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5 months ago ::
Jan 04, 2013 - 8:47PM
#441
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Date Joined:
Jan 28, 2005
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So, I'm somewhat noob on this whole dpr kings and I'm quite the archery fan (bows, not x-bows). Said that, I see that LDB's Shoot to Thrill is always below the "fair striker" rating, according to Borg's signature. So, besides the frostbow of sehanine, do we have any other bow-using examples of archery kicking ass? Is it possible to make the Shoot to Thrill a better dpr-er ? Thanks and forgive me if I said something stupid, still trying to learn =)
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5 months ago ::
Jan 04, 2013 - 11:21PM
#442
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Date Joined:
Nov 16, 2007
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So, I'm somewhat noob on this whole dpr kings and I'm quite the archery fan (bows, not x-bows). Said that, I see that LDB's Shoot to Thrill is always below the "fair striker" rating, according to Borg's signature.
So, besides the frostbow of sehanine, do we have any other bow-using examples of archery kicking ass? Is it possible to make the Shoot to Thrill a better dpr-er ? Thanks and forgive me if I said something stupid, still trying to learn =)
There is Arrow... Though it's a pretty lame build if you're trying to play it, needs like 4 minor actions and half a standard action before achieving it's proclaimed DPR. DPR Kings is more of a hypothetical exercise than anything else.
Why do you think Shoot to Thrill is below fair striker? I think it is still a pretty solid build. I'd update a few feats and change the order a bit, grab a better theme, but I don't see anything wrong with its general concepts.
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5 months ago ::
Jan 04, 2013 - 11:31PM
#443
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Date Joined:
Jan 28, 2005
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Arrow? I don't think I've seen it around.
Hmmm... nevermind, I think my mistake was in the math. Was adding before multiplying and then, of course the division would be unfair to the KPR
at level 30 Shoot to Thrill is at 113 according to LDB. 113/264 = 0.4 = Fair Striker rating on Borg's sig.
Even though I wonder if this number can be raised (I mean, dpr-wise, not taking nova into account). Btw, how do you guys handle novas, considering that they aren't consistent (turn-after-turn) damage. ? Do they matter on the kpr competition?
(ps: thanks once more Mengu, for answering me =D )
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5 months ago ::
Jan 04, 2013 - 11:58PM
#444
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Date Joined:
Nov 16, 2007
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Arrow? I don't think I've seen it around.
It's got a couple entries in this thread at level 12 and 16, not a very good build, just a high at-will DPR build when it's got all its bells and whistles. Really, mostly just an exercise and not a very meaningful one.
Even though I wonder if this number can be raised (I mean, dpr-wise, not taking nova into account). Btw, how do you guys handle novas, considering that they aren't consistent (turn-after-turn) damage. ? Do they matter on the kpr competition?
For the purposes of this thread, unless you have a good way of calculating KP2R, KP5R, and so on, you don't handle novas. There are just too many variables. You can always assume the most favorable conditions and draw up high numbers, but there isn't much point to it.
A lot of good striker builds get their damage up through use of encounter and daily powers. At-will DPR has diminishing returns on investment. For instance when spending a feat, weapon focus may increase at-will DPR, but that same feat spent on Battle Awareness, or a power swap for a multi-attack or free action attack, can be more worthwhile, removing enemies off the board faster. Similarly, for this thread, hybriding executioner to get an extra die or two of damage increases at-will DPR, but hybriding fighter to get a triple tap and a free action attack will likely make a better striker.
I wouldn't worry too much about increasing at-will DPR, and just see what your 2-3 round attack plan looks like with a build. You can usually surpass at-will DPR times 3, in your 3 round attack plan if you build toward that, rather than trying to make a high at-will DPR build.
If you're just trying to submit something to this thread for the sake of the exercise, just study the existing submissions, and see the tricks and assumptions they use.
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4 months ago ::
Jan 18, 2013 - 8:03AM
#445
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Submitting Stefan, an Avenger/PMC Ranger variant with 1.06 KPR at level 12.
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4 months ago ::
Jan 18, 2013 - 12:13PM
#446
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Same build, level 16, 1.15 KPR.
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4 months ago ::
Jan 24, 2013 - 8:59PM
#447
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Umm, what is KPR? I mean I know it stands for Kills per Round but how do you calculate it?
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4 months ago ::
Jan 24, 2013 - 9:10PM
#448
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Date Joined:
Jun 23, 2003
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it's in the 2.0 thread, and probably other places:
Kills Per Round (KPR), is a version of your DPR that we use to compensate for your level, so we can compare builds regardless of level. To convert your DPR into KPR simply divide the DPR by 8*level+24 (the growth rate of the average monster per level).
KPR = DPR/(8*Level + 24)
INSIDE SCOOP GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard
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4 months ago ::
Jan 24, 2013 - 11:07PM
#449
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Date Joined:
Feb 20, 2012
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Umm, what is KPR? I mean I know it stands for Kills per Round but how do you calculate it?
They use some weird average. The formula ends up being, iirc,
Total damage in round 1-2/(8*Level + 24) = KP2R Total damage in round 1-5/(8*Level + 24) = KP5R Total damage in round 1-510/(8*Level + 24) = KP10R
Mean KPR = (KP2R/2 + KP5R/5 + KP10R/10)/3
Mean KPR is basically meaningless, but it's your "high score", so... enjoy? If you're actually going to get any value out of the charts, you need to go to the document, look at the first two numbers (2 and 5) and then take a hard look at the builds themselves to figure out to what extent the numbers actually work. The 10 is usually pointless because any build that has it very high is using some sort of trick that you probably can't in a real game.
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3 months ago ::
Feb 14, 2013 - 1:39PM
#450
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For level 1, I present Rolf, Twin-Striking Human Scout. Race: Human Human racial power: Bonus at-will (twin strike) Stats: Dexterity 20, Don't Care, Don't Care... Class: Ranger (Scout) Two-Weapon Style: Whirling Axe Mastery Aspects of the Wild: Lurking Spider, Don't Care Theme: Unseelie Agent (shadow-wrought longbow) Human feat: Cunning Stalker Feat 1: Bow Expertise Relevant Equipment: Shadow-Wrought Longbow +1, Mundane Gauntlet Axe Relevant Rules-lawyering: Since twin strike is one or two creatures, two attacks we pick two creatures and attack them both twice. Also, the "off-hand" gauntlet axe qualifies us for the whirling axe mastery bonus damage. Cheese tags: Twin Strike, Solo, OH GOD WHAT ARE YOU DOING? Turn sequence: Standard action Twin Strike two isolated targets within 20, Don't Care, Don't Care, end turn, repeat. Attack bonus: +5 DEX, +2 prof, +2 CA, +1 enhancement, +1 feat = +11 vs. AC = level+10 = 80% hit, 5% crit Damage bonus: 1d10, +2 Axe Mastery, +2 power, +1 enhancement, +1 bow expertise (+1d8 crit die) = 11.5 hit, 20.5 crit Mathing it up: Mean KPR 1.26
Show
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Hit damage |
Hit chance |
Crit damage |
Crit chance |
Total |
| Twin Strike |
11.5 |
0.8 |
20.5 |
0.05 |
10.225 |
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x4 attacks: |
40.9 |
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| Damage in R1-2 |
Damage in R1-5 |
Damage in R1-10 |
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| 81.8 |
194.275 |
409 |
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| KP2R |
KP5R |
KP10R |
Mean KPR |
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| 2.55625 |
6.07109375 |
12.78125 |
1.2568229167 |
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| (Note: being truncated to an odd round, KP5R has to eat a 50% penalty in score for its final two attacks. The rest are all even kills.) |
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