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1 year ago ::
Jan 30, 2012 - 11:28AM
#281
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Date Joined:
Jul 16, 2010
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Regardless of what the devs SAY about charismatic fighters being viable, everything else we know so far points to the exact opposite being true and the edition in general being more heavily focussed on having strong ability scores for both attacks and non-combat checks than even 4e. Well, except that stat items are in the game, so I guess you could build a charismatic fighter by just stacking all the +cha crap you find on the ground.
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1 year ago ::
Jan 30, 2012 - 11:31AM
#282
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Date Joined:
Jan 29, 2012
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Regardless of what the devs SAY about charismatic fighters being viable, everything else we know so far points to the exact opposite being true and the edition in general being more heavily focussed on having strong ability scores for both attacks and non-combat checks than even 4e. Well, except that stat items are in the game, so I guess you could build a charismatic fighter by just stacking all the +cha crap you find on the ground.
Conclusion: Buy pizza in bulk. Play like you're Elminster. Live the Old School D&D Dream*. 
*Pronounced 'Hell'.
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1 year ago ::
Jan 30, 2012 - 11:36AM
#283
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The easiest way to make a charismatic fighter is to make a system where attributes matter less and apply to either skills or combat rolls, not both.
5e is making attributes matter more, not less. Not only are all the previous stuff still connected, but now each attribute has it's own save - as opposed to 4e where they paired attributes up specifically to avoid this.
As for feedback and etc, I will paste what I wrote in the Future Releases forums:
I will continue to give my opinions as things are released, and when the playtesting starts I will certainly playtest the edition and send WotC my findings. If they ignore or dismiss my findings, that's their perogative. If I am left unsatisfied I will play games I enjoy more.
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1 year ago ::
Jan 30, 2012 - 11:43AM
#284
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Date Joined:
Oct 17, 2007
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From here: twitter.com/MonteJCook9 out of 10 times when I see a comment about how someone doesn't like something they heard about the new D&D, that thing isn't true.
But even so, the whole point is, once you actually see the real material instead of the hearsay, give feedback and make your voice heard.
That's fine - it's important to keep things in perspective. I'll take him at his word that there will be an opportunity to make our voices heard.
However, it's hard to blame people for reacting to their edition role out. Everything we're discussing is based on the information that the designers themselves released at D&DXP. If people are misinterpreting it, than Wizards needs to be actively correcting the record and combatting that perspective.
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1 year ago ::
Jan 30, 2012 - 11:50AM
#285
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Date Joined:
Apr 25, 2002
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As someone who works as a freelancer in another field, here is something I've observed: if I charge an obnoxious rate, clients are wonderful, prepared, wanting to quickly accept my suggestions. If I charge normal amounts, there's more give and take. If I charge a friend rate or worse work for free? They can be horrible without even realizing that they're bring such. In other words, if you're doing playtesting for free, you had better love what you're doing and be prepared for the possibility that R&D doesn't accept your advice. Or ignores you. It sounds as if both sides had unrealistic expectations for 4e. Harsh CharOp voice of authority might work well on CharOp, but R&D isn't really worried about CharOp breaking the game unless CharOp breaks the regular house game with a couple of steps.
Yes but it was WOTC that specifically solicited that advice and help from Char-OP. To then completely disregard it is the height of arrogance and that is the very kindest way I can put it.
-Polaris
Again, this is precisely my point. When you work for free and high expectations of having your advice matter strongly, you're going to be disappointed. Even when you're right.
Because if they highly valued your advice equivalent to their own viewpoints, you would be paid for that advice. What it means that if you want to do it, you need to find out exactly what their expectations of your advice is and is that level of expectations something you can work with.
Because it sounded as if that wasn't made clear to the CharOp people in a way that later had consequences.
NETH4-1 Containing Shadow (co-author) Handbooks
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1 year ago ::
Jan 30, 2012 - 12:43PM
#286
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As someone who works as a freelancer in another field, here is something I've observed: if I charge an obnoxious rate, clients are wonderful, prepared, wanting to quickly accept my suggestions. If I charge normal amounts, there's more give and take. If I charge a friend rate or worse work for free? They can be horrible without even realizing that they're bring such. In other words, if you're doing playtesting for free, you had better love what you're doing and be prepared for the possibility that R&D doesn't accept your advice. Or ignores you. It sounds as if both sides had unrealistic expectations for 4e. Harsh CharOp voice of authority might work well on CharOp, but R&D isn't really worried about CharOp breaking the game unless CharOp breaks the regular house game with a couple of steps.
