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Switch to Forum Live View Classless 4E (take two): Do-It-Yourself 4E
1 year ago  ::  Jan 22, 2012 - 10:01PM #11
chaosfang
Date Joined: May 1, 2009
Posts: 4,882
Alright, last reserve, have at it!
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You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
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1 year ago  ::  Jan 22, 2012 - 10:26PM #12
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
Yay!

I'm so happy you decided to put this online ^^

II. Character Creation
a) What about blasters, those AoE strikers? Will they be a "feat" of some sorts? I just saw how you noted strikers to be single-target only.
b) You forgot to add Paragon Path at level 11, and Epic Destiniy at level 21 in your "Level Progression" bit
c) The "9" in defenses and lack of a heavy shield, is this due to the "+ level" bonus that replaces the normal 1/2 level bonus? 

A Races
...Humans already do have a +1 to NADs... am I misunderstanding something?
 

III. Actions Available.
This could be reworded a bit, but other than that you're good. Things got a bit cloggy around the "Triggered Action bit", but this is all very well done.
I love it that we (again, accidentally) made every encounter power "reliable", except for most implement powers, that is. But then again, spells can be expended, weapon hits can't.
The "Action Pyramid" from Standard to Move to Swift needs some clarification, as well what as the definition of Swift Action (for both 4e players and "new" players).

Can't wait to see more! 

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
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1 year ago  ::  Jan 22, 2012 - 11:11PM #13
chaosfang
Date Joined: May 1, 2009
Posts: 4,882

Jan 22, 2012 -- 10:26PM, mhbjarkistef wrote:

Yay!

I'm so happy you decided to put this online ^^

II. Character Creation
a) What about blasters, those AoE strikers? Will they be a "feat" of some sorts? I just saw how you noted strikers to be single-target only.


Yes.  The feat would change Sneaky Surprise, removing the combat advantage requirement, reducing the damage to primary ability modifier (+2 at paragon, +4 at epic), but allowing it to be applied to implement or weapon attacks (if not both).

Jan 22, 2012 -- 10:26PM, mhbjarkistef wrote:

b) You forgot to add Paragon Path at level 11, and Epic Destiniy at level 21 in your "Level Progression" bit



I'd like to emphasize the fact that they have always been optional features since day 1 of D&D, and that it is up to the DM's discretion if he would allow players to take Paragon Paths or not (that said, it's highly recommended that they allow it ).  The Level Progression determines the absolute basics of the character's development, regardless of class -- or lack thereof -- even if they took Paragon Multiclassing or Paragon Hybrid as their choice of development.

For me, paragon paths are just like classes: a package of features that provide a unique feel for a character

Jan 22, 2012 -- 10:26PM, mhbjarkistef wrote:

c) The "9" in defenses and lack of a heavy shield, is this due to the "+ level" bonus that replaces the normal 1/2 level bonus?


Yes.

Jan 22, 2012 -- 10:26PM, mhbjarkistef wrote:

A Races
...Humans already do have a +1 to NADs... am I misunderstanding something?


I merely established the template for all races, as well as their subraces.  Humans lack a common stat, so to make up for it they have the +1 to NADs, correct?  I had to clarify that in case anyone asks "Why do humans get +1 to NADs? And why do they only have one +2 to a stat?" 

Jan 22, 2012 -- 10:26PM, mhbjarkistef wrote:

III. Actions Available.
This could be reworded a bit, but other than that you're good. Things got a bit cloggy around the "Triggered Action bit", but this is all very well done.
I love it that we (again, accidentally) made every encounter power "reliable", except for most implement powers, that is. But then again, spells can be expended, weapon hits can't.
The "Action Pyramid" from Standard to Move to Swift needs some clarification, as well what as the definition of Swift Action (for both 4e players and "new" players).

Can't wait to see more! 


Fair enough Triggered Actions are rather dodgy, I'll need help fixing that portion, although I thought I got to fix the definitions already (must fix them again *sigh*).

Time to raid the pantry and all...

Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
Quick Reply
Cancel
1 year ago  ::  Jan 23, 2012 - 10:58AM #14
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
You're doing great, good luck and have fun! :D

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
Quick Reply
Cancel
1 year ago  ::  Jan 30, 2012 - 9:30AM #15
ohgoditburns
Date Joined: Jun 5, 2009
Posts: 533
This looks pretty nice, but Stalwart defender is unncessary. It should just go into foe's folly as the 'defender secondary' option, just like all the other role powers.
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1 year ago  ::  Jan 30, 2012 - 3:43PM #16
mattador666
Date Joined: Oct 11, 2010
Posts: 533

Jan 30, 2012 -- 9:30AM, ohgoditburns wrote:

This looks pretty nice, but Stalwart defender is unncessary. It should just go into be replaced with a punishing attack in foe's folly as the 'defender secondary' option, just like all the other role powers.




