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12 months ago ::
Jun 30, 2012 - 3:06PM
#421
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Date Joined:
Dec 28, 2010
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Could you please add mine as well thanks.
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11 months ago ::
Jul 08, 2012 - 6:02PM
#422
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Hmmm...the halfling charger is intresting...why not a Pixie Chaladin?
Streak of light makes for practically infinite CA...I find the easiest way to constantly charge is to actually jump between 2 targets but the Tiny Size + either BotB or Flitting Harrier makes getting enough room for a charge a little easier since you can occupy the same space allowing for charges from 1 space instead of 2.
Some great feats I found were Power of the Sun, Suprising Charge (Take Battle awareness MC Feat), Wary Fighter, Mark of Handling, Holy Steed, Spear Push, Impaling Spear, Improved/Superior Initiative.
I'd say the key items are Vanguard Lance, BoTB and Horned Helm but there's a bunch of other fun ones to add a little bit here and there.
Paragon Path wise Morninglord isn't bad but I'm sure there's better...if you can convince your DM to let you take Juggernaut (WF Racial PrE) you'll be laughing
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11 months ago ::
Jul 16, 2012 - 2:14PM
#423
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Here's a variant of LDB's Lone Wolf build using Eternal Defender to wield a pair of Frost Gouges. It uses Polearm Momentum with Ring of Ramming to push 2 squares and knock the enemy prone on hit, triggering Draconic Arrogance twice. Long Step allows you to follow your prey. Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Lone Wolf, level 30 Dragonborn, Ranger, Lone Wolf, Eternal Defender Build: Two-Blade Ranger Fighting Style: Two-Blade Fighting Style Ranger: Prime Shot Dragonborn Racial Power: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Fire Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES Str 30, Con 15, Dex 18, Int 10, Wis 15, Cha 14.
STARTING ABILITY SCORES Str 18, Con 13, Dex 11, Int 8, Wis 12, Cha 10.
AC: 44 Fort: 48 Reflex: 39 Will: 38 HP: 202 Surges: 8 Surge Value: 52
TRAINED SKILLS Dungeoneering +22, Perception +22, Acrobatics +24, Athletics +30, Endurance +22, Intimidate +26
UNTRAINED SKILLS Arcana +15, Bluff +17, Diplomacy +17, Heal +17, History +17, Insight +17, Nature +17, Religion +15, Stealth +19, Streetwise +19, Thievery +19
FEATS Level 1: Armor Proficiency: Chainmail Level 2: Weapon Focus (Axe) (retrained to Icy Heart at Level 11) Level 4: Master at Arms Level 6: Armor Proficiency: Scale Level 8: Weapon Proficiency (Waraxe) (retrained to Weapon Proficiency (Gouge) at Level 24) Level 10: Wintertouched Level 11: Lasting Frost Level 12: Prime Punisher Level 14: Battle Awareness Level 16: Draconic Arrogance Level 18: Called Shot Level 20: Improved Defenses Level 21: Rending Tempest Level 22: Long Step Level 24: Polearm Momentum Level 26: Headsman's Chop Level 28: Prime Quarry Level 30: Acolyte Power (Battlefury Stance)
