Community

 
Jump Menu:
Post Reply
Page 42 of 47  •  Prev 1 ... 40 41 42 43 44 ... 47 Next
Switch to Forum Live View DPR King Candidates 3.0
12 months ago  ::  Jun 12, 2012 - 10:31AM #411
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,235
Well surprising charge is only 1d10 in this case and in paragon executioner adds 2d8. There would still be the loss of the baked in power bonus, but that could be countered by radiant gear. I'll work up a blackutioner/mc runepriest for comparison...
Quick Reply
Cancel
12 months ago  ::  Jun 12, 2012 - 10:54AM #412
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
Ye, that was what I was thinking. The d10+slayer mods would be about or slightly higher than 2d8. But if able to leverage anything out of the radiant, then I think that would be ahead. Hrm, too bad Wis isn't a primary for a cheap Pelor's Boon boost.
Quick Reply
Cancel
12 months ago  ::  Jun 12, 2012 - 5:23PM #413
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,235
Spoiler: Show
====== Created Using Wizards of the Coast D&D Character Builder ======
level 11
Halfling, Paladin (Blackguard)/Assassin (Executioner), Master of the Forge
Vice: Vice of Fury
Hybrid Paladin (Blackguard) Option: Hybrid Blackguard Fortitude
Guild Attacks (Hybrid) Option: Red Scales (Hybrid)
Hybrid Assassin (Executioner) Option: Hybrid Executioner Fortitude
Hybrid Talent Option: Paladin Armor Proficiency
Associate: Trained Young Owlbear
Auspicious Birth (Auspicious Birth Benefit)
Theme: Fey Beast Tamer
 
FINAL ABILITY SCORES
STR 14, CON 18, DEX 13, INT 9, WIS 11, CHA 22
 
STARTING ABILITY SCORES
STR 13, CON 15, DEX 10, INT 8, WIS 10, CHA 17
 
 
AC: 30 Fort: 23 Ref: 20 Will: 23
HP: 85 Surges: 12 Surge Value: 23
 
TRAINED SKILLS
Religion +9
 
UNTRAINED SKILLS
Acrobatics +4, Arcana +4, Athletics +3, Bluff +11, Diplomacy +11, Dungeoneering +5, Endurance +5, Heal +5, History +4, Insight +5, Intimidate +11, Nature +5, Perception +5, Stealth +2, Streetwise +11, Thievery +4
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Halfling Racial Power: Second Chance
Paladin Attack: Dread Smite
Assassin Attack: Assassin's Strike
Runepriest Feature: Rune of Mending
: Dread Smite (Additional Use)
Paladin Attack 1: Virtuous Strike
Runepriest Utility 10: Rune of the Astral Winds
Master of the Forge Attack 11: Call of Iron
 
FEATS
Level 1: Spear Expertise
Level 2: Silvery Glow
Level 4: Scrappy
Level 6: Student of Divine Runes
Level 8: Hybrid Talent
Level 10: Acolyte Power
Level 11: Impaling Spear
 
ITEMS
Unbroken Lance Lance +3 x1
Bracers of Mighty Striking (heroic tier) x1
Lancing Gloves x1
Riding Boots
Summoned Gith Plate Armor +3 x1
Heavy Shield x1
Impenetrable Barding (heroic tier)
Amulet of Vigor +2 x1
Belt of Vigor (heroic tier) x1
====== End ======


Here's what I came up with for that. You end up with the same +18 vs. Reflex but for 2d10+2d8+31 with virtuous strike at 11th. Plus you get the option of real encounters and dailies. So probably better off in the long run. Same number of surges but 10 less HP, but better overall defenses. Less mobility using the owlbear instead of the fey panther plus give up CA immunity. Might be a better PP for it but Master of the Forge still provides well rounded bonuses.
Quick Reply
Cancel
12 months ago  ::  Jun 17, 2012 - 2:40PM #414
Failedlegend
Date Joined: Jun 3, 2010
Posts: 485
No Badge of the berserker?
Quick Reply
Cancel
12 months ago  ::  Jun 17, 2012 - 3:02PM #415
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667

Jun 17, 2012 -- 2:40PM, Failedlegend wrote:

No Badge of the berserker?



No point on a mounted charger.  The mount still provokes, and when the mount provokes a: the provokee can choose to take the OA against either mount or rider, and arguably that overrides the Badge, but more importantly b: when the mount provokes, the mount dies and you lose a big chunk of your damage.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
12 months ago  ::  Jun 17, 2012 - 3:56PM #416
Failedlegend
Date Joined: Jun 3, 2010
Posts: 485

Jun 17, 2012 -- 3:02PM, thespaceinvader wrote:

Jun 17, 2012 -- 2:40PM, Failedlegend wrote:

No Badge of the berserker?



No point on a mounted charger.  The mount still provokes, and when the mount provokes a: the provokee can choose to take the OA against either mount or rider, and arguably that overrides the Badge, but more importantly b: when the mount provokes, the mount dies and you lose a big chunk of your damage.




Badge of the Berserker  x 2 tape one to your horse :P

Quick Reply
Cancel
12 months ago  ::  Jun 17, 2012 - 6:56PM #417
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,909
Mounts can't wear neck items...
Quick Reply
Cancel
12 months ago  ::  Jun 26, 2012 - 9:07AM #418
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Added Thor at level 12 in the google docs.  Will update this thread's listing later.
Re: Jay_Ibero_911, please calculate a KPR on whatever verision you would like submitted.  If you want both submitted just give the word and KPRs for both.

If I've missed anyone please pipe up.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
12 months ago  ::  Jun 26, 2012 - 12:29PM #419
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,235
You can add the slayer version already. The blackguard executioner hybrid would end up a little more powerful in the end but is more than I feel like fleshing out right now.
Quick Reply
Cancel
12 months ago  ::  Jun 26, 2012 - 1:06PM #420
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Added Halfling Calvalry
community.wizards.com/go/thread/view/758...
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
Page 42 of 47  •  Prev 1 ... 40 41 42 43 44 ... 47 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing