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10 months ago ::
Sep 06, 2012 - 8:15PM
#121
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Oh, also, it'd be nice to see music tied more explicitly into at least some of the bard's magic. Sure, he's a dabbler and may have picked up a wizard spell here and there but it'd be interesting to see a core of bardic magic that comes out of music. If we're after iconic images of a class I quite like the image of a bard who enchants or transforms his audience. As I think about it, that might be inherently out-of-combat magic.
Sirens enchanting victims are an example of Bardic magic during combat.
Interestingly, Scandinavian folklore associates running water with music, so water spirits like the Nykr and Fossegrim are superlative musicians. Reallife musicians would actually go to a particular river or waterfall to ask the water spirit to teach them to become great musicians. These water spirits would use their song to enchant people (sometimes malevolently to drown them), but would also use their song to enchant waters, in order to animate the waters.
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10 months ago ::
Sep 06, 2012 - 10:31PM
#122
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Oh, also, it'd be nice to see music tied more explicitly into at least some of the bard's magic. Sure, he's a dabbler and may have picked up a wizard spell here and there but it'd be interesting to see a core of bardic magic that comes out of music. If we're after iconic images of a class I quite like the image of a bard who enchants or transforms his audience. As I think about it, that might be inherently out-of-combat magic.
Provided it's an easily-removed fluff aspect of the character, fine.
Another day, another three or four entries to my Ignore List.
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10 months ago ::
Sep 07, 2012 - 12:02AM
#123
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Date Joined:
Oct 29, 2008
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Traditionally the bards role has been story telling and education and history is maintained through those stories. That knowledge could tie in more than just performance. It's easy enough to apply the performance as flavor without complicating it's use in the actual game mechanics. That being said... inspiration and fascination are typical abilities I associate with bards, whether it's 3.5 fascinate or 1st ed charm abilities. Japanese bards were called biwa hoshi (BEE-wuh HO-shee), “lute priests,” because they dressed in the robes of Buddhist priests and accompanied themselves on the four-stringed Japanese lute called biwa. The man who sang to ghosts was a Japanese legend and would have refered to Japanese bards. Finland had the Kalevala. The descriptions of magic in the Kalevalahave survived from an ancient time when shamanism was an important part of Finnish tribal life. A similar belief pattern has been found in existing tribal cultures around the world and is thought to have once been common throughout Europe as well. In the Kalevala, magic is made by chanting special runes. These runes often petitioned gods or spirits, or spoke of origins. According to the ancient beliefs, anyone could use the magic runes, but great magicians like Väinämöinen and Louhi knew more runes and more powerful ones than common people did. Another belief was that the spell created by a rune could be undone by singing the words in backward order. It's the variety of bards in stories that do vary. Examples would be Taliesin, who became a powerful mage with the power of prophesy and poetic inspiration; or Orpheus and his ability to charm all things with his music. Music and performance seem to be an important part of various bardic stories and traditions. The typical bards from gameplay I'm familiar with range from warrior poets to arcane tricksters to advisors and teachers to roguish gypsies to arcane scholars. Music, spell casting, inspiration, charms, areas of knowledge, and healing are commone to most of the editions. Heck, in 3.5 bards were the among best sources of information gathering available between the spells and skills, and they could be great behind the scenes villains as master manipulators. I think we have more bardic identity to work with than some people think. I also like the version of the fascinating sexy exotic dancer captivating everyone in the room with a mesmerizing performance while whispering soft questions and instructions that people become helpless to resist.
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10 months ago ::
Sep 07, 2012 - 1:57PM
#124
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Date Joined:
Aug 17, 2007
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I don't necessarily care too much about the mechanics of it but I wish Bard magic was akin to Truename magic from 3.5's Tomb of Magic. It then, at least, makes sense to me that they would be great orators and learned scholars. It is neither average arcane, divine or any other, for that matter, magic. There is no reason all the other archetypes could not be tacked on through themes. It also doesn't require singing or playing a lute in the middle of a battle (not that you can't make that type of character).
