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1 year ago ::
Jan 27, 2012 - 7:46PM
#81
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Date Joined:
Apr 23, 2011
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The Current top KPR striker is incorrect. Carrion Crawler Brain Juice is a Daily use Assassin Poison so you can't use it in calculations since you can't use it every encounter.
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1 year ago ::
Jan 28, 2012 - 2:29PM
#82
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Date Joined:
Sep 24, 2010
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I actually have a tiny complaint to lodge against my level 12 Revenant's Monk's classification. His kills per round are based solely on his single target damage, which is only about a third of the build's total damage. The build deals 56.85 damage to one target each turn, then 30.51 damage to three other targets, for a total of 148.38 DPR or 6.1825 KPR. With only three targets, that goes down to 4.91125 KPR; with two, 3.6775 KPR; and with only one, 2.36875 KPR.
Relevant Cheese tags: Revenant, Half-Elf, Twin Strike, Flurry of Blows, Fey Beast Tamer, Mount.
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1 year ago ::
Jan 28, 2012 - 7:37PM
#83
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Date Joined:
Feb 13, 2006
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All of the info on the google docs was pulled from borg's last official update, so anything we have added/noted needed corrected wasn't included. But, being a public doc, anyone who sees an error can fix it. Maybe just post a reply stating what you have changed and why. But yes, there are a number of things that need fixed.
Il: use borg's aoe/multi-target formulae on the last page to update your kprn to account for the widespread pain the monk hands out.
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1 year ago ::
Jan 28, 2012 - 11:47PM
#84
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Date Joined:
Sep 24, 2010
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How about this for AoE and Monks: If you hit multiple targets you can take fractional KPR for your primary target, but all secondary targets you can only count them if you've killed them, all excess damage to secondary targets go to the next set of secondary targets
If you were using encounter powers you are already doing a round by round breakdown If you are doing simple at-will calculations you have to seperate it into primary KPR (fractional) and secondary KPNR = n attacks * floor(KPNR)
I can't say that I entirely approve of that idea, but I understand why it's necessary. It's unfortunate that, at this point, one of the best things I could do for KPR over five rounds is actually lower DPR (by lowering Flurry damage) and increase the single target DPR. As it is, I'm wasting almost an entire KP5R in Flurry overflow. And without further ado, the build! Also, I totally forgot that this build is no longer a Revenant. That makes 50% of its title obsolete... How about "Flurry of Cheese"? Build
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====== Created Using Wizards of the Coast D&D Character Builder ====== level 12 Half-Elf, Monk, Unseen Hand Monastic Tradition Option: Stone Fist Half-Elf Power Selection Option: Dilettante Associate: Trained Young Owlbear Theme: Fey Beast Tamer FINAL ABILITY SCORES STR 18, CON 16, DEX 11, INT 11, WIS 22, CHA 9 STARTING ABILITY SCORES STR 15, CON 13, DEX 10, INT 10, WIS 17, CHA 8 AC: 18 Fort: 21 Ref: 17 Will: 25 HP: 83 Surges: 10 Surge Value: 20 TRAINED SKILLS Heal +17, Insight +19, Perception +17, Stealth +11 UNTRAINED SKILLS Acrobatics +6, Arcana +6, Athletics +10, Bluff +5, Diplomacy +7, Dungeoneering +12, Endurance +9, History +6, Intimidate +5, Nature +12, Religion +6, Streetwise +5, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Monk Feature: Stone Fist Flurry of Blows Ranger Attack 1: Twin Strike Unseen Hand Attack 11: Unseen Hunter's Pounce Unseen Hand Utility 12: Unseen Scrutiny FEATS Level 1: Ki Focus Expertise Level 2: Disciple of Destruction (Retrained to Lasting Frost at 11) Level 4: Implement Focus (Ki Focus) Level 6: Light Blade Expertise Level 8: Adept Dilettante Level 10: Nimble Blade Level 11: Versatile Master Level 12: Starblade Flurry ITEMS Monk unarmed strike Blurred Strike Ki Focus +3 x1 Ki Dagger +1 x1 Ki Hand crossbow +1 x1 Hand Crossbow x3 Battle Harness Cloth Armor (Basic Clothing) +2 x1 Jade Sea Snake x1 Lancing Gloves x1 Iron Armbands x1 Siberys Shard of Merciless Cold (level 12) x1 (attached to Ki Dagger) ====== End ====== The Schtick
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Twin Strike: +23 to hit +6 Level +6 Wis (Adept Dilettante) +3 Proficiency (Dagger) +3 Enhancement (Ki Focus) +2 Expertise +2 CA (Owlbear) +1 (Nimble Blade)
+25.5 damage +2.5 (Dagger) +3 (Enhancement) +2 (Focus) +5 (Lasting Frost) +2 (Lancing Gloves) +2 (Light Blade Expertise) +2 (Owlbear) +2 (Bracers) +3 (Dragonshard) +2 (Whetstone)
+64 Damage (First Flurry) +13 on target of attack +7 (Base Flurry) +2 (Ki Dagger) +2 (Ki Hand Crossbow) +2 (Lancing Gloves) +17 on adjacent enemy +7 (Base Flurry) +2 (Ki Dagger) +2 (Ki Hand Crossbow) +2 (Lancing Gloves) +4 (Not targeted by triggering attack) +17 on enemy within 5 (Starblade Flurry) +17 on enemy within 10 (Unseen Hand)
+48 Damage (Second Flurry)
