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1 year ago ::
Jan 30, 2012 - 1:59PM
#31
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wizard paladin
ranger druid rogue cleric fighter
a mask everyone has at least two of, one they wear in public and another they wear in private.....
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1 year ago ::
Jan 30, 2012 - 2:03PM
#32
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Considering Tolkein's (speculated?) origin(s) of orcs, this all might be feasable.
However, I'm guessing that all these species were referred to as races in the original manuscripts that became D&D, because Tolkein's world had each of the humanoid species as actually human - merely of different types at different levels. (Gandalf being not a mortal human, but an angel.) Hobbits, for instance, were to represent the average Brit, who just wanted to be left alone to live his life in peace. Oh, that there were more correspondences and conversations recorded between the good professor and his collegues!
Have we taken this thread off-topic enough to anger anyone yet?
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1 year ago ::
Jan 30, 2012 - 2:10PM
#33
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Which reminds me -- Since 1977, I've been hollaring that what we have in RPGs are different species, not races. But does anyone listen to an old grumpy man? 
Humans, Orcs and Elves are all the same species, they can all share genes (although to get genes from an orc to an elf seems to require humans in the middle, making them a "ring species")
Dwarves aren't the same species by all accounts, however, as Muls (half-dwarves) are infertile.
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1 year ago ::
Jan 30, 2012 - 2:16PM
#34
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I've only played 4th: Warlord, Rogue, Bard, Wizard, Warlock are my favorites. I haven't actually played a Bard yet, but they are just simply cool.
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1 year ago ::
Jan 30, 2012 - 2:18PM
#35
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Date Joined:
Jan 30, 2012
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The four basic classes are the best in all editions. Fighter, Cleric, Wizard, Thief (Rogue). I always loved archers, and the Elf Fighter with the Elf Archer Kit from 2nd edition is the best!!
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1 year ago ::
Jan 30, 2012 - 2:34PM
#36
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Date Joined:
Aug 17, 2007
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2e: Bard. Could do a bit of everything and be awesome at the same time. And Gnome Illusionist/Thieves - the only time Gnomes have been acceptable.
3e: Druids. Okay, they were a bit CoDzilla but the premise was great - a wild force of nature that will cursh you with spells and shapeshifting.
4e: Warlords. Best thing introduced into D&D. EVAH! Warlords rock the house with their sheer awesome awesomeness. I'm also partial to Wardens and Battleminds.
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1 year ago ::
Jan 30, 2012 - 3:58PM
#37
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From Classic: Fighter. Simple and endearing. AD&D First: Bard - levels in theif, fighter and druid? Some would say the first prestige class  Ranger - an extra Hit Die at first level? Cool. Magic User/Illusionist AD&D Second: Bard - theif skills, wizard spells and access to some pretty nice kits? Love it. Figher - weapon specialization, awesome kits, weapon mastery etc... Mage/Specialist Mage: Love all the alternate speciality mages - wild mages, arcainists, etc... Barbarian - more in line with how I see a barbarian being. I never really liked the idea of barbarians being raging brutes by default, butter to take the Ravager kit if you want that. The 2e barbarian (as shown in the barbarian handbook, not the fighter kit) had interesting ways to defend against back attack, had climbing skills and jumping skills that most other classes couldn't hack. Speciality Priests: Loved having priests that got different bonus/penalties based on their gods. Theif - loved to allocate my % points, and specialize in this edition vs. first. 3e: Warlock. Interesting mechanics for what it could do. Prestige Classes - I do kinda like the idea of prestige classes, although the idea more then implementation. 4e: Illusion Wizard from Arcane Power. Always had fun moving around bad guys and other controller effects with this guy specifically. Dark Pact Warlock. Don't remember too much when I played one, only that I had a good time.
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1 year ago ::
Jan 30, 2012 - 4:12PM
#38
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Clearly elves are just humans that spent so many generations in the feywilde that the magical nature of the realm altered them via magically exposed evolution, while orcs were human that evolved down a different branch, allowing humans to mate with both, but with both being too far separated from each other to mate themselves.
Oh, Eladrin? Elves that never left the feywilde and continued down their branch to become exclusive and remove enough relation to human.
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1 year ago ::
Jan 31, 2012 - 6:15AM
#39
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Date Joined:
Mar 24, 2009
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OD&D- Elf 2e- Blade Dancer 3.5- Swordsage 4e- Swordmage
Can you detect a theme here? I fell in love with the warrior-sage archetype when I first saw Alec ****ss in Star Wars. Another theme is that only the elf was in the core rule books. WotC how can you leave such a basic archetype out of the core rulebooks?
Since the OP mentioned them- both the Hexblade and the Dusk blade missed the mark (for me). the hexblade becaause of its fluff and the Duskblade because of it's heavy armor.
Note: I have never played 1e or 3.0.
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1 year ago ::
Jan 31, 2012 - 7:39AM
#40
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2nd: Specialist Wizard 3.5: Specialist Wizard 4e: Druid
I like to play the fantastic in a FPRG.
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