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Switch to Forum Live View DPR King Candidates 3.0
12 months ago  ::  Jun 30, 2012 - 3:06PM #421
Odyssyus
Date Joined: Dec 28, 2010
Posts: 156
Could you please add mine as well thanks.
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11 months ago  ::  Jul 08, 2012 - 6:02PM #422
Failedlegend
Date Joined: Jun 3, 2010
Posts: 485
Hmmm...the halfling charger is intresting...why not a Pixie Chaladin?

Streak of light makes for practically infinite CA...I find the easiest way to constantly charge is to actually jump between 2 targets but the Tiny Size + either BotB or Flitting Harrier makes getting enough room for a charge a little easier since you can occupy the same space allowing for charges from 1 space instead of 2.

Some great feats I found were Power of the Sun, Suprising Charge (Take Battle awareness MC Feat), Wary Fighter, Mark of Handling, Holy Steed, Spear Push, Impaling Spear, Improved/Superior Initiative.

I'd say the key items are Vanguard Lance, BoTB and Horned Helm but there's a bunch of other fun ones to add a little bit here and there.

Paragon Path wise Morninglord isn't bad but I'm sure there's better...if you can convince your DM to let you take Juggernaut (WF Racial PrE) you'll be laughing
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11 months ago  ::  Jul 16, 2012 - 2:14PM #423
Black_Knight999
Date Joined: Aug 1, 2008
Posts: 1,107
Here's a variant of LDB's Lone Wolf build using Eternal Defender to wield a pair of Frost Gouges. It uses Polearm Momentum with Ring of Ramming to push 2 squares and knock the enemy prone on hit, triggering Draconic Arrogance twice. Long Step allows you to follow your prey.

Spoiler: Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Lone Wolf, level 30
Dragonborn, Ranger, Lone Wolf, Eternal Defender
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Prime Shot
Dragonborn Racial Power: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 30, Con 15, Dex 18, Int 10, Wis 15, Cha 14.

STARTING ABILITY SCORES
Str 18, Con 13, Dex 11, Int 8, Wis 12, Cha 10.


AC: 44 Fort: 48 Reflex: 39 Will: 38
HP: 202 Surges: 8 Surge Value: 52

TRAINED SKILLS
Dungeoneering +22, Perception +22, Acrobatics +24, Athletics +30, Endurance +22, Intimidate +26

UNTRAINED SKILLS
Arcana +15, Bluff +17, Diplomacy +17, Heal +17, History +17, Insight +17, Nature +17, Religion +15, Stealth +19, Streetwise +19, Thievery +19

FEATS
Level 1: Armor Proficiency: Chainmail
Level 2: Weapon Focus (Axe) (retrained to Icy Heart at Level 11)
Level 4: Master at Arms
Level 6: Armor Proficiency: Scale
Level 8: Weapon Proficiency (Waraxe) (retrained to Weapon Proficiency (Gouge) at Level 24)
Level 10: Wintertouched
Level 11: Lasting Frost
Level 12: Prime Punisher
Level 14: Battle Awareness
Level 16: Draconic Arrogance
Level 18: Called Shot
Level 20: Improved Defenses
Level 21: Rending Tempest
Level 22: Long Step
Level 24: Polearm Momentum
Level 26: Headsman's Chop
Level 28: Prime Quarry
Level 30: Acolyte Power (Battlefury Stance)

POWERS
Ranger at-will 1: Throw and Stab
Ranger at-will 1: Twin Strike
Ranger encounter 1: Off-Hand Strike
Ranger daily 1: Jaws of the Wolf
Ranger utility 2: Invigorating Stride
Ranger encounter 3: Ruffling Sting
Ranger daily 5: Snarling Wolf Stance
Ranger utility 6: Death Threat
Ranger encounter 7: Disruptive Strike
Ranger daily 9: Attacks on the Run
Ranger utility 10: Resume the Hunt
Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike)
Ranger daily 15: Blade Cascade (replaces Jaws of the Wolf)
Ranger utility 16: Wolfjaw Blows
Ranger encounter 17: Untamed Outburst (replaces Ruffling Sting)
Ranger utility 22: Master of the Hunt (retrained to Battle Fury Stance at Acolyte Power)
Ranger encounter 23: Nonchalant Collapse (replaces Untamed Outburst)

