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Switch to Forum Live View DPR King Candidates 3.0
1 year ago  ::  May 03, 2012 - 11:50AM #391
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,092
And just to settle something: KPR with roll bonuses but without the extra revenant actions is 1.90. 
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  May 10, 2012 - 3:40AM #392
Bergtau
Date Joined: May 30, 2011
Posts: 80

L30 Build Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Battle Assassin, level 30
Genasi, Battlemind, Lyrandar Wind-Rider, Perfect Slayer
Build: Harrier Battlemind
Psionic Study Option: Persistent Harrier
Elemental Manifestation Option: Stormsoul
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Sohei
 
FINAL ABILITY SCORES
STR 16, CON 28, DEX 18, INT 12, WIS 16, CHA 12
 
STARTING ABILITY SCORES
STR 13, CON 18, DEX 13, INT 8, WIS 10, CHA 10
 
 
AC: 41 Fort: 44 Ref: 38 Will: 40
HP: 217 Surges: 18 Surge Value: 54
 
TRAINED SKILLS
Athletics +23, Endurance +31, Insight +25, Stealth +24
 
UNTRAINED SKILLS
Acrobatics +19, Arcana +16, Bluff +16, Diplomacy +16, Dungeoneering +18, Heal +18, History +16, Intimidate +16, Nature +20, Perception +20, Religion +16, Streetwise +16, Thievery +19
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sohei Attack: Sohei Flurry
Genasi Racial Power: Promise of Storm
Battlemind Feature: Battlemind's Demand
Battlemind Feature: Blurred Step
Battlemind Feature: Mind Spike
Battlemind Feature: Persistent Harrier
Assassin Feature: Assassin's Shroud
Battlemind Attack 1: Renewed Focus
Battlemind Attack 1: Accelerating Strike
Battlemind Utility 2: Concussive Response
Wizard Utility 2: Feather Fall
Battlemind Utility 6: Sense Minds
Battlemind Utility 10: Subjective Gravity
Lyrandar Wind-Rider Attack 11: Wind Burst
Lyrandar Wind-Rider Utility 12: Zephyr Wings
Battlemind Attack 13: Brutal Barrage
Battlemind Utility 16: Teleport Trigger
Lyrandar Wind-Rider Attack 20: Unruly Cyclone
Battlemind Utility 22: Fearless Mindset
Battlemind Attack 23: Blade Tremor
Battlemind Attack 25: Deadly Haste Strike
Perfect Slayer Utility 26: Killer's Judgment
Battlemind Attack 29: Killing Wind Assault
 
FEATS
Shadow Initiate
Level 1: Mark of Storm
Level 2: Heavy Blade Expertise
Level 6: Weapon Proficiency (Fullblade)
Level 8: Improved Defenses
Level 10: Headsman's Chop
Level 11: Shocking Flame
Level 12: Repel Charge
Level 14: Heavy Blade Opportunity
Level 16: Lasting Frost
Level 18: Brutal Shroud
Level 20: Lethal Shroud
Level 21: Inexorable Shroud
Level 22: Armor Specialization (Hide)
Level 24: Killer's Insight
Level 26: Weapon Focus (Heavy Blade)
Level 28: Superior Will
Level 30: Blood Thirst
 
ITEMS
Melegaunt's Darkblade Fullblade +6 x1
Summoned Roc Hide Armor +6 x1
Iron Armbands of Power (epic tier) x1
Cloak of Distortion +6 x1
Frozen Whetstone (epic tier)
Ring of Free Time
====== End ======


Powers were auto-chosen so this can be improved on a lot, so feel free. This was just to show the at-will DPR.

Action order = Frozen Whestone, Assassin's Shroud(x2 from Killer's Insight, Inexorable lets them stay), Move, Brutal Barrage Augment 1

Perfect Slayer feature lets you keep shrouds when you invoke them, so you get them for each BB.

DPR = 274

4 attacks:
+39 vs AC, 28 + 2d8 + 29 damage
+39 vs AC, 38 + 2d8 + 29 damage
+39 vs AC, 38 + 2d8 + 29 damage
+39 vs AC, 38 + 2d8 + 29 damage

Attack:

9(Con mod base) + 1(LWR) + 3 (Prof) + 6 (Ehn) + 3 (Exp) + 15 (Half) = 37, Combat Advantage adds two and you will have it because of Perfect Slayer.

