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Switch to Forum Live View My homebrew mechanics
1 year ago  ::  Mar 09, 2012 - 2:41AM #11
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Aging rules added.
The above will be done over the weekend.
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1 year ago  ::  Mar 10, 2012 - 11:35AM #12
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Aristocrat and adept classes added. Also, vampire template added.

EDIT: Here you can find the development history of this ruleset.
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1 year ago  ::  Mar 12, 2012 - 6:31AM #13
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Sword sage and faith warrior classes added.

Half-fiend templates added (including, but not limited to, half-balor, half-bebilith and half-succubus).
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1 year ago  ::  Mar 14, 2012 - 4:57AM #14
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Various monsters and templates added.
Started working on flaws.
Drawing up alignment rules.
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1 year ago  ::  Mar 14, 2012 - 11:30AM #15
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Alignment traits added. Flaws added. A drug named ‘mad desire’ added. Planetouched templates added.
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1 year ago  ::  Mar 14, 2012 - 12:12PM #16
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
Wow, good work, this thing is progressing FAST!

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
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1 year ago  ::  Mar 16, 2012 - 1:23PM #17
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Thank you.
Work on magic items started. Weapon proficiencies reworked.
Descendant of the gods template added.


Today: mundane items added.
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1 year ago  ::  Mar 20, 2012 - 4:51AM #18
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Encumbrance rules, expanded equipment lists, poisons and illnesses added... and something else.
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1 year ago  ::  Mar 23, 2012 - 11:56AM #19
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Some things I need input on:
1) Split offense and defense and use different attributes for them?
2) Allow choosing an attribute for the offense/defense from pairs (Str vs. Con; Int vs. Wis; Dex vs. Cha)?
3) A use for Charisma
4) Merge XP and gp together like in OD&D?
5) Dodge and parry like in Conan RPG?
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1 year ago  ::  Mar 27, 2012 - 2:17AM #20
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Number 3 can be scratched, I found a use for it. Help me with the rest?
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