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1 year ago ::
Jan 19, 2012 - 5:01PM
#31
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Date Joined:
Sep 24, 2002
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How about the fact that Kurt from game geeks.com in his review of 4th ed said that he felt like he was reading a table top version of WOW, more so then the acutal D20 WOW books.
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1 year ago ::
Jan 19, 2012 - 5:13PM
#32
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How about the fact that Kurt from game geeks.com in his review of 4th ed said that he felt like he was reading a table top version of WOW, more so then the acutal D20 WOW books.
My point exactly. But I have to ask, what were his reasons for saying this? The point of my post was to indicate that first impressions don't necessarily line up with fact. If I didn't cover this well enough in my OP then I apologize.
My thoughts on what works and what doesn't in D&D and how D&D Next may benefit are detailed on my blog, Vorpal Thoughts.
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1 year ago ::
Jan 19, 2012 - 5:15PM
#33
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So some grognard blogger says it so it must be true? Hey, you read it on the internet, it must be true .
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1 year ago ::
Jan 19, 2012 - 5:21PM
#34
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Date Joined:
May 17, 2009
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So some grognard blogger says it so it must be true? Hey, you read it on the internet, it must be true .
You're right, Gunthar. I've personally been working on inventing lying, mis- and underinformed opinions and spin o the internet, but it won't be ready until december 21 or so.
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool. | Knights of W.T.F.- Silver Spur Winner | | 4enclave, a place where 4e fans can talk 4e in peace.
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1 year ago ::
Jan 19, 2012 - 5:26PM
#35
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Date Joined:
Jan 15, 2009
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I want them to be a distinct tactical and role playing experience from arcane characters or divine characters.
Roleplayin is internal.. and not something readily measureable but tactical decisions of the classes, those can be looked at and I see most are very distinct. The only same element is the frequency they are allowed to leverage powerfule lime light garnering climactic abilities. After that battlefield roles can create some similarities but actual roles are more complex than the 4 that are called out. There are instanaces where because of the simplicity of a strikers role that you "can" build characters across source that have similar tactics but its not intrinsic.
Lets say I point at A Fighter(I am the wall beyond which you shall not pass - prevents engagement) and a Swordmage(he kites the battle field doesnt prevent engagement but rather nerfs the damage delivered by his marked enemy seriously). In play and tactics highly different. Same role and different sources.
I can build a Duelist rogue who uses isolating tactics so they arent distracted by enemies or allies for that matter... this character is not a combat advantage hound and is not trying to flank (ie move behind enemies and stand beside the fighter so much) he is an in your face fighter and built to be such, and that is distinct from others of his own class. Some of those distinctions are feats that modify class features and others are power choices. Note his tactics are superficially similar to a certain Avenger build, but the avenger gets there another route and is a precision master and crit hound with the divine guiding his hand.
People criticize one way saying inflexible roles or they criticize the other way and say the classes arent distinct. Roles are a component of the class differences (all the way back to 1e) but how your character approaches that role can be very different.
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1 year ago ::
Jan 19, 2012 - 7:12PM
#36
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Date Joined:
Nov 11, 2011
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*Wall of juicy awesomesauce*
Bravisimo!!
That thing in your hands? That's the nail...
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1 year ago ::
Jan 19, 2012 - 7:15PM
#37
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So some grognard blogger says it so it must be true? Hey, you read it on the internet, it must be true .
You're right, Gunthar. I've personally been working on inventing lying, mis- and underinformed opinions and spin o the internet, but it won't be ready until december 21 or so.
December 21st? Slacker!
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1 year ago ::
Jan 19, 2012 - 7:44PM
#38
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Date Joined:
Jan 15, 2009
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1) Focus on competitive balance
Actually no, competitive balance if that were a goal is a complete wash.
Contributive Balance, is another story. And contributive balance means all players have the same opportunities for there characters shine due to their characters abiities and it kind of needs to include in the most common in genre scenarios. Further its not strict balance that is desireable... nor has that been accidentallly achieved (otherwise the char op boards wouldnt have such fancy colored lights on them.)
The assertion that 4e's attempt to balance the horribly imbalanced "went to far" are often asserted as "this game isnt a competition" why do we need balance but really there is a point of competition even in a cooperative game and that needs balance and that is exactly "opportunity for show time"
Except you cant build a CoDzilla nor a PunPun, nor really hopeless hannah (without really trying). You can build a character who is great out of combat and a support only character in combat.
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1 year ago ::
Jan 19, 2012 - 9:37PM
#39
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Date Joined:
Aug 11, 2006
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4E is as much a WoW clone as 3E is a Diablo clone.
The proclamations of the former right now are amusingly similar to the proclamations of the latter back then.
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