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1 year ago ::
Mar 30, 2012 - 9:02AM
#21
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Stamina Points tweaked - all attributes now contribute to them.
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1 year ago ::
Mar 31, 2012 - 7:00AM
#22
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Rules for city creation added.
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1 year ago ::
Apr 02, 2012 - 4:08AM
#23
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Magic items, spells and spellcasting classes shuffled to a 'High Magic' page since the world is low-magic.
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1 year ago ::
Apr 09, 2012 - 8:31AM
#24
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Deity favor points added. Spells and manevuers now cost those points.
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1 year ago ::
Apr 20, 2012 - 6:07AM
#25
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Thinking of expanding the attributes from 0-10 scale to 0-100 scale. What is your take on that?
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1 year ago ::
Apr 23, 2012 - 1:14AM
#26
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Also, I'm thinking of making skills (both combat and non-combat) also fit the 1-100 scale. The bonus to the d20 throw would be the number divided by 10. 2 points per 1000 XP spent.
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1 year ago ::
Apr 28, 2012 - 10:25AM
#27
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I'm thinking of using several d6s and keeping the numbers and adding a bonus from the 1-100 scale.
Also, I want to detach combat skills from classes/number of "advantages" and I want to reduce "advantages", especially those that only give +x bonus.
In the future, I might consider removing classes altogether.
Therefore, I need help about the dice mechanics. Detaching combat will come next once I have worked out the dice.
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1 year ago ::
Apr 30, 2012 - 5:11AM
#28
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Decided on using d6s, but without changing the scale. After all, ease is the prime goal of this ruleset....
Renamed "advantages" to "developments" and started pruning them a bit.
Thinking on a new skill list.
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1 year ago ::
May 05, 2012 - 11:11AM
#29
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New skill list. It contains melee attack and ranged attack, and also dodge and parry.
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1 year ago ::
May 20, 2012 - 7:13AM
#30
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The dice used are now d6. Some minor tweaks.
I'll move travel time rules to the optional section.
Also, it was suggested that I shift the weight of counting to the DM's side...
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