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1 year ago ::
Feb 28, 2012 - 11:16PM
#211
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LVL12 = 1/2ELF - Thief - Bard - Daring Blade - by Banysan2
Lvl 12 - Half-Elf - Thief, Bard Multclass - Daring Blade (All martial power's attacks and damage atributes are changed to CHA) Your target starts adjacent to you. -Minor action and Move action, used to apply a Frozen Whetstone on both weapons. -Assuming frost vulnerability from the start.Theme/BG/Atributes Spoiler:
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Theme - Fey Beast Tamer: Young Owlbear Background Gritty Sargeant - Weapon Proficience ( Rapier ).
Starting Atributes - STR 10, CON 13, DEX 14, INT 8, WIS 10, CHA 20. (assing lvl 4 and 8, DEX and CHA) Lvl 12 Atributes - STR 11, CON 14, DEX 17, INT 9, WIS 11, CHA 23.
Relevant Power's: Ambush Trick (CA aways), Twin Strike
Feats Spoiler:
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Light Blade Expertise Backstaber Bardic Dilletante Two Weapon Fighting Lasting Frost [retraning lvl11] Swift Blade Style* Versatile Master Icy Heart *Swift Blade Style - add DEX bonus to Dam, if both twin strike attacks Hit. This description is Add to the Twin power card description, allowing to change DEX for CHA.
Itens Spoiler:
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Subtle Rapier +3, Siberys Shard of Merciless Cold (Paragon Tier), Gloves of Ice, Subtle Short Sword +2, Siberys Shard of Merciless Cold (Heroic Tier), Quickhit Bracer (Heroic Tier), Frozen Whetstones.
Hit - Spoiler:
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+23 Main Hand [+6 Cha, +3 Enc, +1 Twt, +6 1/2lvl, +2 lbw, +2 CA, +3 Prof] = 90% Accuracy +22 offHand [+6 Cha, +2 Enc, +1 Twt, +6 1/2lvl, +2 lbw, +2 CA, +3 Prof] = 85%
Damage: Spoiler:
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+3(MH) or +2(OH) Enchatament +2 Gloves +3(MH) or +1(OH) Shard +2 Light blade Expertise +3 Weapon Fienesse +1 Two Weapon Fight +3 Icy Heart +3 (MH) + 2(OH) Subtle +2 Young Owlbear: Ferocious Companion Aura +2 Whetstone +5 Lasting Frost +6 + 1d6 IF BOTH HIT Swift Blade Style + Bracer 1d8 + 29 (MH)[33.5] / 1d6 + 25 (OH) [28.5] - 1d6+6 if both Hit - 3d8 if at least one hit
DPR Spoiler:
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Mh - 85% Normal Hit, 5% Critical, 10% miss Oh - 80% Normal Hit, 5% Critical, 15% miss Chance to hit Both = 76,5% (for swift blade maths) Chance to hit at least one = 98,5% Chance to at least one critical = 9.75% At least one normal Hit = 88.75% (for sneak maths)
MH + OH normal Hit = (0,85*33.5+0.8*28.5) = 51.275 DPR MH + OH critical hit = (0.05*47.5 + 0.05*41.5) = 4.45 DPR Sneak = (0.8875*13,5+0.0975*24) = 14.321 DPR Both Hit = (0.765*9.5) = 7.2675 DPR Total DPR = 77.3135 ~ 77.31 DPR
KPR1 = (77.3135/120) = 0.644
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1 year ago ::
Feb 28, 2012 - 11:46PM
#212
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Date Joined:
Jan 21, 2011
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Nice. Everything checks out to me.
KPR = 0.622. You can probably increase that with a theme, if you're so inclined.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.
However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago ::
Feb 28, 2012 - 11:49PM
#213
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Date Joined:
Sep 24, 2010
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Good build! The only little thing worth mentioning is that Subtle Weapons and the Iron Armbands are both item bonuses; they don't stack.
The next step is to convert your KPR into DPR. Here's Borg's sig: KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24)
In this case, you're looking at 120 hit point enemies. Once you've calculated your KP1R, KP5R, and KP10R, enter your build into the Google Doc and plug in the numbers. Good luck!
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1 year ago ::
Feb 29, 2012 - 12:03AM
#214
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Date Joined:
Jan 21, 2011
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Good catch.
In that case, Banysan, I might recommend Quickhit Bracers instead of Iron Armbands.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.
However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago ::
Feb 29, 2012 - 8:46AM
#215
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Thank you guys. I changed the Iron Armbands for the Quickhit Bracer (as u recommend) and add a Fey Beast Tammer with a Young Owlbear to give me back the +2 damage bonus.
How you guys calculate the KPR5 and 10?
tyvm.
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1 year ago ::
Feb 29, 2012 - 11:52AM
#216
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Date Joined:
Jan 21, 2011
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If you're doing the exact same thing every single round (which it looks like you are, as far as damage calcs are concerned) then with the current rules your Mean KPR is just whatever your normal round KPR is. You don't need to break it down any more (KP2R would just be 2*KPR, KP5R is 5*KPR, etc).
We've been discussing having a rule about moving between kills, but that's not currently in place.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.
However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago ::
Feb 29, 2012 - 10:07PM
#217
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Ok. It's done with Google Docs. Now is evererything ok???
