Hey everybody.
I have recently created five different wizard builds (actually one is a sorcerer) and would like comments or thoughts on how to further optimize them. None of them are fully complete, and I in no way am taking full credit for any of these characters. I know just about every part of each one of them is made up of optimization that was created by other people. I don't think I am a character optimization genius, but I am well versed in what has already been created. For the purpose of these characters please assume I have a very liberal DM.
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Magi 1- The Demon Binder
Human Conjurer 1/ Master Specialist 1/ Malconvoker 1/ Fiendbinder 1/ Incantatrix 3/ Malconvoker 4/ Master Specialist 9/ With Major Bloodline (Fiendish)
Important Stuff:
(Focused Specialist option)
(Augment Summoning and Rapid Summoning from Conj level)
Precocious Apprentice (1st level) Swap later for Extend Spell
Favored Contact (Human) Swap later for Persistant Spell
Spell Focus (conjuration) (Flaw)
Truespeak Training (Flaw)
Demonic Mastery (Bloodline 2nd level ability)
Scribe Scroll (3rd level)
Fiendish Summoning Specialist (Bloodline 4th level abilty)
Twin Spell (Incantatrix Bonus)
Item Familiar (6th level)
Mother Cyst (9th level)
Craft Contengint Spell (12th level)
Extract Demonic Essence (15th level)
I'm also using the variant for the fiendbinder that allows binding of demons and devils of CR equal to character level -2.
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Magi 2- The Counter Speller
Dragonborn Spellscale Abjurer 1/ Master Specialist 3/ Incantrix 3/ MS 4/ Initiate of the Seven Fold Veil 7/ Archmage 2/ With Major Bloodline (Magic)
Info:
Precarious Aprentice (1st Level)
Favored Contact (Flaw)
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Magi 3- Psi Blaster
Dragonborn Grey Elf Erudite 3/ Beguiler 3/ Cerebremancer 3/ Mindmage 10/ Cerebremancer 1
I'm not sure what to do with this build at all besides Psiotheurgist?
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Magi 4- The Kobold Sorcerer
Venerable Magic-Blooded White Dragon Spawn Dragonborn Dragonwrought Desert Kobold Loredrake (With LA buyoff) Sorcerer 2/ Mindbender 1/Incantrix 3/ Mage of the Arcane Order 10/ Fate Spinner 4/ Major Bloodline (White Dragon)
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Magi 5- The Reality Bender
Gnome Illusionist 1/ Master Specialist 4/ Shadowcraft Mage 5/ Incantatrix 10/ Major Bloodline (Shadow Magic)
Info:
Gnome Illusion Spells (Gnome Illusionist 1)
Chains of Disbelief (Illusionist Variant)
Illusion Mastery (Illusionist Variant)
Focused Specialist (Wizard Variant)
Spell Focus (Illusion) (1st Level)
Earth Sense (Flaw)
Heighten Spell (Flaw)
Arcane Thesis (Silent Image) (Bloodline 2)
Skill Focus (Spellcraft) (MS 1 Bonus)
Earth Spell (3rd Level)
Shadow Weave Magic (Bloodline 4)
Greater Spell Focus (MS 3 Bonus)
Enhanced Shadow Reality (Bloodline 6)
Easy Metamagic (Heighten Spell) (6th Level)
Insidious Magic (Bloodline 8)
Signiture Spell (Silent Image) (9th Level)
Pernicious Magic (Bloodline 10)
Extend Spell (Incantatrix 1 Bonus)
Residual Magic (12th Level)
Tenacious Magic (Bloodline 12)
Persistant Spell (Incantatrix 4 Bonus)
Arcane Spell Mastery (Bloodline 14)
Empower Spell (15th Level)
Chain Spell (Bloodline 16)
Twin Spell (Incantatrix 7 Bonus)
Maximize Spell (18th Level)
Arcane Disciple (Luck) (Bloodline 18)
Quiken Spell (Incantatrix 10 Bonus)
Outsider (Cold) (Bloodline 20)
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And that is all I have so far. I'd much appriciate any comments I could recieve as I continue to construct them. Unless, of course your comment is something along the lines of "Wow how broken. No DM would allow that." But anything else would be great, even just a "cool, good job."