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Switch to Forum Live View No plans to change from Silverlight
1 year ago  ::  Feb 29, 2012 - 11:35AM #11
Jharii
Date Joined: May 3, 2008
Posts: 6,136
It has been my understanding that Silverlight will still have a home in Windows as one of the design tools for Win apps.  I think it will remain around for a while, particularly if they are still developing and evolving WPF, which from every indication that I have seen, they have no plans of discontinuing.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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1 year ago  ::  Mar 15, 2012 - 11:03PM #12
paulstrait
Date Joined: Jan 21, 2009
Posts: 302

Feb 9, 2012 -- 6:57AM, empodecles wrote:

whats wrong with Silverlight? It is a great development environment. and it is supported on windows phone 7.  Very few technologies would be "supported" by all phone/tablet types. Even Java won't work on my iPhone/iPad and Flash isn't supported on the iPhone's browser either.
So they would have to develop a version specific to apple's devices as an app, which then wouldn't be usable by your Android, or Blackberry either. Those too would require a different development tool.
A developer is boned no matter how you look at it when it comes to cross-platform development and hand helds (smart phones/tablets)


-p   




It doesn't work in linux.  Nor does it work in the opensource version (moonlight). 

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