ITEMS
Ring of Giants (paragon tier), Backlash Tattoo (heroic tier), Iron Armbands of Power (epic tier), Gloves of Ice (epic tier), Siberys Shard of Merciless Cold (epic tier) (2), Frost Gouge +6 (2), Ring of Ramming (paragon tier), Eye of Awareness (epic tier), Bloodiron Elemental Drake Armor +6, Zephyr Boots (epic tier), Torc of Power Preservation +6, Diamond Cincture (epic tier)

====== Copy to Clipboard and Press the Import Button on the Summary Tab ======





Assuming enemy is quarried, no creatures other than the quarry are adjacent, and enemy was hit at least once on the previous turn. Battlefury stance should be active.

DPR Calculations:
Attack = 15 [level] + 10 [Str] + 6 [enh] + 3 [feat] + 2 [prof] + 1 [prime shot] +1 [prime quarry] + 2 [focused hunter] + 2 [CA] =  42 (95% accuracy)

Damage bonuses:
damage = 6 [enh] + 6 [IAoP] + 5 [lasting frost] + 5 [dragonshard] + 4 [gloves of ice] + 4 [icy heart] + 5 [called shot] + 20 [draconic arrogance] + 6 [battle fury stance] +5 [headsman's chop] (if first attack hits) + 8 [rending tempest] (if first attack hits)

Twin Strike = 0.9*2*(16 + 61) + 0.95*(0.9*(8 + 5)+0.05*(12+5)) + 0.05*2*(24 + 61 + 12 + 6*3.5) + (1-0.05^2)*3*3.5
172.7962 DPR=0.6545 KPR

Edit: forgot to add quarry damage
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11 months ago  ::  Jul 18, 2012 - 12:23PM #424
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,232
This is probably run of the mill, but thought I'd post it since I didn't see any paragon scouts. I also thought it was humorous to do it with a razorclaw, the purple race in the scout handbook. And it's LFR legal to boot (no duplicate items, no reliance on whetstones, no Mark of X feats)

A few fairly typical assumptions, shifting with blood fury weapon, CA with feybeast, charge. And I don't particularly like to assume first attack benefits from lasting frost, but most other builds were doing it, and for the sake of fair comparison, I made the assumption.

Level 16
0.62 Mean KPR Razorclaw Scout Shocktrooper , Mengu74 (Ch Fey Frst)

The Build (only relevant bits):
Spoiler: Show

Level 16
Razorclaw Shifter Scout Shocktrooper
Fey Beast Tamer

Dex 24

Powers:
Aspect of the Lurking Spider
Basic Attack
Dual Weapon Attack

Feats:
Light Blade Expertise
Cyclone Warrior
Surprising Charge
Powerful Charge
Weapon Proficiency (Double sword)
Nimble Blade
Deft Blade
Blurring Claws
Lasting Frost
Icy Heart

Items:
Frost Doublesword +3
Iron Armbands of Power (paragon)
Horned Helm (paragon)
Gloves of Ice (paragon)
Siberys Shard of Merciless Cold (paragon)
Ring of Giants
Bloodfury Handaxe +1


Calculations:
Spoiler: Show

Charge attack bonus: +8 (half level) + 7 (dex) + 3 (prof) + 3 (enh) + 2 (exprt) +1 (style) + 3 (CA) + 1 (charge) = +28 vs Reflex

Dual Weapon Attack Bonus: +8 (half level) + 7 (dex) + 3 (prof) + 3 (enh) + 2 (exprt) +1 (style) + 3 (CA) = +27 vs AC

Charge Damage: 1d8 ([W]) + 1d8 (surp. charge) + 2d6 (horned helm) +7 (dex) + 7 (dex shocktrooper) + 3 (enh) +4 (item) + 3 (shard) + 2 (gloves) + 3 (feat) + 2 (blurred claw) + 5 (lasting frost) + 2 (exprt) + 2 (powf charge) + 3 (stance) = 2d8+2d6+43

Dual Weapon Damage: 1d8 ([W]) +7 (dex) + 3 (enh) +4 (item) + 3 (shard) + 2 (gloves) + 3 (feat) + 2 (blurred claw) + 5 (lasting frost) + 2 (exprt) + 3 (stance) +4 (improved dual) = 1d8+38

DPR = (0.9*59)+(0.05*87.5) + 0.95*(0.85*42.5+0.05*62.5) = 94.7625
KPR = 94.7625/152 = 0.62
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10 months ago  ::  Aug 20, 2012 - 8:35AM #425
SpikedMarkovChain
Date Joined: Nov 23, 2009
Posts: 34
Here's a quick sketch of a level 1 abusing the independent action rules for companions.  It's not very optimized.  

