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Switch to Forum Live View D&D 4E is a WoW clone? Really?
1 year ago  ::  Jan 19, 2012 - 3:49PM #21
Magnir
Date Joined: Aug 28, 2007
Posts: 27

Jan 19, 2012 -- 3:36PM, Pashalik_Mons wrote:

Jan 19, 2012 -- 3:32PM, Magnir wrote:

As a fan of pathfinder who is hoping for another enjoyable game that I can get involved in with 5E I have to say that I'm put off by everyone telling me how much I suck for bashing 4E... when I don't.



I feel ya, man.  As a 4e fan, I get really tired of sweeping generalizations about 4e fans and being repeatedly told I'm not even playing a role-playing game.  That's the bitch with edition wars, though.  When mud is getting thrown everywhere, it hits you whether or not you were throwing it first.




Thank you for the mature, non-trolling response.

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1 year ago  ::  Jan 19, 2012 - 3:56PM #22
OleOneEye
Date Joined: Nov 17, 2003
Posts: 1,990

Jan 19, 2012 -- 3:00PM, Bremc_Aus wrote:

For most people WoW is a game of combat. You fight enemies to get better equipment to make the next combat easier, so you can get better gear, and so on. So when looking at comparisons between the two systems you look at how the character and combat mechanics of the two games compare. They are complicated mechanics, with lots of facets to look at.



Your characterization of WoW does not match my experience with the game at all.  My human rogue grew up as an orphan in Stormwind, worked hard at being a world reknowned jewelry crafter (incidently learning a whole lot about mining on the way), got caught up in the heroics of saving all the little villages from their troubles by sneaking through any obstacle, and dreamed of someday marrying a hot Ambassador who was way out of his league as a guild officer.

My point is, different people play WoW differently.  Different people play 4e differently.  While your experiences with 4e may not have felt much like WoW, it is very possible that others' experiences may have more resembled WoW.

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1 year ago  ::  Jan 19, 2012 - 3:58PM #23
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,699

Jan 19, 2012 -- 3:47PM, Magnir wrote:

Jan 19, 2012 -- 3:34PM, Garthanos wrote:

Jan 19, 2012 -- 3:32PM, Magnir wrote:

As a fan of pathfinder who is hoping for another enjoyable game that I can get involved in with 5E I have to say that I'm put off by everyone telling me how much I suck for bashing 4E... when I don't.




If you arent bashin, then obviously it doesnt apply to you... now does it?


When the posts have sweeping generalizations about people who simply prefer to play the other systems (3.X or Pathfinder, specfically). 
 



Show it to me in this thread or post? I saw "Time to sit down an write my rationality for why the people who think D&D 4E is a World of Warcraft clone are just plain wrong."

The preference is not in question ( its usually the secondary WHY clauses, ie the excuses that are very often uncritical and unfounded, or ignorant.) the original post was addressing one of those. Not calling you a CoDzilla lover or something.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Jan 19, 2012 - 4:07PM #24
crazy_monkey
  • VCL Emeritus
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Date Joined: Apr 5, 2006
Posts: 7,767
Howdy folks,

While the original post of this thread is insightful and discussion worthy, we're seeing a lot of edition bashing and warring going on in the rest of the thread.

Please try to stick to the topic.  The thread will be closed if the edition warring continues.

Thanks.
Quentin Small
WotC Online Community Coordinator
All around helpful simian
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1 year ago  ::  Jan 19, 2012 - 4:07PM #25
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,699

Jan 19, 2012 -- 3:56PM, OleOneEye wrote:

Jan 19, 2012 -- 3:00PM, Bremc_Aus wrote:

For most people WoW is a game of combat. You fight enemies to get better equipment to make the next combat easier, so you can get better gear, and so on. So when looking at comparisons between the two systems you look at how the character and combat mechanics of the two games compare. They are complicated mechanics, with lots of facets to look at.



Your characterization of WoW does not match my experience with the game at all.   .




My daughter 6ys old will tell you D&D is not killing monsters to take there stuff, its about fighting evil and recovering lost treasures and helping the weak... and that this is true in WoW too.

Lesson what you bring to a game is often what you get out of it. If you dont bring an attitude which is positive getting something positve out of it is very difficult.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Jan 19, 2012 - 4:34PM #26
XanderCage72344
Date Joined: Jan 18, 2006
Posts: 113

Question to the OP.


 Are willing to enter a discussion about why people refer to 4e as a WoW clone, or was you original post just an attempt to disprove the claims?


 If you are willing to discuss it I would be happy to provide some counter points, but if not I will be on my way, no harm done.

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1 year ago  ::  Jan 19, 2012 - 4:45PM #27
Bremc_Aus
Date Joined: Jan 9, 2012
Posts: 128

Jan 19, 2012 -- 4:34PM, XanderCage72344 wrote:


Question to the OP.


 Are willing to enter a discussion about why people refer to 4e as a WoW clone, or was you original post just an attempt to disprove the claims?


 If you are willing to discuss it I would be happy to provide some counter points, but if not I will be on my way, no harm done.






I am happy to see your thoughts, though I reserve the right to disagree with them.


My point with all my posts, here and on my blog are to make D&D better. I don't pretend to know the best way to do something, or even the right way to do something, but if I put my thoughts out there, other people can bounce off them and maybe between us we will make D&D better for everyone.


Just a reminder. This post wasn't about which edition was better or to say that people who don't like 4E are wrong. It just got tiring to see the same response over and over as to why 4E was bad with no actual rationality.