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10 months ago ::
Sep 07, 2012 - 2:09PM
#125
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Date Joined:
Feb 19, 2009
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I'm thinking bardic abilities will be like Fighter combat styles. With a "style" for instruments, a style for oratory, a style for improved lore, etc. Some abilities mught overlap but kick in at different levels.
HATE bards with a lute? Don't take the instrument style. Maybe you get your Fascinate ability a few levels later.
HATE bards WITHOUT a lute? Don't take the oratory tree. Maybe you get your inspire competence ability a few levels later.
HATE performance skills in general? Take the Lore tree. Bardic knowledge before everyone else and an extra lore skill.
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10 months ago ::
Sep 07, 2012 - 2:59PM
#126
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Date Joined:
Oct 29, 2008
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I'm thinking bardic abilities will be like Fighter combat styles. With a "style" for instruments, a style for oratory, a style for improved lore, etc. Some abilities mught overlap but kick in at different levels.
HATE bards with a lute? Don't take the instrument style. Maybe you get your Fascinate ability a few levels later.
HATE bards WITHOUT a lute? Don't take the oratory tree. Maybe you get your inspire competence ability a few levels later.
HATE performance skills in general? Take the Lore tree. Bardic knowledge before everyone else and an extra lore skill.
That follows my comments about divorcing performance from the class. Instead of songs and spells the bard should just have a list of spellsongs treats just like spells and not have two sets of abilities. The way the casting is done is pretty irrelevant to game play and the singing / musical part is easy enough to fluff or play up for players who are interested in that.
It should be easy enough to have an inspire courage spell and a fascinate spell. This could be a case of simpler is better.
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10 months ago ::
Sep 07, 2012 - 3:33PM
#127
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Date Joined:
May 18, 2002
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Just toss in some text along the lines of "The bard usually represents a musician, but doesn't have to be. You may come up with some other narrative reason for bardic abilities or ignore any description entirely."
Then, apply the same general idea to every damn class.
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10 months ago ::
Sep 07, 2012 - 7:16PM
#128
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I'm thinking bardic abilities will be like Fighter combat styles. With a "style" for instruments, a style for oratory, a style for improved lore, etc. Some abilities mught overlap but kick in at different levels.
HATE bards with a lute? Don't take the instrument style. Maybe you get your Fascinate ability a few levels later.
HATE bards WITHOUT a lute? Don't take the oratory tree. Maybe you get your inspire competence ability a few levels later.
HATE performance skills in general? Take the Lore tree. Bardic knowledge before everyone else and an extra lore skill.
Or just have a "Perform" feature a number of times a day or times an encounter. You can "Give a Performance" twice an encounter at level 2 and they do X Y or Z effect. Likewise after you give a Performance you yourself get a bonus on your next action.
Now bards can be Speakers, Musicians, Comedians, Magicians or whatever and the fluff is irrelevant. You have the mechanic.
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7 months ago ::
Nov 28, 2012 - 5:40PM
#129
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Date Joined:
Nov 25, 2012
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Ah, Bards. Spoony to the core, the iconic bard is a wandering minstrel who has a sharp wit, silver tongue, and is quick on their feet. In a fantasy world where horrible things lurk in every shadowy corner and dragons could raze countrysides without warning, Bards are a welcomed distraction from the worries of every day.
I definitely think that they should bring something unique to the party, and be a viable combatant even when not surrounded by allies. Traveling is dangerous, and who travels more than a Bard busking from town to town? I like the idea posted earlier about giving Bard an Aura-like ability to buff/debuff while still remaining active in combat if they so desire, at the cost of strength of said buffs/debuffs. (Examples: At the beginning of combat, a bard begins to sing/hum/play a lively tune, giving him and his allies a +x to reflex saves, where X is the degree of focus the bard is putting in to the song. If he was actively focused on buffing his allies and not attacking/defending, then the bonus would be greater than if he was just absentmindedly humming while attacking/defending. That same +reflex song would also distract his enemies, giving them a -x to their reflex saves, where X is also dependent on the amount of focus the Bard is putting into the effect.)
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