Damage:

28/38 = BB base = 9(Con mod base) + 9(Con mod LWR) + 6(Frozen Whetstone) + 4(Shocking Flame), then adds 5(Lasting Frost) + 5(Headsman's Chop)
2d8 + 29 = Assassin's Shroud = 2d8 (Lethal Shroud, 2 shrouds) + 20(Lethal Shroud, 2 shrouds) + 9(LWR)

It gets LWR's bonus because it is its own damage roll that does not benefit from bonuses to damage rolls. Since LWR gives a bonus to damage (not damage rolls), it applies. If not, the build's DPR drops to 245.2.
Add in Promise of Storm and 4 Shrouds from the Perfect Slayer's utility, it goes to:

+39 vs AC, 28 + 7d8 + 49
+39 vs AC, 38 + 7d8 + 49
+39 vs AC, 38 + 7d8 + 49
+39 vs AC, 38 + 7d8 + 49

For a total average damage of 443

I don't consider this to be AWDPR, though, because if you kill your target, you can only save 2 of your shrouds via Inexorable Shroud. That's why I calculated the 274 using 2 shrouds.


Note: The 274 and 443 include 1d8 + 19 and 3d8 + 39 on a miss respectively, as well as crits. The math I posted does not. I'm using a DPR calculator and will write out more complete math later on, as well as possibly improving the build to include other encounters (like Sohei Flurry).
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1 year ago  ::  May 11, 2012 - 8:22AM #393
Keithric
  • Senior Volunteer Community Lead
Date Joined: Aug 19, 2007
Posts: 5,151
A lot of these brutal barrage builds make me wonder... I mean, they go up to a target, and kill one target. Done. Does it matter if it's a minion, standard, elite, or solo? Not really - maybe if it's a solo. But someone who can kill more than one target actually has some advantages there.
Keith Richmond
Living Forgotten Realms Epic Writing Director
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13 months ago  ::  May 26, 2012 - 8:08PM #394
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

May 3, 2012 -- 1:38AM, ThatWasTotallyNinja wrote:

May 2, 2012 -- 1:16PM, kilpatds wrote:

Sure: dead tiefling.  Whatever.  I stopped counting, as I said earlier, when I had gotten to expected ~1.3 KPR before considering that I had a race, and before getting to brilliant recovery's portion of the attack sequence.  And before spending more than about 1/4 of my feats.



Okay, I lost interest about halfway through doing the math, so it's not very exact. But here's the build I used:
L30 Build Show


Revenant (Tiefling) Battlemind/Morninglord/Radiant One
Psionic Study: Speed of Thought
Theme: Werebear

STR 13 -> 15
CON 16 -> 26
DEX 8 -> 12
INT 14 -> 22
WIS 13 -> 15
CHA 12 -> 14

POWERS
Brutal Barrage
Brilliant Recovery
Battle Fury Stance (via Secrets of Belial)

FEATS
Level 1: Disciple of Divine Wrath
Level 2: Psychic Corruption of Malbolge
Level 4: Hellfire Blood
Level 6: Mighty Crusader Expertise
Level 8: Wintertouched
Level 10: Weapon Proficiency (Fullblade)
Level 11: Lasting Frost
Level 12: Fiery Blood
Level 14: Headsman's Chop
Level 16: Death's Quickening
Level 18: Critical Targeting
Level 20: Secrets of Belial
Level 21: Power Attack
Level 22: Ghostly Vitality
Level 24: Superior Reflexes
Level 26: Triumphant Attack
Level 28: Vengeful Declaration
Level 30: Superior Will

ITEMS
Claw Gloves (heroic tier), Firewind Blade Fullblade +6, Pelor's Sun Blessing (level 3), Belt of Sonnlinor Righteousness (epic tier), Iron Armbands of Power (epic tier), Khyber Shard of the Fiery Depth (epic tier), Veteran's Elderscale Armor +6, Ring of Giants (paragon tier), Life Charm +5, Ring of the Radiant Storm (paragon tier), Crown of the Brilliant Sun (paragon tier), Spark Slippers (paragon tier), Solitaire (Violet) (epic tier), Symbol of Victory +2, Frozen Whetstone (paragon tier) (35)


Round 1 starts by applying a whetstone, then using Battle Fury Stance, Bear Shape, OoE (free action), and spending an AP (solitaire + symbol to have one every encounter). Each round I try to force misses on BB #4 (if I haven't missed yet) by making an improvised kick attack instead of using the fullblade on that particular one.

I'm getting +81.5 damage from non-bonus sources (vulnerabilities, extra damage, Firewind Blade, etc). +42 damage in the form of bonuses to rolls (note that these would apply to the 5 BR attacks no matter what).

I approximated, so I will only vouch for these being close, but I'm getting about 3.06 at-will KPR with damage roll bonuses, and 2.69 without them. Not a huge difference.

Those numbers are unweighted, I got lazy before getting to a round-by-round breakdown.

EDIT: I forgot to add Pelor's Blessing damage to the Firewind Blade damage. Updated numbers: 3.25 with bonuses, 2.88 without bonuses, and 2.01 with bonuses but without extra actions.



Just want to make sure that you aren't using pre-nerfed spark slippers.  You are only using them to  get more of the queen's set, thus to get more damage.

