Hmmmm what am I missing in the builder thats not allowing me to choose the Dual Weapon Attack?
You're missing that the character builder is not a rules source. It's coded not by what's formally legal, but by "eh, that's about what they said" that's easiest to code. There's lots of stuff the CB lets you do or seems to let you do that's illegal, and there's lots of stuff that's legal but the CB won't permit because it's an oddly worded rule and the coder didn't think to make an exception for it.
You're missing that the character builder is not a rules source. It's coded not by what's formally legal, but by "eh, that's about what they said" that's easiest to code. There's lots of stuff the CB lets you do or seems to let you do that's illegal,
There's also the aspect that the Character Builder guys can (and probably do) ask the developers what they meant, and can code that... as opposed to what the said. In this case, I don't know anyone who thinks thattaking Dual Weapon Attack is intended, even if several will argue that it's not overpowered.
There's also the aspect that the Character Builder guys can (and probably do) ask the developers what they meant, and can code that... as opposed to what the said. In this case, I don't know anyone who thinks that taking Dual Weapon Attack is intend
I started to do the math, and just got too depressed to continue. Could someone with a bit of time on their hands just put together a vanilla BB/BR morninglord/radiant one (firewind blade) spammer? I crossed 1KPR before I even got to the "/BR" part, or actually doing any tweaking, or even deciding on the race.
And then, for humor, do it as a werebear (dead genasai) with claw gloves, using the "BB w/ claw gloves has a damage roll" ruling, just to see idiotic numbers.
I started to do the math, and just got too depressed to continue. Could someone with a bit of time on their hands just put together a vanilla BB/BR morninglord/radiant one (firewind blade) spammer? I crossed 1KPR before I even got to the "/BR" part
I'll put together the idiotic one I don't think dead genasi is the way to go though; getting Shocking Flame requires 4 feats from the interpretation I've seen (Extra Manifestation x2, Double Manifestation, Shocking Flame) for +8 damage. Tiefling only requires 2 feats (Hellfire Blood, Psychic Corruption of Malbolge) for +1 attack and +6 damage, and it's less questionably legal. Might even use Secrets of Belial for Battle Fury Stance.
I'll put together the idiotic one :) I don't think dead genasi is the way to go though; getting Shocking Flame requires 4 feats from the interpretation I've seen (Extra Manifestation x2, Double Manifestation, Shocking Flame) for +8 damage. Tiefling o
I'll put together the idiotic one I don't think dead genasi is the way to go though; getting Shocking Flame requires 4 feats from the interpretation I've seen (Extra Manifestation x2, Double Manifestation, Shocking Flame) for +8 damage. Tiefling only requires 2 feats (Hellfire Blood, Psychic Corruption of Malbolge) for +1 attack and +6 damage, and it's less questionably legal. Might even use Secrets of Belial for Battle Fury Stance.
Genasi + shockig flame + crown of brilliance are wanted for the radiant part. Not the shocking flame part.
Revenent for the extra minors.
Genasi + shockig flame + crown of brilliance are wanted for the radiant part. Not the shocking flame part.Revenent for the extra minors.
Not to start anything, but revenant extra actions are /way/ more cheesy than adding a damage roll, both in end result and rule stretching.
To be perfectly fair, neither are really RAI, but revenant extra actions can have a valid interpretaion that shuts the whole thing down. Damage rolls do not have an alternate meaning (despite how vehemently certain parties wish).
And if someone compared the final results of either build (a BM abusing BR, one with claw gloves, the other a revenant with extra actions), I can almost guarentee the sheer volume of extra attacks would drown out the damage roll benefit (and not to mention the revenant having the bonus of being unkillable).
Not to start anything, but revenant extra actions are /way/ more cheesy than adding a damage roll, both in end result and rule stretching.To be perfectly fair, neither are really RAI, but revenant extra actions can have a valid interpretaion that shu
1) The extra actions only exist because revenant's racial feature got updated but none of the feats did, creating a loophole that didn't exist. 2) It all only works due to the free save from superior will. But there is a valid position that says if you take that save and are no longer dazed, then you instantly fall unconscious (the feature is worded in a way to setup a strict either or). 3) Please read the rules on damage rolls, extra damage, etc. I won't get into that argument, its terrible. If anyone else brings it up, do not confuse my lack of a reply as a concession. If/when anyone ever makes a new argument or has a valid point, I will reply (and concede if accurate). But that is unlikely, and every argument that has involves "inherent properties" is flatly imaginary and wrong.
1) The extra actions only exist because revenant's racial feature got updated but none of the feats did, creating a loophole that didn't exist.2) It all only works due to the free save from superior will. But there is a valid position that says if yo
Sure: dead tiefling. Whatever. I stopped counting, as I said earlier, when I had gotten to expected ~1.3 KPR before considering that I had a race, and before getting to brilliant recovery's portion of the attack sequence. And before spending more than about 1/4 of my feats.
Sure: dead tiefling. Whatever. I stopped counting, as I said earlier, when I had gotten to expected ~1.3 KPR before considering that I had a race, and before getting to brilliant recovery's portion of the attack sequence. And before spending more
with flanking .8*20.5 + 0.05*24=16.4+1.2=17.6dpr 0.533333kpr
with Blistering Flourish last turn .8*24.5 + 0.05*28=19.6+1.4=21dpr 0.63636364kpr
with a non kenku race .75*20.5 + 0.05*24=15.375+1.2=16.575dpr 0.502273kpr .75*24.5 + 0.05*28=18.375+1.4=19.775dpr 0.599242kpr
without CA .65*20.5 + 0.05*24=13.325+1.2=14.525dpr 0.440156kpr .65*24.5 + 0.05*28=15.925+1.4=17.325dpr 0.525kpr
21dpr .64kpr
did I do anything wrong? not bad considering it's mostly human Rogues above it. The damage is also fairly stable, with the only roll being a d8 so that's probably worth somthing. To be LFR legal you'd proably go with a dead tiefling, unseelie agent background, and hellfire blood. Trading +3 attack with ca, +2 damage for +2 attack and +2 damage.
I suspect a desert wind monk can compete at lv1 so lets see what I get Lvl 1 Kenku Monk 18 Dex 18 ChaTheme- Infernal Prince, Feats- Superior Implement Training (Incendiary Dagger), Items- Incendiary DaggerBlistering Flourish+9 Attack (4 Dex, 1 superi
RE: Character Builder I still use the old one. I use the houserule options, the little house looking symbol, to get the proper attacks. I selected my level 1 At-Will power (type utility), clicked the house icon, then was able to select the Ranger at-will power Dual Weapon Attack (type attack). I was also able to achieve the same thing with the extra At-Will power a Human gets.
Paragon Multiclassing says "At Level 11, you can choose to replace one of your at-will powers with an at-will power from your second class"
PMC is in the retraining tab. I think that the newer classes are lacking some keywords that PMC is programmed to look for. I would put this problem as the coding not keeping up with the rules. There is only so much a programming staff can do. With as many new classes, rules, changes happening in D&D, it can be pretty difficult to keep up.
RE: Character BuilderI still use the old one. I use the houserule options, the little house looking symbol, to get the proper attacks. I selected my level 1 At-Will power (type utility), clicked the house icon, then was able to select the Ranger at
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Sure: dead tiefling. Whatever. I stopped counting, as I said earlier, when I had gotten to expected ~1.3 KPR before considering that I had a race, and before getting to brilliant recovery's portion of the attack sequence. And before spending more than about 1/4 of my feats.
