And just to settle something: KPR with roll bonuses but without the extra revenant actions is 1.90.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.
However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
====== Created Using Wizards of the Coast D&D Character Builder ====== Battle Assassin, level 30 Genasi, Battlemind, Lyrandar Wind-Rider, Perfect Slayer Build: Harrier Battlemind Psionic Study Option: Persistent Harrier Elemental Manifestation Option: Stormsoul Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit) Theme: Sohei
FINAL ABILITY SCORES STR 16, CON 28, DEX 18, INT 12, WIS 16, CHA 12
STARTING ABILITY SCORES STR 13, CON 18, DEX 13, INT 8, WIS 10, CHA 10
ITEMS Melegaunt's Darkblade Fullblade +6 x1 Summoned Roc Hide Armor +6 x1 Iron Armbands of Power (epic tier) x1 Cloak of Distortion +6 x1 Frozen Whetstone (epic tier) Ring of Free Time ====== End ======
Powers were auto-chosen so this can be improved on a lot, so feel free. This was just to show the at-will DPR.
Action order = Frozen Whestone, Assassin's Shroud(x2 from Killer's Insight, Inexorable lets them stay), Move, Brutal Barrage Augment 1
Perfect Slayer feature lets you keep shrouds when you invoke them, so you get them for each BB.
DPR = 274
4 attacks: +39 vs AC, 28 + 2d8 + 29 damage +39 vs AC, 38 + 2d8 + 29 damage +39 vs AC, 38 + 2d8 + 29 damage +39 vs AC, 38 + 2d8 + 29 damage
Attack:
9(Con mod base) + 1(LWR) + 3 (Prof) + 6 (Ehn) + 3 (Exp) + 15 (Half) = 37, Combat Advantage adds two and you will have it because of Perfect Slayer.
It gets LWR's bonus because it is its own damage roll that does not benefit from bonuses to damage rolls. Since LWR gives a bonus to damage (not damage rolls), it applies. If not, the build's DPR drops to 245.2. Add in Promise of Storm and 4 Shrouds from the Perfect Slayer's utility, it goes to:
+39 vs AC, 28 + 7d8 + 49 +39 vs AC, 38 + 7d8 + 49 +39 vs AC, 38 + 7d8 + 49 +39 vs AC, 38 + 7d8 + 49
For a total average damage of 443
I don't consider this to be AWDPR, though, because if you kill your target, you can only save 2 of your shrouds via Inexorable Shroud. That's why I calculated the 274 using 2 shrouds.
Note: The 274 and 443 include 1d8 + 19 and 3d8 + 39 on a miss respectively, as well as crits. The math I posted does not. I'm using a DPR calculator and will write out more complete math later on, as well as possibly improving the build to include other encounters (like Sohei Flurry).
A lot of these brutal barrage builds make me wonder... I mean, they go up to a target, and kill one target. Done. Does it matter if it's a minion, standard, elite, or solo? Not really - maybe if it's a solo. But someone who can kill more than one target actually has some advantages there.
Keith Richmond Living Forgotten Realms Epic Writing Director
Sure: dead tiefling. Whatever. I stopped counting, as I said earlier, when I had gotten to expected ~1.3 KPR before considering that I had a race, and before getting to brilliant recovery's portion of the attack sequence. And before spending more than about 1/4 of my feats.
Okay, I lost interest about halfway through doing the math, so it's not very exact. But here's the build I used: L30 BuildShow
Revenant (Tiefling) Battlemind/Morninglord/Radiant One Psionic Study: Speed of Thought Theme: Werebear
STR 13 -> 15 CON 16 -> 26 DEX 8 -> 12 INT 14 -> 22 WIS 13 -> 15 CHA 12 -> 14
FEATS Level 1: Disciple of Divine Wrath Level 2: Psychic Corruption of Malbolge Level 4: Hellfire Blood Level 6: Mighty Crusader Expertise Level 8: Wintertouched Level 10: Weapon Proficiency (Fullblade) Level 11: Lasting Frost Level 12: Fiery Blood Level 14: Headsman's Chop Level 16: Death's Quickening Level 18: Critical Targeting Level 20: Secrets of Belial Level 21: Power Attack Level 22: Ghostly Vitality Level 24: Superior Reflexes Level 26: Triumphant Attack Level 28: Vengeful Declaration Level 30: Superior Will
ITEMS Claw Gloves (heroic tier), Firewind Blade Fullblade +6, Pelor's Sun Blessing (level 3), Belt of Sonnlinor Righteousness (epic tier), Iron Armbands of Power (epic tier), Khyber Shard of the Fiery Depth (epic tier), Veteran's Elderscale Armor +6, Ring of Giants (paragon tier), Life Charm +5, Ring of the Radiant Storm (paragon tier), Crown of the Brilliant Sun (paragon tier), Spark Slippers (paragon tier), Solitaire (Violet) (epic tier), Symbol of Victory +2, Frozen Whetstone (paragon tier) (35)
Round 1 starts by applying a whetstone, then using Battle Fury Stance, Bear Shape, OoE (free action), and spending an AP (solitaire + symbol to have one every encounter). Each round I try to force misses on BB #4 (if I haven't missed yet) by making an improvised kick attack instead of using the fullblade on that particular one.
