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1 year ago ::
Jan 31, 2012 - 6:53AM
#101
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Date Joined:
Sep 24, 2010
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It is neither typed specifically as a rogue or warlock power, and seeing as both classes have such- it would work RAW. It is absolutely abusive, though.
Hybrid striker features don't work like their parent classes'. Hybrid Rogues' Sneak Attack only works on Rogue powers, and Hybrid Warlocks' Curse damage only works on Warlock powers. A melee basic attack is neither Rogue nor Warlock and certainly not both.
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1 year ago ::
Jan 31, 2012 - 7:25AM
#102
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As compaired to an executioner/warlock.. who uses eldrich strike.
Executioners add bonuses to MBA's, and eldrich strike is a warlock power, so they stack.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago ::
Jan 31, 2012 - 9:00AM
#103
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Date Joined:
Feb 13, 2006
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GDRiddler: the thing to remember isn't who has access to a power that makes it belong to that class. Any class can take a theme power, that doesn't make it a power of any of those classes. In short, what makes a power belong to class x is in the power card itself. Up in the top right corner of a power it will say rogue attack 1, or warlock attack 7, or whatever. If it doesn't have that class tag, it doesn't count. That is the RAW.
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1 year ago ::
Jan 31, 2012 - 9:23AM
#104
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Date Joined:
Jan 23, 2008
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added 0.93 Mean KPR Half-Elf Avenger Morninglord , onecrazymojo (1/2Elf,Frst,Typed,Solo,RM) This candidate is incorrect due to using a pre-errata symbol of divine light. ThatWasTotallyNinja please recalculate and I'll move you from incorrect to L30 4.07 Mean KPR Dancing Powerful Revenant (Half-Elf) Avenger , ThatWasTotallyNinja (RM,Rev.,1/2Elf,Twin) Also please recalculate the non-uber cheese variant and I'll add that as another candidate. It would help the build survive an errata. As per ThatWasTotallyNinja's Mul build Please use a sheet like my borg sheet. Also make sure you're not using daily powers(other than item powers that you plan on spamming). If you're calculating a daily nova then that's fine. Once you're done with your calculations please add whatever candidates you wish. I could see 4 candidates based on your variations, but you can add rows for however many you feel you would like to submit for viewing. I will continue to support the daily nova builds, and grant them an AP and 1 prep round. Melee candidates will need to find a way of becoming adjacent to their target. Added the L24 and L30 versions of The Chiller. 4.22 Mean KPR The Chiller , JohnnyBlaise (Rev.,Frst) Added 0.86 Mean KPR Unseelie Thief , onecrazymojo () 0.64 Mean KPR Bugbear Riposte Rogue , onecrazymojo (CA,Solo) 0.68 Mean KPR The Owlbugbear , onecrazymojo (Fey) 0.86 Mean KPR Human Thief Daggermaster , onecrazymojo (Solo,Frst,Typed) Updated Arrow to 130 DPR (.86 KPR!!!!!) and the author's name too. Check out the new kings. Try to spot any errors.
DPR King Candidates 3.0How much damage should I shoot for?
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You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Jan 31, 2012 - 9:56AM
#105
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Date Joined:
Jan 23, 2008
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Just wanted to point out something I found funny. According to my coloring scheme You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
0-.2 .2-.4 .4-.6 (---stormwarden is here .6-.8 .8-1 (---where everybody, outside of us, thinks stormwarden is at 1+
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Jan 31, 2012 - 10:38AM
#106
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Date Joined:
Feb 13, 2006
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I like the color code and meme reference.
I also had an interesting thought, although I don't know how much it really matters (especially when looking at kpr10). A lot of the top shelf-builds, with their expected kill rate of .7-.8 a round are actually doing better than that, in a way. In many cases their hit rate is very close to .8, meaning when they do hit, it is a dead standard. Of course, taking an average expected number of kills will get the same result in the end. I jst find it interesting that many of the builds are essentially binary (I hit=dead bad, I miss=no damage).
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1 year ago ::
Jan 31, 2012 - 10:45AM
#107
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Date Joined:
Jan 23, 2008
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I like the color code and meme reference. I also had an interesting thought, although I don't know how much it really matters (especially when looking at kpr10). A lot of the top shelf-builds, with their expected kill rate of .7-.8 a round are actually doing better than that, in a way. In many cases their hit rate is very close to .8, meaning when they do hit, it is a dead standard. Of course, taking an average expected number of kills will get the same result in the end. I jst find it interesting that many of the builds are essentially binary (I hit=dead bad, I miss=no damage).