POWERS Ranger at-will 1: Throw and Stab Ranger at-will 1: Twin Strike Ranger encounter 1: Off-Hand Strike Ranger daily 1: Jaws of the Wolf Ranger utility 2: Invigorating Stride Ranger encounter 3: Ruffling Sting Ranger daily 5: Snarling Wolf Stance Ranger utility 6: Death Threat Ranger encounter 7: Disruptive Strike Ranger daily 9: Attacks on the Run Ranger utility 10: Resume the Hunt Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike) Ranger daily 15: Blade Cascade (replaces Jaws of the Wolf) Ranger utility 16: Wolfjaw Blows Ranger encounter 17: Untamed Outburst (replaces Ruffling Sting) Ranger utility 22: Master of the Hunt (retrained to Battle Fury Stance at Acolyte Power) Ranger encounter 23: Nonchalant Collapse (replaces Untamed Outburst)
ITEMS Ring of Giants (paragon tier), Backlash Tattoo (heroic tier), Iron Armbands of Power (epic tier), Gloves of Ice (epic tier), Siberys Shard of Merciless Cold (epic tier) (2), Frost Gouge +6 (2), Ring of Ramming (paragon tier), Eye of Awareness (epic tier), Bloodiron Elemental Drake Armor +6, Zephyr Boots (epic tier), Torc of Power Preservation +6, Diamond Cincture (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Assuming enemy is quarried, no creatures other than the quarry are adjacent, and enemy was hit at least once on the previous turn. Battlefury stance should be active. DPR Calculations: Attack = 15 [level] + 10 [Str] + 6 [enh] + 3 [feat] + 2 [prof] + 1 [prime shot] +1 [prime quarry] + 2 [focused hunter] + 2 [CA] = 42 (95% accuracy) Damage bonuses: damage = 6 [enh] + 6 [IAoP] + 5 [lasting frost] + 5 [dragonshard] + 4 [gloves of ice] + 4 [icy heart] + 5 [called shot] + 20 [draconic arrogance] + 6 [battle fury stance] +5 [headsman's chop] (if first attack hits) + 8 [rending tempest] (if first attack hits) Twin Strike = 0.9*2*(16 + 61) + 0.95*(0.9*(8 + 5)+0.05*(12+5)) + 0.05*2*(24 + 61 + 12 + 6*3.5) + (1-0.05^2)*3*3.5 = 172.7962 DPR=0.6545 KPR
Edit: forgot to add quarry damage
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11 months ago ::
Jul 18, 2012 - 12:23PM
#424
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Date Joined:
Nov 16, 2007
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This is probably run of the mill, but thought I'd post it since I didn't see any paragon scouts. I also thought it was humorous to do it with a razorclaw, the purple race in the scout handbook. And it's LFR legal to boot (no duplicate items, no reliance on whetstones, no Mark of X feats) A few fairly typical assumptions, shifting with blood fury weapon, CA with feybeast, charge. And I don't particularly like to assume first attack benefits from lasting frost, but most other builds were doing it, and for the sake of fair comparison, I made the assumption. Level 16 0.62 Mean KPR Razorclaw Scout Shocktrooper , Mengu74 (Ch Fey Frst) The Build (only relevant bits): Spoiler:
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Level 16 Razorclaw Shifter Scout Shocktrooper Fey Beast Tamer
Dex 24
Powers: Aspect of the Lurking Spider Basic Attack Dual Weapon Attack
Feats: Light Blade Expertise Cyclone Warrior Surprising Charge Powerful Charge Weapon Proficiency (Double sword) Nimble Blade Deft Blade Blurring Claws Lasting Frost Icy Heart
Items: Frost Doublesword +3 Iron Armbands of Power (paragon) Horned Helm (paragon) Gloves of Ice (paragon) Siberys Shard of Merciless Cold (paragon) Ring of Giants Bloodfury Handaxe +1
Calculations: Spoiler:
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Charge attack bonus: +8 (half level) + 7 (dex) + 3 (prof) + 3 (enh) + 2 (exprt) +1 (style) + 3 (CA) + 1 (charge) = +28 vs Reflex
Dual Weapon Attack Bonus: +8 (half level) + 7 (dex) + 3 (prof) + 3 (enh) + 2 (exprt) +1 (style) + 3 (CA) = +27 vs AC
