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Switch to Forum Live View DPR King Candidates 3.0
1 year ago  ::  Jan 25, 2012 - 8:51AM #1
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

DPR King Candidates 3.0


Google DocsSee and Edit or open sblocks below


The Art of Striking
The Complete Collection of Character Build Links
Ways to Gain or Downgrade Actions
DPR King Candidates 2.0
The Handbook of Broken (wiki), discussion here 
Modularity: A Guide to CO Tricks and Tactics
10 Rules of Party Optimization
Let's Accessorize: The Item Guide

How to submit a build, pick one
  • Add the row yourself in the google doc(on the sheet for your level).  Feel free to create and protect a seperate sheet for your own calculations for your build.  The link column should either point to your worksheet (URL when viewing your sheet) or to the forum post where your build is outlined.
  • Reply to this thread or the old DPR king candidates 2.0 with your build.  I'll add a row in the google doc.  If you provide DPR I'll convert to KPR(see sig) assumming you'll do the same thing every round.  If you use encounter powers outline total expected damage in round 2,5, and 10.


Rules Show

Under construction

Google Docs tips and tricks Show

Copy-Paste from Excel to Google Docs
If you just copy-paste from Excel, you'll end up only copying values and no one will be able to see the formulas you're using. So what you do is push Ctrl+~ (in Excel 2007; don't know about other versions) so that it actually shows the formulas in each cell, not the values. Now copy it, and when you paste into the Google Doc it should all be correct (also: make sure you paste it into the same cell numbers as they were in the original sheet).

Best Practices with your sheet
Make a new sheet in the spreadsheet, name it either after yourself or your build.  You'll probably want to lock it, and preferably hide it.  Viewers can add comments to the cells where they have questions
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
1 year ago  ::  Jan 25, 2012 - 8:51AM #2
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Heroic


Level 1 Show

0.96 Mean KPR Nusku, Human, Elementalist , Yargon (Solo)
0.89 Mean KPR very unorhodox Human Ranger (Beastmaster)|Sentinel , SpikedMarkovChain (Fey)
0.86 Mean KPR Unseelie Thief , onecrazymojo (Solo noLFR)
0.78 Mean KPR -20% w/o CA,Ch Human Scout , Huin (CA Ch)
0.78 Mean KPR Unseelie Human Rogue|Warlock , GDRiddler (CA Ch)
0.75 Mean KPR Acrobatic Human Thief , Lej (Ch CA)
0.74 Mean KPR Human Brutal Rogue , onecrazymojo (Solo noLFR)
0.74 Mean KPR Revenant Scout , Scottbert (Rev. CA Ch)
0.69 Mean KPR Human Thief , Langeweile (Ch)
0.66 Mean KPR Human Slayer , Lej (Ch CA)
0.65 Mean KPR Human thief , Alekren (CA)
0.65 Mean KPR Bugbear Brutal Scoundrel Rogue , EvilKurt (CA)
0.64 Mean KPR Kenku Monk , masa (CA)
0.63 Mean KPR Bugbear Rogue|Warden , IronSky (CA)
0.62 Mean KPR Bugbear Brutal Rogue , tl (CA)
0.62 Mean KPR 3x3 Suicide Bomber , Paultimatum (Mnt)
0.49 Mean KPR Bugbear Barbarian , ramdeath (Ch)
0.49 Mean KPR Githzerai Assassin , Intro (Solo)
0.48 Mean KPR Dragonborn Melee Warlock , tl (Ch)
0.47 Mean KPR Vryloka/Dragonborn Blackguard , delewobmesid (CA Ch)
0.47 Mean KPR Eldritch Defender , Stryx (Ch)
0.46 Mean KPR Human Assault Swordmage|Warlock , Kylian ()
0.46 Mean KPR Spelldancer,Human Bladesinger , Sphar (CA Ch)