I will not get into binary distribution for calculating the probability that a build kills M monsters in N rounds, although it is more accurate than "expected number of dead monsters in M rounds." I know how to do it with a simple makes 1 BA / round. But many of these are 2+ attacks with needed move actions inbetween. Yuck I say.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Jan 31, 2012 - 11:41AM
#108
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Date Joined:
Jan 21, 2011
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This candidate is incorrect due to using a pre-errata symbol of divine light. ThatWasTotallyNinja please recalculate and I'll move you from incorrect to L30 4.07 Mean KPR Dancing Powerful Revenant (Half-Elf) Avenger , ThatWasTotallyNinja (RM,Rev.,1/2Elf,Twin)
Also please recalculate the non-uber cheese variant and I'll add that as another candidate. It would help the build survive an errata.
As per ThatWasTotallyNinja's Mul build Please use a sheet like my borg sheet. Also make sure you're not using daily powers(other than item powers that you plan on spamming). If you're calculating a daily nova then that's fine. Once you're done with your calculations please add whatever candidates you wish. I could see 4 candidates based on your variations, but you can add rows for however many you feel you would like to submit for viewing.
I'm not sure what you mean about the SoDL? It's the only item bonus I had, I wasn't stacking it with anything.
I don't care too much to recalculate the Mul build for now (just because the first 4 rounds will all have to be calculated specially, and DPR will take a bit of a hit)...I'll probably get around to it some other time.
But I'm curious, are we outright banning the use of daily powers? Or are we banning the use of "powers you can't use every encounter"? Because if you look at it, I explained how I use Ancient Forebears' Rage 5 encounters/day (and it'd be pretty easy to do 7 instead with another RotRS, if that's what you wanted).
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.
However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago ::
Jan 31, 2012 - 11:49AM
#109
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Date Joined:
Jan 23, 2008
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This candidate is incorrect due to using a pre-errata symbol of divine light. ThatWasTotallyNinja please recalculate and I'll move you from incorrect to L30 4.07 Mean KPR Dancing Powerful Revenant (Half-Elf) Avenger , ThatWasTotallyNinja (RM,Rev.,1/2Elf,Twin)
Also please recalculate the non-uber cheese variant and I'll add that as another candidate. It would help the build survive an errata.
As per ThatWasTotallyNinja's Mul build Please use a sheet like my borg sheet. Also make sure you're not using daily powers(other than item powers that you plan on spamming). If you're calculating a daily nova then that's fine. Once you're done with your calculations please add whatever candidates you wish. I could see 4 candidates based on your variations, but you can add rows for however many you feel you would like to submit for viewing.
I'm not sure what you mean about the SoDL? It's the only item bonus I had, I wasn't stacking it with anything.
I don't care too much to recalculate the Mul build for now (just because the first 4 rounds will all have to be calculated specially, and DPR will take a bit of a hit)...I'll probably get around to it some other time.
But I'm curious, are we outright banning the use of daily powers? Or are we banning the use of "powers you can't use every encounter"? Because if you look at it, I explained how I use Ancient Forebears' Rage 5 encounters/day (and it'd be pretty easy to do 7 instead with another RotRS, if that's what you wanted).
I was speeding through builds and saw the word "rage" and that was a red flag. I'll add it. As long as you can use it consistently that's all that matters. Way to go on the builds.
as per SoDL, were you attacking with the symbol or with another weapon/implement. Just making sure the build uses the most recent ruling on it. As per the latest rules update
“The damage rolls of radiant powers you use through this implement gain an item bonus equal to the implement’s enhancement bonus against creatures that have radiant vulnerability.”
As long as the build uses it in accordance with that ruling then I'm fine. I need to re-read over your build to see if it was an implement based power. I just saw melee weapons and thought it was a weapon power at the core.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Jan 31, 2012 - 12:26PM
#110
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Date Joined:
Jan 21, 2011
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as per SoDL, were you attacking with the symbol or with another weapon/implement. Just making sure the build uses the most recent ruling on it.
Ohh, you're right, I missed that. Okay, I'll edit in a minute.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.
However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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