Update: If I like your counter points I would like to ask permission to quote/paraphrase them on my blog. I would prefer to see good counters there than just flat out support, though everyone loves support. 
My thoughts on what works and what doesn't in D&D and how D&D Next may benefit are detailed on my blog, Vorpal Thoughts.
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1 year ago  ::  Jan 19, 2012 - 4:52PM #28
Tevish_Szat
  • Unconventional Mafia Pro
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Date Joined: Jun 25, 2001
Posts: 9,239
The matter is one of image.  I do not personally believe that D&D 4th edition is like WoW.  I do believe, though, that D&D 4th edition took on, in many ways, the image of a videogame and that people have a tendancy to say WoW because it is among the most popular and accessable fantasy Video Games

1) Focus on competitive balance
No one said balance was a bad thing... well, maybe someone did, but I don't think that it is.  Balance is good, but I think many people see balance being made at the expense of versimilitude.  You can have it both ways -- a game that is balanced can have versimilitude, and a game with Versimilitude can be balanced.  I do not personally feel 4th edition managed: it failed in the opposite direction that 3rd did.
Why People Scream "WoW": WoW maintains a competitive balance of its classes
Why They're Wrong: And Warhammer maintains a point-for-point balance across its armies.  Balance is a factor of game design, albeit one that's more seen in the digital world thanks to constant patches and tweaks
But I hear this bad response all the time: "You just want casters to own everything again!".  No.  I'd like versimilitude as well as balance, and given the choice between balance with a comparitive lack of versimilitude and versimilitude with comparitive imbalance, I chose versimilitude.  Why?  Perhaps my players just aren't twinks, or perhaps I realized as DM I can tailor encounters to create balance in an imbalanced system (Golems...).  Or perhaps I just took my prefrence.  Does that mean I hate balance?  No.  It's what 4e lost that bothered me, not what it had.

2) The Power System Makes People Play Too Similarly
This is probably one of my biggest beefs with Core 4th edition (essentials was better about it) -- there was a lack of uniqueness to individual characters.  They had their distinct features and flavors, but ultimatley the mechanics themselves were not flavorful (If you want an earfull about Flavor and Design, and mechanics having flavor on their own, read articles over on the Magic site, specifically "Making Magic" by Mark Rosewater).  This was a major turn off for me, and I think it hurt the opinions of others as well
Why People Scream "WoW": Warriors, Death Knights, Rogues, *shudder* Feral DPS -- the Melee classes of World of Warcraft have as much to keep track of as the casters, if not more
Why They're Wrong: I suspect these people have not played WoW.  One of the things that World of Warcraft does very well that I honestly thing D&D *might* stand to learn from is that different people care about different resources: A rogue's energy, a warrior's Rage, and a Mage's mana work differently and managing them takes a different tactical approach to the battle.  If you really hate WoW comparisons, you could learn the same lesson about resources from Magic: the Gathering, but it wouldn't be as obvious.
But I hear this bad response all the time: "You hate Martial characters and want them to be boring!".  No.  I want them to be different.  I want them to be a distinct tactical and role playing experience from arcane characters or divine characters.  The 4th edition system largely fails at that for me -- things are too homogenized.

3) "It's just a kitchen sink of cool... which isn't cool"
I put this one in air quotes because I don't agree.  I can take exception to Dragonborn.  I can dislike the Nentir Vale.  I might question their design choices but I don't think any of those are really out of line with D&D.  Perhaps things have gotten a but more exaggerated and weird... Oh right, Dungeonland and Beyond the Magic Mirror -- I think we've been weird from day 1.  "Dungeon Punk" is a little bit new and different, but we were seeing it in 3e too.
Why people Scream "WoW": Wow's prety darn kitchen-siny-ish itself.  Like a fantasy trope?  It's probably somewhere on Azeroth or Outland.  It's also got some dungeon punk around the edges, at least.
Why they're Wrong: See my intro paragraph
But I hear this bad response all the time: "If you don't like it, don't use it in your game."  For those people who take exception to 4th's presentation, I would not begrudge them their exception.  How would the rest of us like it if all the art was done in crayon?  How would the dungeon punk fans like it if the core setting was more "dung ages".  Not very much.  The fact of the matter is that the presentation of Core and the presence of elements in it does matter, and is a legitimate reason for someone to buy or not buy an RPG product.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
THE COALITION WAR GAME
-Phyrexian Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1) [current round]

Last Edited by Ralph on blank, 1920
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1 year ago  ::  Jan 19, 2012 - 4:54PM #29
XanderCage72344
Date Joined: Jan 18, 2006
Posts: 113

Ok then. I will collect my thoughts on the matter and try my best to present them in an intelligent manner despite the horrible writing skills I posses.

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1 year ago  ::  Jan 19, 2012 - 4:58PM #30
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,699
One element often cited as a similarity to WoW is that martial combatants have a repertoire of known moves in some sense 4e is the first edition of D&D for whom this is really true (I hear 3e started it but it was so heavily directed that one effectively was a one trick pony or way behind others on the curve if you tried to diversify) 

I like fighting men having a repertoire of known moves it creates a style with mechanical impact ... the fact is you can go beyond those and even achieve potentially bigger effects (by leveraging the situation in an interesting way, see page 42 of the DMG for some basic guidelines - which I think need expanded) this really shows that while it is a similarity the DM and Player and there imagination, limit or undermine that similarity.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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