Level 6 Show

0.72 Mean KPR Fighter|Ranger , RX-75 (Mnt)
0.68 Mean KPR The Owlbugbear , onecrazymojo (Fey noLFR)
0.67 Mean KPR +10% charge into CA Human Thief , Langeweile (Ch Mnt)
0.65 Mean KPR Human Scout , Talamare (Ch CA Mnt)
0.64 Mean KPR Bugbear Riposte Rogue , onecrazymojo (CA Solo)
0.62 Mean KPR Human riposte thief , onecrazymojo (Solo)
0.61 Mean KPR Outcast Riposte Rogue , onecrazymojo (Solo)
0.6 Mean KPR Longtooth Shifter Brutal Rogue , tl (Ch Mnt CA)
0.6 Mean KPR Mul, Slayer , ZombieJ (Ch CA Mnt)
0.59 Mean KPR Hybrid Fighter/Ranger Charge mount , RX-75 (Ch Mnt CA)
0.59 Mean KPR Longtooth Shifter Ranger , Ravenous187 (Ch Mnt)
0.59 Mean KPR Human Brutal Charging Rogue , RX-75 (Ch Mnt CA)
0.57 Mean KPR Longtooth Shifter Avenger , tl (Ch Solo Mnt)
0.57 Mean KPR Human, Blackguard , Zombiej (Ch CA Mnt)
0.56 Mean KPR Longtooth Shifter Brutal Rogue , tl (Ch CA Mnt)
0.54 Mean KPR Dragonborn Warlock , tl (Ch Mnt)
0.53 Mean KPR Human Druid Beast Charger , Talamare (Ch Mnt CA)
0.52 Mean KPR Strangler (bugbear rogue) , Langeweile (noLFR)
0.51 Mean KPR Longtooth Shifter Ranger , tl (Ch Mnt)
0.5 Mean KPR Human Outcast Scout , jonathan_sicari (CA)
0.49 Mean KPR Drow Scout Bravo , jonathan_sicari (CA)
0.48 Mean KPR Longtooth Shifter Charging Avenger , tl (Ch Solo)
0.48 Mean KPR Pixie Thief , RX-75 ()
0.47 Mean KPR Dragonborn Melee Warlock , tl (Ch)
0.47 Mean KPR One Stroke to Kill Them All , kilpatds (Ch Solo)
0.46 Mean KPR Human Scout(5th) , Talamare (Ch CA)
0.44 Mean KPR between 2 targets Gogo , Denubis ()
0.42 Mean KPR Bugbear Brutal Rogue , tl (CA)
0.41 Mean KPR Wizard|warlock(Hellfire Rebuke) , IronSky (Solo)
0.41 Mean KPR Githzerai Rogue (Brutal Scoundrel) , Reg06 (CA)
0.37 Mean KPR Striker of Pelor , Stryx (RM DV-RBA)
0.32 Mean KPR Dragonborn Warlock , tl (Bld Ch)
0.28 Mean KPR Falco Venger , IronSky (Solo)
0.24 Mean KPR Stormwarden , LordDuskBlade ()
0.24 Mean KPR 3x3 Halfling Sorcerer|Rogue , Mengu74 ()
0.18 Mean KPR 3x3 Wizard|warlock(Scorching Burst) , IronSky ()
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
1 year ago  ::  Jan 25, 2012 - 8:51AM #3
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Paragon