Stepping in to take an attack for an ally is ok every once in a while, but if i'm playing a tank/meatshield/etc, I wanna hammer people for messin' with me and my friends.  Perhaps it could be an option; Stalwart Defender for the selfless brave knightly types, and a Punishing Strike for the ones with a mean streak.  I suppose the standard Marking system could also work, right?

Either way, you've done a fantastic job Chaosfang.  Your work got me started trying to deconstruct and rearrange the game a bit. 


Wizards of the Coast can suck it.
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1 year ago  ::  Jan 31, 2012 - 1:30AM #17
chaosfang
Date Joined: May 1, 2009
Posts: 4,882
Thanks guys!

I decided that ohgoditburns has a point, and merged Stalwart Defender into Foe's Folly (with surprising ease, I might add).  Also, reflecting upon mattador666's suggestion, it would be interesting as a striker option to give Foe's Folly an more aggressive edge...

... although I think I'll reserve that for feats.  I'm considering the following feats:

Striker's Challenge
Requirement: Foe's Folly, Striker secondary
Benefit: Before the triggering enemy of Foe's Folly completely resolves its attack, you can make a melee basic attack as a swift action.

Leader's Challenge
Requirement: Foe's Folly, Leader secondary
Benefit: Foe's Folly gains the Implement keyword, and after the triggering event is completely resolved, the triggering enemy takes 3 damage.  Increase this damage to 6 at level 11, and to 9 at level 21.

Defender's Counterstrike
Requirement: Foe's Folly, Defender secondary
Benefit: If the triggering attack hits you, after the triggering attack is resolved, the triggering enemy takes damage equal to the amount of damage you take.

Defender's Durability
Requirement: Foe's Folly, Defender secondary
Benefit: If the triggering attack hits you, you take half damage.

Controller's Challenge
Requirement: Foe's Folly, Controller secondary
Benefit: The triggering enemy is slowed until the start of your next turn.

- - - - -
I had to clarify the timing of Defender's Counterstrike and Defender's Durability, so that if you take both feats, you take half damage then the target takes whatever damage you took (and not return all the damage before halving it). 
Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
Quick Reply
Cancel
1 year ago  ::  Jan 31, 2012 - 3:13PM #18
mattador666
Date Joined: Oct 11, 2010
Posts: 533
I like those.  Maybe a Striker secondary one with some mobility in it?  Instead of damage, shift a square or something.  I think the Figher has something like that, actually.
Wizards of the Coast can suck it.
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1 year ago  ::  Feb 01, 2012 - 4:16AM #19
chaosfang
Date Joined: May 1, 2009
Posts: 4,882

Jan 31, 2012 -- 3:13PM, mattador666 wrote:

I like those.  Maybe a Striker secondary one with some mobility in it?  Instead of damage, shift a square or something.  I think the Figher has something like that, actually.



That would be good too, something like...

Striker's Evasion
RequirementFoe's Folly, Striker secondary
Benefit: After the triggering action of Foe's Folly is resolved, you can shift a number of squares equal to your primary ability modifier as a swift action, instead of dealing Foe Folly's damage to the triggering enemy.  You must end this movement in a square adjacent to the triggering enemy.

Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
Quick Reply
Cancel
1 year ago  ::  Feb 01, 2012 - 2:42PM #20
chaosfang
Date Joined: May 1, 2009
Posts: 4,882

Feb 1, 2012 -- 5:50AM, mhbjarkistef wrote:

I love the feat system. Taking a feat now actually MEANS something, not just getting bonuses to this and that. Feats are a mean of specilization for your class.

When you've completed a feat list you should probably read over them and see which one of them should be mutually exclusive.

Cant' wait for more updates on the google document :D 



Actually, given how it would be competing with non-class feats as well, I wouldn't mind having as many as 10 feats that are class-modifying, and all of them work alongside each other The important thing is that all feats should be optional, meaning regardless if you have all or none, or even if you drop the feat system outright, the game should still work as intended

So none of that +1/tier to hit from Expertise, or +1 AC from Armor Specialization.

Actually, I'm thinking of typing in at least three optional systems:

"3.5 Multiclassing", wherein you can change your role at each level [although with very little benefit, aside from tweaking your powers' effects].  Heavier bookkeeping, but could be worthwhile.
"Vancian Spellcasting", wherein you sacrifice your encounter and/or at-will powers to gain an additional daily attack power (and remove the restriction on number of daily attack powers you can memorize).  Unbalancing, hence it being optional.
"Essentials Style", wherein you sacrifice your daily attack power for either an additional use of an encounter power, or an additional encounter power (kinda like how you have feats from Essentials books that let you either gain Power Strike or trade in Power Strike for a non-Essentials encounter power), as well as a wider array of at-wills.  It's unbalanced in the opposite direction as Vancian spellcasting, but some might find simpler to be better, hence it being optional.

Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
Quick Reply
Cancel
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