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Switch to Forum Live View DPR King Candidates 3.0
1 year ago  ::  Feb 28, 2012 - 11:16PM #211
Banysan2
Date Joined: Aug 6, 2011
Posts: 17
LVL12 = 1/2ELF - Thief - Bard - Daring Blade                    -   by Banysan2

Lvl 12 - Half-Elf - Thief, Bard Multclass - Daring Blade (All martial power's attacks and damage atributes are changed to CHA)
Your target starts adjacent to you.
-Minor action and Move action, used to apply a Frozen Whetstone on both weapons.
-Assuming frost vulnerability from the start.

Theme/BG/Atributes  Spoiler: Show

Theme - Fey Beast Tamer: Young Owlbear
Background Gritty Sargeant - Weapon Proficience ( Rapier ).

Starting Atributes - STR 10, CON 13, DEX 14, INT 8, WIS 10, CHA 20.     (assing lvl 4 and 8, DEX and CHA)
Lvl 12 Atributes -    STR 11, CON 14, DEX 17, INT 9, WIS 11, CHA 23.

Relevant Power's: Ambush Trick (CA aways), Twin Strike

 

Feats Spoiler: Show

Light Blade Expertise
Backstaber 
Bardic Dilletante
Two Weapon Fighting  
Lasting Frost [retraning lvl11]
Swift Blade Style* 
Versatile Master
Icy Heart
*Swift Blade Style - add DEX bonus to Dam, if both  twin strike attacks Hit. This description is Add to the Twin power card description, allowing to change DEX for CHA.


Itens Spoiler: Show
 
Subtle Rapier +3, Siberys Shard of Merciless Cold (Paragon Tier), Gloves of Ice, Subtle Short Sword +2, Siberys Shard of Merciless Cold (Heroic Tier), Quickhit Bracer (Heroic Tier), Frozen Whetstones.


Hit - Spoiler: Show

         +23 Main Hand  [+6 Cha, +3 Enc, +1 Twt, +6 1/2lvl, +2 lbw, +2 CA, +3 Prof] = 90% Accuracy
         +22 offHand      [+6 Cha, +2 Enc, +1 Twt, +6 1/2lvl, +2 lbw, +2 CA, +3 Prof] = 85%

                  


Damage:     Spoiler: Show
  
                    +3(MH) or +2(OH) Enchatament
                    +2 Gloves
                    +3(MH) or +1(OH) Shard
                    +2 Light blade Expertise
                    +3 Weapon Fienesse
                    +1 Two Weapon Fight
                    +3 Icy Heart
                    +3 (MH) + 2(OH) Subtle
                    +2 Young Owlbear: Ferocious Companion Aura
                    +2 Whetstone
                    +5 Lasting Frost 
                    +6 + 1d6 IF BOTH HIT Swift Blade Style + Bracer
      1d8 + 29 (MH)[33.5] / 1d6 + 25 (OH) [28.5] -  1d6+6 if both Hit - 3d8 if at least one hit 


DPR Spoiler: Show

   Mh - 85% Normal Hit, 5% Critical, 10% miss
   Oh - 80% Normal Hit, 5% Critical, 15% miss
   Chance to hit Both = 76,5% (for swift blade maths)
   Chance to hit at least one = 98,5%    Chance to at least one critical = 9.75%   At least one normal Hit = 88.75% (for sneak maths) 

   MH + OH normal Hit = (0,85*33.5+0.8*28.5) = 51.275 DPR
   MH + OH critical hit = (0.05*47.5 + 0.05*41.5) = 4.45 DPR
   Sneak = (0.8875*13,5+0.0975*24) = 14.321 DPR
   Both Hit = (0.765*9.5) = 7.2675 DPR
   
   Total DPR = 77.3135 ~  77.31 DPR
 

    KPR1 =
(77.3135/120) = 0.644 
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1 year ago  ::  Feb 28, 2012 - 11:46PM #212
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,133
Nice. Everything checks out to me.

KPR = 0.622. You can probably increase that with a theme, if you're so inclined.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  Feb 28, 2012 - 11:49PM #213
Illeist
Date Joined: Sep 24, 2010
Posts: 248
Good build! The only little thing worth mentioning is that Subtle Weapons and the Iron Armbands are both item bonuses; they don't stack.

The next step is to convert your KPR into DPR. Here's Borg's sig:
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
      = DPR/(8*level+24)


In this case, you're looking at 120 hit point enemies. Once you've calculated your KP1R, KP5R, and KP10R, enter your build into the Google Doc and plug in the numbers. Good luck!
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1 year ago  ::  Feb 29, 2012 - 12:03AM #214
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,133
Good catch.

In that case, Banysan, I might recommend Quickhit Bracers instead of Iron Armbands.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  Feb 29, 2012 - 8:46AM #215
Banysan2
Date Joined: Aug 6, 2011
Posts: 17
Thank you guys. I changed the Iron Armbands for the Quickhit Bracer (as u recommend) and add a Fey Beast Tammer with a Young Owlbear to give me back the +2 damage bonus. 

How you guys calculate the KPR5 and 10?



tyvm.
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1 year ago  ::  Feb 29, 2012 - 11:52AM #216
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,133
If you're doing the exact same thing every single round (which it looks like you are, as far as damage calcs are concerned) then with the current rules your Mean KPR is just whatever your normal round KPR is. You don't need to break it down any more (KP2R would just be 2*KPR, KP5R is 5*KPR, etc).

