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Switch to Forum Live View DPR King Candidates 3.0
1 year ago  ::  Jan 27, 2012 - 7:46PM #81
Sotomatic
Date Joined: Apr 23, 2011
Posts: 292
The Current top KPR striker is incorrect.  Carrion Crawler Brain Juice is a Daily use Assassin Poison so you can't use it in calculations since you can't use it every encounter.
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1 year ago  ::  Jan 28, 2012 - 2:29PM #82
Illeist
Date Joined: Sep 24, 2010
Posts: 248
I actually have a tiny complaint to lodge against my level 12 Revenant's Monk's classification. His kills per round are based solely on his single target damage, which is only about a third of the build's total damage. The build deals 56.85 damage to one target each turn, then 30.51 damage to three other targets, for a total of 148.38 DPR or 6.1825 KPR. With only three targets, that goes down to 4.91125 KPR; with two, 3.6775 KPR; and with only one, 2.36875 KPR.

Relevant Cheese tags: Revenant, Half-Elf, Twin Strike, Flurry of Blows, Fey Beast Tamer, Mount.
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1 year ago  ::  Jan 28, 2012 - 7:37PM #83
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
All of the info on the google docs was pulled from borg's last official update, so anything we have added/noted needed corrected wasn't included. But, being a public doc, anyone who sees an error can fix it. Maybe just post a reply stating what you have changed and why. But yes, there are a number of things that need fixed.

Il: use borg's aoe/multi-target formulae on the last page to update your kprn to account for the widespread pain the monk hands out.
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1 year ago  ::  Jan 28, 2012 - 11:47PM #84
Illeist
Date Joined: Sep 24, 2010
Posts: 248

Jan 27, 2012 -- 1:33PM, borg285 wrote:

How about this for AoE and Monks:  If you hit multiple targets you can take fractional KPR for your primary target, but all secondary targets you can only count them if you've killed them, all excess damage to secondary targets go to the next set of secondary targets

If you were using encounter powers you are already doing a round by round breakdown
If you are doing simple at-will calculations you have to seperate it into primary KPR (fractional) and secondary KPNR = n attacks * floor(KPNR)



I can't say that I entirely approve of that idea, but I understand why it's necessary. It's unfortunate that, at this point, one of the best things I could do for KPR over five rounds is actually lower DPR (by lowering Flurry damage) and increase the single target DPR. As it is, I'm wasting almost an entire KP5R in Flurry overflow.
And without further ado, the build! Also, I totally forgot that this build is no longer a Revenant. That makes 50% of its title obsolete... How about "Flurry of Cheese"?
Build Show

====== Created Using Wizards of the Coast D&D Character Builder ======
level 12
Half-Elf, Monk, Unseen Hand
Monastic Tradition Option: Stone Fist
Half-Elf Power Selection Option: Dilettante
Associate: Trained Young Owlbear
Theme: Fey Beast Tamer
 
FINAL ABILITY SCORES
STR 18, CON 16, DEX 11, INT 11, WIS 22, CHA 9
 
STARTING ABILITY SCORES
STR 15, CON 13, DEX 10, INT 10, WIS 17, CHA 8
 
 
AC: 18 Fort: 21 Ref: 17 Will: 25
HP: 83 Surges: 10 Surge Value: 20
 
TRAINED SKILLS
Heal +17, Insight +19, Perception +17, Stealth +11
 
UNTRAINED SKILLS
Acrobatics +6, Arcana +6, Athletics +10, Bluff +5, Diplomacy +7, Dungeoneering +12, Endurance +9, History +6, Intimidate +5, Nature +12, Religion +6, Streetwise +5, Thievery +6
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Monk Feature: Stone Fist Flurry of Blows
Ranger Attack 1: Twin Strike
Unseen Hand Attack 11: Unseen Hunter's Pounce
Unseen Hand Utility 12: Unseen Scrutiny
 
FEATS
Level 1: Ki Focus Expertise
Level 2: Disciple of Destruction (Retrained to Lasting Frost at 11)
Level 4: Implement Focus (Ki Focus)
Level 6: Light Blade Expertise
Level 8: Adept Dilettante
Level 10: Nimble Blade
Level 11: Versatile Master
Level 12: Starblade Flurry
 
ITEMS
Monk unarmed strike
Blurred Strike Ki Focus +3 x1
Ki Dagger +1 x1
Ki Hand crossbow +1 x1
Hand Crossbow x3
Battle Harness Cloth Armor (Basic Clothing) +2 x1
Jade Sea Snake x1
Lancing Gloves x1
Iron Armbands x1
Siberys Shard of Merciless Cold (level 12) x1 (attached to Ki Dagger)
====== End ======