Charge Damage: 1d8 ([W]) + 1d8 (surp. charge) + 2d6 (horned helm) +7 (dex) + 7 (dex shocktrooper) + 3 (enh) +4 (item) + 3 (shard) + 2 (gloves) + 3 (feat) + 2 (blurred claw) + 5 (lasting frost) + 2 (exprt) + 2 (powf charge) + 3 (stance) = 2d8+2d6+43
Dual Weapon Damage: 1d8 ([W]) +7 (dex) + 3 (enh) +4 (item) + 3 (shard) + 2 (gloves) + 3 (feat) + 2 (blurred claw) + 5 (lasting frost) + 2 (exprt) + 3 (stance) +4 (improved dual) = 1d8+38
DPR = (0.9*59)+(0.05*87.5) + 0.95*(0.85*42.5+0.05*62.5) = 94.7625 KPR = 94.7625/152 = 0.62
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10 months ago ::
Aug 20, 2012 - 8:35AM
#425
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Date Joined:
Nov 23, 2009
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Here's a quick sketch of a level 1 abusing the independent action rules for companions. It's not very optimized. Basically, you have to be 20-25 squares away Twin Striking with your Greatbow while your animal companions flip out for not having someone close enough to command them. Fey Beasts don't seem to have an independent action clause, so the owlbear just hangs out for +2 damage.  If you assume you can hang out at exactly 20 squares to the enemy, but 21 to both companions (why not, it's CharOp!,) switch the proficiency to something for +2 damage another 1.3 DPR(.93KPR) Human Ranger (Beastmaster)|Sentinel Theme: Fey Beast Companion (Owlbear) Feats: Hybrid talent (Beastmastery), Greatbow proficiency 13 Con, 18 Dex, 16 Wis Sentinel Wolf (w/CA and +2 from owlbear) = +8/1d8+6 = .65*10.5+.05*14 = 6.825 + .7 = 7.525 DPR Beastmastery Wolf (w/CA and +2 from owlbear) = +6/1d8+4 = .55*8.5+.05*12 = 5.275 Twin Strike w/CA and +2 = (+8/1d12+2)(*2) = 2*(.65*8.5+14*.05)=2*(6.225)= 12.45 Quarry = (1-(1-.6)*(1-.7)*(1-.7))*3.5 = 3.374 =28.6 DPR/.89KPR
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10 months ago ::
Aug 22, 2012 - 9:47AM
#426
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Post below this corrects me on Distant Vengeance with Hybrid OoE, so this build is invalid.Wanted to try my hand at a ranged crit-fishing Avenger/Warlock. This build does not rely on frostcheese or radiant vulnerability - but it does rely on a radiant holy symbol. It also doesn't rely on having combat advantage; obvious that would make the DPR go up a bit more. Holy Gauntlets and Ring of the Radiant Storm are featured, but neither accounted for in this math (I don't know how to account for the ring). They'll only make it go up. It also does not provoke OA's, provides good bonuses to saving throws against ongoing damage, and has decent defenses. I know there are better builds, but here's a ranged crit-fishing version. Student of Caiphon gives crit range 18-20 on radiant warlock powers, combined with Avenger's Oath and Distance Vengeance means nearly a 28% chance to crit on Eldritch Blast, consistently. The biggest drawback is not a multiattack. Half-Elf Twin Strike Avenger still has to stay melee and doesn't get 18-20 crit range, and is still a pure Avenger so power options are limited. Essentially, this is a crit-fishing warlock, barely any Avenger besides the Oath features.With Eldritch Blast, I've got a 93.75% chance to hit Ref 28, and a 27.75% chance to crit. White Lotus Riposte to affect enemy back, and White Lotus Master Riposte with same chance to hit/crit means my DPR is about 81.73. Various items/powers to increase crit damage; though those fluctuate. 6d10 on a crit can be as good as 60...or as bad as 6.