Okay, I lost interest about halfway through doing the math, so it's not very exact. But here's the build I used: L30 BuildShow
Revenant (Tiefling) Battlemind/Morninglord/Radiant One Psionic Study: Speed of Thought Theme: Werebear
STR 13 -> 15 CON 16 -> 26 DEX 8 -> 12 INT 14 -> 22 WIS 13 -> 15 CHA 12 -> 14
FEATS Level 1: Disciple of Divine Wrath Level 2: Psychic Corruption of Malbolge Level 4: Hellfire Blood Level 6: Mighty Crusader Expertise Level 8: Wintertouched Level 10: Weapon Proficiency (Fullblade) Level 11: Lasting Frost Level 12: Fiery Blood Level 14: Headsman's Chop Level 16: Death's Quickening Level 18: Critical Targeting Level 20: Secrets of Belial Level 21: Power Attack Level 22: Ghostly Vitality Level 24: Superior Reflexes Level 26: Triumphant Attack Level 28: Vengeful Declaration Level 30: Superior Will
ITEMS Claw Gloves (heroic tier), Firewind Blade Fullblade +6, Pelor's Sun Blessing (level 3), Belt of Sonnlinor Righteousness (epic tier), Iron Armbands of Power (epic tier), Khyber Shard of the Fiery Depth (epic tier), Veteran's Elderscale Armor +6, Ring of Giants (paragon tier), Life Charm +5, Ring of the Radiant Storm (paragon tier), Crown of the Brilliant Sun (paragon tier), Spark Slippers (paragon tier), Solitaire (Violet) (epic tier), Symbol of Victory +2, Frozen Whetstone (paragon tier) (35)
Round 1 starts by applying a whetstone, then using Battle Fury Stance, Bear Shape, OoE (free action), and spending an AP (solitaire + symbol to have one every encounter). Each round I try to force misses on BB #4 (if I haven't missed yet) by making an improvised kick attack instead of using the fullblade on that particular one.
I'm getting +81.5 damage from non-bonus sources (vulnerabilities, extra damage, Firewind Blade, etc). +42 damage in the form of bonuses to rolls (note that these would apply to the 5 BR attacks no matter what).
I approximated, so I will only vouch for these being close, but I'm getting about 3.06 at-will KPR with damage roll bonuses, and 2.69 without them. Not a huge difference.
Those numbers are unweighted, I got lazy before getting to a round-by-round breakdown.
EDIT: I forgot to add Pelor's Blessing damage to the Firewind Blade damage. Updated numbers: 3.25 with bonuses, 2.88 without bonuses, and 2.01 with bonuses but without extra actions.
Okay, I lost interest about halfway through doing the math, so it's not very exact. But here's the build I used:L30 Build
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Revenant (Tiefling) Battlemind/Morninglord/Radiant OnePsionic Study: Speed of ThoughtTheme: WerebearSTR 13 -> 15CON
Even if an estimation, I'm glad to see the supporting math regarding added damage rolls and their failure to break the game. The real villian of DnD is multi-attacks (and in particular, BB).
Even if an estimation, I'm glad to see the supporting math regarding added damage rolls and their failure to break the game. The real villian of DnD is multi-attacks (and in particular, BB).
====== Created Using Wizards of the Coast D&D Character Builder ====== Battle Assassin, level 30 Genasi, Battlemind, Lyrandar Wind-Rider, Perfect Slayer Build: Harrier Battlemind Psionic Study Option: Persistent Harrier Elemental Manifestation Option: Stormsoul Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit) Theme: Sohei
FINAL ABILITY SCORES STR 16, CON 28, DEX 18, INT 12, WIS 16, CHA 12
STARTING ABILITY SCORES STR 13, CON 18, DEX 13, INT 8, WIS 10, CHA 10
ITEMS Melegaunt's Darkblade Fullblade +6 x1 Summoned Roc Hide Armor +6 x1 Iron Armbands of Power (epic tier) x1 Cloak of Distortion +6 x1 Frozen Whetstone (epic tier) Ring of Free Time ====== End ======
Powers were auto-chosen so this can be improved on a lot, so feel free. This was just to show the at-will DPR.
Action order = Frozen Whestone, Assassin's Shroud(x2 from Killer's Insight, Inexorable lets them stay), Move, Brutal Barrage Augment 1
Perfect Slayer feature lets you keep shrouds when you invoke them, so you get them for each BB.
DPR = 274
4 attacks: +39 vs AC, 28 + 2d8 + 29 damage +39 vs AC, 38 + 2d8 + 29 damage +39 vs AC, 38 + 2d8 + 29 damage +39 vs AC, 38 + 2d8 + 29 damage
Attack:
9(Con mod base) + 1(LWR) + 3 (Prof) + 6 (Ehn) + 3 (Exp) + 15 (Half) = 37, Combat Advantage adds two and you will have it because of Perfect Slayer.
It gets LWR's bonus because it is its own damage roll that does not benefit from bonuses to damage rolls. Since LWR gives a bonus to damage (not damage rolls), it applies. If not, the build's DPR drops to 245.2. Add in Promise of Storm and 4 Shrouds from the Perfect Slayer's utility, it goes to:
+39 vs AC, 28 + 7d8 + 49 +39 vs AC, 38 + 7d8 + 49 +39 vs AC, 38 + 7d8 + 49 +39 vs AC, 38 + 7d8 + 49
For a total average damage of 443
I don't consider this to be AWDPR, though, because if you kill your target, you can only save 2 of your shrouds via Inexorable Shroud. That's why I calculated the 274 using 2 shrouds.
Note: The 274 and 443 include 1d8 + 19 and 3d8 + 39 on a miss respectively, as well as crits. The math I posted does not. I'm using a DPR calculator and will write out more complete math later on, as well as possibly improving the build to include other encounters (like Sohei Flurry).
L30 Build
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====== Created Using Wizards of the Coast D&D Character Builder ======Battle Assassin, level 30Genasi, Battlemind, Lyrandar Wind-Rider, Perfect SlayerBuild: Harrier BattlemindPsionic Study Option: Persistent HarrierElemental Man
A lot of these brutal barrage builds make me wonder... I mean, they go up to a target, and kill one target. Done. Does it matter if it's a minion, standard, elite, or solo? Not really - maybe if it's a solo. But someone who can kill more than one target actually has some advantages there.
A lot of these brutal barrage builds make me wonder... I mean, they go up to a target, and kill one target. Done. Does it matter if it's a minion, standard, elite, or solo? Not really - maybe if it's a solo. But someone who can kill more than one tar
Sure: dead tiefling. Whatever. I stopped counting, as I said earlier, when I had gotten to expected ~1.3 KPR before considering that I had a race, and before getting to brilliant recovery's portion of the attack sequence. And before spending more than about 1/4 of my feats.
Okay, I lost interest about halfway through doing the math, so it's not very exact. But here's the build I used: L30 BuildShow
Revenant (Tiefling) Battlemind/Morninglord/Radiant One Psionic Study: Speed of Thought Theme: Werebear
STR 13 -> 15 CON 16 -> 26 DEX 8 -> 12 INT 14 -> 22 WIS 13 -> 15 CHA 12 -> 14
FEATS Level 1: Disciple of Divine Wrath Level 2: Psychic Corruption of Malbolge Level 4: Hellfire Blood Level 6: Mighty Crusader Expertise Level 8: Wintertouched Level 10: Weapon Proficiency (Fullblade) Level 11: Lasting Frost Level 12: Fiery Blood Level 14: Headsman's Chop Level 16: Death's Quickening Level 18: Critical Targeting Level 20: Secrets of Belial Level 21: Power Attack Level 22: Ghostly Vitality Level 24: Superior Reflexes Level 26: Triumphant Attack Level 28: Vengeful Declaration Level 30: Superior Will
ITEMS Claw Gloves (heroic tier), Firewind Blade Fullblade +6, Pelor's Sun Blessing (level 3), Belt of Sonnlinor Righteousness (epic tier), Iron Armbands of Power (epic tier), Khyber Shard of the Fiery Depth (epic tier), Veteran's Elderscale Armor +6, Ring of Giants (paragon tier), Life Charm +5, Ring of the Radiant Storm (paragon tier), Crown of the Brilliant Sun (paragon tier), Spark Slippers (paragon tier), Solitaire (Violet) (epic tier), Symbol of Victory +2, Frozen Whetstone (paragon tier) (35)
Round 1 starts by applying a whetstone, then using Battle Fury Stance, Bear Shape, OoE (free action), and spending an AP (solitaire + symbol to have one every encounter). Each round I try to force misses on BB #4 (if I haven't missed yet) by making an improvised kick attack instead of using the fullblade on that particular one.
I'm getting +81.5 damage from non-bonus sources (vulnerabilities, extra damage, Firewind Blade, etc). +42 damage in the form of bonuses to rolls (note that these would apply to the 5 BR attacks no matter what).
I approximated, so I will only vouch for these being close, but I'm getting about 3.06 at-will KPR with damage roll bonuses, and 2.69 without them. Not a huge difference.