The Schtick Show
Twin Strike:
+23 to hit
  +6 Level
  +6 Wis (Adept Dilettante)
  +3 Proficiency (Dagger)
  +3 Enhancement (Ki Focus)
  +2 Expertise
  +2 CA (Owlbear)
  +1 (Nimble Blade)

+25.5 damage
  +2.5 (Dagger)
  +3 (Enhancement)
  +2 (Focus)
  +5 (Lasting Frost)
  +2 (Lancing Gloves)
  +2 (Light Blade Expertise)
  +2 (Owlbear)
  +2 (Bracers)
  +3 (Dragonshard)
  +2 (Whetstone)

+64 Damage (First Flurry)
 
+13 on target of attack
    +7 (Base Flurry)
    +2 (Ki Dagger)
    +2 (Ki Hand Crossbow)
    +2 (Lancing Gloves)
  +17 on adjacent enemy
    +7 (Base Flurry)
    +2 (Ki Dagger)
    +2 (Ki Hand Crossbow)

    +2 (Lancing Gloves)
    +4 (Not targeted by triggering attack)
  +17 on enemy within 5 (Starblade Flurry)
  +17 on enemy within 10 (Unseen Hand)

+48 Damage (Second Flurry)

+13.5 damage (Jade Sea Snake: Free action attack)
 
+13 to hit
    +11.5 (Bite)
    +2 (Owlbear)

First attack DPR: .9(25.5) = 22.95
Second attack DPR: .9(23.5) = 22.95
First Flurry: (1-(.1*.1))*64 = 63.36
Second Flurry: (1-(.1+.1))*48 = 38.4
Crit DPR: (15*.05)*2 = 1.5
Sea Snake: (13.5*.45 + 4.5*.05) = 6.3

Total DPR:
165.06

Damage per Target:
  First target: 73.77
  (45.9+12.87+7.2+1.5+6.3)
  Second, Third, and Fourth Targets: 30.43
  (16.83+13.6)


Total KP5R: 6.0738

KP5R per Target:

  First Target: 3.0738
   ((73.77*5)/120)
  Second, Third, and Fourth Targets: 1.2679
   ((30.43*5)/120)

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1 year ago  ::  Jan 30, 2012 - 10:51AM #85
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
I've been updating the L1 section tagging all the builds with proper cheese.  
Wow we have quite a few that assume CA or Ch.

I'm surprised we don't have any avengers there.  Could someone post a generic optimized avenger.  
Could someone take the One Stroke to Kill them All and calculate the DPR for L1.  He'll have to go with the same assumptions for trying to charge his Oath every round.

I'm working on L6 and wouldn't mind a little help. 
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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1 year ago  ::  Jan 30, 2012 - 11:17AM #86
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
For all Pack Outcast candidates, I'm tagging you with "assumes CA". You can edit your build and redo it with a fey beast tamer and have even more DPR, but then your "CA" tag should be changed to "Fey".   But hey, you get more DPR.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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1 year ago  ::  Jan 30, 2012 - 12:02PM #87
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Hooray for archiving
web.archive.org/web/20100317040936/http:...


0 Magic enhancement/feat/feature meant for weapon but used on implement (jagged dagger for sorcerer, cunning glaive, disruptive net, sorcerer daggermaster, wizard + polearm momentum)
1 Lasting frost + frost weapon
2 Typed damage confers keyword to power (shocking flame adds lightning keyword to melee attacks)
3 (free)
4 (free)
5 off-hand weapon properties w/o off-hand non-weapon attack(subtle...)(weapon attacks are illegal)
6 Twin strike / Throw and Stab
7 (free)
8 Hybrid class
9 Radiant Mafia: MorningLord or Radiant One or Pelor's boon
~ Non-RPGA legal material (dragonmarks(mark of Storm...))
+ Versatile master
% Bloodiron
= (free)
? (free)
@ Dragon material in general
^ (free)
& Rare/Uncommon item usage
* (free)
- (free)
# (free) 

Another thing I"m going to note is that I will dissalow an Avenger or Ranger wanting to assume He'll charge into Combat Advantage and stil gain the benefit of Oath of Emnity or Prime Shot.
That is a pure abuse of the system.  No candidates are like that, probably because it was a completely absurd thought.   
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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1 year ago  ::  Jan 30, 2012 - 12:08PM #88
Rancid_Rogue
Date Joined: Mar 25, 2009
Posts: 948

I much prefer the new methodology, although I'm not sure that I've got it straight. If I do, I have a new 2.67KP5R L16 build:

Basic Build and Concept Show

Level 16 Genasi Fighter/Assassin/Pit Fighter
Str 22, Con 12, Dex 15, Int 11, Wis 19, Cha 11
One-Handed Weapon Talent
Templar Theme


Quite simply, we're going to take arcane attack powers from the Dark Sun theme, then use Mage's Weapons to swap them out for more Rain of Blows. We'll couple that with a thunder ki focus and Promise of Storm for more nova burst.