Basically, you have to be 20-25 squares away Twin Striking with your Greatbow while your animal companions flip out for not having someone close enough to command them.  Fey Beasts don't seem to have an independent action clause, so the owlbear just hangs out for +2 damage.

If you assume you can hang out at exactly 20 squares to the enemy, but 21 to both companions (why not, it's CharOp!,)  switch the proficiency to something for +2 damage another 1.3 DPR(.93KPR)

Human Ranger (Beastmaster)|Sentinel
Theme: Fey Beast Companion (Owlbear)
Feats: Hybrid talent (Beastmastery), Greatbow proficiency
13 Con, 18 Dex, 16 Wis

Sentinel Wolf (w/CA and +2 from owlbear) = +8/1d8+6 = .65*10.5+.05*14 = 6.825 + .7 = 7.525 DPR
Beastmastery Wolf (w/CA and +2 from owlbear) = +6/1d8+4 = .55*8.5+.05*12 =  5.275
Twin Strike w/CA and +2 = (+8/1d12+2)(*2)  = 2*(.65*8.5+14*.05)=2*(6.225)= 12.45
Quarry = (1-(1-.6)*(1-.7)*(1-.7))*3.5 = 3.374
=28.6 DPR/.89KPR

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10 months ago  ::  Aug 22, 2012 - 9:47AM #426
JQuacker
Date Joined: Aug 7, 2011
Posts: 5
Post below this corrects me on Distant Vengeance with Hybrid OoE, so this build is invalid.


Wanted to try my hand at a ranged crit-fishing Avenger/Warlock. This build does not rely on frostcheese or radiant vulnerability - but it does rely on a radiant holy symbol. It also doesn't rely on having combat advantage; obvious that would make the DPR go up a bit more. Holy Gauntlets and Ring of the Radiant Storm are featured, but neither accounted for in this math (I don't know how to account for the ring). They'll only make it go up. It also does not provoke OA's, provides good bonuses to saving throws against ongoing damage, and has decent defenses.

I know there are better builds, but here's a ranged crit-fishing version. Student of Caiphon gives crit range 18-20 on radiant warlock powers, combined with Avenger's Oath and Distance Vengeance means nearly a 28% chance to crit on Eldritch Blast, consistently. The biggest drawback is not a multiattack. Half-Elf Twin Strike Avenger still has to stay melee and doesn't get 18-20 crit range, and is still a pure Avenger so power options are limited. Essentially, this is a crit-fishing warlock, barely any Avenger besides the Oath features.

With Eldritch Blast, I've got a 93.75% chance to hit Ref 28, and a 27.75% chance to crit. White Lotus Riposte to affect enemy back, and White Lotus Master Riposte with same chance to hit/crit means my DPR is about 81.73. Various items/powers to increase crit damage; though those fluctuate. 6d10 on a crit can be as good as 60...or as bad as 6. 

Lemme know if I messed up the math someplace. Also, this was for something else (not built to "top the list"), so I don't know if the item cost adds up to the specification. I think it should.


Hit: 1d10+2d8+15 = 10.5+15 = 25.5
+22 to hit Ref 28, Oath rolled (+7 con +8 level +3 enh +2 vers +2 goggles)
1d10+15 (+7 con +3 enh +2 imp focus +3 painful oath)
2d8 (curse)
Crit: 6d10 = 33 avg
Implement: 3d10
Wrathful Implement: 2d10
War Ring: 1d10


((1-(.25)^2)-.2775)*(10.5+15)+(.2775)*(41+33)+7+((1-(.25)^2)-.2775)*(10.5+15)+(.2775)*(41+33) = 81.73
((1-(.15)^2)-.2775)*(10.5+15)+(.2775)*(41+33)+7+((1-(.15)^2)-.2775)*(10.5+15)+(.2775)*(41+33) = 83.77 with CA