Those numbers are unweighted, I got lazy before getting to a round-by-round breakdown.
EDIT: I forgot to add Pelor's Blessing damage to the Firewind Blade damage. Updated numbers: 3.25 with bonuses, 2.88 without bonuses, and 2.01 with bonuses but without extra actions.
Just want to make sure that you aren't using pre-nerfed spark slippers. You are only using them to get more of the queen's set, thus to get more damage.
Okay, I lost interest about halfway through doing the math, so it's not very exact. But here's the build I used:L30 Build
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Revenant (Tiefling) Battlemind/Morninglord/Radiant OnePsionic Study: Speed of ThoughtTheme: WerebearSTR 13 -> 15CON
There's quite a bit cheese that can be had with this. Remember that this is not a statement that this could be considered illegal, but that this is a point that many DMs may reject as legal at their table.
Updated.Added new Cheese key element: IDR: Injected Damage Roll. There's quite a bit cheese that can be had with this. Remember that this is not a statement that this could be considered illegal, but that this is a point that many DMs may reject as
ITEMS Bracers of the Perfect Shot (paragon tier) x1 Eagle Eye Goggles (paragon tier) x1 Siberys Shard of Merciless Cold (paragon tier) Amulet of Protection +3 x1 Frozen Whetstone (paragon tier) x6 Earthhide Armor of Dark Deeds +3 x1 Boots of the Fencing Master Vicious Dagger +4 x1 Shielding Blade Longsword +1 x1 Gloves of Ice (paragon tier) x1 ====== End ======
Using lasting frost/armor of dark deeds/hidden sniper for perma CA and concealment. Start with sandstep to give you the concealment you need to start the ball rolling. I do not use frost cheese, since I don't think vulnerability imposed on first hit is reliable for DPR due to two or three hit kills. Defenses are effectively +2 with perma conceal, and AC is an additional +1 any round I shift.
Crit Damage: 51.5 + 1.5 (brings 1d4 to max) + 26 (average on 4d12) = 79
Average DPR per attack = (.85*51.5) + (.10*79) = 51.675
DPR: 51.675*2.178=112.548 DPR
I present Wil - Dex Slayer - Thoughts, advice?====== Created Using Wizards of the Coast D&D Character Builder ======Wil, level 16Half-Elf, Fighter (Slayer), Crimson HunterSlayer Weapon Specialization Option: Sweeping SwordHalf-Elf Power Selection Opt
ITEMS Bracers of the Perfect Shot (heroic tier) x1 Eagle Eye Goggles (paragon tier) x1 Siberys Shard of Merciless Cold (paragon tier) Amulet of Protection +2 x1 Frozen Whetstone (heroic tier) x18 Magic Hide Armor +1 x1 Magic Warhammer +3 x1 Gloves of Ice (paragon tier) x1 Heavy Shield x1 ====== End ======
Set up is to move young owlbear next to group of enemies to provide combat advantage. Then bombard with Rapid Shot Grappling Spirits RBA's with the thrown magic warhammer (able to throw with First Hunter feature). Any enemy hit gets slowed by the RBA's triggering Crippling Crush bonus. Adept Dilettante lets Thor use his Constitution modifier to determine bonuses to attack and damage rolls. Invigorating Stride can heal owlbear and Thor via Second Wind in a pinch as a shift 2 encounter move action.
Rapid Shot, RBA Magic Warhammer: Attack: +6 - half level +6 - Con (Adept Dilettante Grappling Spirits) +2 - Prof +3 - Enhancement +2 - Expertise +2 - CA +2 - First Hunter +2 - Eagle Eye Goggles -2 - Rapid Shot +23 vs AC
Damage Per attack: +5.5 - Average warhammer damage +3 - Enhancement +6 - Con - Adept Dilettante (Grappling Spirits) +6 - Con - Crippling Crush (Grappling Spirits) +4 - Str - Primal Eye +6 - Con - First Hunter RBA +2 - Whetstone +3 - Icy Heart +2 - Gloves of Ice +2 - Bracer of Perfect Shot +3 - Dragon Shard +2 - Owlbear Aura
Not to steal 'thunder' from Ris71's excellent build... (Rapid Shot is a personal favorite of mine, too)Presenting THOR !/!?!?!! --- (a sketch from his past, romping through Jotunheimr...)(And in epic, he gets the one and only Hammer of Thunderbolt
ITEMS Bracers of the Perfect Shot (heroic tier) x1 Eagle Eye Goggles (paragon tier) x1 Siberys Shard of Merciless Cold (paragon tier) Amulet of Protection +2 x1 Frozen Whetstone (heroic tier) x4 Magic Hide Armor +2 x1 Magic Warhammer +3 x1 Gloves of Ice (paragon tier) x1 ====== End ======
Set up is to move young owlbear next to group of enemies to provide combat advantage. Then bombard with Rapid Shot Grappling Spirits RBA's with the thrown magic warhammer (able to throw with First Hunter feature). Any enemy hit gets slowed by the RBA's triggering Crippling Crush bonus. Adept Dilettante lets Thor use his Constitution modifier to determine bonuses to attack and damage rolls (replacing the Primal Eye Strength modifier bonus). Invigorating Stride can heal owlbear and Thor via Second Wind in a pinch as a shift 2 encounter move action.
Rapid Strike, RBA Magic Warhammer: Attack: +6 - half level +6 - Con (Adept Dilettante Grappling Spirits) +2 - Prof +3 - Enhancement +2 - Expertise +2 - CA +2 - First Hunter +2 - Eagle Eye Goggles -2 - Rapid Shot +23 vs AC
Damage Per attack: +5.5 - Average warhammer damage +3 - Enhancement +6 - Con - Adept Dilettante Grappling Spirits +6 - Con - Crippling Crush Grappling Spirits +6 - Con - Primal Eye (Adept Dilettante) +6 - Con - First Hunter RBA +2 - Whetstone +3 - Icy Heart +2 - Gloves of Ice +2 - Bracer of Perfect Shot +3 - Dragon Shard +2 - Owlbear Aura
Adept Dilettante has no interaction with Primal Eye. It only changes the basie ability scores used by the power itself. Primal Eye still requires STR or DEX, so your damage bonus is significantly off.
Spoiler:
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Adept Dilettante has no interaction with Primal Eye. It only changes the basie ability scores used by the power itself. Primal Eye still requires STR or DEX, so your damage bonus is significantly off.
Adept Dilettante has no interaction with Primal Eye. It only changes the basie ability scores used by the power itself. Primal Eye still requires STR or DEX, so your damage bonus is significantly off.
I recall seeing a Brutal Scoundrel Rogue who swapped the Str bonus to Sneak attack for Dexterity bonus using Precision Throw.. is this different?
Precision Throw
Heroic Tier Prerequisite: Any martial class Benefit: Whenever you make a ranged basic attack using a thrown weapon with which you have proficiency, you can use Dexterity instead of Strength for the attack roll and the damage roll.
Published in Martial Power 2, page(s) 138.
Adept Dilettante [Multiclass]
Heroic Tier Prerequisite: Half-elf Benefit: You can use your Constitution, Wisdom, or Charisma modifier to determine bonuses to attack rolls and damage rolls with the power you chose for your Dilettante racial trait instead of the ability modifier that power normally uses. Special: This feat counts as a class-specific multiclass feat for the class from which your Dilettante racial trait power comes.
Published in Dragon Magazine 385, page(s) 68.
On second glance you may be right. So if my character had Painful Oath and Avenging Shackles (both Wisdom-based) and wanted to change those modifiers to Con mod with Adept Dilettante would they both get changed?
I recall seeing a Brutal Scoundrel Rogue who swapped the Str bonus to Sneak attack for Dexterity bonus using Precision Throw.. is this different?Precision ThrowHeroic TierPrerequisite: Any martial classBenefit: Whenever you make a ranged basic attack
Adept Dilettante only replaces the ability scores listed in the power block itself. Precision Throw allows for a different interpretation because it doesn't actually reference the power itself.
Adept Dilettante only replaces the ability scores listed in the power block itself. Precision Throw allows for a different interpretation because it doesn't actually reference the power itself.
Looks like I need to recrunch numbers. And it only specifies attack rolls and damage rolls, so the Strength mod bonus in Guardian Harrier for instance would remain unchanged, too.