Level 12 Show

1.18 Mean KPR Loud Pixie , erachima ()
1.01 Mean KPR Flurry Half-Elf Monk , Illeist (Frst Twin Mnt Fey 1/2Elf Typed)
0.92 Mean KPR Daring Fang , Banysan2 (Fey Frst Typed noD)
0.86 Mean KPR Human Thief Daggermaster , onecrazymojo (Solo Frst Typed)
0.83 Mean KPR Thyrn , Odyssyus (Ch Frst Mnt Fey)
0.74 Mean KPR Ranged Thor , Dzance (1/2Elf Fey Typed)
0.7 Mean KPR Arrow , Anihilation (Frst Twin Solo)
0.64 Mean KPR Thief Daring Blade , Banysan2 (Fey Twin 1/2Elf)
0.58 Mean KPR Warlock , Landsknecht73 (Frst Typed)
0.57 Mean KPR Spiked Chain Shifter , Lazyphilosopher (Frst Twin)
0.55 Mean KPR Dragonborn Ranger|Fighter Honorable Blade , Mengu74 (Frst Twin)
0.54 Mean KPR Double Sword Master , Lazyphilosopher (Frst Twin)
0.48 Mean KPR Infernal striker , Blahh (CA)
0.44 Mean KPR Striker of Pelor , Stryx (Frst RM DV-RBA)
0.42 Mean KPR Cold as Hell , Damon_Tor (Frst Typed)
0.42 Mean KPR Stormwarden , LordDuskBlade (Frst Twin)
0.42 Mean KPR Bugbear Daggermaster , Ironsky (Frst CA)
0.42 Mean KPR Half-Orc, Fighter|Ranger, Kensei , Damon_Tor (Twin Frst)
0.41 Mean KPR Frostbow of Sehanine , RtrnofdMax (1/2Elf Frst Twin Typed)
0.41 Mean KPR Halfling Calvalry , Jay_Ibero_911 (Fey Ch Mnt)
0.4 Mean KPR Halfling Calvalry , Jay_Ibero_911 (Fey Mnt)
0.33 Mean KPR Radiant Blackguard , Ironsky (RM Ch CA)
0.33 Mean KPR 3x3 Tiefling Sorcerer Essence Mage , Mengu74 ()

Level 16 Show

0.93 Mean KPR Half-Elf Avenger Morninglord , onecrazymojo (RM 1/2Elf Frst Typed Solo)
0.86 Mean KPR Ranged Arrow , Annihilation (Frst Twin Solo)
0.77 Mean KPR Daring Fang , Banysan2 (Fey Frst Typed)
0.74 Mean KPR Ranged Wil - Half-Elf Slayer/Crimson Hunter , Ris71 ()
0.68 Mean KPR Bugbear Rogue , Langeweile ()
0.66 Mean KPR Anton , Stratoblaster ()
0.62 Mean KPR Razorclaw Scout Shocktrooper , Mengu74 ()
0.62 Mean KPR Ranged Warlock , Landsknecht73 ()
0.6 Mean KPR Storminglord , Netarious (Frst RM Twin)
0.59 Mean KPR Cold Revenant Rebuker , VonLazuli (Frst Rev.)
0.53 Mean KPR Genasi Fighter/Assassin/Pit Fighter , Rancid_Rogue (Frst)
0.51 Mean KPR SingleTarget Wizard , Corwynn (Frst Mnt Typed)
0.51 Mean KPR Striker of Pelor , Styrx (Frst RM DV-RBA)
0.49 Mean KPR Stormwarden , LordDuskBlade (Frst Twin)
0.48 Mean KPR Dwarf of Brutal Mercy , langeweile (BB Frst)
0.46 Mean KPR Achilles , langeweile (Frst BB)
0.43 Mean KPR Wil Resurrected(1/2 Elf Avenger/Morninglord/Eternal Seeker) , kilpatds (1/2Elf RM)
0.38 Mean KPR One Stroke to Kill Them All , kilpatds (Frst Ch)
0.38 Mean KPR Wil (Revenant Avenger/Pitfighter/Eternal Seeker) , kilpatds (1/2Elf Twin Rev.)
0.35 Mean KPR +Immob. Longtooth Shifter Druid Blightbeast , Squad (CA Ch)
0.35 Mean KPR Avengerlock of Caiphon , IronSky (DV-RBA Frst)
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
1 year ago  ::  Jan 25, 2012 - 8:52AM #4
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Epic



Level 24 Show

2.11 Mean KPR Between 2 targets The Chiller , JohnnyBlaise (Frst Rev. 1/2Elf)
0.54 Mean KPR Stormwarden , LordDuskBlade (Rev. Ch IRC Frst)
0.42 Mean KPR WarWarWarFight , mellowship (IRC Frst)
0.33 Mean KPR Frostbow of Sehanine , RtrnofdMax ()
0.3 Mean KPR Longtooth Shifter Druid Blightbeast , Squad (CA Ch)
0.25 Mean KPR Ensorcelled Blade , Illeist (Ch Frst Mnt)
0.19 Mean KPR +Immob. Wolfpack Guradian , LordDuskBlade ()

