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1 year ago ::
Mar 30, 2012 - 12:13PM
#321
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Date Joined:
Jan 23, 2008
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I've updated the Sheet seeing that Kulkor Arms Master is nerfed. I will update the spoilers later. If you want to drop KAM from your build please go to the nerfed tab and modify your build.
DPR King Candidates 3.0How much damage should I shoot for?
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You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
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DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Mar 31, 2012 - 4:26AM
#322
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Got a new one for you, entering at level 6. It's a Razorclaw Shifter Scout. Non-LFR-legal, uses extra damage to confer the fire keyword. 6.08 KP5R, 53.6 at-will DPR, however you're listing those things now. KP2R: 53.6+ 174.7+7.6 = 235.9, 3.28KP5R: 214.4+ 174.7+ 7.6+ 12.8+ 28 = 437.5, 6.08KP10R: 536+ 174.7+ 7.6+ 12.8+ 28 = 759.1, 10.54Mean KPR: (3.28/2+6.08/5+10.54/10)/3 = 1.30
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1 year ago ::
Apr 01, 2012 - 5:08PM
#323
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Date Joined:
Oct 31, 2003
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How does the new elementalist stack up now? and is there an easy step by step guide to how to work all this out?
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1 year ago ::
Apr 02, 2012 - 12:19AM
#324
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Date Joined:
Oct 31, 2003
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So after a few chats with erachima and mellowship on the ##4eCO chat I'd like to show you Nusku, level 1, Human, Sorcerer (Elementalist) Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Nusku, level 1 Human, Sorcerer (Elementalist) Unseelie Agent Starting Feature Option: Dagger Elemental Specialty Option: Fire Elementalist Human Power Selection Option: Heroic Effort Theme: Unseelie Agent FINAL ABILITY SCORES STR 8, CON 14, DEX 11, INT 10, WIS 10, CHA 20 STARTING ABILITY SCORES STR 8, CON 14, DEX 11, INT 10, WIS 10, CHA 18 AC: 12 Fort: 13 Ref: 11 Will: 18 HP: 26 Surges: 8 Surge Value: 6 TRAINED SKILLS Arcana +5, Bluff +10, Dungeoneering +5, Endurance +7, Intimidate +10 UNTRAINED SKILLS Acrobatics +0, Athletics –1, Diplomacy +5, Heal +0, History +0, Insight +0, Nature +0, Perception +0, Religion +0, Stealth +0, Streetwise +5, Thievery +0 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Unseelie Agent Utility: Create Shadow-Wrought Weapon Human Racial Power: Heroic Effort Sorcerer Attack: Elemental Bolt Sorcerer Attack: Ignition Sorcerer Attack: Elemental Escalation (Fire) FEATS Superior Implement Training (Incendiary dagger) Level 1: Arcane Reserves ITEMS
====== End ======
KP2R: 41.25(round 1)+16.5(round 2)+9.9 (AP presence odds across 5-encounter day) +9.9 (heroic effort during nova)+4.224(heroic effort outside nova) KP5R: 41.25(round 1)+66(round 2-5)+9.9 (AP presence odds across 5-encounter day) +9.9 (heroic effort during nova)+6.76(heroic effort outside nova) KP10R: 41.25(round 1)+148.5(round 2-10)+9.9 (AP presence odds across 5-encounter day) +9.9 (heroic effort during nova)+13.73(heroic effort outside nova)
KP2R = 2.56, KP5R = 4.18, KP10R = 6.98 Mean KPR = 0.938
Utalising unseelies 1st level power to manifest Magic Incendiary dagger +1: crit 1d8. Combined with Arcane reserves, as well as heroic effort , Nusku is able to fire off Elemental bolt after Elemental Bolt, blowing his escallation on round 1, he immediatly drops to adding in his +2 damage with at wills.
I think Nusku could be top level 1 striker, can some one check this out to doubly sure.
Thank you both for your assitance NOTE: further discusions arose around accuracy feats etc, so is there anyway to improve upon this?
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1 year ago ::
Apr 02, 2012 - 12:52AM
#325
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Date Joined:
Feb 13, 2006
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Unfortunately, we don't get to count any benefit of AP benefits (even as an average). That is, unless you have a means to have it every encounter. Otherwise, I think it looks nice.
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1 year ago ::
Apr 02, 2012 - 1:21AM
#326
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Date Joined:
Feb 20, 2012
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Since you're over 50% on a hit, taking Cunning Stalker over Arcane Reserves would be a much better idea for real play, though I haven't checked the exact math effect.
On the AP thing, if you're attempting to model actual fights including novas, it's nonsense not to include them. I'd suggest .5 weighting rather than .6 though, since that'll be the average over forever rather than just over the standard 5.
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1 year ago ::
Apr 02, 2012 - 11:40AM
#327
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Date Joined:
Feb 13, 2006
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Not saying there isn't merit in including AP averaged out like this, but it hasn't been the convention thus far. As far as I know, the reason we don't include them is the same reason we don't include averaged out daily novas for the builds. It adds an additional layer of complexity. Plus, it goes against some of the original intentions of the thread: to provide a baseline of expected at-will dpr (which has evolved to baseline encounter kill rate, or kpr). For APs and dailies, there were the nova build sections (although it tends to be a bit enemic, admittedly). Perhaps borg will reconsider, though, and then we can through APs.
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1 year ago ::
Apr 02, 2012 - 11:50AM
#328
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Date Joined:
Feb 13, 2006
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Double post :s Also, mind posting your math, yargon? I am curious how you accounted for heroic effort. (Hoping you have something a little more elagant/accurate than what I have tried to use in the past).
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1 year ago ::
Apr 02, 2012 - 1:38PM
#329
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Date Joined:
Oct 31, 2003
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I have to admit I had to rely on Erachima for the math but he explained it like this
It's pretty simple: the odds of you ever missing by 4 or less on an attack of damage X. Conveniently, the odds of you doing that are .2 on every attack. So, (1-.8*.8)= .36, for a term of .36*(Escalated damage) And then we take the odds that didn't happen (.64) and multiply that by the odds I ever miss by 4 or less in the rest of the time period. And multiply that by the damage contribution of those attacks.
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1 year ago ::
Apr 02, 2012 - 2:29PM
#330
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Date Joined:
Feb 13, 2006
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Cool, that does look better than what I was trying to do (although I'm glad I was guessing fairly close). Also, it looks like you might be better off with the Infernal Prince theme (I think its that one, I might have the wrong one). Its the one that gives you a +1 to hit on fire powers and a nice trigger power for damage on a hit. The only thing you'd lose on the unseelie weapon is the bonus crit dice, but that is only adding .225 damage an attack, or 2.475 over 10 rounds (assuming 11 attacks). Whereas the bonus damage on the other theme throws on 5, I think.
(It would also help to post all your math in the build: accuracy, average damage, crit damage, breaking down bonuses, etc. It gratly helps in vetting a build)
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