EDIT: Updated 'Thor' with Str bonus for Primal Eye.
Looks like I need to recrunch numbers. And it only specifies attack rolls and damage rolls, so the Strength mod bonus in Guardian Harrier for instance would remain unchanged, too.EDIT: Updated 'Thor' with Str bonus for Primal Eye.
====== Created Using Wizards of the Coast D&D Character Builder ====== Victor, level 12 Warforged, Rogue (Thief), Warforged Juggernaut Proficiency: Weapon Proficiency (Rapier) Associate: Trained Young Owlbear Dark Sun Gritty Sergeant (Gritty Sergeant Benefit) Theme: Fey Beast Tamer
FINAL ABILITY SCORES STR 22, CON 14, DEX 18, INT 11, WIS 11, CHA 11
STARTING ABILITY SCORES STR 17, CON 11, DEX 15, INT 10, WIS 10, CHA 10
charge melee basic attack +24 to attack roll 6 from dex mod 6 from half level 3 from proficiency 3 from enhancement 2 from light blade expertise 1 from waepon talent 2 from combat advantage 1 from charge 1 from nimble blade 1 from warforged tactics
damage is a bit confusing. first attack the charge 6 from strengh 3 from enhancement 3 from weapon finesse 4 from bracers of mighty striking 4 from acrobats trick 2 from frozen whetstone 5 from lasting frost 4 from power attack 1 from dragon shard 2 from lancing gloves 2 from light blade expertise 1d8 of weapon damage 1d8 from surprising charge 3d8 from sneak attack and back stabber feat 1d8 from vanguard weapon 1d6 from horned helm 1d6 from warforged juggernaut now my mounts attacks one thing I am doing is assuming that my mount is bloodied clawx2 attack roll 14+2 from combat advantage 2d6+10 an a extra 2 from owlbear making a total of 12
if I did my math right I should end up with 96.375 dpr (that includes critical damage) or .81 kpr. I now this build is very cheesy but I hope I didn't get to much wrong.
I'm a bit new to dpr kings so please forgive for any mistakes. here is my character build it is a charge buildSpoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ======Victor, level 12Warforged, Rogue (Thief), Warforg
====== Created Using Wizards of the Coast D&D Character Builder ====== Victor, level 12 Warforged, Rogue (Thief), Warforged Juggernaut Proficiency: Weapon Proficiency (Rapier) Associate: Trained Young Owlbear Dark Sun Gritty Sergeant (Gritty Sergeant Benefit) Theme: Fey Beast Tamer
FINAL ABILITY SCORES STR 22, CON 14, DEX 18, INT 11, WIS 11, CHA 11
STARTING ABILITY SCORES STR 17, CON 11, DEX 15, INT 10, WIS 10, CHA 10
charge melee basic attack +24 to attack roll 6 from dex mod 6 from half level 3 from proficiency 3 from enhancement 2 from light blade expertise 1 from waepon talent 2 from combat advantage 1 from charge 1 from nimble blade 1 from warforged tactics
damage is a bit confusing. first attack the charge 6 from strengh 3 from enhancement 3 from weapon finesse 4 from bracers of mighty striking 4 from acrobats trick 2 from frozen whetstone 5 from lasting frost 4 from power attack 1 from dragon shard 2 from lancing gloves 2 from light blade expertise 1d8 of weapon damage 1d8 from surprising charge 3d8 from sneak attack and back stabber feat 1d8 from vanguard weapon 1d6 from horned helm 1d6 from warforged juggernaut now my mounts attacks one thing I am doing is assuming that my mount is bloodied clawx2 attack roll 14+2 from combat advantage 2d6+10 an a extra 2 from owlbear making a total of 12
if I did my math right I should end up with 98.125 dpr (that includes critical damage) or .81 kpr. I now this build is very cheesy but I hop I didn't get to much wrong.
====== Created Using Wizards of the Coast D&D Character Builder ====== level 11 Halfling, Slayer, Master of the Forge Fey Beast Tamer Starting Feature: Fey Beast Tamer Companion (Fey Panther) Runes of the Blade Smith: Runes of the Blade Smith (Self) Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES Str 20, Con 16, Dex 20, Int 9, Wis 11, Cha 11.
STARTING ABILITY SCORES Str 17, Con 13, Dex 15, Int 8, Wis 10, Cha 10.
POWERS Slayer utility 1: Battle Wrath Slayer utility 1: Berserker's Charge Slayer utility 6: Safe Banishment Slayer utility 7: Poised Assault Slayer utility 10: Another Day (retrained to Rune of the Astral Winds at Acolyte Power)
ITEMS Unbroken Lance Lance +3, Summoned Wyvernscale Armor +3, Amulet of Vigor +2, Belt of Vigor (heroic tier), Bracers of Mighty Striking (heroic tier), Lancing Gloves (heroic tier) (2), Impenetrable Barding (heroic tier), Riding Boots (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Mounted Charge in Battle Wrath stance, +21 vs. Ref 22 for 3d10+30 (avg 46.5) DPR=(.9 *46.5)+(.05*70.5)=45.375 KPR=45.375/112=.405
And that is just MBA without the power strikes (which admittedly won't add terribly much). I like the Unbroken Lance to add prone to every charge, but that can be traded for Vanguard/Thundergod/Frost Package weapons and can add on horned helm for more charge damage. Defenses can be boosted with Small Warrior's Defense, and pretty much all the damage feats have been taken, so future feats are free for utility. Mount has good speed and negates CA on you, and can climb. And of course, to enable at-will charging without OA's has Rune of Astral Winds to slide the mount (and therefore yourself) away from a target to be able to re-charge. The PP could easily be swapped for Kensai at higher levels to boost DPR, but I think Master of the Forge rounds out the build better, with the U12 letting us use our minor to pump the mount's AC at-will. Items are selected based on current LFR rules.
Halfling Calvalry (Fey, Mnt, LFR)Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ======level 11Halfling, Slayer, Master of the ForgeFey Beast Tamer Starting Feature: Fey Beast Tamer Companion (Fey Panther)Runes of
If just looking to boost the damage (and still basically be a halfling mounted knight), blackguard|executioner will be a fair boost. Go CHA so you get to double up on your mod (instead of splitting STR/DEX) and get a free d8.
If just looking to boost the damage (and still basically be a halfling mounted knight), blackguard|executioner will be a fair boost. Go CHA so you get to double up on your mod (instead of splitting STR/DEX) and get a free d8.
If just looking to boost the damage (and still basically be a halfling mounted knight), blackguard|executioner will be a fair boost. Go CHA so you get to double up on your mod (instead of splitting STR/DEX) and get a free d8.
Damage-wise that would be a bit better, but then you either sacrifice fighter MC and surprising charge or runepriest MC and Rune of Astral Winds for repeatable charging.
Damage-wise that would be a bit better, but then you either sacrifice fighter MC and surprising charge or runepriest MC and Rune of Astral Winds for repeatable charging.
Mm, good point. Hrm. In that case, damage will likely be about the same for the two, or slightly to the slayer's advantage, then (assuming the runepriest mc). The only real advantage the for the blackutioner would be innate radiant access, which might put it ahead with more gear.
Mm, good point. Hrm. In that case, damage will likely be about the same for the two, or slightly to the slayer's advantage, then (assuming the runepriest mc). The only real advantage the for the blackutioner would be innate radiant access, which migh
Well surprising charge is only 1d10 in this case and in paragon executioner adds 2d8. There would still be the loss of the baked in power bonus, but that could be countered by radiant gear. I'll work up a blackutioner/mc runepriest for comparison...
Well surprising charge is only 1d10 in this case and in paragon executioner adds 2d8. There would still be the loss of the baked in power bonus, but that could be countered by radiant gear. I'll work up a blackutioner/mc runepriest for comparison...
Ye, that was what I was thinking. The d10+slayer mods would be about or slightly higher than 2d8. But if able to leverage anything out of the radiant, then I think that would be ahead. Hrm, too bad Wis isn't a primary for a cheap Pelor's Boon boost.
Ye, that was what I was thinking. The d10+slayer mods would be about or slightly higher than 2d8. But if able to leverage anything out of the radiant, then I think that would be ahead. Hrm, too bad Wis isn't a primary for a cheap Pelor's Boon boost.
