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12 months ago ::
Jun 12, 2012 - 10:31AM
#411
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Date Joined:
Feb 26, 2006
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Well surprising charge is only 1d10 in this case and in paragon executioner adds 2d8. There would still be the loss of the baked in power bonus, but that could be countered by radiant gear. I'll work up a blackutioner/mc runepriest for comparison...
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12 months ago ::
Jun 12, 2012 - 10:54AM
#412
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Date Joined:
Feb 13, 2006
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Ye, that was what I was thinking. The d10+slayer mods would be about or slightly higher than 2d8. But if able to leverage anything out of the radiant, then I think that would be ahead. Hrm, too bad Wis isn't a primary for a cheap Pelor's Boon boost.
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12 months ago ::
Jun 12, 2012 - 5:23PM
#413
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Date Joined:
Feb 26, 2006
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Spoiler:
Show
====== Created Using Wizards of the Coast D&D Character Builder ====== level 11 Halfling, Paladin (Blackguard)/Assassin (Executioner), Master of the Forge Vice: Vice of Fury Hybrid Paladin (Blackguard) Option: Hybrid Blackguard Fortitude Guild Attacks (Hybrid) Option: Red Scales (Hybrid) Hybrid Assassin (Executioner) Option: Hybrid Executioner Fortitude Hybrid Talent Option: Paladin Armor Proficiency Associate: Trained Young Owlbear Auspicious Birth (Auspicious Birth Benefit) Theme: Fey Beast Tamer FINAL ABILITY SCORES STR 14, CON 18, DEX 13, INT 9, WIS 11, CHA 22 STARTING ABILITY SCORES STR 13, CON 15, DEX 10, INT 8, WIS 10, CHA 17 AC: 30 Fort: 23 Ref: 20 Will: 23 HP: 85 Surges: 12 Surge Value: 23 TRAINED SKILLS Religion +9 UNTRAINED SKILLS Acrobatics +4, Arcana +4, Athletics +3, Bluff +11, Diplomacy +11, Dungeoneering +5, Endurance +5, Heal +5, History +4, Insight +5, Intimidate +11, Nature +5, Perception +5, Stealth +2, Streetwise +11, Thievery +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Halfling Racial Power: Second Chance Paladin Attack: Dread Smite Assassin Attack: Assassin's Strike Runepriest Feature: Rune of Mending : Dread Smite (Additional Use) Paladin Attack 1: Virtuous Strike Runepriest Utility 10: Rune of the Astral Winds Master of the Forge Attack 11: Call of Iron FEATS Level 1: Spear Expertise Level 2: Silvery Glow Level 4: Scrappy Level 6: Student of Divine Runes Level 8: Hybrid Talent Level 10: Acolyte Power Level 11: Impaling Spear ITEMS Unbroken Lance Lance +3 x1 Bracers of Mighty Striking (heroic tier) x1 Lancing Gloves x1 Riding Boots Summoned Gith Plate Armor +3 x1 Heavy Shield x1 Impenetrable Barding (heroic tier) Amulet of Vigor +2 x1 Belt of Vigor (heroic tier) x1 ====== End ====== Here's what I came up with for that. You end up with the same +18 vs. Reflex but for 2d10+2d8+31 with virtuous strike at 11th. Plus you get the option of real encounters and dailies. So probably better off in the long run. Same number of surges but 10 less HP, but better overall defenses. Less mobility using the owlbear instead of the fey panther plus give up CA immunity. Might be a better PP for it but Master of the Forge still provides well rounded bonuses.
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12 months ago ::
Jun 17, 2012 - 2:40PM
#414
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No Badge of the berserker?
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12 months ago ::
Jun 17, 2012 - 3:02PM
#415
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Date Joined:
Oct 28, 2010
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No Badge of the berserker?
No point on a mounted charger. The mount still provokes, and when the mount provokes a: the provokee can choose to take the OA against either mount or rider, and arguably that overrides the Badge, but more importantly b: when the mount provokes, the mount dies and you lose a big chunk of your damage.
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12 months ago ::
Jun 17, 2012 - 3:56PM
#416
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No Badge of the berserker?
No point on a mounted charger. The mount still provokes, and when the mount provokes a: the provokee can choose to take the OA against either mount or rider, and arguably that overrides the Badge, but more importantly b: when the mount provokes, the mount dies and you lose a big chunk of your damage.
Badge of the Berserker x 2 tape one to your horse :P
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12 months ago ::
Jun 17, 2012 - 6:56PM
#417
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Mounts can't wear neck items...
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12 months ago ::
Jun 26, 2012 - 9:07AM
#418
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Date Joined:
Jan 23, 2008
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Added Thor at level 12 in the google docs. Will update this thread's listing later. Re: Jay_Ibero_911, please calculate a KPR on whatever verision you would like submitted. If you want both submitted just give the word and KPRs for both. If I've missed anyone please pipe up.
DPR King Candidates 3.0How much damage should I shoot for?
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You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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12 months ago ::
Jun 26, 2012 - 12:29PM
#419
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Date Joined:
Feb 26, 2006
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You can add the slayer version already. The blackguard executioner hybrid would end up a little more powerful in the end but is more than I feel like fleshing out right now.
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12 months ago ::
Jun 26, 2012 - 1:06PM
#420
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Date Joined:
Jan 23, 2008
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DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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