can get the courage) say something to them before the next game about how I felt when they did what they did. That way the in-game revenge plot will be just that, in-game. Actions have consequences!

 I appreciate your concern but it hasn't reached the level of abuse yet, and it won't. If I keep coming back for more because the "good times" outweigh a heap load of "bad times", then it's bad. But right now? I'm just giving the game a second chance before I decide to call it quits. The Storyteller really felt bad for what happened and will prevent these kind of things from happening again. He's already proven that my play style very much so has a place in his game. My friends went a little overboard in a fantasy game this one time (and totally ignored me this other time), but they're still my friends.....friends that need a good boot to the head.

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1 year ago  ::  Apr 28, 2012 - 9:32PM #32
Roll2Disbelieve
Date Joined: Apr 5, 2009
Posts: 22
That's all very well, and I hope things work out for you and your group of friends who need a boot to the head.

And the next time you play D&D, I would highly recommend that instead of a LG cleric, you play an Assassin, with a really big pair of boots. 
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1 year ago  ::  May 17, 2012 - 7:01PM #33
Brutticus
Date Joined: Sep 2, 2011
Posts: 61
i know that this situation has been resolved for the best, but i still have some cents i want to add: 

Aside from this being a cooperative game wherein all of the players are the protagonists of the story, what douchbag mc**** did was just plain rude and immature. Ive made jokes at my table where we would play ourselves as hunters/ players of lycathrope (check the pentex book) but under no circumstances would i actually do it. There is no faster way to have fights break out than attempting to have the players stat themselves or each other (2 intelligence? Ha!). There is no faster way to break up the band. 

And he wasnt just a rude bully. That he did this (and that the storyteller allowed it) has horrific implications for how the story might have gone from there. The storyteller should have drawn the line in the sand there, because by letting him lock you in that truck, he has set precedent for the player to do whatever he wants to the other players and justify it by saying he is stronger than them and can therefore make them go along with it. there are many lines of thought i wont go down, but im sure you can think of some horrible outcomes. The DM is not just the arbiter of the game, but is also the administrator of his little troop, the leader whose responsibilty it is to make sure all involved are having fun (because, we should not lose sight of, that is the purpose of what we do as gamers). 
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13 months ago  ::  Jun 27, 2012 - 6:15PM #34
tarindel
Date Joined: Apr 28, 2012
Posts: 36
makes me remeber my first d&d campaign, was set in 3.5 (homebrewed) my DM(first a little backstory on what kinda DM he was) was deadset on making things tough, we never got a lucky break and if we forgot to mention every minute detail of what we were doing down to the twitch of our fingers he would find some way to turn it into bad things, such as we find lots of gold stuff said into pockets walk back to town, get to town find out the gold had fallen out and because we didnt tell him that we neither glanced back or made a spot or listen check we didnt notice. now i was a newbie playing the elf wizard  aand i was the only elf in the party i was the "prettyboy" had alot of jokes made at my expense, well in trying to rescue a party member i get thrown in jail, DM says i get raped and all the common prison sterotype cause im the weak "prettyboy" elf, all the other characters made fun of me and made constant jokes, while i can take a joke in good nature as much as the next guy i finally decided my character got tired of it. and because i have spells like sleep and they liked to get drunk and go to thier rooms alone......, and to this day (i play with the same group just different DM) i dont get those jokes and Dm always comes up with an excuse of why im not being sent to jail! Wink makes great plot hooks, as well as nothing of that nature has come up again because while they may have enjoyed it happening someone else, they definitly didnt like it happening to them.
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13 months ago  ::  Jun 29, 2012 - 3:18AM #35
Shadow_Viper
Date Joined: Mar 9, 2007
Posts: 615

Mar 4, 2012 -- 6:32PM, LordOfWeasels wrote:

Mar 4, 2012 -- 1:20PM, Diachronos wrote:

To be fair, you can't roll a Lawful Good character and expect to never run into situations where you're opposing what the entire group wants to do...




Depends on the group.  People who make heroes to begin with generally will be arguing over *how* to do things, not whether or not to do them.  D&D is about a team of heroic adventurers doing heroic things - evil characters are simply not appropriate.




Actually, D&D is about whatever you and your group want it to be about, that's the single greatest thing about D&D, it can be whatever you wish it to be.

If you want to play a heroic campaigin, cool it'll be alot of fun. If you want to play a villian/evil campaign, cool it'll be alot of fun. Or maybe you just want to be a group of neutral mercenaries, cool it'll be alot of fun. Evil characters are very appropriate for an evil campaign and can be alot of fun.

Mar 4, 2012 -- 6:32PM, LordOfWeasels wrote:

Mar 4, 2012 -- 1:20PM, Diachronos wrote:

which is hy playing such characters is so hard, especially for classes like paladins, who have VERY little room for error.




There's a very good reason there's no alignment restrictions and no mechanical consequences for alignment "violation" on Paladins in non-terrible systems.




Just because you don't like or disagree with a rule or two within a system, doesn't make it a "terrible system." House Rules exist for a reason after all.

Mar 4, 2012 -- 6:32PM, LordOfWeasels wrote:


Terrible systems have rules like "the Paladin loses all their powers if they fail to read the DM's mind", or, even more commonly, "the Paladin loses all their powers no matter what, because the DM put them in a no-win situation for the express purpose of making them lose all their powers and has vetoed all possible non-power-losing outcomes."

But that kind of problem is why those are terrible systems.




That is a great example of bad DMing, rather than a problem with a so-called "terrible system."


It's a good idea to refrain from including "terrible system" comments within one's posts, as it will likely lead to Edition flame wars.

I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard
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