ITEMS Unbroken Lance Lance +3 x1 Bracers of Mighty Striking (heroic tier) x1 Lancing Gloves x1 Riding Boots Summoned Gith Plate Armor +3 x1 Heavy Shield x1 Impenetrable Barding (heroic tier) Amulet of Vigor +2 x1 Belt of Vigor (heroic tier) x1 ====== End ======
Here's what I came up with for that. You end up with the same +18 vs. Reflex but for 2d10+2d8+31 with virtuous strike at 11th. Plus you get the option of real encounters and dailies. So probably better off in the long run. Same number of surges but 10 less HP, but better overall defenses. Less mobility using the owlbear instead of the fey panther plus give up CA immunity. Might be a better PP for it but Master of the Forge still provides well rounded bonuses.
Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ======level 11Halfling, Paladin (Blackguard)/Assassin (Executioner), Master of the ForgeVice: Vice of FuryHybrid Paladin (Blackguard) Option: Hybrid Blackguard Forti
No point on a mounted charger. The mount still provokes, and when the mount provokes a: the provokee can choose to take the OA against either mount or rider, and arguably that overrides the Badge, but more importantly b: when the mount provokes, the mount dies and you lose a big chunk of your damage.
No point on a mounted charger. The mount still provokes, and when the mount provokes a: the provokee can choose to take the OA against either mount or rider, and arguably that overrides the Badge, but more importantly b: when the mount provokes, the
No point on a mounted charger. The mount still provokes, and when the mount provokes a: the provokee can choose to take the OA against either mount or rider, and arguably that overrides the Badge, but more importantly b: when the mount provokes, the mount dies and you lose a big chunk of your damage.
Badge of the Berserker x 2 tape one to your horse :P
No point on a mounted charger. The mount still provokes, and when the mount provokes a: the provokee can choose to take the OA against either mount or rider, and arguably that overrides the Badge, but more importantly b: when the mount provokes, the
Added Thor at level 12 in the google docs. Will update this thread's listing later. Re: Jay_Ibero_911, please calculate a KPR on whatever verision you would like submitted. If you want both submitted just give the word and KPRs for both.
If I've missed anyone please pipe up.
Added Thor at level 12 in the google docs. Will update this thread's listing later.Re: Jay_Ibero_911, please calculate a KPR on whatever verision you would like submitted. If you want both submitted just give the word and KPRs for both.If I've miss
You can add the slayer version already. The blackguard executioner hybrid would end up a little more powerful in the end but is more than I feel like fleshing out right now.
You can add the slayer version already. The blackguard executioner hybrid would end up a little more powerful in the end but is more than I feel like fleshing out right now.
Hmmm...the halfling charger is intresting...why not a Pixie Chaladin?
Streak of light makes for practically infinite CA...I find the easiest way to constantly charge is to actually jump between 2 targets but the Tiny Size + either BotB or Flitting Harrier makes getting enough room for a charge a little easier since you can occupy the same space allowing for charges from 1 space instead of 2.
Some great feats I found were Power of the Sun, Suprising Charge (Take Battle awareness MC Feat), Wary Fighter, Mark of Handling, Holy Steed, Spear Push, Impaling Spear, Improved/Superior Initiative.
I'd say the key items are Vanguard Lance, BoTB and Horned Helm but there's a bunch of other fun ones to add a little bit here and there.
Paragon Path wise Morninglord isn't bad but I'm sure there's better...if you can convince your DM to let you take Juggernaut (WF Racial PrE) you'll be laughing
Hmmm...the halfling charger is intresting...why not a Pixie Chaladin?Streak of light makes for practically infinite CA...I find the easiest way to constantly charge is to actually jump between 2 targets but the Tiny Size + either BotB or Flitting Har
Here's a variant of LDB's Lone Wolf build using Eternal Defender to wield a pair of Frost Gouges. It uses Polearm Momentum with Ring of Ramming to push 2 squares and knock the enemy prone on hit, triggering Draconic Arrogance twice. Long Step allows you to follow your prey.
FEATS Level 1: Armor Proficiency: Chainmail Level 2: Weapon Focus (Axe) (retrained to Icy Heart at Level 11) Level 4: Master at Arms Level 6: Armor Proficiency: Scale Level 8: Weapon Proficiency (Waraxe) (retrained to Weapon Proficiency (Gouge) at Level 24) Level 10: Wintertouched Level 11: Lasting Frost Level 12: Prime Punisher Level 14: Battle Awareness Level 16: Draconic Arrogance Level 18: Called Shot Level 20: Improved Defenses Level 21: Rending Tempest Level 22: Long Step Level 24: Polearm Momentum Level 26: Headsman's Chop Level 28: Prime Quarry Level 30: Acolyte Power (Battlefury Stance)
POWERS Ranger at-will 1: Throw and Stab Ranger at-will 1: Twin Strike Ranger encounter 1: Off-Hand Strike Ranger daily 1: Jaws of the Wolf Ranger utility 2: Invigorating Stride Ranger encounter 3: Ruffling Sting Ranger daily 5: Snarling Wolf Stance Ranger utility 6: Death Threat Ranger encounter 7: Disruptive Strike Ranger daily 9: Attacks on the Run Ranger utility 10: Resume the Hunt Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike) Ranger daily 15: Blade Cascade (replaces Jaws of the Wolf) Ranger utility 16: Wolfjaw Blows Ranger encounter 17: Untamed Outburst (replaces Ruffling Sting) Ranger utility 22: Master of the Hunt (retrained to Battle Fury Stance at Acolyte Power) Ranger encounter 23: Nonchalant Collapse (replaces Untamed Outburst)
ITEMS Ring of Giants (paragon tier), Backlash Tattoo (heroic tier), Iron Armbands of Power (epic tier), Gloves of Ice (epic tier), Siberys Shard of Merciless Cold (epic tier) (2), Frost Gouge +6 (2), Ring of Ramming (paragon tier), Eye of Awareness (epic tier), Bloodiron Elemental Drake Armor +6, Zephyr Boots (epic tier), Torc of Power Preservation +6, Diamond Cincture (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Assuming enemy is quarried, no creatures other than the quarry are adjacent, and enemy was hit at least once on the previous turn. Battlefury stance should be active.
Here's a variant of LDB's Lone Wolf build using Eternal Defender to wield a pair of Frost Gouges. It uses Polearm Momentum with Ring of Ramming to push 2 squares and knock the enemy prone on hit, triggering Draconic Arrogance twice. Long Step allows
This is probably run of the mill, but thought I'd post it since I didn't see any paragon scouts. I also thought it was humorous to do it with a razorclaw, the purple race in the scout handbook. And it's LFR legal to boot (no duplicate items, no reliance on whetstones, no Mark of X feats)
A few fairly typical assumptions, shifting with blood fury weapon, CA with feybeast, charge. And I don't particularly like to assume first attack benefits from lasting frost, but most other builds were doing it, and for the sake of fair comparison, I made the assumption.
Items: Frost Doublesword +3 Iron Armbands of Power (paragon) Horned Helm (paragon) Gloves of Ice (paragon) Siberys Shard of Merciless Cold (paragon) Ring of Giants Bloodfury Handaxe +1
This is probably run of the mill, but thought I'd post it since I didn't see any paragon scouts. I also thought it was humorous to do it with a razorclaw, the purple race in the scout handbook. And it's LFR legal to boot (no duplicate items, no relia
Here's a quick sketch of a level 1 abusing the independent action rules for companions. It's not very optimized.
Basically, you have to be 20-25 squares away Twin Striking with your Greatbow while your animal companions flip out for not having someone close enough to command them. Fey Beasts don't seem to have an independent action clause, so the owlbear just hangs out for +2 damage.