I'm getting +81.5 damage from non-bonus sources (vulnerabilities, extra damage, Firewind Blade, etc). +42 damage in the form of bonuses to rolls (note that these would apply to the 5 BR attacks no matter what).
I approximated, so I will only vouch for these being close, but I'm getting about 3.06 at-will KPR with damage roll bonuses, and 2.69 without them. Not a huge difference.
Those numbers are unweighted, I got lazy before getting to a round-by-round breakdown.
EDIT: I forgot to add Pelor's Blessing damage to the Firewind Blade damage. Updated numbers: 3.25 with bonuses, 2.88 without bonuses, and 2.01 with bonuses but without extra actions.
Just want to make sure that you aren't using pre-nerfed spark slippers. You are only using them to get more of the queen's set, thus to get more damage.
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Yes, that is correct. No point in those except the +1 damage.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.
However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
There's quite a bit cheese that can be had with this. Remember that this is not a statement that this could be considered illegal, but that this is a point that many DMs may reject as legal at their table.
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
ITEMS Bracers of the Perfect Shot (paragon tier) x1 Eagle Eye Goggles (paragon tier) x1 Siberys Shard of Merciless Cold (paragon tier) Amulet of Protection +3 x1 Frozen Whetstone (paragon tier) x6 Earthhide Armor of Dark Deeds +3 x1 Boots of the Fencing Master Vicious Dagger +4 x1 Shielding Blade Longsword +1 x1 Gloves of Ice (paragon tier) x1 ====== End ======
Using lasting frost/armor of dark deeds/hidden sniper for perma CA and concealment. Start with sandstep to give you the concealment you need to start the ball rolling. I do not use frost cheese, since I don't think vulnerability imposed on first hit is reliable for DPR due to two or three hit kills. Defenses are effectively +2 with perma conceal, and AC is an additional +1 any round I shift.
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
ITEMS Bracers of the Perfect Shot (heroic tier) x1 Eagle Eye Goggles (paragon tier) x1 Siberys Shard of Merciless Cold (paragon tier) Amulet of Protection +2 x1 Frozen Whetstone (heroic tier) x18 Magic Hide Armor +1 x1 Magic Warhammer +3 x1 Gloves of Ice (paragon tier) x1 Heavy Shield x1 ====== End ======
Set up is to move young owlbear next to group of enemies to provide combat advantage. Then bombard with Rapid Shot Grappling Spirits RBA's with the thrown magic warhammer (able to throw with First Hunter feature). Any enemy hit gets slowed by the RBA's triggering Crippling Crush bonus. Adept Dilettante lets Thor use his Constitution modifier to determine bonuses to attack and damage rolls. Invigorating Stride can heal owlbear and Thor via Second Wind in a pinch as a shift 2 encounter move action.
Rapid Shot, RBA Magic Warhammer: Attack: +6 - half level +6 - Con (Adept Dilettante Grappling Spirits) +2 - Prof +3 - Enhancement +2 - Expertise +2 - CA +2 - First Hunter +2 - Eagle Eye Goggles -2 - Rapid Shot +23 vs AC
Damage Per attack: +5.5 - Average warhammer damage +3 - Enhancement +6 - Con - Adept Dilettante (Grappling Spirits) +6 - Con - Crippling Crush (Grappling Spirits) +4 - Str - Primal Eye +6 - Con - First Hunter RBA +2 - Whetstone +3 - Icy Heart +2 - Gloves of Ice +2 - Bracer of Perfect Shot +3 - Dragon Shard +2 - Owlbear Aura