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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13 months ago  ::  May 26, 2012 - 8:29PM #395
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,092
Yes, that is correct. No point in those except the +1 damage.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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13 months ago  ::  May 26, 2012 - 9:05PM #396
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Updated.
Added new Cheese key element:

IDR: Injected Damage Roll.  

There's quite a bit cheese that can be had with this.  Remember that this is not a statement that this could be considered illegal, but that this is a point that many DMs may reject as legal at their table.

 
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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13 months ago  ::  Jun 01, 2012 - 7:23AM #397
Ris71
Date Joined: Jan 4, 2010
Posts: 4
I present Wil - Dex Slayer - Thoughts, advice?


====== Created Using Wizards of the Coast D&D Character Builder ======
Wil, level 16
Half-Elf, Fighter (Slayer), Crimson Hunter
Slayer Weapon Specialization Option: Sweeping Sword
Half-Elf Power Selection Option: Dilettante
Auspicious Birth (Auspicious Birth Benefit)
Theme: Primal Guardian

FINAL ABILITY SCORES
STR 16, CON 13, DEX 22, INT 11, WIS 17, CHA 9

STARTING ABILITY SCORES
STR 13, CON 10, DEX 18, INT 10, WIS 13, CHA 8


AC: 31 Fort: 27 Ref: 27 Will: 24
HP: 127 Surges: 10 Surge Value: 31

TRAINED SKILLS
Athletics +15, Endurance +13, Heal +16, Nature +16

UNTRAINED SKILLS
Acrobatics +13, Arcana +8, Bluff +7, Diplomacy +9, Dungeoneering +11, History +8, Insight +13, Intimidate +7, Perception +11, Religion +8, Stealth +13, Streetwise +7, Thievery +13

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Primal Guardian Feature: Mark of Thunder
Multiple Class Attack: Power Strike
Fighter Utility: Unfettered Fury
Fighter Utility: Duelist's Assault
Fighter Utility: Mobile Blade
Ranger Attack: Rapid Shot
Seeker Feature: Inevitable Shot
Seeker Attack 1: Guardian Harrier
Primal Guardian Utility 2: Sandstep
Endurance Utility 6: Third Wind
Fighter Utility 10: Clearheaded
Crimson Hunter Attack 11: Ravaging Shot
Crimson Hunter Utility 12: Hunter's Mobility
Fighter Utility 16: Relentless Advance

FEATS
Level 1: Archery Mastery
Level 2: Light Blade Expertise
Level 4: Hidden Sniper
Level 8: Primal Sharpshooter
Level 10: Nimble Blade
Level 11: Versatile Master
Level 12: Two-Weapon Fighting
Level 12: Icy Heart
Level 14: Deft Blade
Level 16: Primal Eye

ITEMS
Bracers of the Perfect Shot (paragon tier) x1
Eagle Eye Goggles (paragon tier) x1
Siberys Shard of Merciless Cold (paragon tier)
Amulet of Protection +3 x1
Frozen Whetstone (paragon tier) x6
Earthhide Armor of Dark Deeds +3 x1
Boots of the Fencing Master
Vicious Dagger +4 x1
Shielding Blade Longsword +1 x1
Gloves of Ice (paragon tier) x1
====== End ======

Using lasting frost/armor of dark deeds/hidden sniper for perma CA and concealment. Start with sandstep to give you the concealment you need to start the ball rolling.  I do not use frost cheese, since I don't think vulnerability imposed on first hit is reliable for DPR due to two or three hit kills.
Defenses are effectively +2 with perma conceal, and AC is an additional +1 any round I shift.

Rapid Strike, RBA Vicious Dagger:
Attack: 
+8 - half level
+6 - Dex
+3 - Prof 
+4 - Enhancement
+2 - Expertise
+2 - CA
+1 - Nimble Blade
+1 - Crimson Hunter
+2 - Eagle Eye Goggles 
-2 - Rapid Shot

+27 vs Reflex (Deft Blade), Crit on 19-20

Damage Per attack:
+2.5 - Average dagger damage
+4 - Enhancement
+2 - Light blade Expertise
+6 - Dex (ranged attack)
+11 - Dex +5 (slayer) 
+6 - Dex - Primal Eye
+4 - Whetstone
+3 - Icy Heart
+2 - Gloves of Ice
+4 - Bracer of Perfect Shot
+3 - Dragon Shard
+1 - Two Weapon Fighting
+3 - Battle Wrath

51.5

Crit Damage:
51.5 + 1.5 (brings  1d4 to max) + 26 (average on 4d12) = 79

Average DPR per attack = (.85*51.5) + (.10*79) = 51.675


DPR: 51.675*2.178=112.548 DPR

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13 months ago  ::  Jun 01, 2012 - 10:57AM #398
mellored
Date Joined: Jul 8, 2008
Posts: 19,521
0.564723106 KPR @ lvl 30, itemless (i.e. inherited bonuses)
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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13 months ago  ::  Jun 02, 2012 - 8:23AM #399
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Jun 1, 2012 -- 7:23AM, Ris71 wrote:

I present Wil - Dex Slayer - Thoughts, advice?


