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Switch to Forum Live View Are there really 3 pillars?
1 year ago  ::  Jan 27, 2012 - 8:50PM #1
Numbed
Date Joined: Jan 22, 2012
Posts: 213
I keep hearing this "3 pillars" talk. Now, I haven't really read up on it and would appreciate a link, but even so. When I first heard this concept, I wondered what a mystery-solving adventure was. It isn't social, exploration or combat. I'm worried that if there are only 3 pillars than every peg has to be hammered through one of those holes.

Here's the I see it. Characters interact with:
People
Things
Places
Themselves
Monsters (i.e. violence)

Does all of that fit within 3 pillars? 
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1 year ago  ::  Jan 27, 2012 - 9:29PM #2
AnthonyJ
Date Joined: Aug 27, 2007
Posts: 1,530
I would probably rename the second pillar 'discovery', but your average mystery involves a mix of 'find things' and 'talk to people'.
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1 year ago  ::  Jan 28, 2012 - 5:55AM #3
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064
Quoting Wrecan (because I think he had this right): Combat, Exploration, Exposition, Interlude, Socialization, Travel.

Combat is of course a pillar. Socialization is a pillar. Exploration is a pillar, and it is different from Travel in my opinion because of scope, atmosphere and situations the two entail are different. Exposition is a pillar, although it might look like a mix of socialization and exploration; but I usually have exposition-heavy campaigns while exploration is limited (we don't like dungeons) and socialization is only part of exposition. Interlude is a pillar, but it is also one that is usually ignored (and with a reason). 
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1 year ago  ::  Jan 28, 2012 - 8:39AM #4
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927
There are as many pillars as you feel like designing for. 

1 pillar- chess. All combat. Very little rp support. 
2 pillars - 4e. Either combat or skill challenges.
3 pillars- 5e exploration( skills?), combat (fighting?), social (diplomacy minigame?)
4 pillars- exploration, combat, social, estate planning/castle building?
5 pillars-  your idea
6 pillars- wrecans idea 

5e chose three, and hopefully it works. I honestly think dnd should really only have 2 or 3, and one of them has to be combat.

Having a pillar means the game should focus equally on  that aspect. 
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1 year ago  ::  Jan 28, 2012 - 9:02AM #5
wuzzifizit
Date Joined: Aug 21, 2007
Posts: 86

Jan 27, 2012 -- 8:50PM, Numbed wrote:

I keep hearing this "3 pillars" talk. Now, I haven't really read up on it and would appreciate a link, but even so. When I first heard this concept, I wondered what a mystery-solving adventure was. It isn't social, exploration or combat. I'm worried that if there are only 3 pillars than every peg has to be hammered through one of those holes.

Here's the I see it. Characters interact with:
People
Things
Places
Themselves
Monsters (i.e. violence)

Does all of that fit within 3 pillars? 




I'd say it does.

People - Socialization 
Things - Exploration 
Places - Exploration 
Themselves - Socialization 
Monsters - Combat 

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1 year ago  ::  Jan 28, 2012 - 9:44AM #6
chimerstry
Date Joined: Aug 23, 2011
Posts: 63
Solving a mystery requires investigation.  Investigation is a synonym for exploration.
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1 year ago  ::  Jan 29, 2012 - 6:04AM #7
Numbed
Date Joined: Jan 22, 2012
Posts: 213
I've given this even more thought and come to a different conclusion. In 5E, are we going to see a set of mechanics for combat, a second set of mechanics of social and a third set of mechanics for exploration? If we see mechanics for combat (even if used out of combat) and mechanics for non-combat (even if used in combat) then there are 2 pillars no matter how you allocate the bits and bobs to one mechanic or the other.
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1 year ago  ::  Jan 29, 2012 - 10:35AM #8
Lugnut171
Date Joined: May 9, 2011
Posts: 505
See I don't like the idea of Role-playing as a pillar.  I guess it would depend on what they mean by it as a pillar.  I guess I don't see it being seperate from the other parts of the game, role-playing exists in both combat and exploration.  
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1 year ago  ::  Jan 29, 2012 - 10:54AM #9
wrecan
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Date Joined: Jun 23, 2005
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Nobody has said roleplaying is a pillar.

Mike Mearls'  three pillars are: combat, socilaization, and exploration.
I agree with those three pillars, but also identified three other components of D&D: exposition, interludes, and travel.  I wouldn't say these three are "pillars".  They are merely supports.  I do think they should be considered when exploring a system, however.

But roleplaying can happen during any of these six areas.     
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1 year ago  ::  Jan 29, 2012 - 12:10PM #10
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,611

Jan 29, 2012 -- 10:54AM, wrecan wrote:

Nobody has said roleplaying is a pillar.

Mike Mearls'  three pillars are: combat, socilaization, and exploration.
I agree with those three pillars, but also identified three other components of D&D: exposition, interludes, and travel.  I wouldn't say these three are "pillars".  They are merely supports.  I do think they should be considered when exploring a system, however.     



What is a pillar, other than a fancy support?

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