If you assume you can hang out at exactly 20 squares to the enemy, but 21 to both companions (why not, it's CharOp!,) switch the proficiency to something for +2 damage another 1.3 DPR(.93KPR)
Human Ranger (Beastmaster)|Sentinel Theme: Fey Beast Companion (Owlbear) Feats: Hybrid talent (Beastmastery), Greatbow proficiency 13 Con, 18 Dex, 16 Wis
Sentinel Wolf (w/CA and +2 from owlbear) = +8/1d8+6 = .65*10.5+.05*14 = 6.825 + .7 = 7.525 DPR Beastmastery Wolf (w/CA and +2 from owlbear) = +6/1d8+4 = .55*8.5+.05*12 = 5.275 Twin Strike w/CA and +2 = (+8/1d12+2)(*2) = 2*(.65*8.5+14*.05)=2*(6.225)= 12.45 Quarry = (1-(1-.6)*(1-.7)*(1-.7))*3.5 = 3.374 =28.6 DPR/.89KPR
Here's a quick sketch of a level 1 abusing the independent action rules for companions. It's not very optimized. Basically, you have to be 20-25 squares away Twin Striking with your Greatbow while your animal companions flip out for not having some
Post below this corrects me on Distant Vengeance with Hybrid OoE, so this build is invalid.
Wanted to try my hand at a ranged crit-fishing Avenger/Warlock. This build does not rely on frostcheese or radiant vulnerability - but it does rely on a radiant holy symbol. It also doesn't rely on having combat advantage; obvious that would make the DPR go up a bit more. Holy Gauntlets and Ring of the Radiant Storm are featured, but neither accounted for in this math (I don't know how to account for the ring). They'll only make it go up. It also does not provoke OA's, provides good bonuses to saving throws against ongoing damage, and has decent defenses.
I know there are better builds, but here's a ranged crit-fishing version. Student of Caiphon gives crit range 18-20 on radiant warlock powers, combined with Avenger's Oath and Distance Vengeance means nearly a 28% chance to crit on Eldritch Blast, consistently. The biggest drawback is not a multiattack. Half-Elf Twin Strike Avenger still has to stay melee and doesn't get 18-20 crit range, and is still a pure Avenger so power options are limited. Essentially, this is a crit-fishing warlock, barely any Avenger besides the Oath features.
With Eldritch Blast, I've got a 93.75% chance to hit Ref 28, and a 27.75% chance to crit. White Lotus Riposte to affect enemy back, and White Lotus Master Riposte with same chance to hit/crit means my DPR is about 81.73. Various items/powers to increase crit damage; though those fluctuate. 6d10 on a crit can be as good as 60...or as bad as 6.
Lemme know if I messed up the math someplace. Also, this was for something else (not built to "top the list"), so I don't know if the item cost adds up to the specification. I think it should.
Hit: 1d10+2d8+15 = 10.5+15 = 25.5 +22 to hit Ref 28, Oath rolled (+7 con +8 level +3 enh +2 vers +2 goggles) 1d10+15 (+7 con +3 enh +2 imp focus +3 painful oath) 2d8 (curse) Crit: 6d10 = 33 avg Implement: 3d10 Wrathful Implement: 2d10 War Ring: 1d10
((1-(.25)^2)-.2775)*(10.5+15)+(.2775)*(41+33)+7+((1-(.25)^2)-.2775)*(10.5+15)+(.2775)*(41+33) = 81.73 ((1-(.15)^2)-.2775)*(10.5+15)+(.2775)*(41+33)+7+((1-(.15)^2)-.2775)*(10.5+15)+(.2775)*(41+33) = 83.77 with CA
ITEMS Acrobat Boots x1 Elven Chain Shirt (heroic tier) Incisive Dagger Dagger +3 x1 Rope of Slave Fighting (heroic tier) x1 Backlash Tattoo x1 Cloth Armor (Basic Clothing) of Cleansing +3 x1 Eagle Eye Goggles (paragon tier) x1 Sun Disk of Pelor Wrathful symbol +3 x1 Holy Gauntlets (heroic tier) x1 Cloak of Translocation +3 x1 Ring of the Radiant Storm x1 War Ring x1 Razordark Bracers x1
Post below this corrects me on Distant Vengeance with Hybrid OoE, so this build is invalid.Wanted to try my hand at a ranged crit-fishing Avenger/Warlock. This build does not rely on frostcheese or radiant vulnerability - but it does rely on a radian
Hybrid OoE only applies to Avenger powers, so DV only applies to Avenger RBAs if you are a hybrid. Though you could achieve the same thing as a pure class Half-Elf Avenger.
Hybrid OoE only applies to Avenger powers, so DV only applies to Avenger RBAs if you are a hybrid. Though you could achieve the same thing as a pure class Half-Elf Avenger.
Distant Vengeance specifically says "All ranged basic attacks."
Uh-huh, it also says you gain OoE on all RBAs. So, you do. You gian hybrid OoE, because that is what you have. Hybrid OoE only applies to Avenger powers.
Only reading part of a feat is generally a good way to get what it does wrong.
Uh-huh, it also says you gain OoE on all RBAs. So, you do. You gian hybrid OoE, because that is what you have. Hybrid OoE only applies to Avenger powers. Only reading part of a feat is generally a good way to get what it does wrong.
Hello I have a new version of my old build (last one had a lot of holes in it). Here are the things this build assumes that it's fay beast companion is always adjacent to the target, lasting frost applies to first hit and that it can charge each turn so here is the build i call him zeus (yes someone did just make a thor). Spoiler:Show
Melee basic attack bonus to hit +6 dex mod +6 half level +3 weapon proficiency +3 weapon enchantment +2 light blade expertise +2 combat advantage +1 nimble blade +1 flashing blade +1 charge bonus +1 paragon path total 26 vs AC chance to hit normally .9 chance to crit .05 chance to miss .05 and now for the damage +6 dex mod +3 weapon enchantment +2 iron armbands of power +1 two weapon fighting +2 pack attack +5 con mod from pargon path +3 from lurking spider stance +2 light blade expertise +3 lightning soul +5 lasting frost +2 powerful charge +2 lancing gloves +2 frozen whetstone +1 dragon shard +2d4 weapon damage +1d6 horned helm +3d6 on a crit damage calculations 2d4, 1d6+37 average damage 45.5 X chance to hit normally = 40.95 damage crit damage 61.5 X chance to crit .05 = 3.075 DPR = 44.025. Now for dual weapon attack bonus to hit +6 dex mod +6 half level +3 weapon proficiency +3 weapon enchantment +2 light blade expertise +2 combat advantage +1 nimble blade +1 flashing blade +1 paragon path total 25 vs AC chance to hit normal normally .9 chance to crit .05 but since you cant use dual weapon attack unless you hit with your melee basic attack you have to X these by your chance to hit with the melee basic attack so .9 X .95 = .855 and .05 X .95 = .0475 now for damage +6 dex mod +3 weapon enchantment +2 iron armbands of power +1 two weapon fighting +2 pack attack +5 con mod from pargon path +3 from lurking spider stance +2 light blade expertise +3 lightning soul +5 lasting frost +2 improved dual weapon attack +2 lancing gloves +2 frozen whetstone +1 dragon shard +2d4 weapon damage +3d6 on a crit damage calculations 2d4+37 average damage 42 X .855 =35.91 crit damage 2.63 DPR = 38.54 now for the griffons claw attacks bonus to hit 12 + 2 from combat advantage = 14 vs AC will hit on 12 but miss on 11 so 11 times .05 = .55 which means .4 chance to hit normally and .05 chance to crit damage 2d6+10 plus 2 from fey beasts aura = 2d6+12 damage calculations 2d6+12 average damage 19 X .4 = 7.6 crit damage 24 X .05 = 1.2 DPR = 8.8 the griffon makes this attack twice so 17.6
Final calculations melee basic attack 44.025 + dual weapon attack 38.54 + griffons two claw attacks 17.6 = 100.165 DPR or .83 KPR hope your still with me and if you see any problems with this build just let me now thanks.
Hello I have a new version of my old build (last one had a lot of holes in it). Here are the things this build assumes that it's fay beast companion is always adjacent to the target, lasting frost applies to first hit and that it can charge each turn
I'm playing the following character, but am unsure how to calculate his KPR. Any help would be massively appreciated. I'm not sure how to handle the choice on whether to use his at-will single-target attack, or at-will area-burst 1 attack and how/if that would effect his KPR.
NOTE: Built with 25 point buy and gained a free "expertise" feat at lvl 5 as part of the PbP he's in.