Feats Show

1: Shadow Initiate
2: Ki Focus Expertise
4: Nimble Blade
6: Weapon Focus (Light Blades)
11: Wintertouched
11: Lasting Frost
12: Shocking Flame
12: Marked Scourge
14: Superior Reflexes
16: Echoes of Thunder


Gear Show

144,360/160,000gp
17: Badge of the Berserker +4 65000
16: Dragonrider Armor +4 45,000
14: Thunderfist Ki Focus +3 14 21,000
11: Gloves of Ice 9000
7: Frozen Whetstones (10) 1,000
6: Iron Armbands of Power 1,800
2: Mage's Rapier +1 2 520
2: Mage's Spiked Shield +1 2 520
2: Eberron Shard of Lightning +1 2 520


Attack Stats Show

+24 vs AC. (+8lvl+6Str+3prof+3enh+1OHWT+3CA)
     +3 after Shield Feint


1d8+35. (+6Str+3enh+4BFS+2GoI+2FW+2itm+1shrd+2feat+2SF+4PP+2ET+5LF)
     +2 if target bloodied
     +4 Marked Scourge 1/round
     +2d8 Promise of Storm
     -2 till first hit, Echoes of Thunder
     -5 if no Lasting Frost
     -6 if Rain of Blows


Encounter Attack Sequence Show

Turn 1
Minor: Battle Fury Stance
Minor: Apply Frozen Whetstone
Standard: All Bets Are Off


Turn 2 
Free: Apply Assassin's Shroud
Minor: Promise of Storm
Standard: Rain of Blows


Turn 3
Free: Apply Assassin's Shroud
Minor: Exchange Fettering Glare for Rain of Blows via Mage's Spiked Shield
Standard: Rain of Blows


Turn 4
Standard: Shield Feint


Turn 5
Minor: Exchange L13 Fearsome Command for Rain of Blows via Mage's Rapier
Standard: Rain of Blows



Encounter Nova: 405 Hits, 2.67KP5R Show

TURN 1
0.7 37 28.625 All Bets Are Off 1 2W
0.05 54.5      No EoT or LF
0.8 38.5 33.375 All Bets Are Off 2 +2 but 1d6
0.05 51.5
0.9625 4 3.85 Marked Scourge
65.85 65.85
TURN 2
0.7 44.5 34.425 RoB plus PoS
0.05 65.5      Add Bloodied
0.7 44.5 34.425 RoB plus PoS
0.05 65.5        Add Bloodied  
0.7 37.5 29.175 RoB plus PoS
0.05 58.5      No Bloodied or LF
0.984375 4 3.9375 Marked Scourge
0.984375 6.5 6.398438 Assassin's Shroud
108.3609 108.3609
TURN 3
0.7 42.5 32.925 RoB plus PoS
0.05 63.5
0.7 44.5 34.425 RoB plus PoS
0.05 65.5      Add Bloodied
0.7 44.5 34.425 RoB plus PoS
0.05 65.5      Add Bloodied
0.984375 4 3.9375 Marked Scourge
0.984375 6.5 6.398438 Assassin's Shroud
    112.1109   112.1109
TURN 4
0.7 34.5 26.575 Shield Feint
0.05 48.5      No Bloodied or LF
3 Marked Scourge
29.575 29.575
TURN 5
0.85 33.5 30.85 RoB
0.05 47.5     +3 to hit via SF
0.7 35.5 27.325 RoB
0.05 49.5      Add Bloodied
0.7 35.5 27.325 RoB
0.05 49.5      Add Bloodied
0.99375 4 3.975 Marked Scourge
    89.475   89.475
405.3719
2.66692




Cheese: Dark Sun theme used to power swap.
Frozen whetstones used to add Cold keyword.
CA isn't cheese; it's a multiattacking Permafrost build with Wintertouched.
No charging or mount involved.     


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1 year ago  ::  Jan 30, 2012 - 12:25PM #89
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Updated L6 with tags.  A few builds ended up in the "Incorrect" sheet either because they were still using an off-hand vanguard weapon with a weapon attack, or because the link got broken somehow. Sorry.

Perhaps tonight I'll take the last chunk of submissions to the DPR 2.0 thread and add them in. 
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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1 year ago  ::  Jan 30, 2012 - 1:17PM #90
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
All of my Pack Outcast builds swapped it out and traded feats for Cunning Stalker. So they still self-generate CA with the prime-shot style assumption. Perhaps that should be a cheese key? Target alone/isolated?

I also apologize for not updating anything myself. Having some internet annoyances, and I refuse to try and fiddle with typing that all up on a mobile :s
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