+13.5 damage (Jade Sea Snake: Free action attack) +13 to hit +11.5 (Bite) +2 (Owlbear)
First attack DPR: .9(25.5) = 22.95 Second attack DPR: .9(23.5) = 22.95 First Flurry: (1-(.1*.1))*64 = 63.36 Second Flurry: (1-(.1+.1))*48 = 38.4 Crit DPR: (15*.05)*2 = 1.5 Sea Snake: (13.5*.45 + 4.5*.05) = 6.3
Total DPR: 165.06
Damage per Target: First target: 73.77 (45.9+12.87+7.2+1.5+6.3) Second, Third, and Fourth Targets: 30.43 (16.83+13.6)
Total KP5R: 6.0738
KP5R per Target: First Target: 3.0738
((73.77*5 )/120) Second, Third, and Fourth Targets: 1.2679
((30.43*5)/120)
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1 year ago ::
Jan 30, 2012 - 10:51AM
#85
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Date Joined:
Jan 23, 2008
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I've been updating the L1 section tagging all the builds with proper cheese. Wow we have quite a few that assume CA or Ch.
I'm surprised we don't have any avengers there. Could someone post a generic optimized avenger. Could someone take the One Stroke to Kill them All and calculate the DPR for L1. He'll have to go with the same assumptions for trying to charge his Oath every round.
I'm working on L6 and wouldn't mind a little help.
DPR King Candidates 3.0How much damage should I shoot for?
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You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Jan 30, 2012 - 11:17AM
#86
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Date Joined:
Jan 23, 2008
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For all Pack Outcast candidates, I'm tagging you with "assumes CA". You can edit your build and redo it with a fey beast tamer and have even more DPR, but then your "CA" tag should be changed to "Fey". But hey, you get more DPR.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Jan 30, 2012 - 12:02PM
#87
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Date Joined:
Jan 23, 2008
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Hooray for archiving web.archive.org/web/20100317040936/http:...0 Magic enhancement/feat/feature meant for weapon but used on implement (jagged dagger for sorcerer, cunning glaive, disruptive net, sorcerer daggermaster, wizard + polearm momentum)1 Lasting frost + frost weapon2 Typed damage confers keyword to power (shocking flame adds lightning keyword to melee attacks)3 (free)4 (free)5 off-hand weapon properties w/o off-hand non-weapon attack(subtle...)(weapon attacks are illegal)6 Twin strike / Throw and Stab7 (free)8 Hybrid class9 Radiant Mafia: MorningLord or Radiant One or Pelor's boon~ Non-RPGA legal material (dragonmarks(mark of Storm...))+ Versatile master% Bloodiron= (free)? (free)@ Dragon material in general^ (free)& Rare/Uncommon item usage* (free)- (free)# (free)
Another thing I"m going to note is that I will dissalow an Avenger or Ranger wanting to assume He'll charge into Combat Advantage and stil gain the benefit of Oath of Emnity or Prime Shot. That is a pure abuse of the system. No candidates are like that, probably because it was a completely absurd thought.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Jan 30, 2012 - 12:08PM
#88
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Date Joined:
Mar 25, 2009
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I much prefer the new methodology, although I'm not sure that I've got it straight. If I do, I have a new 2.67KP5R L16 build: Basic Build and Concept
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Level 16 Genasi Fighter/Assassin/Pit Fighter Str 22, Con 12, Dex 15, Int 11, Wis 19, Cha 11 One-Handed Weapon Talent Templar Theme
Quite simply, we're going to take arcane attack powers from the Dark Sun theme, then use Mage's Weapons to swap them out for more Rain of Blows. We'll couple that with a thunder ki focus and Promise of Storm for more nova burst. Feats
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1: Shadow Initiate 2: Ki Focus Expertise 4: Nimble Blade 6: Weapon Focus (Light Blades) 11: Wintertouched 11: Lasting Frost 12: Shocking Flame 12: Marked Scourge 14: Superior Reflexes 16: Echoes of Thunder Gear
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144,360/160,000gp 17: Badge of the Berserker +4 65000 16: Dragonrider Armor +4 45,000 14: Thunderfist Ki Focus +3 14 21,000 11: Gloves of Ice 9000 7: Frozen Whetstones (10) 1,000 6: Iron Armbands of Power 1,800 2: Mage's Rapier +1 2 520 2: Mage's Spiked Shield +1 2 520 2: Eberron Shard of Lightning +1 2 520 Attack Stats
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+24 vs AC. (+8lvl+6Str+3prof+3enh+1OHWT+3CA) +3 after Shield Feint
1d8+35. (+6Str+3enh+4BFS+2GoI+2FW+2itm+1shrd+2feat+2SF+4PP+2ET+5LF) +2 if target bloodied +4 Marked Scourge 1/round +2d8 Promise of Storm -2 till first hit, Echoes of Thunder -5 if no Lasting Frost -6 if Rain of Blows Encounter Attack Sequence
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Turn 1 Minor: Battle Fury Stance Minor: Apply Frozen Whetstone Standard: All Bets Are Off
Turn 2 Free: Apply Assassin's Shroud Minor: Promise of Storm Standard: Rain of Blows
Turn 3 Free: Apply Assassin's Shroud Minor: Exchange Fettering Glare for Rain of Blows via Mage's Spiked Shield Standard: Rain of Blows
Turn 4 Standard: Shield Feint
Turn 5 Minor: Exchange L13 Fearsome Command for Rain of Blows via Mage's Rapier Standard: Rain of Blows Encounter Nova: 405 Hits, 2.67KP5R
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| TURN 1 |