====== Created Using Wizards of the Coast D&D Character Builder ====== Malakai, level 5 Tiefling, Sorcerer (Elementalist) Elemental Specialty Option: Fire Elementalist Fire in Your Veins (+2 to Arcana) Theme: Infernal Prince
FINAL ABILITY SCORES STR 8, CON 19, DEX 10, INT 10, WIS 10, CHA 21
STARTING ABILITY SCORES STR 8, CON 16, DEX 10, INT 10, WIS 10, CHA 18
FEATS Level 1: Hellfire Blood Level 2: Superior Implement Training (Incendiary dagger) Level 4: Diabolic Soul Level 5: War Wizard's Expertise
ITEMS Amulet of Protection +1 x1 Chromatic Robe Cloth Armor (Basic Clothing) +1 x1 Khyber Shard of the Fiery Depth (heroic tier) Crimson Determination (heroic tier) Flame Bracers (heroic tier) Challenge-Seeking Incendiary dagger +2 x1 ====== End ======
My inclination would be to use my two uses of Elemental Escalation on his AoE attack... but based on how I've seen AoE's treated here, not sure if it would be better to use it with his Single Target power for calculating KPR.
Hey all,I'm playing the following character, but am unsure how to calculate his KPR. Any help would be massively appreciated. I'm not sure how to handle the choice on whether to use his at-will single-target attack, or at-will area-burst 1 attack a
Over christmas break I'll finally have time to update this thread. I'm excited to read up on what's come out since my long hiatus.
I hereby summon myself from the dead!Looks like I'll be using KPR for D&D next: community.wizards.com/dndnext/blog/2012/...Over christmas break I'll finally have time to update this thread. I'm excited to read up on what's come out since my long hia
I'm playing the following character, but am unsure how to calculate his KPR. Any help would be massively appreciated. I'm not sure how to handle the choice on whether to use his at-will single-target attack, or at-will area-burst 1 attack and how/if that would effect his KPR.
NOTE: Built with 25 point buy and gained a free "expertise" feat at lvl 5 as part of the PbP he's in.
====== Created Using Wizards of the Coast D&D Character Builder ====== Malakai, level 5 Tiefling, Sorcerer (Elementalist) Elemental Specialty Option: Fire Elementalist Fire in Your Veins (+2 to Arcana) Theme: Infernal Prince
FINAL ABILITY SCORES STR 8, CON 19, DEX 10, INT 10, WIS 10, CHA 21
STARTING ABILITY SCORES STR 8, CON 16, DEX 10, INT 10, WIS 10, CHA 18
FEATS Level 1: Hellfire Blood Level 2: Superior Implement Training (Incendiary dagger) Level 4: Diabolic Soul Level 5: War Wizard's Expertise
ITEMS Amulet of Protection +1 x1 Chromatic Robe Cloth Armor (Basic Clothing) +1 x1 Khyber Shard of the Fiery Depth (heroic tier) Crimson Determination (heroic tier) Flame Bracers (heroic tier) Challenge-Seeking Incendiary dagger +2 x1 ====== End ======
My inclination would be to use my two uses of Elemental Escalation on his AoE attack... but based on how I've seen AoE's treated here, not sure if it would be better to use it with his Single Target power for calculating KPR.
Free feats aren't allowed on this compendium. But most builds stat themselves out at level 6, so that gives you an extra +1 to hit, a feat, and a utility that often doesn't matter Feel free to calculate the single target KPR, and the per target KPR of your area attack seperatly. I've listed both values as seperate entries for the same build. I put a "(3x3)" next to your KPR value so lurkers can easily spot the fact that all creatures in the area attack suffer this KPR.
Free feats aren't allowed on this compendium. But most builds stat themselves out at level 6, so that gives you an extra +1 to hit, a feat, and a utility that often doesn't matterFeel free to calculate the single target KPR, and the per target KPR of
Thread updated. I've collected the last 3 builds here from the DPR Kings 2.0 thread. If you want to comment on them replying there may be the best way to get their attention.
Regarding the Loud Pixie from Erchima, and his complaint about the area attack conversion to single target KPR; I must say his build is absolutly amazing. Having a friendly at-will 7x7 area attack is superb. I love the fact that he statted out his attack sequence. Having 1.8 KPR on round 2 just blows me away. He says that we overrate area attack. I did this intentionally. I want more area attack builds here. We simply don't have enough. This thread makes a significant contribution to optimized builds in real play. I feel the area attack region is mostly unexplored, partly due to the idea that it doesn't conform to the DPR expectations we are used to.
I'd put his build in another entry where I quote just the per target KPR with the "(7x7)" modifier but I didn't see that he calculated that explicitly.
Thread updated. I've collected the last 3 builds here from the DPR Kings 2.0 thread. If you want to comment on them replying there may be the best way to get their attention.Regarding the Loud Pixie from Erchima, and his complaint about the area at
I don't want to scare you, but I'd like to emphasize one reason I made the google doc is so that others could take up the cause in my stead. On the HTML tab, I've prepared the cells to generate the sblocks needed for posting. I'd like that this google doc be the de-facto source for builds.
I don't want to scare you, but I'd like to emphasize one reason I made the google doc is so that others could take up the cause in my stead. On the HTML tab, I've prepared the cells to generate the sblocks needed for posting. I'd like that this goo
Basic At-Will is Virtuous Strike with CA and CH I'm +10 v AC for 2d8+12 for 21 x .8 = 16.80.
One of those attacks picks up Sneak Attack for an additional 7 dmg which is 28 x .8 = 22.40
And then one of them would receive the Dread Smite bonus which is 7 dmg and ongoing 5. I'm going to add a flat 12 and assume a save on the first round to keep the math simple cus frankly I suck at math.
Now I still have my Heroic Effort to use, but I'm not sure how to factor it in mathmatically? If I assume I use it on my biggest attack, my numbers look thus:
33 + 22.40 + 16.80(3) = 21.16 or .661KPR
My Blackquard|Exe\Rog:Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ======Blexecutioner, level 1Human, Paladin (Blackguard)/Assassin (Executioner)Vice: Vice of FuryHybrid Paladin (Blackguard) Option: Hybrid Blac
So, I'm somewhat noob on this whole dpr kings and I'm quite the archery fan (bows, not x-bows). Said that, I see that LDB's Shoot to Thrill is always below the "fair striker" rating, according to Borg's signature.
So, besides the frostbow of sehanine, do we have any other bow-using examples of archery kicking ass? Is it possible to make the Shoot to Thrill a better dpr-er ? Thanks and forgive me if I said something stupid, still trying to learn =)
So, I'm somewhat noob on this whole dpr kings and I'm quite the archery fan (bows, not x-bows). Said that, I see that LDB's Shoot to Thrill is always below the "fair striker" rating, according to Borg's signature.So, besides the frostbow of sehanine,
So, I'm somewhat noob on this whole dpr kings and I'm quite the archery fan (bows, not x-bows). Said that, I see that LDB's Shoot to Thrill is always below the "fair striker" rating, according to Borg's signature.
So, besides the frostbow of sehanine, do we have any other bow-using examples of archery kicking ass? Is it possible to make the Shoot to Thrill a better dpr-er ? Thanks and forgive me if I said something stupid, still trying to learn =)
There is Arrow... Though it's a pretty lame build if you're trying to play it, needs like 4 minor actions and half a standard action before achieving it's proclaimed DPR. DPR Kings is more of a hypothetical exercise than anything else.
Why do you think Shoot to Thrill is below fair striker? I think it is still a pretty solid build. I'd update a few feats and change the order a bit, grab a better theme, but I don't see anything wrong with its general concepts.
There is Arrow... Though it's a pretty lame build if you're trying to play it, needs like 4 minor actions and half a standard action before achieving it's proclaimed DPR. DPR Kings is more of a hypothetical exercise than anything else.Why do you thin
Hmmm... nevermind, I think my mistake was in the math. Was adding before multiplying and then, of course the division would be unfair to the KPR
at level 30 Shoot to Thrill is at 113 according to LDB. 113/264 = 0.4 = Fair Striker rating on Borg's sig.
Even though I wonder if this number can be raised (I mean, dpr-wise, not taking nova into account). Btw, how do you guys handle novas, considering that they aren't consistent (turn-after-turn) damage. ? Do they matter on the kpr competition?
(ps: thanks once more Mengu, for answering me =D )
Arrow? I don't think I've seen it around.Hmmm... nevermind, I think my mistake was in the math. Was adding before multiplying and then, of course the division would be unfair to the KPRat level 30 Shoot to Thrill is at 113 according to LDB. 113/264 =
It's got a couple entries in this thread at level 12 and 16, not a very good build, just a high at-will DPR build when it's got all its bells and whistles. Really, mostly just an exercise and not a very meaningful one.
