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1 year ago  ::  Feb 23, 2012 - 3:17AM #11
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
Willow's Cloak of Invisibility
With the appearance of coarse cotton, but to the touch it feels like the fines silk.
Item slot: Back
Enhancement: Fortitude, Reflex and Will
Property: The enhancement bonus of this item increases to +2 at level 7, +3 at level 12, +4 at level 17, +5 at level 22 and +6 at level 27.
Power ( Encounter Illusion ) : Free Action
Standard action. You become invisible until you make an attack or until the end of the encounter.

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
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1 year ago  ::  Apr 23, 2012 - 7:51AM #12
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
An item my level 9 Warlord is about to find in a treasure chest ^^
Still working on the specifics. This item would be OP if I weren't the one who decides the monster's attack bonus xD


 
Aegis of the Legion +3 Level 11+ Uncommon
One for all, all for one!
Neck
Enhancement: Fortitude, Reflex, and Will
Property: You and each ally within 10 squares of you gains an item bonus to Fortitude, Reflex and Will equal to half of this item's enhancement bonus.

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
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1 year ago  ::  Apr 26, 2012 - 7:55PM #13
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
Crown Enchanted Bastard Sword +1 Level 4 Uncommon
The sword somehpw absorbed the crown's power...
Weapon: Any
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 per plus, and you can spend a healing surge.
Property: Once per round when you deal damage to a creature using this weapon you regain an amount of hit points equal to twice the weapon's enhancement bonus.
PowerDaily (Free Action) 
Trigger: You hit with a melee attack using this weapon
Effect: You can spend a healing surge to deal an extra 1[W] damage per plus with the triggering attack. 

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
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1 year ago  ::  Jun 01, 2012 - 7:22PM #14
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
Prime of Storm Level 10 Solo BAMF
Large magical beast (dragon)
Initiative10
Aura Name(Essence of Storm) Aura 1; Each creature that starts its turn within the aura and does not have resist or immune cold takes 5 cold damage and is slowed. When the Prime is bloodied, the aura increases to aura 2 an the damage increases to 10 cold damage.
HP 250; Bloodied 125
AC 26; Fortitude 24, Reflex 24, Will 24
Speed: 8, Fly 10
Action Points: 2
Saving Trow: +5
Frenzied Action: On the Prime`s Initative +10 it can take a free action to make a claw attack against one creature within range. If the Prime cannot take this action due to the daze, stun or dominate condition, that condition instead ends.
Claws ( Standard, at-will ) Cold
Melee 2, one creature; +13 vs AC; Hit: 2d8+7 damage, and an extra 1d6 cold damage if the target is slowed, immobilized or restrained.
Tail Slam ( Immediate Reaction, at-will ) Trigger: A creature moves to a square adjacent to the Prime where he is flanking it.
Melee 1, the triggering creature; +11 vs. the higher of the target`s Fortitude or Reflex defense. Hit: 2d6+4 damage, and you slide the target 2 squares. Miss: The target can shift 1 square
Tempes of the Storm ( Free Action when bloodied, encounter )
Effect: The Prime goes into a frenzy, taking a -5 penalty to all defenses. In addition, whenever the Prime hits with an attack the target and one creature within 2 squares of it take 2d6+3 lightning damage
Melt the Ice ( Minor, at-will )
Close burst 10, Effect: You melt up to 4 squares of ice within range. Sometimes a minions was frozen in that block of ice that now fights at your command. This ability can also be used to make icicles fall fro the ceiling, one at a time.
( Minor, Recharge when bloodied., encounter ) Cold, Thunder.
Close Blast 5, each creature within the burst. +12 vs. Fortitude; Hit: 2d10+8 cold and thunder damage. Miss: Half Damage. Effect: The target is pushed 3 squares and slowed
Alignment Chaotic Evil Languages Common,
Skills [Skill +X, Skill +X]
Str [score (+X)] Dex [score (+X)] Wis [score (+X)]
Con [score (+X)] Int [score (+X)] Cha [score (+X)]
Equipment [equipment]


The icicle is a 2x2 square area attack. +8 vs. Reflex, 2d10+8 damage and the target is restrained. Miss: the target **** 1 square out of the area. Each icicle becomes difficult terrain when it falls.

Counter Jariff: Executing this counter takes up the Prime`s move and standard action.
Requirement: You start your turn grabbed by Jariff
Effect: You fly up. Jariff can choose to let go at any point. If she does not, you proceed to shake her off when you have reached your desired hight. She can try to hang on with a Hard DC strength check.

Counter Shant: Immediate Interrupt
Trigger: Shant teleports to a square adjacent to you. You can make any attack available against him as he appears. You have combat advantage for the attack. If the teleport was part of an attack the attack misses, but he can still finish his action and turn as normal. (Protip: You can even "melt the ice" from undearneath Shant, causin him to fall into the hole)

Counter Willow: Immediate Reaction
Trigger: Willow ends her turn, in which you lost a lifespark
Effect: Make an attack; +13 vs. Fortitude. Hit: You scream "You want my power, take it all!!!!!" and deal 2d10+8 lightning damage, and the target is dazed until the end of its next turn. Miss: Half damage, falls prone.

Counter Tantalos: Immediate Reaction
Trigger: Whatever you feel like
Effect: You engulf im in ice, he i restrained (save ends). He gains a +2 to bonus to the saving throw i he mentions that he is burning hot.... or something.

Counter Adriana
You and Adriana both use the same powesource, but seeing how you are a prime you can actually manipulate her power. When she draws a card from her deck, and gets a successful luck roll, you can as an immiediate interrupt turn it into a failed luck roll



Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
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