Level 30 Show

14.61 Mean KPR +32% w/ AoE conversion; +25% post MS Inferno , ThatWasTotallyNinja (Rev. noLFR)
13.23 Mean KPR blender mk3 , mellored (Frst Rev. BB noLFR noD)
4.87 Mean KPR +19% post MS A Thousand Cuts , ThatWasTotallyNinja (Rev. Frst Typed Twin)
4.22 Mean KPR The Chiller , JohnnyBlaise (Rev. Frst)
4.15 Mean KPR Genasi, Battlemind|Sorcerer, Lightning Fury, Invincible Mind , Kergma (BB Typed noLFR)
3.82 Mean KPR Boominator , mellored (Frst)
2.5 Mean KPR friendly 5X5 Dragonbreath at-will , Lathaen (AoE)
1.68 Mean KPR Battle Assassin , Bergtau (BB Frst)
1.44 Mean KPR Marilith Summoner , Nelphine (RM Frst)
1.16 Mean KPR Tiefling Battlemind , SongNSilence (RM BB Frst)
1.05 Mean KPR My Brilliant Brutal Immortal Curse , szyn (BB Frst 1/2Elf RM Typed)
1.01 Mean KPR One Stroke to Kill Them All , kilpatds (Frst)
0.97 Mean KPR Bugbear Avenger/PMC Ranger/Martial Archetype , Nelphine (Frst Twin)
0.94 Mean KPR friendly 7x7 Precise Genasi Blaster Wizard , SongNSilence ()
0.87 Mean KPR friendly 7x7 Genasi Blaster Wizard , SongNSilence ()
0.85 Mean KPR Headmaster of Hell , Cuddlez ()
0.84 Mean KPR friendly 7x7 thief of thunder , SongNSilence (1/2Elf Frst Typed)
0.8 Mean KPR friendly 5x5 * Dragonbreath at-will , Lathaen ()
0.68 Mean KPR +17% post MS Achilles , langeweile (Frst BB)
0.66 Mean KPR +20% post MS +prone,slow Dwarf of Brutal Mercy , langeweile (BB Frst)
0.66 Mean KPR Lone Wolf(dual Gouge) , Black_Knight999 ()
0.61 Mean KPR UberSuperCharger , Nelphine (Frst Ch)
0.59 Mean KPR Wil Resurrected(1/2 Elf Avenger/Morninglord/Eternal Seeker) , kilpatds (1/2Elf RM Twin)
0.56 Mean KPR Itemless. 1 ally Killer Bee , mellored ()
0.54 Mean KPR Stormwarden , LordDuskBlade (Twin Frst)
0.53 Mean KPR Slap Chop , Auspex7 (RM)
0.53 Mean KPR Bugbear Avenger/Ardent Champion/Eternal Defender , Nelphine (IRC)
0.51 Mean KPR Warforged MonkLock(Barb.)/Warforged Juggernaut/Reincarnate Champion , Nelphine (Frst Ch Typed)
0.41 Mean KPR Human, Warlock, Student of Caiphon, Radiant One , Squad (RM)
0.41 Mean KPR Half-elf CHAguard , thespaceinvader (1/2Elf Twin Frst)
0.36 Mean KPR Longtooth Shifter Fighter/Son of Mercy/Demigod , kilpatds (Frst)
0.26 Mean KPR Close burst 4 Sheilded Punisher , Cecil90670 ()
0.21 Mean KPR Wolfpack Guradian , LordDuskBlade ()
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
1 year ago  ::  Jan 25, 2012 - 8:53AM #5
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Glossary



