Community

 
Jump Menu:
Post Reply
Page 1 of 10  •  1 2 3 4 5 6 ... 10 Next
1 year ago  ::  Feb 01, 2012 - 10:09PM #1
wuzzifizit
Date Joined: Aug 21, 2007
Posts: 86
I know it's somewhat controversial, but one of the things that bothered me about 4e was the fact that I couldn't use firearms in my game if I wanted to.  I know it's not for every game, but in the editions of D&D that I played before (AD&D 2e and 3.x) at least had the options for adding weapons that were beyond the typical medieval fantasy setting.

It should 100% be a modular thing, but I'd like to see support for firearms in the PHB or DMG. 
Quick Reply
Cancel
1 year ago  ::  Feb 01, 2012 - 10:22PM #2
Psyguard
Date Joined: May 3, 2008
Posts: 457
It's always been a bit of a sticky point for a lot of groups.  some people just don't want to see Guns intrude on a fantasy setting.

Me I think they fit just fine. 
Pirates need Guns. 
Soloman Kane used a gun

and PF's Gunslinger class is a heck of a lot of fun
Quick Reply
Cancel
1 year ago  ::  Feb 01, 2012 - 10:25PM #3
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,526
Guns are harmless.






...you know what i mean.
Quick Reply
Cancel
1 year ago  ::  Feb 01, 2012 - 10:26PM #4
wbcundiff
Date Joined: Aug 25, 2010
Posts: 218
This remind me of a comic not entirely about D&D but still applicable. You might enjoy it.
Quick Reply
Cancel
1 year ago  ::  Feb 01, 2012 - 10:40PM #5
The_Othe_GM
Date Joined: Nov 13, 2011
Posts: 305
the problem with guns in D&D is that they were never really handled properly. wether or not they are a good idea is more setting dependant then anything else. in your typical fake-middle-earth? no. in someplace like eberron? yes. darksun? one moment while i stop laughing.

usually guns fell under a few categories:

1 - better then a bow/crossbow. this generally meant the weapon was usually overpowered for what it did and you were stupid to not have one on hand. this generally punished people from playing the archer archetype. generally due to a larger/"exploding" dice damage or range.

2 - weaker then a bow/crossbow. on the flipside they were "primitive" firearms and strictly inferior to the bow/x-bow and not worth any effort to use or master.

"unreliable" - by this i mean they made the weapon "realistic" in the sense that it took so long to reload that you would get off one shot and then forget you have the weapon or had it explode in your hand should you fumble. these were "flavorful" but so impractical that no one ever used them. on the flipside i've seen gun rules that tried to balance the weapon's rarity/power/etc... via a ludicrous cost in the upwards of a 1000+gp it was generally to prohibitive for early game and once you could afford it, it was generally better to get a magical weapon instead.

honestly speaking? if anyone would have asked me if they could use a gun in 4th ed i would simply have them cross out the name of their bow of choice and reflavor to the right firearm.

this is usually because we use the bow and crossbow as the basline: the crossbow can be used by anyone and does more damage in a shorter range. the bows have a quicker recharge & longer range but generally require a more strict (ie: martial) training.

then we have the gun. it generally falls into the similar "point and click" category of the crossbow, but depending on the technology used the accuracy, reload, etc... of the firearms could vary quite wildly.

honestly i hope 5th ed takes a Gamma World approach to weapon design where you pick a general category and reflavor the weapon itself to your needs, but i'm not holding my breath.
Quick Reply
Cancel
1 year ago  ::  Feb 01, 2012 - 10:43PM #6
Tlantl
Date Joined: Feb 10, 2007
Posts: 504
In an industrialized magical society like the one where my game is run there are those who find using some form of fire arm an essential part of their daily lives. I liked the rules for fire arms in D&D and I give my players the option to use them if they like. 

I too would like there to be at least a nod to them some where in the rules. Of course if there aren't any I will write them into the game any way. Having someone write official rules would be better and save me hours of tinkering to make them myself. 
Quick Reply
Cancel
1 year ago  ::  Feb 01, 2012 - 11:19PM #7
wuzzifizit
Date Joined: Aug 21, 2007
Posts: 86

Feb 1, 2012 -- 10:26PM, wbcundiff wrote:

This remind me of a comic not entirely about D&D but still applicable. You might enjoy it.




Awesome comic.  Thank you for sharing it, I'll show it to my group!

Quick Reply
Cancel
1 year ago  ::  Feb 02, 2012 - 1:03AM #8
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,967
My group most often plays in a homebrew setting in which firearms are common. Regardless of edition, we have a rather simple solution to avoid balance issues and other wonky mechanical issues: Just reflavor Bows and Crossbows. I know reflavoring "doesn't work" for everybody, but I'm just saying that such minor reflavoring has yet to bother our sense of verisimilitude one bit.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
Quick Reply
Cancel
1 year ago  ::  Feb 02, 2012 - 5:21AM #9
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,446
I would like something about firearms like that article of Dragon Magazine.

The great challenge (I meant headache) is firearms are allowed.. some monster like goblins can use them againt PCs. If the firearms are too powerful... who will play the elf archer or the paladin of shinning armour? It can be possible the guns and rifles are dangerous like ("cheap") magic wands (about balance of power and those things) but in a settin where the secret of gunpowder is known.. why warrior use swords and armours yet? Some god of war could give to his clerics "bulleproff" spells (because only hand-to-hand combat is enough honorable), o wizards can creates spells like "watering gunpowder" or "burning gunpowder" (only the arcana elite can have got those power).   

"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
Quick Reply
Cancel
1 year ago  ::  Feb 02, 2012 - 6:27AM #10
Numbed
Date Joined: Jan 22, 2012
Posts: 213
I've never wanted firearms in my game, but I certainly won't tell you what's fun for yours. In the 4E powers paradigm, guns would be pretty hard to add. If we assume attacks and weapons work like 3E, it's easy. Here's how you add guns to 3E. Your player asks if they can use guns. You tell them, yes. A gun costs the same a crossbow. It has the same range as a crossbow. It does the same damage as a crossbow. The ammunition cost...let's see...yep, same as crossbow bolts.

I've personally NEVER understood why, in EVERY edition of D&D they feel the need to come up with more weapons charts in supplements. Every possible weapon is already described in the PHB. 
Quick Reply
Cancel
Page 1 of 10  •  1 2 3 4 5 6 ... 10 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing