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1 year ago ::
Jan 28, 2012 - 7:24PM
#1
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Date Joined:
Sep 18, 2008
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can't find it...what does it do?
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1 year ago ::
Jan 28, 2012 - 7:33PM
#2
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Date Joined:
Aug 19, 2007
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Think it was from the Dragon article Tools of Two Trades, not sure of the issue number - if I remember right, I think it was the paladin/cleric feat that gave you a bonus when using a 1h weapon, shield and holy symbol. Edit: Yep. +1 attack rolls with 1h weapons and holy symbols, and your allies get +1 AC when you use a shield...
Spoiler:
Show
I am the Magic Man. (Pay no attention to the man behind the curtain.)
I am the Lawnmower Man. (I AM GOD HERE!)
I am the Skull God. (Koo Koo Ka Choo)
There are reasons they call me Mad...
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1 year ago ::
Jan 29, 2012 - 5:37AM
#3
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Date Joined:
Jul 22, 2008
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The feat is in Dragon 402, in the "Tools of Two Trades" article.
The article was updated about a month ago, so make sure you refer to latest version. (The new version removes a number of feats like Dwarven Rod Expertise, Devoted Priest Expertise and Hex Expertise.)
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1 year ago ::
Jan 29, 2012 - 10:30AM
#4
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Date Joined:
Sep 18, 2008
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so how does it work now?
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1 year ago ::
Jan 29, 2012 - 11:17AM
#5
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Date Joined:
Jul 22, 2008
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The current benefit of Devout Protector Expertise is:
"You gain a +1 feat bonus to weapon attack rolls you make with any one-handed melee weapon and a +1 feat bonus to implement attack rolls you make with holy symbols. These bonuses increase to +2 at 11th level and +3 at 21st level. In addition, while you use a shield, your allies gain a +1 shield bonus to AC."
It's probably in need of further changes, since there's no distance specified for the shield bonus.
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1 year ago ::
Jan 29, 2012 - 1:21PM
#6
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Date Joined:
Oct 30, 2009
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i just read that feat last night.. and it said it granted the bonus to self only... i must be reading the wrong stuff. That would make the perfect feat for my paladin.. would replace master at arms for me.
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1 year ago ::
Jan 30, 2012 - 6:38AM
#7
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The current benefit of Devout Protector Expertise is:
"You gain a +1 feat bonus to weapon attack rolls you make with any one-handed melee weapon and a +1 feat bonus to implement attack rolls you make with holy symbols. These bonuses increase to +2 at 11th level and +3 at 21st level. In addition, while you use a shield, your allies gain a +1 shield bonus to AC."
It's probably in need of further changes, since there's no distance specified for the shield bonus.
Why should there be a distance?
While you're in the same encounter (which is required for "allies" to have any meaning), they get a Shield Bonus to AC.
It's not exactly broken even with unlimited distance, since so many classes and builds get a Shield Bonus anyway, and "+1 to some one defense of some of my allies" seems like a perfectly fair Expertise tradeoff - to the point where needing to keep track of distance would be more annoying than balancing.
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1 year ago ::
Jan 31, 2012 - 3:01AM
#8
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Date Joined:
Oct 30, 2009
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well, that makes things much clearer. Im also assuming that it won't be added into the character builder until the kinks have been worked out?
I think if they made it a specific range, it would seem more like a banner of defense type thing.
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1 year ago ::
Jan 31, 2012 - 3:09AM
#9
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Date Joined:
Oct 28, 2010
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It will be added to the CB regardless of kinks, but it won't be until probably mid-March, there's usually a 1 to 2 month delay on getting completed and finalised material into the CB.
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1 year ago ::
Jan 31, 2012 - 3:15AM
#10
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Date Joined:
Oct 30, 2009
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ohh.. that explains things about the builder a bit better for me..
Not to get too off topic here, but ive been using the CharOp for Paladin defenders as a form of insight to things, and it was showing a bunch of stuff i hadn't seen in the builder until just this past week, but was listed in the CharOp since October or something like that.
on topic: beats Master at Arms for a sword/shield type paladin ^.^
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