CB Show

Mikal, level 16
Human, Avenger/Warlock, Student of Caiphon
Hybrid Talent Option: Armor of Faith
Hybrid Avenger Option: Hybrid Avenger Reflex
Eldritch Pact (Hybrid) Option: Star Pact (Hybrid)
Eldritch Blast Option: Eldritch Blast Constitution
Hybrid Warlock Option: Hybrid Warlock Reflex
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Human Power Selection Option: Bonus At-Will Power

FINAL ABILITY SCORES
STR 9, CON 24, DEX 13, INT 11, WIS 17, CHA 11

STARTING ABILITY SCORES
STR 8, CON 18, DEX 11, INT 10, WIS 14, CHA 10


AC: 28 Fort: 29 Ref: 25 Will: 25
HP: 112 Surges: 13 Surge Value: 28

TRAINED SKILLS
Acrobatics +15, Athletics +12, Heal +16, Stealth +14

UNTRAINED SKILLS
Arcana +8, Bluff +8, Diplomacy +8, Dungeoneering +11, Endurance +15, History +8, Insight +11, Intimidate +8, Nature +11, Perception +11, Religion +8, Streetwise +8, Thievery +9

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Avenger Feature: Oath of Enmity
Warlock's Curse Power: Warlock's Curse
Warlock Attack 1: Hellish Rebuke
Avenger Attack 1: Bond of Pursuit
Warlock Attack 1: Eldritch Blast
Avenger Attack 1: Angelic Alacrity
Warlock Attack 1: Vile Brand
Avenger Utility 2: Righteous Pursuit
Avenger Attack 5: Menacing Presence
Heal Utility 6: Swift Recovery
Warlock Attack 7: Maggot Conduit
Warlock Utility 10: Ethereal Sidestep
Student of Caiphon Attack 11: Trust in the Guide Star
Student of Caiphon Utility 12: Steps on the Purple Stair
Warlock Attack 13: Maw of Atropus
Warlock Attack 15: Thirsting Maw
Warlock Utility 16: Hero's Defense

FEATS
Level 1: Hybrid Talent
Level 1: Distant Vengeance
Level 2: Superior Implement Training (Wrathful symbol)
Level 4: Implement Focus (Holy Symbol)
Level 6: Killing Curse
Level 8: White Lotus Riposte
Level 10: Versatile Expertise
Level 11: White Lotus Master Riposte
Level 12: Exposing Oath
Level 14: Painful Oath
Level 16: Unarmored Agility

ITEMS
Acrobat Boots x1
Elven Chain Shirt (heroic tier)
Incisive Dagger Dagger +3 x1
Rope of Slave Fighting (heroic tier) x1
Backlash Tattoo x1
Cloth Armor (Basic Clothing) of Cleansing +3 x1
Eagle Eye Goggles (paragon tier) x1
Sun Disk of Pelor Wrathful symbol +3 x1
Holy Gauntlets (heroic tier) x1
Cloak of Translocation +3 x1
Ring of the Radiant Storm x1
War Ring x1
Razordark Bracers x1


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10 months ago  ::  Aug 22, 2012 - 9:57AM #427
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,884
Hybrid OoE only applies to Avenger powers, so DV only applies to Avenger RBAs if you are a hybrid. Though you could achieve the same thing as a pure class Half-Elf Avenger.
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10 months ago  ::  Aug 22, 2012 - 11:21AM #428
JQuacker
Date Joined: Aug 7, 2011
Posts: 5
Distant Vengeance specifically says "All ranged basic attacks."
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10 months ago  ::  Aug 22, 2012 - 11:26AM #429
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,884

Aug 22, 2012 -- 11:21AM, JQuacker wrote:

Distant Vengeance specifically says "All ranged basic attacks."


Uh-huh, it also says you gain OoE on all RBAs. So, you do. You gian hybrid OoE, because that is what you have. Hybrid OoE only applies to Avenger powers.

Only reading part of a feat is generally a good way to get what it does wrong. 

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10 months ago  ::  Aug 22, 2012 - 11:30AM #430
JQuacker
Date Joined: Aug 7, 2011
Posts: 5
Ah, that makes sense. Thanks for clearing it up. My mistake was in that a hybrid Avenger doesn't get OoE on basic attacks.
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