Any recommends??? tyvm
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1 year ago ::
Feb 29, 2012 - 10:40PM
#218
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Date Joined:
Jan 21, 2011
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The CA tag is only for builds that just assume they always have CA, with no actual way of creating it. Your CA comes from Ambush Trick or Fey Beast Tamer, so you don't need that tag.
The Solo tag is when you assume that no other creatures are around (for example, for Cunning Stalker). As far as I can tell, you don't need this one either? Maybe I missed something.
On the other hand, you should add the Fey tag since you're using Fey Beast Tamer.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.
However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago ::
Feb 29, 2012 - 10:43PM
#219
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OK, i'll do it now.
Done!
=D thanks
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1 year ago ::
Mar 01, 2012 - 12:41AM
#220
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The Arrogant Huntsman uses Draconic Vengeance in combination with the Lone Wolf's level 16 paragon Path feature to dribble an enemy down the court like a soccer ball. It packs a punch with KPR equalling out to 0.552 and significantly more when bloodied (the battlecrazed property and dragonborn racial accuracy bonus upping the KPR to 0.6667). Additionally, the conditions for the damage and accuracy boosts are all very easily met. You effortlessly crank up +28 to attack rolls due to combat advantage from frost cheese, another +2 from the lone wolf paragon path and another +1 due to Prime Shot/Prime Punisher. When bloodied, it goes up to +29. Not exactly many questionable conditions here, if you're near your enemy you can whack em.
Additionally, the character manages to do this while maintaining a great daily Nova, adding up to 655.77 expected damage - a flurry which will kick the opponent 10 squares down the field, knock them prone so you can dribble them like a soccer ball and weaken them as well. Plus, Dice of Auspicious Fortune give you a reroll in there. Also, if you take "The Fading One - Lighter than Wind" as your boon instead, you can drop one melee basic from the daily nova in exchange for a bump to your non-bloodied DPR. Personally though, I like the utility of the current boon, as it makes the nova more explosive as well as offering a chance at healing.
I could pump these numbers up higher by sacrificing any semblance of defense for purely theoretical character op (grabbing paragon tier Siberys shards instead of armor/amulet etc. would jump me by +4 DPR for example). But I like that the character, while fragile, could probably hold his own in a real group with a decent defender (he has perpetual concealment due to his armor). If you drop a few offensive features for some slightly more defensive ones (two weapon fighting/defense, trade the boon for Davros Elden's Defensive Step) - this guy could easily fit in at nearly any gaming table while still packing awesome offensive power.
And, he's a soccer-playing dragonborn. What's not to love about that?  The Arrogant Huntsman
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====== Created Using Wizards of the Coast D&D Character Builder ====== Arrogant Hunstman DPR, level 16 Dragonborn, Ranger, Lone Wolf Fighting Style Option: Two-Blade Fighting Style Ranger Option: Prime Shot Dragonborn Racial Power Option: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Cold Auspicious Birth (Auspicious Birth Benefit) Theme: Mercenary FINAL ABILITY SCORES STR 24, CON 11, DEX 14, INT 11, WIS 16, CHA 11 STARTING ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 14, CHA 8 AC: 26 Fort: 29 Ref: 24 Will: 24 HP: 121 Surges: 6 Surge Value: 30 TRAINED SKILLS Acrobatics +14, Athletics +19, Dungeoneering +16, Intimidate +17, Perception +16, Stealth +14 UNTRAINED SKILLS Arcana +8, Bluff +8, Diplomacy +8, Endurance +7, Heal +11, History +10, Insight +11, Nature +11, Religion +8, Streetwise +10, Thievery +9 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Mercenary Attack: Takedown Strike Dragonborn Racial Power: Dragon Breath Hunter's Quarry Power: Hunter's Quarry Ranger Attack 1: Twin Strike Ranger Attack 1: Shield of Blades Fighter Utility 2: Battle Fury Stance Ranger Attack 3: Ruffling Sting Ranger Attack 5: Frenzied Skirmish Ranger Utility 6: Death Threat Ranger Attack 7: Lashing Leaves Ranger Attack 9: Attacks on the Run Ranger Utility 10: Resume the Hunt Lone Wolf Attack 11: Single Combat Assault Lone Wolf Utility 12: Escape the Trap Ranger Attack 13: Off-Hand Diversion Ranger Attack 15: Blade Cascade Ranger Utility 16: Ranger's Parry FEATS Toughness Level 1: Weapon Proficiency (Bastard sword) Level 2: Wintertouched Level 4: Cyclone Warrior Level 6: Heavy Blade Expertise Level 8: Silvery Glow Level 10: Acolyte Power Level 11: Lasting Frost Level 12: Prime Punisher Level 14: Draconic Arrogance Level 16: Called Shot ITEMS Frozen Whetstone (heroic tier) Gloves of Ice (paragon tier) x1 Hide Armor of Dark Deeds +3 x1 Battlecrazed Bastard sword +3 x2 Ruby Scabbard Dice of Auspicious Fortune Iron Armbands of Power (paragon tier) x1 Casque of Tactics (heroic tier) x1 Blood Fury Scimitar +1 Torc of Power Preservation +3 x1 Backlash Tattoo x1 Siberys Shard of Merciless Cold (heroic tier) Gruumsh's Bloodthirsty Wrath (level 3) ====== End ======
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