Even though I wonder if this number can be raised (I mean, dpr-wise, not taking nova into account). Btw, how do you guys handle novas, considering that they aren't consistent (turn-after-turn) damage. ? Do they matter on the kpr competition?
For the purposes of this thread, unless you have a good way of calculating KP2R, KP5R, and so on, you don't handle novas. There are just too many variables. You can always assume the most favorable conditions and draw up high numbers, but there isn't much point to it.
A lot of good striker builds get their damage up through use of encounter and daily powers. At-will DPR has diminishing returns on investment. For instance when spending a feat, weapon focus may increase at-will DPR, but that same feat spent on Battle Awareness, or a power swap for a multi-attack or free action attack, can be more worthwhile, removing enemies off the board faster. Similarly, for this thread, hybriding executioner to get an extra die or two of damage increases at-will DPR, but hybriding fighter to get a triple tap and a free action attack will likely make a better striker.
I wouldn't worry too much about increasing at-will DPR, and just see what your 2-3 round attack plan looks like with a build. You can usually surpass at-will DPR times 3, in your 3 round attack plan if you build toward that, rather than trying to make a high at-will DPR build.
If you're just trying to submit something to this thread for the sake of the exercise, just study the existing submissions, and see the tricks and assumptions they use.
It's got a couple entries in this thread at level 12 and 16, not a very good build, just a high at-will DPR build when it's got all its bells and whistles. Really, mostly just an exercise and not a very meaningful one.For the purposes of this thread,
it's in the 2.0 thread, and probably other places:
Kills Per Round (KPR), is a version of your DPR that we use to compensate for your level, so we can compare builds regardless of level. To convert your DPR into KPR simply divide the DPR by 8*level+24 (the growth rate of the average monster per level).
KPR = DPR/(8*Level + 24)
it's in the 2.0 thread, and probably other places:Kills Per Round (KPR), is a version of your DPR that we use to compensate for your level, so we can compare builds regardless of level.To convert your DPR into KPR simply divide the DPR by 8*level+24
Umm, what is KPR? I mean I know it stands for Kills per Round but how do you calculate it?
They use some weird average. The formula ends up being, iirc,
Total damage in round 1-2/(8*Level + 24) = KP2R Total damage in round 1-5/(8*Level + 24) = KP5R Total damage in round 1-510/(8*Level + 24) = KP10R
Mean KPR = (KP2R/2 + KP5R/5 + KP10R/10)/3
Mean KPR is basically meaningless, but it's your "high score", so... enjoy? If you're actually going to get any value out of the charts, you need to go to the document, look at the first two numbers (2 and 5) and then take a hard look at the builds themselves to figure out to what extent the numbers actually work. The 10 is usually pointless because any build that has it very high is using some sort of trick that you probably can't in a real game.
They use some weird average. The formula ends up being, iirc,Total damage in round 1-2/(8*Level + 24) = KP2RTotal damage in round 1-5/(8*Level + 24) = KP5RTotal damage in round 1-510/(8*Level + 24) = KP10RMean KPR = (KP2R/2 + KP5R/5 + KP10R/10)/3Mean
For level 1, I present Rolf, Twin-Striking Human Scout.
Race: Human Human racial power: Bonus at-will (twin strike) Stats: Dexterity 20, Don't Care, Don't Care... Class: Ranger (Scout) Two-Weapon Style: Whirling Axe Mastery Aspects of the Wild: Lurking Spider, Don't Care Theme: Unseelie Agent (shadow-wrought longbow) Human feat: Cunning Stalker Feat 1: Bow Expertise
Relevant Equipment: Shadow-Wrought Longbow +1, Mundane Gauntlet Axe Relevant Rules-lawyering: Since twin strike is one or two creatures, two attacks we pick two creatures and attack them both twice. Also, the "off-hand" gauntlet axe qualifies us for the whirling axe mastery bonus damage. Cheese tags: Twin Strike, Solo, OH GOD WHAT ARE YOU DOING?
Turn sequence: Standard action Twin Strike two isolated targets within 20, Don't Care, Don't Care, end turn, repeat.
I get the way you're parcing Twin Strike by RAW, just curious how it'd need to be written/formatted to get the obvious RAI (two attacks against 1 target or two attacks split between 2 targets).
I get the way you're parcing Twin Strike by RAW, just curious how it'd need to be written/formatted to get the obvious RAI (two attacks against 1 target or two attacks split between 2 targets).
Target: One or two creatures. Special: If you only targetted one creature with this power, make the secondary attack against that target.
Secondary Attack:
Target: The creature that you just attacked: Hit: 1[W]
Target: One or two creatures.Special: If you only targetted one creature with this power, make the secondary attack against that target.Secondary Attack:Target: The creature that you just attacked:Hit: 1[W]
How about this for AoE and Monks: If you hit multiple targets you can take fractional KPR for your primary target, but all secondary targets you can only count them if you've killed them, all excess damage to secondary targets go to the next set of secondary targets
If you were using encounter powers you are already doing a round by round breakdown If you are doing simple at-will calculations you have to seperate it into primary KPR (fractional) and secondary KPNR = n attacks * floor(KPNR)
I can't say that I entirely approve of that idea, but I understand why it's necessary. It's unfortunate that, at this point, one of the best things I could do for KPR over five rounds is actually lower DPR (by lowering Flurry damage) and increase the single target DPR. As it is, I'm wasting almost an entire KP5R in Flurry overflow. And without further ado, the build! Also, I totally forgot that this build is no longer a Revenant. That makes 50% of its title obsolete... How about "Flurry of Cheese"? BuildShow
====== Created Using Wizards of the Coast D&D Character Builder ====== level 12 Half-Elf, Monk, Unseen Hand Monastic Tradition Option: Stone Fist Half-Elf Power Selection Option: Dilettante Associate: Trained Young Owlbear Theme: Fey Beast Tamer
FINAL ABILITY SCORES STR 18, CON 16, DEX 11, INT 11, WIS 22, CHA 9
STARTING ABILITY SCORES STR 15, CON 13, DEX 10, INT 10, WIS 17, CHA 8
+64 Damage (First Flurry) +13 on target of attack +7 (Base Flurry) +2 (Ki Dagger) +2 (Ki Hand Crossbow) +2 (Lancing Gloves) +17 on adjacent enemy +7 (Base Flurry) +2 (Ki Dagger) +2 (Ki Hand Crossbow) +2 (Lancing Gloves) +4 (Not targeted by triggering attack) +17 on enemy within 5 (Starblade Flurry) +17 on enemy within 10 (Unseen Hand)
+48 Damage (Second Flurry)
+13.5 damage (Jade Sea Snake: Free action attack) +13 to hit +11.5 (Bite) +2 (Owlbear) First attack DPR: .9(25.5) = 22.95 Second attack DPR: .9(23.5) = 22.95 First Flurry: (1-(.1*.1))*64 = 63.36 Second Flurry: (1-(.1+.1))*48 = 38.4 Crit DPR: (15*.05)*2 = 1.5 Sea Snake: (13.5*.45 + 4.5*.05) = 6.3
Total DPR: 165.06
Damage per Target: First target: 73.77 (45.9+12.87+7.2+1.5+6.3) Second, Third, and Fourth Targets: 30.43 (16.83+13.6)
Total KP5R: 6.0738
KP5R per Target: First Target: 3.0738 ((73.77*5)/120) Second, Third, and Fourth Targets: 1.2679 ((30.43*5)/120)
This one second on the list at 12th level tier. Half-Elf Monk/Unseen Hand. Dex is not high enough modified for Nimble Blade.
I can't say that I entirely approve of that idea, but I understand why it's necessary. It's unfortunate that, at this point, one of the best things I could do for KPR over five rounds is actually lower DPR (by lowering Flurry damage) and increase the
There is nothing to indicate that the effect line would be repeated.
If you repeat "The Attack" against the target, the effect line would always follow up the Attack Line, etc etc.
There is nothing to indicate that the effect line would be repeated.[/quote]If you repeat "The Attack" against the target, the effect line would always follow up the Attack Line, etc etc.