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Switch to Forum Live View My homebrew mechanics
1 year ago  ::  Mar 30, 2012 - 9:02AM #21
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Stamina Points tweaked - all attributes now contribute to them.
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1 year ago  ::  Mar 31, 2012 - 7:00AM #22
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Rules for city creation added.
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1 year ago  ::  Apr 02, 2012 - 4:08AM #23
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Magic items, spells and spellcasting classes shuffled to a 'High Magic' page since the world is low-magic.
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1 year ago  ::  Apr 09, 2012 - 8:31AM #24
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Deity favor points added.
Spells and manevuers now cost those points.
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1 year ago  ::  Apr 20, 2012 - 6:07AM #25
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Thinking of expanding the attributes from 0-10 scale to 0-100 scale. What is your take on that?
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1 year ago  ::  Apr 23, 2012 - 1:14AM #26
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Also, I'm thinking of making skills (both combat and non-combat) also fit the 1-100 scale. The bonus to the d20 throw would be the number divided by 10. 2 points per 1000 XP spent.
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1 year ago  ::  Apr 28, 2012 - 10:25AM #27
Zireael
Date Joined: Jan 6, 2005
Posts: 851
I'm thinking of using several d6s and keeping the numbers and adding a bonus from the 1-100 scale.

Also, I want to detach combat skills from classes/number of "advantages" and I want to reduce "advantages", especially those that only give +x bonus.

In the future, I might consider removing classes altogether.

Therefore, I need help about the dice mechanics. Detaching combat will come next once I have worked out the dice.
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1 year ago  ::  Apr 30, 2012 - 5:11AM #28
Zireael
Date Joined: Jan 6, 2005
Posts: 851
Decided on using d6s, but without changing the scale. After all, ease is the prime goal of this ruleset....

Renamed "advantages" to "developments" and started pruning them a bit.

Thinking on a new skill list.
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1 year ago  ::  May 05, 2012 - 11:11AM #29
Zireael
Date Joined: Jan 6, 2005
Posts: 851
New skill list. It contains melee attack and ranged attack, and also dodge and parry.
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1 year ago  ::  May 20, 2012 - 7:13AM #30
Zireael
Date Joined: Jan 6, 2005
Posts: 851
The dice used are now d6. Some minor tweaks.

I'll move travel time rules to the optional section.

Also, it was suggested that I shift the weight of counting to the DM's side...
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