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Switch to Forum Live View DPR King Candidates 3.0
1 year ago  ::  Mar 30, 2012 - 12:13PM #321
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
I've updated the Sheet seeing that Kulkor Arms Master is nerfed.  I will update the spoilers later.
If you want to drop KAM from your build please go to the nerfed tab  and modify your build.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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1 year ago  ::  Mar 31, 2012 - 4:26AM #322
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
Got a new one for you, entering at level 6. It's a Razorclaw Shifter Scout. Non-LFR-legal, uses extra damage to confer the fire keyword. 6.08 KP5R, 53.6 at-will DPR, however you're listing those things now.

KP2R: 53.6+174.7+7.6 = 235.9, 3.28
KP5R: 214.4+174.7+7.6+12.8+28 = 437.5, 6.08
KP10R: 536+174.7+7.6+12.8+28 = 759.1, 10.54
Mean KPR: (3.28/2+6.08/5+10.54/10)/3 = 1.30
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1 year ago  ::  Apr 01, 2012 - 5:08PM #323
yargon
Date Joined: Oct 31, 2003
Posts: 767

How does the new elementalist stack up now?
and is there an easy step by step guide to how to work all this out?

 
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1 year ago  ::  Apr 02, 2012 - 12:19AM #324
yargon
Date Joined: Oct 31, 2003
Posts: 767
So after a few chats with erachima and mellowship on the ##4eCO chat I'd like to show you

Nusku, level 1, Human, Sorcerer (Elementalist) 

Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Nusku, level 1
Human, Sorcerer (Elementalist)
Unseelie Agent Starting Feature Option: Dagger
Elemental Specialty Option: Fire Elementalist
Human Power Selection Option: Heroic Effort
Theme: Unseelie Agent

FINAL ABILITY SCORES
STR 8, CON 14, DEX 11, INT 10, WIS 10, CHA 20

STARTING ABILITY SCORES
STR 8, CON 14, DEX 11, INT 10, WIS 10, CHA 18


AC: 12 Fort: 13 Ref: 11 Will: 18
HP: 26 Surges: 8 Surge Value: 6

TRAINED SKILLS
Arcana +5, Bluff +10, Dungeoneering +5, Endurance +7, Intimidate +10

UNTRAINED SKILLS
Acrobatics +0, Athletics –1, Diplomacy +5, Heal +0, History +0, Insight +0, Nature +0, Perception +0, Religion +0, Stealth +0, Streetwise +5, Thievery +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Unseelie Agent Utility: Create Shadow-Wrought Weapon
Human Racial Power: Heroic Effort
Sorcerer Attack: Elemental Bolt
Sorcerer Attack: Ignition
Sorcerer Attack: Elemental Escalation (Fire)

FEATS
Superior Implement Training (Incendiary dagger)
Level 1: Arcane Reserves

ITEMS

====== End ======



 


KP2R: 41.25(round 1)+16.5(round 2)+9.9 (AP presence odds across 5-encounter day) +9.9 (heroic effort during nova)+4.224(heroic effort outside nova)
KP5R: 41.25(round 1)+66(round 2-5)+9.9 (AP presence odds across 5-encounter day) +9.9 (heroic effort during nova)+6.76(heroic effort outside nova)
KP10R: 41.25(round 1)+148.5(round 2-10)+9.9 (AP presence odds across 5-encounter day) +9.9 (heroic effort during nova)+13.73(heroic effort outside nova)


KP2R = 2.56,
KP5R = 4.18,
KP10R = 6.98
Mean KPR = 0.938

Utalising unseelies 1st level power to manifest Magic Incendiary dagger +1: crit 1d8.
Combined with Arcane reserves, as well as heroic effort , Nusku is able to fire off Elemental bolt after Elemental Bolt, blowing his escallation on round 1, he immediatly drops to adding in his +2 damage with at wills.

I think Nusku could be top level 1 striker, can some one check this out to doubly sure.

Thank you both for your assitance
NOTE:
further discusions arose around accuracy feats etc, so is there anyway to improve upon this?


 

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1 year ago  ::  Apr 02, 2012 - 12:52AM #325
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
Unfortunately, we don't get to count any benefit of AP benefits (even as an average). That is, unless you have a means to have it every encounter.
Otherwise, I think it looks nice.
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1 year ago  ::  Apr 02, 2012 - 1:21AM #326
Alraune
Date Joined: Feb 20, 2012
Posts: 812
Since you're over 50% on a hit, taking Cunning Stalker over Arcane Reserves would be a much better idea for real play, though I haven't checked the exact math effect.

On the AP thing, if you're attempting to model actual fights including novas, it's nonsense not to include them. I'd suggest .5 weighting rather than .6 though, since that'll be the average over forever rather than just over the standard 5.
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1 year ago  ::  Apr 02, 2012 - 11:40AM #327
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
Not saying there isn't merit in including AP averaged out like this, but it hasn't been the convention thus far.
As far as I know, the reason we don't include them is the same reason we don't include averaged out daily novas for the builds. It adds an additional layer of complexity. Plus, it goes against some of the original intentions of the thread: to provide a baseline of expected at-will dpr (which has evolved to baseline encounter kill rate, or kpr).
For APs and dailies, there were the nova build sections (although it tends to be a bit enemic, admittedly). Perhaps borg will reconsider, though, and then we can through APs.
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1 year ago  ::  Apr 02, 2012 - 11:50AM #328
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
Double post :s
Also, mind posting your math, yargon? I am curious how you accounted for heroic effort. (Hoping you have something a little more elagant/accurate than what I have tried to use in the past).
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1 year ago  ::  Apr 02, 2012 - 1:38PM #329
yargon
Date Joined: Oct 31, 2003
Posts: 767
I have to admit I had to rely on Erachima for the math but he explained it like this



It's pretty simple: the odds of you ever missing by 4 or less on an attack of damage X.

Conveniently, the odds of you doing that are .2 on every attack.

So, (1-.8*.8)= .36, for a term of .36*(Escalated damage)

And then we take the odds that didn't happen (.64) and multiply that by the odds I ever miss by 4 or less in the rest of the time period.

And multiply that by the damage contribution of those attacks.

 




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1 year ago  ::  Apr 02, 2012 - 2:29PM #330
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
Cool, that does look better than what I was trying to do (although I'm glad I was guessing fairly close).
Also, it looks like you might be better off with the Infernal Prince theme (I think its that one, I might have the wrong one). Its the one that gives you a +1 to hit on fire powers and a nice trigger power for damage on a hit. The only thing you'd lose on the unseelie weapon is the bonus crit dice, but that is only adding .225 damage an attack, or 2.475 over 10 rounds (assuming 11 attacks). Whereas the bonus damage on the other theme throws on 5, I think.

(It would also help to post all your math in the build: accuracy, average damage, crit damage, breaking down bonuses, etc. It gratly helps in vetting a build)
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