Lemme know if I messed up the math someplace. Also, this was for something else (not built to "top the list"), so I don't know if the item cost adds up to the specification. I think it should. Hit: 1d10+2d8+15 = 10.5+15 = 25.5+22 to hit Ref 28, Oath rolled (+7 con +8 level +3 enh +2 vers +2 goggles) 1d10+15 (+7 con +3 enh +2 imp focus +3 painful oath) 2d8 (curse) Crit: 6d10 = 33 avg
Implement: 3d10 Wrathful Implement: 2d10 War Ring: 1d10 ((1-(.25)^2)-.2775)*(10.5+15)+(.2775)*(41+33)+7+((1-(.25)^2)-.2775)*(10.5+15)+(.2775)*(41+33) = 81.73 ((1-(.15)^2)-.2775)*(10.5+15)+(.2775)*(41+33)+7+((1-(.15)^2)-.2775)*(10.5+15)+(.2775)*(41+33) = 83.77 with CA CB
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Mikal, level 16 Human, Avenger/Warlock, Student of Caiphon Hybrid Talent Option: Armor of Faith Hybrid Avenger Option: Hybrid Avenger Reflex Eldritch Pact (Hybrid) Option: Star Pact (Hybrid) Eldritch Blast Option: Eldritch Blast Constitution Hybrid Warlock Option: Hybrid Warlock Reflex Versatile Expertise Option: Versatile Expertise (Light blade) Versatile Expertise Option: Versatile Expertise (Holy Symbol) Human Power Selection Option: Bonus At-Will Power FINAL ABILITY SCORES STR 9, CON 24, DEX 13, INT 11, WIS 17, CHA 11 STARTING ABILITY SCORES STR 8, CON 18, DEX 11, INT 10, WIS 14, CHA 10 AC: 28 Fort: 29 Ref: 25 Will: 25 HP: 112 Surges: 13 Surge Value: 28 TRAINED SKILLS Acrobatics +15, Athletics +12, Heal +16, Stealth +14 UNTRAINED SKILLS Arcana +8, Bluff +8, Diplomacy +8, Dungeoneering +11, Endurance +15, History +8, Insight +11, Intimidate +8, Nature +11, Perception +11, Religion +8, Streetwise +8, Thievery +9 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Avenger Feature: Oath of Enmity Warlock's Curse Power: Warlock's Curse Warlock Attack 1: Hellish Rebuke Avenger Attack 1: Bond of Pursuit Warlock Attack 1: Eldritch Blast Avenger Attack 1: Angelic Alacrity Warlock Attack 1: Vile Brand Avenger Utility 2: Righteous Pursuit Avenger Attack 5: Menacing Presence Heal Utility 6: Swift Recovery Warlock Attack 7: Maggot Conduit Warlock Utility 10: Ethereal Sidestep Student of Caiphon Attack 11: Trust in the Guide Star Student of Caiphon Utility 12: Steps on the Purple Stair Warlock Attack 13: Maw of Atropus Warlock Attack 15: Thirsting Maw Warlock Utility 16: Hero's Defense FEATS Level 1: Hybrid Talent Level 1: Distant Vengeance Level 2: Superior Implement Training (Wrathful symbol) Level 4: Implement Focus (Holy Symbol) Level 6: Killing Curse Level 8: White Lotus Riposte Level 10: Versatile Expertise Level 11: White Lotus Master Riposte Level 12: Exposing Oath Level 14: Painful Oath Level 16: Unarmored Agility ITEMS Acrobat Boots x1 Elven Chain Shirt (heroic tier) Incisive Dagger Dagger +3 x1 Rope of Slave Fighting (heroic tier) x1 Backlash Tattoo x1 Cloth Armor (Basic Clothing) of Cleansing +3 x1 Eagle Eye Goggles (paragon tier) x1 Sun Disk of Pelor Wrathful symbol +3 x1 Holy Gauntlets (heroic tier) x1 Cloak of Translocation +3 x1 Ring of the Radiant Storm x1 War Ring x1 Razordark Bracers x1
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10 months ago ::
Aug 22, 2012 - 9:57AM
#427
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Hybrid OoE only applies to Avenger powers, so DV only applies to Avenger RBAs if you are a hybrid. Though you could achieve the same thing as a pure class Half-Elf Avenger.
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10 months ago ::
Aug 22, 2012 - 11:21AM
#428
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Distant Vengeance specifically says "All ranged basic attacks."
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10 months ago ::
Aug 22, 2012 - 11:26AM
#429
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Distant Vengeance specifically says "All ranged basic attacks."
Uh-huh, it also says you gain OoE on all RBAs. So, you do. You gian hybrid OoE, because that is what you have. Hybrid OoE only applies to Avenger powers.
Only reading part of a feat is generally a good way to get what it does wrong.
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10 months ago ::
Aug 22, 2012 - 11:30AM
#430
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Ah, that makes sense. Thanks for clearing it up. My mistake was in that a hybrid Avenger doesn't get OoE on basic attacks.
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