Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View Planescape Factions in Fourth Edition
1 year ago  ::  Feb 02, 2012 - 9:45PM #1
MacEochaid
Date Joined: Sep 20, 2008
Posts: 386
I was just wondering if we could get a role call before Planescape articles pop up about what we know of Factions in 4E so far.

I know that the Bleak Cabal still exist in a fortress in Pandemonium in the Astral Sea and a Town called Bedlam in the Feywild
The Doomguard have staged outposts in the Shadowfell
The Mercykillers are baseless roaming the worlds to punish people.

Have we heard about any others? 
Quick Reply
Cancel
1 year ago  ::  Feb 02, 2012 - 10:03PM #2
Shemeska_the_Marauder
  • My Little Arcanaloth
Date Joined: Apr 21, 2003
Posts: 1,779
Unlike 2e and 3.x, I can't name sources/page numbers with accuracy off the top of my head, but I have notes on the topic back home which I can dig up as needed.

Without giving you a specific source, the following have been mentioned in some capacity: Xaositects, Ciphers (at least mentioned in conjunction with former Factol Rhys), Fraternity of Order, Sodkillers and Sons of Mercy, and Dustmen IIRC.
Shemeska the Marauder, Freelancer 5 / Yugoloth 10
Quick Reply
Cancel
1 year ago  ::  Feb 03, 2012 - 7:20AM #3
nemedia
Date Joined: Oct 24, 2007
Posts: 67
Although I own the Basic Setting, the Well of Worlds adventures book, The Factol Manifesto and both Planes of Chaos and Planes of Law boxed sets, I've really only read the basic setting.

So I'd like to know in which books or boxes all that fighting occured, with factions being destroyed, outcast, merged, etc. I'm halfway thru adapting Well of Worlds to my group, so I'm aware of the brief existence of the Expansionists, for exemple.
Quick Reply
Cancel
1 year ago  ::  Feb 03, 2012 - 10:10AM #4
GeorgeLanning
Date Joined: Sep 20, 2007
Posts: 213

Feb 3, 2012 -- 7:20AM, nemedia wrote:

Although I own the Basic Setting, the Well of Worlds adventures book, The Factol Manifesto and both Planes of Chaos and Planes of Law boxed sets, I've really only read the basic setting.

So I'd like to know in which books or boxes all that fighting occured, with factions being destroyed, outcast, merged, etc. I'm halfway thru adapting Well of Worlds to my group, so I'm aware of the brief existence of the Expansionists, for exemple.


The module is called Faction War (part # 2629), ISBN 0-7869-1203-0.  It is an adventure that involves the players in an attempted overthrow of the status quo and ends with the expulsion of the factions from Sigil by the Lady of Pain.  It is a "game reset" kind of adventure that sets the stage for the current content in DMG2 and Manual of the Planes.

Quick Reply
Cancel
1 year ago  ::  Feb 03, 2012 - 1:58PM #5
nemedia
Date Joined: Oct 24, 2007
Posts: 67
Cool. Gonna look for it and adapt it for when my players reach late Paragon/early Epic. You think it'd need much work adapting?

Edit: Holy crap, this book is expensive! 
Quick Reply
Cancel
1 year ago  ::  Feb 04, 2012 - 7:57PM #6
Complete4th
Date Joined: Jun 1, 2011
Posts: 128

Feb 3, 2012 -- 10:10AM, GeorgeLanning wrote:

 It is an adventure that involves the players watching an attempted overthrow of the status quo and ends with the expulsion of the factions from Sigil by the Lady of Pain.  It is a "game reset" kind of adventure that sets the stage for the current content in DMG2 and Manual of the Planes.



Fixed that for ya. I do like the old PS material, but its adventures tend to suffer from a "the players are here just to watch big events unfold" attitude. And Faction War is no exception.

(For the record, the PS writers had planned on a follow-up adventure which would have ended with the factions being re-ensconced in Sigil. But then TSR went under, and the sad post-faction Sigil we know today became canon.)

Quick Reply
Cancel
1 year ago  ::  Feb 06, 2012 - 9:41AM #7
GeorgeLanning
Date Joined: Sep 20, 2007
Posts: 213

Feb 4, 2012 -- 7:57PM, Complete4th wrote:

Feb 3, 2012 -- 10:10AM, GeorgeLanning wrote:

 It is an adventure that involves the players watching an attempted overthrow of the status quo and ends with the expulsion of the factions from Sigil by the Lady of Pain.  It is a "game reset" kind of adventure that sets the stage for the current content in DMG2 and Manual of the Planes.



Fixed that for ya. I do like the old PS material, but its adventures tend to suffer from a "the players are here just to watch big events unfold" attitude. And Faction War is no exception.

(For the record, the PS writers had planned on a follow-up adventure which would have ended with the factions being re-ensconced in Sigil. But then TSR went under, and the sad post-faction Sigil we know today became canon.)


I have been working on a 4E campaign set in Planescape and I have been agonizing over the decision to use the factions pre-faction war or post-faction war and I think you have provided my answer.  It would make for a very interesting campaign for the players to become involved, and hopefully instrumental, in restablishing the factions within Sigil.


On a side note, I think Faction membership should be a theme not a Paragon Path, as they are currently being written.  If I was to write them up as themes, I wonder if they should be designed to follow the characters past 10th Level?  

Quick Reply
Cancel
1 year ago  ::  Feb 06, 2012 - 12:04PM #8
Arcane_Guyver
Date Joined: Nov 13, 2004
Posts: 1,957
@GeorgeLanning - I don't see why each faction couldn't have it's own Theme AND Paragon Path, for the hardcore faction members.
4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
Quick Reply
Cancel
1 year ago  ::  Feb 06, 2012 - 2:05PM #9
nemedia
Date Joined: Oct 24, 2007
Posts: 67
Woa! Who's writting Faction Paragon Paths? When and where is it coming out?
Quick Reply
Cancel
1 year ago  ::  Feb 06, 2012 - 5:27PM #10
Complete4th
Date Joined: Jun 1, 2011
Posts: 128
I second Arcane Guyver's suggestion, and nemedia's question. This is honestly the first time I'm interested in Dragon mag. (I'm assuming these PPs are in Dragon.)


Feb 6, 2012 -- 9:41AM, GeorgeLanning wrote:

Feb 4, 2012 -- 7:57PM, Complete4th wrote:

Feb 3, 2012 -- 10:10AM, GeorgeLanning wrote:

 It is an adventure that involves the players watching an attempted overthrow of the status quo and ends with the expulsion of the factions from Sigil by the Lady of Pain.  It is a "game reset" kind of adventure that sets the stage for the current content in DMG2 and Manual of the Planes.



Fixed that for ya. I do like the old PS material, but its adventures tend to suffer from a "the players are here just to watch big events unfold" attitude. And Faction War is no exception.

(For the record, the PS writers had planned on a follow-up adventure which would have ended with the factions being re-ensconced in Sigil. But then TSR went under, and the sad post-faction Sigil we know today became canon.)


I have been working on a 4E campaign set in Planescape and I have been agonizing over the decision to use the factions pre-faction war or post-faction war and I think you have provided my answer.  It would make for a very interesting campaign for the players to become involved, and hopefully instrumental, in restablishing the factions within Sigil. 



Bonus points if the PCs have some influence on which factions get back in, and/or get to start their own!

Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing