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1 year ago ::
Mar 09, 2012 - 2:41AM
#11
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Aging rules added. The above will be done over the weekend.
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1 year ago ::
Mar 10, 2012 - 11:35AM
#12
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Aristocrat and adept classes added. Also, vampire template added. EDIT: Here you can find the development history of this ruleset.
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1 year ago ::
Mar 12, 2012 - 6:31AM
#13
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Sword sage and faith warrior classes added.
Half-fiend templates added (including, but not limited to, half-balor, half-bebilith and half-succubus).
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1 year ago ::
Mar 14, 2012 - 4:57AM
#14
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Various monsters and templates added. Started working on flaws. Drawing up alignment rules.
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1 year ago ::
Mar 14, 2012 - 11:30AM
#15
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Alignment traits added. Flaws added. A drug named ‘mad desire’ added. Planetouched templates added.
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1 year ago ::
Mar 14, 2012 - 12:12PM
#16
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Wow, good work, this thing is progressing FAST!
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1 year ago ::
Mar 16, 2012 - 1:23PM
#17
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Thank you. Work on magic items started. Weapon proficiencies reworked. Descendant of the gods template added.
Today: mundane items added.
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1 year ago ::
Mar 20, 2012 - 4:51AM
#18
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Encumbrance rules, expanded equipment lists, poisons and illnesses added... and something else.
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1 year ago ::
Mar 23, 2012 - 11:56AM
#19
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Some things I need input on: 1) Split offense and defense and use different attributes for them? 2) Allow choosing an attribute for the offense/defense from pairs (Str vs. Con; Int vs. Wis; Dex vs. Cha)? 3) A use for Charisma 4) Merge XP and gp together like in OD&D? 5) Dodge and parry like in Conan RPG?
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1 year ago ::
Mar 27, 2012 - 2:17AM
#20
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Number 3 can be scratched, I found a use for it. Help me with the rest?
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