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1 year ago ::
Feb 02, 2012 - 9:45PM
#1
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Date Joined:
Sep 20, 2008
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I was just wondering if we could get a role call before Planescape articles pop up about what we know of Factions in 4E so far.
I know that the Bleak Cabal still exist in a fortress in Pandemonium in the Astral Sea and a Town called Bedlam in the Feywild The Doomguard have staged outposts in the Shadowfell The Mercykillers are baseless roaming the worlds to punish people.
Have we heard about any others?
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1 year ago ::
Feb 02, 2012 - 10:03PM
#2
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Date Joined:
Apr 21, 2003
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Unlike 2e and 3.x, I can't name sources/page numbers with accuracy off the top of my head, but I have notes on the topic back home which I can dig up as needed.
Without giving you a specific source, the following have been mentioned in some capacity: Xaositects, Ciphers (at least mentioned in conjunction with former Factol Rhys), Fraternity of Order, Sodkillers and Sons of Mercy, and Dustmen IIRC.
Shemeska the Marauder, Freelancer 5 / Yugoloth 10
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1 year ago ::
Feb 03, 2012 - 7:20AM
#3
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Date Joined:
Oct 24, 2007
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Although I own the Basic Setting, the Well of Worlds adventures book, The Factol Manifesto and both Planes of Chaos and Planes of Law boxed sets, I've really only read the basic setting.
So I'd like to know in which books or boxes all that fighting occured, with factions being destroyed, outcast, merged, etc. I'm halfway thru adapting Well of Worlds to my group, so I'm aware of the brief existence of the Expansionists, for exemple.
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1 year ago ::
Feb 03, 2012 - 10:10AM
#4
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Date Joined:
Sep 20, 2007
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Although I own the Basic Setting, the Well of Worlds adventures book, The Factol Manifesto and both Planes of Chaos and Planes of Law boxed sets, I've really only read the basic setting.
So I'd like to know in which books or boxes all that fighting occured, with factions being destroyed, outcast, merged, etc. I'm halfway thru adapting Well of Worlds to my group, so I'm aware of the brief existence of the Expansionists, for exemple.
The module is called Faction War (part # 2629), ISBN 0-7869-1203-0. It is an adventure that involves the players in an attempted overthrow of the status quo and ends with the expulsion of the factions from Sigil by the Lady of Pain. It is a "game reset" kind of adventure that sets the stage for the current content in DMG2 and Manual of the Planes.
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1 year ago ::
Feb 03, 2012 - 1:58PM
#5
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Date Joined:
Oct 24, 2007
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Cool. Gonna look for it and adapt it for when my players reach late Paragon/early Epic. You think it'd need much work adapting?
Edit: Holy crap, this book is expensive!
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1 year ago ::
Feb 04, 2012 - 7:57PM
#6
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It is an adventure that involves the players watching an attempted overthrow of the status quo and ends with the expulsion of the factions from Sigil by the Lady of Pain. It is a "game reset" kind of adventure that sets the stage for the current content in DMG2 and Manual of the Planes.
Fixed that for ya. I do like the old PS material, but its adventures tend to suffer from a "the players are here just to watch big events unfold" attitude. And Faction War is no exception.
(For the record, the PS writers had planned on a follow-up adventure which would have ended with the factions being re-ensconced in Sigil. But then TSR went under, and the sad post-faction Sigil we know today became canon.)
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1 year ago ::
Feb 06, 2012 - 9:41AM
#7
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Date Joined:
Sep 20, 2007
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It is an adventure that involves the players watching an attempted overthrow of the status quo and ends with the expulsion of the factions from Sigil by the Lady of Pain. It is a "game reset" kind of adventure that sets the stage for the current content in DMG2 and Manual of the Planes.
Fixed that for ya. I do like the old PS material, but its adventures tend to suffer from a "the players are here just to watch big events unfold" attitude. And Faction War is no exception.
(For the record, the PS writers had planned on a follow-up adventure which would have ended with the factions being re-ensconced in Sigil. But then TSR went under, and the sad post-faction Sigil we know today became canon.)
I have been working on a 4E campaign set in Planescape and I have been agonizing over the decision to use the factions pre-faction war or post-faction war and I think you have provided my answer. It would make for a very interesting campaign for the players to become involved, and hopefully instrumental, in restablishing the factions within Sigil.
On a side note, I think Faction membership should be a theme not a Paragon Path, as they are currently being written. If I was to write them up as themes, I wonder if they should be designed to follow the characters past 10th Level?
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1 year ago ::
Feb 06, 2012 - 12:04PM
#8
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Date Joined:
Nov 13, 2004
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@GeorgeLanning - I don't see why each faction couldn't have it's own Theme AND Paragon Path, for the hardcore faction members.
4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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1 year ago ::
Feb 06, 2012 - 2:05PM
#9
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Date Joined:
Oct 24, 2007
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Woa! Who's writting Faction Paragon Paths? When and where is it coming out?
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1 year ago ::
Feb 06, 2012 - 5:27PM
#10
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I second Arcane Guyver's suggestion, and nemedia's question. This is honestly the first time I'm interested in Dragon mag. (I'm assuming these PPs are in Dragon.) It is an adventure that involves the players watching an attempted overthrow of the status quo and ends with the expulsion of the factions from Sigil by the Lady of Pain. It is a "game reset" kind of adventure that sets the stage for the current content in DMG2 and Manual of the Planes.
Fixed that for ya. I do like the old PS material, but its adventures tend to suffer from a "the players are here just to watch big events unfold" attitude. And Faction War is no exception.
(For the record, the PS writers had planned on a follow-up adventure which would have ended with the factions being re-ensconced in Sigil. But then TSR went under, and the sad post-faction Sigil we know today became canon.)
I have been working on a 4E campaign set in Planescape and I have been agonizing over the decision to use the factions pre-faction war or post-faction war and I think you have provided my answer. It would make for a very interesting campaign for the players to become involved, and hopefully instrumental, in restablishing the factions within Sigil.
Bonus points if the PCs have some influence on which factions get back in, and/or get to start their own!
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