DPR: 51.675*2.178=112.548 DPR



.74 KPR is really good, let alone for a ranged character with a pointy dagger.

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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13 months ago  ::  Jun 03, 2012 - 9:21PM #400
Dzance
Date Joined: Jul 26, 2008
Posts: 557
Not to steal 'thunder' from Ris71's excellent build... (Rapid Shot is a personal favorite of mine, too)


Presenting THOR !/!?!?!!  ---   (a sketch from his past, romping through Jotunheimr...)

(And in epic, he gets the one and only Hammer of Thunderbolts artifact AKA 'Mjolnir', but I digress)

Any suggestions?


====== Created by Me ======
Thor, level 12
Half-Elf, Ranger|Warden, First Hunter
Hybrid Warden Option: Hybrid Warden Will
Hybrid Ranger Option: Hybrid Ranger Reflex
Background: TBD
Theme: Feybeast Trainer    ---   Thor travels around with lots of pets
Feybeast Trainer Pet: Young Owlbear
Hybrid Talent Option: Warden's Armored Might
Guardian Might Option: Earthstrength ???
Half-Elf Power Selection Option: Dilettante

FINAL ABILITY SCORES
STR 18, CON 22, DEX 09, INT 11, WIS 14, CHA 11

STARTING ABILITY SCORES
STR 15, CON 17, DEX 08, INT 10, WIS 13, CHA 10


AC: 28 Fort: 24 Ref: 21 Will: 21
HP: 102 Surges: 13 Surge Value: 25

TRAINED SKILLS
TBD

UNTRAINED SKILLS
TBD

POWERS
Dilettante: Grappling Spirits (may use as RBA)
Ranger Attack: Rapid Shot (through Archery Mastery)
Warden at-will 1: Weight of Earth
Hybrid encounter 1: TBD
Hybrid daily 1: Form of TBD
Ranger utility 2: Invigorating Stride
Hybrid encounter 3: TBD
Ranger daily 5: Spitting Cobra Stance
Hybrid utility 6: TBD
Hybrid encounter 7: TBD
Hybrid daily 9: TBD
Hybrid utility 10: TBD
First Hunter Attack 11: First Hunter's Spear
First Hunter Utility 12: Marked Prey

FEATS
Level 1: Hybrid Talent
Level 2: Bludgeon Expertise
Level 4: Archery Mastery
Level 6: Adept Dilettante
Level 8: Crippling Crush
Level 11: Versatile Master
Level 11: Primal Eye
Level 12: Icy Heart

ITEMS
Bracers of the Perfect Shot (heroic tier) x1
Eagle Eye Goggles (paragon tier) x1
Siberys Shard of Merciless Cold (paragon tier)
Amulet of Protection +2 x1
Frozen Whetstone (heroic tier) x18
Magic Hide Armor +1 x1
Magic Warhammer +3 x1
Gloves of Ice (paragon tier) x1
Heavy Shield x1
====== End ======

Set up is to move young owlbear next to group of enemies to provide combat advantage.  Then bombard with Rapid Shot Grappling Spirits RBA's with the thrown magic warhammer (able to throw with First Hunter feature).  Any enemy hit gets slowed by the RBA's triggering Crippling Crush bonus.  Adept Dilettante lets Thor use his Constitution modifier to determine bonuses to attack and damage rolls.  Invigorating Stride can heal owlbear and Thor via Second Wind in a pinch as a shift 2 encounter move action.

Rapid Shot, RBA Magic Warhammer:
Attack: 
+6 - half level
+6 - Con (Adept Dilettante Grappling Spirits)
+2 - Prof 
+3 - Enhancement
+2 - Expertise
+2 - CA
+2 - First Hunter
+2 - Eagle Eye Goggles 
-2 - Rapid Shot

+23 vs AC

Damage Per attack:
+5.5 - Average warhammer damage
+3 - Enhancement
+6 - Con - Adept Dilettante (Grappling Spirits)
+6 - Con - Crippling Crush (Grappling Spirits)
+4 - Str - Primal Eye
+6 - Con - First Hunter RBA
+2 - Whetstone
+3 - Icy Heart
+2 - Gloves of Ice
+2 - Bracer of Perfect Shot
+3 - Dragon Shard
+2 - Owlbear Aura

44.5

Crit Damage:
44.5 + 4.5 (max weapon die) + 10.5 (average of 3d6) = 59.5

Average DPR per attack = (.85*44.5) + (.05*59.5) = 40.8


DPR: 40.8*2.178 = 88.862 DPR
KPR: 88.862/120 = .74





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