We've been discussing having a rule about moving between kills, but that's not currently in place.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  Feb 29, 2012 - 10:07PM #217
Banysan2
Date Joined: Aug 6, 2011
Posts: 17
Ok. It's done with Google Docs. Now is evererything ok??? 


Any recommends???   tyvm 
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1 year ago  ::  Feb 29, 2012 - 10:40PM #218
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,133
The CA tag is only for builds that just assume they always have CA, with no actual way of creating it. Your CA comes from Ambush Trick or Fey Beast Tamer, so you don't need that tag.

The Solo tag is when you assume that no other creatures are around (for example, for Cunning Stalker). As far as I can tell, you don't need this one either? Maybe I missed something.

On the other hand, you should add the Fey tag since you're using Fey Beast Tamer. 
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  Feb 29, 2012 - 10:43PM #219
Banysan2
Date Joined: Aug 6, 2011
Posts: 17
OK, i'll do it now. 




Done!


=D   thanks 
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1 year ago  ::  Mar 01, 2012 - 12:41AM #220
Ortheos
Date Joined: May 7, 2011
Posts: 187

The Arrogant Huntsman uses Draconic Vengeance in combination with the Lone Wolf's level 16 paragon Path feature to dribble an enemy down the court like a soccer ball. It packs a punch with KPR equalling out to 0.552 and significantly more when bloodied (the battlecrazed property and dragonborn racial accuracy bonus upping the KPR to 0.6667). Additionally, the conditions for the damage and accuracy boosts are all very easily met. You effortlessly crank up +28 to attack rolls due to combat advantage from frost cheese, another +2 from the lone wolf paragon path and another +1 due to Prime Shot/Prime Punisher. When bloodied, it goes up to +29. Not exactly many questionable conditions here, if you're near your enemy you can whack em.

Additionally, the character manages to do this while maintaining a great daily Nova, adding up to 655.77 expected damage - a flurry which will kick the opponent 10 squares down the field, knock them prone so you can dribble them like a soccer ball and weaken them as well. Plus, Dice of Auspicious Fortune give you a reroll in there. Also, if you take "The Fading One - Lighter than Wind" as your boon instead, you can drop one melee basic from the daily nova in exchange for a bump to your non-bloodied DPR. Personally though, I like the utility of the current boon, as it makes the nova more explosive as well as offering a chance at healing.

I could pump these numbers up higher by sacrificing any semblance of defense for purely theoretical character op (grabbing paragon tier Siberys shards instead of armor/amulet etc. would jump me by +4 DPR for example). But I like that the character, while fragile, could probably hold his own in a real group with a decent defender (he has perpetual concealment due to his armor). If you drop a few offensive features for some slightly more defensive ones (two weapon fighting/defense, trade the boon for Davros Elden's Defensive Step) - this guy could easily fit in at nearly any gaming table while still packing awesome offensive power.

And, he's a soccer-playing dragonborn. What's not to love about that?
 
The Arrogant Huntsman Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Arrogant Hunstman DPR, level 16
Dragonborn, Ranger, Lone Wolf
Fighting Style Option: Two-Blade Fighting Style
Ranger Option: Prime Shot
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
Auspicious Birth (Auspicious Birth Benefit)
Theme: Mercenary

FINAL ABILITY SCORES
STR 24, CON 11, DEX 14, INT 11, WIS 16, CHA 11

STARTING ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 14, CHA 8


AC: 26 Fort: 29 Ref: 24 Will: 24
HP: 121 Surges: 6 Surge Value: 30

TRAINED SKILLS
Acrobatics +14, Athletics +19, Dungeoneering +16, Intimidate +17, Perception +16, Stealth +14

UNTRAINED SKILLS
Arcana +8, Bluff +8, Diplomacy +8, Endurance +7, Heal +11, History +10, Insight +11, Nature +11, Religion +8, Streetwise +10, Thievery +9

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Dragonborn Racial Power: Dragon Breath
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Shield of Blades
Fighter Utility 2: Battle Fury Stance
Ranger Attack 3: Ruffling Sting
Ranger Attack 5: Frenzied Skirmish
Ranger Utility 6: Death Threat
Ranger Attack 7: Lashing Leaves
Ranger Attack 9: Attacks on the Run
Ranger Utility 10: Resume the Hunt
Lone Wolf Attack 11: Single Combat Assault
Lone Wolf Utility 12: Escape the Trap
Ranger Attack 13: Off-Hand Diversion
Ranger Attack 15: Blade Cascade
Ranger Utility 16: Ranger's Parry

FEATS
Toughness
Level 1: Weapon Proficiency (Bastard sword)
Level 2: Wintertouched
Level 4: Cyclone Warrior
Level 6: Heavy Blade Expertise
Level 8: Silvery Glow
Level 10: Acolyte Power
Level 11: Lasting Frost
Level 12: Prime Punisher
Level 14: Draconic Arrogance
Level 16: Called Shot

ITEMS
Frozen Whetstone (heroic tier)
Gloves of Ice (paragon tier) x1
Hide Armor of Dark Deeds +3 x1
Battlecrazed Bastard sword +3 x2
Ruby Scabbard
Dice of Auspicious Fortune
Iron Armbands of Power (paragon tier) x1
Casque of Tactics (heroic tier) x1
Blood Fury Scimitar +1
Torc of Power Preservation +3 x1
Backlash Tattoo x1
Siberys Shard of Merciless Cold (heroic tier)
Gruumsh's Bloodthirsty Wrath (level 3)
====== End ======

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