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Switch to Forum Live View What optional modules would you like to see?
1 year ago  ::  Feb 01, 2012 - 12:31PM #1
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064
Disclaimer: I don't know if there is something similar out there, but if there is I didn't see it.

This thread is for posting the optional modules you would like to see in D&D Next. Not necessarily in the core rules, just modules which you think you would like to implement. I will start off with a few of mine, feel free to add yours but please remember that these should be the optional mechanics. If you don't like a module somebody else suggests, fine, but keep it for you since you will be able to easily ignore the module in any case.

  • Karma System: any kind of module that gives storytelling tools or a sort of plot power
  • Health System: a module that describes how to introduce healing surges / reserves and injuries into the game.
  • No Vancian Spellcasting module: rules for taking out Vancian Spellcasting from classes which have it.
  • War module: a module full of rules for handling large-scale wars.
  • Items of Legacy module: a module that allows you to create balanced scaling items for the characters who have an important item in their background.
  • Social Challenges module: a module that gives extra tools for handling social encounters.
  • Tactical Combat module: this is going to be in Core and we know it; however I would like to see a module that isn't mutually exclusive with the core narrative-based combat, so that I can switch between the two easily.
  • Leadership module: a module that regulates followers and castles and the like.
  • Necromancy module: a module that gives balanced rules for creating and controlling an undead servant (or more?).



List away!
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Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
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1 year ago  ::  Feb 01, 2012 - 12:34PM #2
Mand12
Date Joined: Jun 17, 2010
Posts: 17,073
I'd like to point out that you should not make the assumption that said optional modules won't be in PHB.  While it's certainly possible that some may end up in splatbooks, do not be too quick to assume that 'not core' means 'not in PHB'
D&D Next = D&D:  Quantum Edition
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1 year ago  ::  Feb 01, 2012 - 12:51PM #3
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Feb 1, 2012 -- 12:34PM, Mand12 wrote:

I'd like to point out that you should not make the assumption that said optional modules won't be in PHB.  While it's certainly possible that some may end up in splatbooks, do not be too quick to assume that 'not core' means 'not in PHB'




Yeah, for instance, the tactical combat module is confirmed to be in the PHB. Some others might be too (I'm crossing my fingers for the Vancian removal one, to be honest). However, this isn't the point of the thread: what unlikely but cool optional modules would you love to see?

Are you interested in an online 4E game on Sunday? Contact me with a PM!

Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
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1 year ago  ::  Feb 01, 2012 - 1:26PM #4
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,422
  • A modern/future module (for those interested in a 5e version of D20 Modern/Future) with rules for modern firearms, vehicle combat, battlemechs, and starships.
  • A module for horror games that introduces some kind of fear/horror mechanic (like Ravenloft had), as well as rules for playing vampires, werewolves, and such.
  • A module that shows how to convert all existing magic systems in 5e (that way us non-vancy-pants can have our non-vancian cake, and the vancy-pants-ers can convert all the non-vancy stuff to vancian).
  • An age of sail module for swashbuckling combat, ship-to-ship combat, and ship to sea monster combat.
  • A module for creating magic items with rare components that have to be quested for (like AD&D 2e had) instead of just casting spells into the item.
Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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1 year ago  ::  Feb 01, 2012 - 1:45PM #5
Silver_Blaze
Date Joined: Aug 22, 2007
Posts: 1,341
I would like the settings to offer modular mechanics.


Dark Sun would offer Defiling and Psionics.
Dragonlance would have Moon Magic, Tinkering, and Aerial Combat.
Ravenloft would have stuff like a fear mechanic.
Birthright would have mechanics on being a ruler and whatnot.        
CORE MORE, NOT CORE BORE!
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1 year ago  ::  Feb 01, 2012 - 1:46PM #6
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Feb 1, 2012 -- 1:26PM, MechaPilot wrote:

  • A modern/future module (for those interested in a 5e version of D20 Modern/Future) with rules for modern firearms, vehicle combat, battlemechs, and starships.
  • A module for horror games that introduces some kind of fear/horror mechanic (like Ravenloft had), as well as rules for playing vampires, werewolves, and such.
  • A module that shows how to convert all existing magic systems in 5e (that way us non-vancy-pants can have our non-vancian cake, and the vancy-pants-ers can convert all the non-vancy stuff to vancian).
  • An age of sail module for swashbuckling combat, ship-to-ship combat, and ship to sea monster combat.
  • A module for creating magic items with rare components that have to be quested for (like AD&D 2e had) instead of just casting spells into the item.





Oh, I'd love the swashbuckling one too! I had a pirate campaign that sort of died and I had to homebrew practically... everything.

Are you interested in an online 4E game on Sunday? Contact me with a PM!

Spoiler: Show
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


Ideas for 5E
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1 year ago  ::  Feb 01, 2012 - 1:47PM #7
thatqueerpoet
Date Joined: Aug 17, 2011
Posts: 32
A "simple" module, might be cool. Depending on how complicated the core game is, it might be cool to see a set of rules that strips back the complexity of the game. Like 1 or 2 pages of rules. For groups that just want to roleplay, with a light touch of rules, or for quick pickup games.
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1 year ago  ::  Feb 01, 2012 - 11:46PM #8
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,463
A module about firearms and steampunk technology.

"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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1 year ago  ::  Feb 02, 2012 - 12:26AM #9
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618
If they're not in the core, I'd like to see:

Hirelings
Henchmen
Morale


What I'd really love to see is pre-made compatibility modules that you can apply to your game, that let you run old adventures without modification.
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1 year ago  ::  Feb 02, 2012 - 1:00AM #10
Hannibal-Ramos
Date Joined: Jan 16, 2012
Posts: 20
I was always hoping Modern d20 would make a comeback. Urban Arcana was pretty awesome. Who doesn"t want to fight half orc bikers in a rundown best buy or heck play as those half orc bikers?
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