  • 1/2Elf: Uses 1/2 elf dilettante + versatile master to cherry pick at-will(Best ones are Twin Strike, Eldritch Strike, Virtuous Strike)
  • AoE: Area of Effect attack. KPR calculation has been converted from to Single target KPR
  • BB: Brutal Barrage
  • Bld: Must be bloodied w/o bloodfury weapon
  • CA: Combat Advantage. Some builds, often rogues, simply assume they have CA to be competative. Other builds, like those that use Surprising charge, need it to blow people up but have a hard time generating it.
  • Ch: Charge, This build assumes it will be able to safely charge every round
  • DV-RBA: Distant Vengance applied to non-avenger RBA
  • Fey: Uses the Fey Beast Tamer theme for easy CA cheese
  • Frst: Frost cheese: Lasting frost often grouped with Wintertouched to get consistent CA and an extra 5 damage
  • IRC: Item Rarity Compliant
  • #REF!: #REF!
  • Mnt: Uses a mount
  • noD: You do not have adequate defenses. Must achieve at least Poor on : Normalized Defences
  • noLFR: Not Legal in Living Forgotten Realms. Typically means has Mark of X
  • Rev.: Revenant. Cheesy when coupled with Belt of sollinor's righteousness (practically can't die), or Ghostly Vitality+Superior will for extra actions
  • RM: Radiant Mafia: Uses any of the following: Morninglord, Radiant One, Pelor's Sun Blessing
  • Solo: Assumes either no allies adjacent or no other foes adjacent to target
  • Twin: Uses Twin strike
  • Typed: Typed damage confers Keyword to power (Frozen whetstone, shocking flame for example), not Frost weapon et al
  • IDR: Injected Damage Roll. Uses some means of adding a damage roll to a power that otherwise wouldn't have one, then adds damage boosters because "it's a damage roll"
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
1 year ago  ::  Jan 25, 2012 - 9:17AM #6
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,969
Go ahead and start with the polls.  Doing full DPR calcs is enough of a pain that I'd rather know what the restrictions are first.  (I'll only be doing 2-3.  Wil (Half-elf Str/Wis avenger), Riven (permastealth warlock), and maybe a Slapchop varient)
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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1 year ago  ::  Jan 25, 2012 - 9:36AM #7
mellored
Date Joined: Jul 8, 2008
Posts: 19,458
Updated blender mk2.  Assuming 4 rounds, only using encounter stuff (Power Points).


2510.795 DPR
9.510587121  Kills per turn.
0.10514598  Turns per kill. 
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
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1 year ago  ::  Jan 25, 2012 - 9:51AM #8
mellored
Date Joined: Jul 8, 2008
Posts: 19,458
1) Normalized.

2a) Encounters, yes.
2b) 4 seems fine, perhaps 5.  We are talking abut high end strikers here.
2c) I think having 2 seperate battles would be overcomplicated.
2d) I don't mind nova's gaining a favor.  It's generally considered better to kill quick then slow.

3) The symbols got a little out of hand.  Rev, Frost, ect would make it alot more useful.

4) Don't see why not.

5) Yes.  Itemless, LFR items, and full items seem like good catagories.

 My action guide could be useful.

7) No preference.

8) 5 encounters seems good.  People like their whetstones.

Is there anything about moving?  Cause it seems slightly more realistic if you have to move between things.  Say.. starting 5 squares away.  Yes it's an advantage to ranged attackers, but they have that advantage anyways.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Jan 25, 2012 - 9:51AM #9
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
I'll be happy to convert all the current candidates to the new DPR calculation.  I'm pretty sure we will establish rules that does not disqualify any of those builds.  They will hopefully still be 100% legal.  If the owners want to update them with an encounter power breakdown to increase their TPK then they can do so and repost in this thread and I'll update it.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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1 year ago  ::  Jan 25, 2012 - 10:12AM #10
psikus
  • Dragon Slayer
Date Joined: Jun 21, 2006
Posts: 845

1)
1a) I think normalized DPR is the better metric, but if you use it you may as well show both (since you will need to calculate DPR anyway).
1b) I'd go for turns per kill. Also, if we are going to use encounter powers, it might be interesting to have a bit more of detail here: turns for 1st kill and turns for 2nd kill, for example (with or without accounting for area attacks).


2)
2a) I like the idea, and think it is a much more useful metric than at-will DPR.
2b) 2c) I'd take 5 rounds for both.
2c) Average. I'd like to see silly novas here.


That said, my interest is mostly as a reader. For me, having more detailed information about the builds is very interesting. Those who will post the builds and see this as extra effort may think otherwise

My blog about 4e rules and news: Square Fireballs

The Magic Item Reset: A standalone set of items for 4E
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