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| 0.7 |
37 |
28.625 |
All Bets Are Off 1 2W |
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| 0.05 |
54.5 |
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No EoT or LF |
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| 0.8 |
38.5 |
33.375 |
All Bets Are Off 2 +2 but 1d6 |
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| 0.05 |
51.5 |
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| 0.9625 |
4 |
3.85 |
Marked Scourge |
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65.85 |
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65.85 |
| TURN 2 |
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| 0.7 |
44.5 |
34.425 |
RoB plus PoS |
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| 0.05 |
65.5 |
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Add Bloodied |
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| 0.7 |
44.5 |
34.425 |
RoB plus PoS |
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| 0.05 |
65.5 |
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Add Bloodied |
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| 0.7 |
37.5 |
29.175 |
RoB plus PoS |
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| 0.05 |
58.5 |
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No Bloodied or LF |
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| 0.984375 |
4 |
3.9375 |
Marked Scourge |
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| 0.984375 |
6.5 |
6.398438 |
Assassin's Shroud |
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108.3609 |
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108.3609 |
| TURN 3 |
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| 0.7 |
42.5 |
32.925 |
RoB plus PoS |
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| 0.05 |
63.5 |
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| 0.7 |
44.5 |
34.425 |
RoB plus PoS |
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| 0.05 |
65.5 |
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Add Bloodied |
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| 0.7 |
44.5 |
34.425 |
RoB plus PoS |
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| 0.05 |
65.5 |
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Add Bloodied |
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| 0.984375 |
4 |
3.9375 |
Marked Scourge |
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| 0.984375 |
6.5 |
6.398438 |
Assassin's Shroud |
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112.1109 |
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112.1109 |
| TURN 4 |
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| 0.7 |
34.5 |
26.575 |
Shield Feint |
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| 0.05 |
48.5 |
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No Bloodied or LF |
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3 |
Marked Scourge |
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29.575 |
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29.575 |
| TURN 5 |
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| 0.85 |
33.5 |
30.85 |
RoB |
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| 0.05 |
47.5 |
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+3 to hit via SF |
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| 0.7 |
35.5 |
27.325 |
RoB |
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| 0.05 |
49.5 |
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Add Bloodied |
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| 0.7 |
35.5 |
27.325 |
RoB |
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| 0.05 |
49.5 |
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Add Bloodied |
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| 0.99375 |
4 |
3.975 |
Marked Scourge |
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89.475 |
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89.475 |
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405.3719 |
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2.66692 |
Cheese: Dark Sun theme used to power swap. Frozen whetstones used to add Cold keyword. CA isn't cheese; it's a multiattacking Permafrost build with Wintertouched. No charging or mount involved.
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1 year ago ::
Jan 30, 2012 - 12:25PM
#89
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Date Joined:
Jan 23, 2008
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Updated L6 with tags. A few builds ended up in the "Incorrect" sheet either because they were still using an off-hand vanguard weapon with a weapon attack, or because the link got broken somehow. Sorry.
Perhaps tonight I'll take the last chunk of submissions to the DPR 2.0 thread and add them in.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Jan 30, 2012 - 1:17PM
#90
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Date Joined:
Feb 13, 2006
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All of my Pack Outcast builds swapped it out and traded feats for Cunning Stalker. So they still self-generate CA with the prime-shot style assumption. Perhaps that should be a cheese key? Target alone/isolated?
I also apologize for not updating anything myself. Having some internet annoyances, and I refuse to try and fiddle with typing that all up on a mobile :s
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