Yes but it was WOTC that specifically solicited that advice and help from Char-OP. To then completely disregard it is the height of arrogance and that is the very kindest way I can put it.
-Polaris
Again, this is precisely my point. When you work for free and high expectations of having your advice matter strongly, you're going to be disappointed. Even when you're right.
Because if they highly valued your advice equivalent to their own viewpoints, you would be paid for that advice. What it means that if you want to do it, you need to find out exactly what their expectations of your advice is and is that level of expectations something you can work with.
Because it sounded as if that wasn't made clear to the CharOp people in a way that later had consequences.
I can only speak for the folks I talked to about this at WotC at the time; but this was more or less a pretty accurate explanation of what happened. One group saw themselves as heavily influencing the process, and may have taken that to heart a little too much, while another group saw this as "more playtesters", nothing more, nothing less.
As for Kender's statement; it is fairly true. It doesn't mean that we've played "not D&D", it's that some of the elements associated by many of the holdouts (and even many of us) as parts of "iconic D&D" we did not care for (on a personal level, I agree with Salla), and thus, we may not like some of the mechanics they are bringing back. That said; I don't think folks realize exactly how early in the design process they've talked about playtesting; it seems 5E is at a point that normally wouldn't be playtested for another year.
Though, as a DM, the decoupling of NPCs / monsters and players does make me very happy. My biggest fear as a DM is that monster creation would return back to the roots of 3rd, which was very fake simulationist creation. One of the potential perks of melding the two is that it might be easier to create monsters that "feel" iconic, but scale correctly. Orcs having Death Strike was the "iconic" Orc power in 4E (the power that all orcs had). That...does not inspire me much. (and was summarily useless with orc casters).
I'm also rather surprised at how few leaks there are, at least in the normal channels. That said; leaking anything isn't particularly useful, due to it's high likelihood of being changed.
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1 year ago ::
Jan 30, 2012 - 12:50PM
#287
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Date Joined:
Jun 17, 2003
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Cybit,
It can't be that early in the design process. Just by annoucing 5e, Wotc has essentially killed any incentive for their customers to invest in 4e products from here on out. I don't know how long Wotc can afford their top TRPG line to lie fallow, but I don't think it can be for more than a year (if that). That's why I personally (and darkly) suspect that 5e is coming out THIS year and all the major decisions have already been made and are largely unchangeable. At best the "community" will stop a "blade cascade" error and get a "pat on the head" and Wotc will generally ignore the community as usual. At least that's my take.
-Polaris
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1 year ago ::
Jan 30, 2012 - 12:59PM
#288
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Date Joined:
Dec 10, 2010
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The plurality of that problem is that skills are tied directly to stat scores in the first place. It's apparently not what they're doing, but I'd much prefer the influence of stats were handled by a one-time "talent bonus" for meeting a threshold in any relevant stat. e.g. +2 talent to diplomacy for having 15 WIS or CHA, +2 talent to intimidate for having 15 STR or CHA, +2 talent to thievery for 15 INT or DEX... in this way your stats would still be relevant, but not dominant.
This +1
Making skills less "ability score bonus" dependent would feel so much better.
And the less various source of bonuses the better. In 4E having a racial +2, theme +2 plus a background +2 almost means you are +6 ahead of those who does not have such a combination (sometimes such combination is actually the best option for a class), even with the same items, pps and eds. And in 4E +6 is already a HUGE advantage.
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1 year ago ::
Jan 30, 2012 - 1:03PM
#289
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Cybit,
It can't be that early in the design process. Just by annoucing 5e, Wotc has essentially killed any incentive for their customers to invest in 4e products from here on out. I don't know how long Wotc can afford their top TRPG line to lie fallow, but I don't think it can be for more than a year (if that). That's why I personally (and darkly) suspect that 5e is coming out THIS year and all the major decisions have already been made and are largely unchangeable. At best the "community" will stop a "blade cascade" error and get a "pat on the head" and Wotc will generally ignore the community as usual. At least that's my take.
-Polaris
That's actually not true. There are enough people who love 4th and what they've heard about DDN is enough that they'd rather pretend that the next edition just isn't coming or like 4th enough that they're going to continue playing it even after DDN is released. I don't think we'll see it this year. 2013 at the earliest and really they're just not thinking straight if they're going to misss out on the 40th anniversary release.
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1 year ago ::
Jan 30, 2012 - 1:07PM
#290
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Based on what I've seen/heard, late 2013 at the earliest. Probably 2014, though, to coincide with the 40th anniversary of D&D.
It's extremely, extremely rough. I read elsewhere that the options for tactical combat haven't even been started yet.
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